Arsenal Overhaul 3.1 addon for Call of Chernobyl 1.4.16-1.4.22.
Version 5
- Added missing fire_modes key/value pairs.
- Added Nimble weapon variants to debug spawner.
- Fixed AKS-74M w/ Kobra using the wrong hud.
- Fixed crashes related to knives.
- Fixed crosshairs on SVD and RG-6.
- Fixed LR300 icon white outline when scope attached.
- Fixed red dot sights displaying wrong on DX8.
- Fixed Scar-H not being able to use a launcher.
- Fixed Spas-12 not ejecting shells when fired.
- Fixed VSK-94 reload sound using stereo audio.
- Fixed zooming bug with pistols and other small weapons.
- Homemade gauss ammo now obtainable via stashes.
- Restored original AK-12 texture from the CoP mod.
- Removed STCoP scopes from debug spawner.
- Updated EOT and Kobra icons and alignments.
- Validated and fixed hundreds of bad .thm files.
Version 4
- Adapted weapon configs for layered sound mods.
- Added gauss rifle to stash blacklist.
- Added generic trade file.
- Added tracers to 9x39 ammo.
- Adjusted balancing with the M134 Minigun.
- Exported debug spawner items to config plugin.
- Fixed "ammo_patrone_ab22_dm111" crash.
- Fixed TRG-22 and TRG-42 shell ejections.
- Fixed MP412 Rex crosshairs when zoomed.
- Fixed western and eastern ammos using swapped tracer colours.
- Fixed wish granter crash when asking for riches.
- Reduced stuttering by prefetching AO3 ini files.
- Restored original tracer on/off values from old AO3 port.
- Updated defines.ltx for latest CoC patch.
Version 3
- Added all addons to debug spawner.
- Added tracers to appropriate ammunition types.
- Added tracer colour tables and IDs where appropriate.
- Commented out high-end weapons in starting loadout plugin.
- Fixed 7.62x54 ammo being prioritised the wrong way in some guns.
- Fixed incorrect shell ejection directions and particles.
- Fixed MP5 and MP5SD not wanting to use acog scopes.
- Fixed STCoP scopes spawning in stashes and on traders.
- Increased box sizes of buckshot and slugs.
- OTS-33 fire sound changed due to complaints.
- Regenerated character description files.
- Regenerated and updated trade files.
- Removed unused scopes (even from STCoP).
- Restored missing PSO scopes to multiple weapons.
Version 2
- Disabled tracers are they were accidentally left enabled for all ammos.
- Fixed crash caused by missing meshes when certain items came into play.
- Removed some configuration files which were no-longer needed.
Version 1
- All previous bugfixes and changes from pre-1.4 releases.
- Implemented new engine features where appropriate.
This is an officially supported port of Arsenal Overhaul 3.1 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.
Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.
---
This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.
Hey everytime I start the game it crashes it says this in the crash report
Expression : I
Function : CInifile::Load
File : Xr_ini.cpp
Line : 267
Description : Can't find include file:
Arguments : weapon_launchers.ltx
stack trace:
0023:00B86502 xrCore.dll, CInifile::Load()
0023:00B86531 xrCore.dll, CInifile::Load()
0023:00B85EB8 xrCore.dll, CInifile::CInifile()
0023:00461025 xrEngine.exe, CApplication::load_draw_internal()
0023:0045E71A xrEngine.exe, InitSettings()
0023:0045F143 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:765762C4 KERNEL32.DLL, BaseThreadInitThunk()
0023:77070FD9 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
0023:77070FA4 ntdll.dll, RtlSubscribeWnfStateChangeNotification()
same problem.
use it on directx9
do you use coc 1.5? I had same problem, and if i use 1.4.22 it works just fine.
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yep been getting the same problem
The mod clearly states it's made for 1.4 versions, not for 1.5
I have 1.4 and i get the same problem...
i've tried this mod into a 1.4.22 version and just the icons are broken,any fix?
Another mod conflicting with it
nah, i installed the Arsenal overhaul mod and that was the only mod installed but still the icons didnt work right
same here bro ive been playing a couple hours and guessed most of the stuff
I can't seem to attach a silencer on the AN-94, I haven't upgraded it to carry a grenade launcher so is it a bug?
I don't believe it is. I think it's intentional.
silencer_status = 0
That's in the .ltx file, meaning that the suppressor is neither permanently fixed nor even attachable. The other silencer variables seem already set, so, if you want to enable mounting that silencer, set the value to 2.
In real life you can't silence an AN94. The special muzzle break it uses help diverts the gas system that causes its special fire rate.
So, intentional.
I do enjoy this mod except for one thing I don't like about which is reloading animation system.
Instead of changing mag and shoot when there is still bullet lift like in OWR or other FPS games, your character has to change mag and pull the charging handle.
I hope you do solve this problem.
Thank you.
I think that would be kind of hard to fix. In all honesty, its a trivial bug compared to crashes, but I can think this could be a bit annoying for the developer to try and correct.
To all who dont know, I figure it out, When you got all saved before the AO3.1 you can only use that saved games for 1.4.22 in the clear version, but when you start a new caracter with the overhaul you can only read it with the AO3.1 , but older saves like in 1.4.22 clear with out , you can't. if someone get confused just to know :) Good Job by the way love a lot new weapons
mine dose not worck ,i use the games mod loader and a copol of days erlyer it worckt but now not why?
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Is AO going to get any new weapons or any melee stuff like STCoP did?
I did successfully imported the knife combat from STCoP to AO3.1 by changing the "anm_xxxxx" line from the w_knife.ltx(AO3.1 version) while viewing the w_knife.ltx(STCoP version) file via notepad++. Just make sure you copy the animation files for the knife combat from STCoP and paste and overwrite the files as prompted.
I did this with most weapons from STCoP such as the FAMAS, USAS-12, and M-110.
Hi, can you tell me where is the knife's animation folder? I trying to input the stcop animation to coc 1.5, but I can't find it ~_~
Go to your CoC installation folder (MAKE SURE YOU EXTRACTED THE FILES VIA DATABASE EXTRACTOR PROGRAM FIRST, OTHERWISE THE FOLDERS/FILES AREN'T THERE).
Then the location starts from this: "gamedata" folder -> "anims" folder -> "camera_effects" folder -> "weapon" folder. Then, the knife anm files should be there.
***However, this works with CoC 1.4.22. Haven't tested CoC 1.5 yet since I'm waiting for the weapon packs to be updated for CoC 1.5.
Hey there British_SWAG. You mentioned you imported the FAMAS, USAS, M-110 and knife. Do you mean, imported as in added them to the game, or replacing the original AO3.1 models/anims with STCoP's?
Cheers mate =)
which database extractor did you use?
hell yeah my dude finally
Is the artifact to NPC reward system your thing or core game?
I get kinda tired of getting Vintorez 100% of the time as a reward. My last game I had like 3 and nobody wanted them =/
Anything not related to weapons has been stripped out of the addon.
I think that was fixed in either a recent, or the next upcoming patch.
Ahhhhhhh, is that why there seems to no longer be dynamic HUD overlays for different helmets? Because anything not related to guns is gone?
How do I stop item's repair delay?
From game options.
So are a lot of weapons here supposed to have poor damage output? It's taking me almost a full AKS-74U clip to kill a single cat.
I'm getting the same results here, too. I had to unload ~6 PKM rounds into the chest and head of an unarmored bandit to kill him, and nearly two mags of 5.56 rounds from a HK416
what difficulty are u playing on?
Call of Chernobyl\gamedata\configs\weapons open the ltx file of the gun you want with notepad then find hit_power then edit the number. You can turn the damage up by increasing the number.
So do i use this with Original Weapon Renewal 3 (v.6) and STCoP Weapon Pack 2.8.0.7 (v.5), or are they are "overlapping each other" ?
Choose one, they are not compatible with each other.
i downloaded CoC today and played it, then i found out this mod downloaded and extracted it to folder but it dont work can someone help???
how to put this in game pls help??
copy the AO gamedata to your stalker/stalkerCoC/gamedata and ıt should work
of course it works :)
thank you and sorry for being noob, i am whole new to this game and these mods
I did that on 1.4.22 & it just crashed when I tried to start a new game???
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Hey. The got a bug since im using AO and Weapon pack often get the bug with crash Walter P99 holster animation not found or able to load ... i try to find the reason but i could use some help somebody has an idea ?? i will post this on the other Addon page also !
EDIT... the message says motion not found holster walter99
Thanks in advance
BTW Nice Mod! / ADDON !
I hope, in the next version Nimble and an another guy will be special weapon traders again, like in the earlier versions.
We just got patch for CoC. It's 1.4.17. Is this mod compatible with it?
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [walter99_holster]
stack trace:
0023:005670A1 xrCore.dll, xrDebug::fail()
0023:04367578 xrGame.dll, CDialogHolder::IgnorePause()
0023:73F4BD67 MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:73F4BD7E MSVCR120.dll, atoflt_l()
0023:73F4BD8C MSVCR120.dll, atoflt_l()
0023:73F3BCAD MSVCR120.dll, finite()
0023:73F3AD30 MSVCR120.dll, _ValidateRead()
0023:005503A9 xrCore.dll, IReaderBase<CStreamReader>::find_chunk()
0023:00569280 xrCore.dll, CInifile::line_exist()
0023:0056926B xrCore.dll, CInifile::line_exist()
0023:73F4E65D MSVCR120.dll, strtol()
0023:73F4E671 MSVCR120.dll, atol()
0023:0054C092 xrCore.dll, CInifile::r_s16()
0023:04367EE4 xrGame.dll, CDialogHolder::IgnorePause()
0023:04369DFD xrGame.dll, CDialogHolder::IgnorePause()
0023:0436A840 xrGame.dll, CDialogHolder::IgnorePause()
Hey people, where can I find full description/list of all the weapons in the mod?