Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Original Weapon Renewal 3 addon for Call of Chernobyl 1.4.16-1.4.22.

Preview
Original Weapon Renewal 3 (v.6)
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Darryl123 Author
Darryl123 - - 1,161 comments

This is an officially supported port of Original Weapon Renewal 3 built from the ground up and designed specifically for Call of Chernobyl 1.4.16+ with many major changes and fixes.

Hopefully there isn't, but there may be bugs.
Report them in the comments and I will patch them when I am able to.

---

This will likely be this year's last update for this addon whilst I work on something else addon-related. Regular maintenance and patches will continue to be released as normal afterwards.

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Guest
Guest - - 688,627 comments

i cant understund what the addon does can u tell me??

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Guest
Guest - - 688,627 comments

i will downoad it anyway bc i was searching for a mod that mades weapons models better

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Avgust1n
Avgust1n - - 207 comments

Downloading...thanks!

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Menumorut
Menumorut - - 580 comments

nice

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D.M.E
D.M.E - - 4,446 comments

Hi, I noticed that the shotguns have been nerfed and wanted to know how to adjust them (what's been changed?) as I went to do the usual hit damage changes but the weapon files no longer have hit damage data in them, So any info on what's been done and what I need to do would be great. Cheers.

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Darryl123 Author
Darryl123 - - 1,161 comments

OWR is really unusual in that with the exception of a couple weapons none of them have a hit_power pair, so they all default to the ammo damage stats.

I don't think anything has ever been changed with balance because if I were to try I would probably end up making things worse, so I leave it up to community addons to tweak.

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skullkan6
skullkan6 - - 334 comments

Why not take the stock values for guns from CoP and add them as an optional file in the next download? this seems like a serious issue with the mod, especially if it is meant to be a vanilla weapon resin mod.

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Guest
Guest - - 688,627 comments

Like Darryl said, what you are seeing is the damage of the ammo for shotguns and not the damage of the weapon. They changed the damage of the shotgun shells to 20 pellets each doing .12 damage. The game doesn't calculate the 20 pellets x .12 damage. It just lists the .12 damage in the stats, and ignores weapon damage (for some odd reason). I personally changed it back to the default 9 pellets (which is realistic) but upped the damage of each pellet to .40. This keeps shotguns incredibly lethal at close range, but the damage dropoff is severe at any distance, and completely worthless at long distance (which is why you keep a rifle handy as well).

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Guest
Guest - - 688,627 comments

Hi, I want this realistic change for shotguns.

How do I make this edit?

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Panzermann11
Panzermann11 - - 206 comments

Go to "weapons.ltx" in the mod files, then find the shotgun ammo. More specifically, "ammo_12x70_buck". There, you can change the values to the ones he suggested. Change the value for "buck_shot" to 9, then "k_hit" to 0.40. Save the text file and you're done.

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

Just wanted to say that shotgun can be lethal up to 70-100 meters if you use right ammo to it, like some 12/79 superspeed shells with full choke.

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f1355
f1355 - - 18 comments

After installing night vision upgrade on "SVD" or "SVD Lynx" and re-entering upgrade menu I'm getting this error.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 531
[error]Description : fatal error
[error]Arguments : Can't find variable scope_y in [up_sect_fourte_svd]

I believe its very old actually, cause saw it on older versions of OWR, would be cool if you can fix it in next update or even make a hotfix to v6 ^^

P.S. Other weapons in OWR are not crashing game with this upgrade.

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f1355
f1355 - - 18 comments

Found one more bug its explained on the image I.imgur.com
This type of ammo is usable I.imgur.com
I'm guessing you forgot to delete it from final release.
P.S. Can't edit prev post.
Using COC 1.4.16 with OWR and simple mods like fast travel and money loot from corpses

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f1355
f1355 - - 18 comments

I understand that this pack is made for 1.4.16 but just want to report new error maybe it gonna help somehow. Pasteboard.co
Happened when I installed the night vision upgrade on wpn_svd_nimble or "Lynx"

FATAL ERROR

[error]Expression : 0
[error]Function : attachable_hud_item::set_bone_visible
[error]File : player_hud.cpp
[error]Line : 127
[error]Description : model [dynamics\weapons\wpn_svd\wpn_svd_nimble_hud] has no bone [wpn_scope]

stack trace:

0023:00B570A1 xrCore.dll, xrDebug::fail()
0023:00445892 xrEngine.exe, IGame_Level::OnFrame()
0023:096CAA9A xrGame.dll, CDialogHolder::IgnorePause()
0023:00460C7B xrEngine.exe, CInput::OnFrame()
0023:0040C131 xrEngine.exe, xrSASH::operator=()

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f1355
f1355 - - 18 comments

Seems like I have found how to fix this crash
file: \S.T.A.L.K.E.R. - Call of Chernobyl\gamedata\configs\weapons\upgrades\w_svd_up.ltx
Line: 91
In Section: [up_sect_fourte_svd]
Change from:
cost = 5000
scope_status = 2
scope_zoom_factor = 35
To:
------------------------------------------------------------------------=
------------------------------------av661194---------------------------------------=
cost = 5000
scope_nightvision = scope_nightvision

Pastebin.com

Result: The nightvision is working and no longer crashing game

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f1355
f1355 - - 18 comments

Uploaded my fix to addons folder
Moddb.com

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f1355
f1355 - - 18 comments

Found how to disable VOG-25p which is with no icon and proper description.
Gonna share it after I'm sure its working correctly.

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Guest
Guest - - 688,627 comments

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nadhij
nadhij - - 91 comments

Did OWR add new armor?

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The_Sky_Keeper
The_Sky_Keeper - - 16 comments

No it doesn't

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Strelok_☭
Strelok_☭ - - 203 comments

Problem here ! Need Help i install Arsenal Overhaul then the Weapon Pack. Everything is fine but when i throw the OWR mod in the mix the game wont launch many exceptions. In the meantime i managed to get the game starting but now when i start a new game. i always get the exception cannot load m9a91 holster ...

PLS help me someone has a solution !?

Thank You in advance !

BTW Nice addons for the epic mod !

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TheRealSlimShady1
TheRealSlimShady1 - - 39 comments

You can't use both arsenal overhaul AND OWR. You have to choose one or the other. This has always been so for every STALKER game.

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Strelok_☭
Strelok_☭ - - 203 comments

Well then my bad :D Thank you

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reiatsu
reiatsu - - 3 comments

can anyone try to remake OWR 2.1 Full: Moddb.com to work with CoC?

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rodrigoxm49
rodrigoxm49 - - 17 comments

Really good mod, but I have some bugs with weapons upgrade. Something like absurdo gain like +100 firerate or even +0 accuracy. Only me?

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Vengeance19
Vengeance19 - - 78 comments

Is this compatible with 1.4.19? Still on 1.4.18 currently

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Mihzvol
Mihzvol - - 213 comments

Which files were changed for the Grenade related crashes?

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Guest
Guest - - 688,627 comments

Mihzvol vebuntu Hi guys, it seems the problem with the F1 nades is due to these 2 lines in the w_f1.ltx file,
throw_point = 0.18, 1.636, -0.788
up_throw_factor = 1.2
I changed these values to match those in the w_gd5.ltx file and things seem to be back to normal. Hope that helps.

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Rivie
Rivie - - 99 comments

Good morning Darryl123 and happy new years eve!

Hey I don't recall ever using this particular mod so I wanted to give it a whirl. So I downloaded it and unzipped and was ready to make my usual edits (I like to make it more challenging) but I was not able to locate the section in the weapons files where I can edit the hit power. Everything else, such as fire distance, dispersion base, etc was as usual. Where or what file do I need to edit in this mod to achieve this?

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Rivie
Rivie - - 99 comments

Wow never received an answer...moving on I guess

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Kardue
Kardue - - 225 comments

Yeah apparently in another comment someone wanted to know the same thing. It seems that except for a few weapons almost all weapon's damage is locked to the ammo type damage. So basically it's the ammo that does the damage, not the weapon. Change the ammo damage value if you want something different from what's there.

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losmi87
losmi87 - - 138 comments

WHAT IS THE DIFERENCE BETWEN THIS AND V5 RLEASE?

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bartondeep
bartondeep - - 70 comments

Good job! All animation automatic weapons that I saw were 2 types of recharge animation (complete and incomplete). Fixed reload animation only shotgun (SPAS): if you have not shot all the bullets, the bullets are fed into a recluse without further gate recharge. If the reclusive empty, after the filing of ammunition to distort the shutter. Now the gate distort anyway (which should not be).

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Guest
Guest - - 688,627 comments

Installed this and no other weapons mods and get this error (crash on loading a save):

Can't open section 'deployable_mgun'

anyone can help with this?

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Jimmithesith
Jimmithesith - - 41 comments

Is this compatible with AO?
The guns added by AO are amazing but the vanilla guns that are left in look like sh*t.

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poomanchu
poomanchu - - 65 comments

Late reply but better then never I guess. No, weapon mods are not compatible with each other.

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Amoch
Amoch - - 1,541 comments

Some of the hand textures turn semi-translucent after installing OWR (ie. visual moving artifacts in the hand). This only happens when holding certain weapons, and the binoculars and detectors (the hands changed after installing OWR). This is most obvious when moving around, but here are screenshots (left hand).
Imgur.com
Any help would be greatly appreciated. (I use Nvidia, not related to overclocking.)

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Bambacha
Bambacha - - 87 comments

Is this addon just weapon skins or does it change the gunplay mechanics too? If it is the latter, can I drop just the new textures only in the /gamedata/ folder?

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poomanchu
poomanchu - - 65 comments

Hey dude, are you going to update this mod with bug fixing?

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Amoch
Amoch - - 1,541 comments

When shooting a gun using a silencer, I get no sound fx - just silence. Missing sound file or other bug?

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turbo64
turbo64 - - 17 comments

This isn't exactly "original weapons" when you've replaced the P220 with a Glock and the LR-300 with an M4.

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milleros
milleros - - 287 comments

The texture of AS Val is broken in my case... The rifle is violet. Any ideas how to fix that issue? Great mod btw. THX :)

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dantles1992
dantles1992 - - 2,002 comments

can I use this with other weapon addons and do this work with 1.4.22 patch?

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Strogglet15
Strogglet15 - - 1,324 comments

Yes, it says "1.4.16+", that + on the number means it's 1.4.16 or higher.

I tried it myself as well, works just right in latest 1.4.22

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dantles1992
dantles1992 - - 2,002 comments

tnx for info man

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Strogglet15
Strogglet15 - - 1,324 comments

I do have a question regarding the use of a compressor.

Why is it 7z instead of .rar or even .zip itself?

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milleros
milleros - - 287 comments

I've got 2 minor issues in this addon, that I couldnt fix by myself.
1. Fn2000 from Nimble in 3rd person looks like Steyr Aug. What should be done to fix that?
2. Saiga from Nimble in 3rd person is held a little bit too high. Which parameter in weapon config file is responsible for that?

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PYP
PYP - - 435 comments

1. open gamedata\configs\weapons\w_fn2000.ltx
find [wpn_fn2000_nimble]
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
change it to
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble.ogf
save the file.

2. open gamedata\configs\weapons\w_spas12.ltx
find [wpn_spas12_nimble] and add this.
orientation = 1, -7, 0
position = -0.024, -0.165, -0.028
fire_point = 0.0, 0.22, 0.52
shell_point = -0.01, 0.2, 0.09

save the file.

if you want to do the same thing for the AS VAL
open gamedata\configs\weapons\w_val.ltx
in
[wpn_val]
find
position = -0.026, -0.131, 0.0
change to
position = -0.026, -0.097, 0.0

find
shell_point = 0.0, 0.174, 0.078
change to
shell_point = 0.0, 0.125, 0.078

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