      ?

:
-,            6 gb
-  unpacker   
-   unpacker
- CS_full_unpack.bat
-  CS   (  patches),  ,   ,    
- ,  ,   unpacked (   ) -       
-


How to unpack the entire game?

Instruction:
-make sure that you have at least 6 gb free on the disk where the game is installed
-copy the "unpacker" folder into the game folder
-go into the "unpacker" folder
-run "CS_full_unpack.bat"





  -      ?

, , bat-   (, ,  ):

chcp 1251
converter.exe -unpack -xdb "c:\ \mp\mp_sport_center.db"
chcp 866
pause

 ,         ,   CHCP.
      ,     .
      , :

chcp 1251
converter.exe -unpack -xdb "c:\ \mp\mp_sport_center.db"
converter.exe -unpack -xdb "c:\ \resources\resources.db0"
converter.exe -unpack -xdb "c:\ \resources\configs.db" 
converter.exe -unpack -xdb "c:\ \patches\xpatch_03.db" 
chcp 866
pause


    ,      , :

converter.exe -unpack -xdb "c:\ \patches\xpatch_03.db"




      converter.exe ( ) MacroN
   (CS_full_unpack.bat) xStream
   (converter.exe) . , .





---------------------------------------------------------------------

---------------------------------------------------------------------

---------------------------------------------------------------------





     ,
     .


   xdb0

   .xdbX:
> converter -pack <__> -out <_>

:
> converter -unpack <__>

    .xdbX   
,       -  
   (    
   ).

:  -  ,   .



   ( ):

X-Ray game asset converter (Apr 27 2008) 
Usage: converter <common-options> <format-specific-options> <input-objects> 

Common options: 
-ro perform all the steps but do not write anything on disk 
-fs <SPEC> use this file system specification file (default is fsconverter.ltx) 
-out <PATH> output file name (OGF, OMF, DM and DB pack) 
-dir <PATH> output folder name (OGF, OMF, DM and DB unpack) 

OGF options: 
-ogf assume OGF format for input file(s) 
-object save as .object file (default) 
-skls save all motions as .skls file 
-skl <NAME> save motion <NAME> as .skl file 
-bones save all bones as .bones file 

OMF options: 
-omf assume OMF format for input file(s) 
-skls save all motions as .skls file (default) 
-skl <NAME> save motion <NAME> as .skl file 

DM options: 
-dm assume DM format for input file(s) 
-object save as .object file (default) 
-info display shader, texture and min/max scale 

Level options: 
-level assume game level format 
-geom_raw separate sectors and terrain (default) 
-geom_le separate continuous objects and merge fake colliders 
-geom_le_alt merge objects more aggressively 
-geom_maya split geometry in continuous texture-merged meshes 
-with_lods create LOD textures for MU models as well 

OGG/WAV options: 
-ogg2wav restore *.wav/*.thm in $sounds$ using *.ogg from $game_sounds$ 

DDS/TGA options: 
-dds2tga restore *.tga in $textures$ using *.dds from $game_textures$ 
-with_solid convert non-transparent images as well 

DB options: 
-unpack unpack game archive (expects list of file names) 
-pack pack game archive (expects folder name) 
-11xx assume 1114/1154 archive format (unpack only) 
-2215 assume 2215 archive format (unpack only) 
-2945 assume 2945 archive format (unpack only) 
-2947ru assume release version format 
-2947ww assume world-wide release version format 
-xdb assume .xdb archive format 

 (28.04.2008, 20:27) 
--------------------------------------------- 
   ogf-  -level .   fsconverter.ltx.   fsgame.ltx.    "locked". ,     . 

 (28.04.2008, 23:57) 
--------------------------------------------- 
     . 
:  gamedata,    textures  levels.     .   config  shaders   -   .      .       "svalka"      -     . ,    -  . GSC . 

     level.ltx.        : 

[map_usage] 
deathmatch 
teamdeathmatch 
artefacthunt 

  ,     gamedata\config\mp\map_list.ltx 

 

[_] 
texture = map\map__ 
bound_rect = -375.406, 140.307, -170.00584, 348.723 

 map__ -      gamedata\textures\map. 
   \config\game_maps_mp.ltx 

      gamedata\textures\intro,     -  gamedata\textures. 

: converter -pack C:\stalker\gamedata -out c:\stalker\mods\mp_karta.xdb0 


