;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Artefacts Shadow of Chernobyl for S.I. mod by ARayKo60 ;;
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;-------------------------------------------------------------------------------
;Лист всех существующих моделей
;-------------------------------------------------------------------------------
;physics\anomaly\artefact_blackdrip.ogf  
;physics\anomaly\artefact_blackdrip_2.ogf  
;physics\anomaly\artefact_blackdrip_1.ogf  
;physics\anomaly\artefact_gravy1.ogf  
;physics\anomaly\artefact_gravy2.ogf  
;physics\anomaly\artefact_gravy3.ogf  
;physics\anomaly\artefact_kaply.ogf
;physics\anomaly\artefact_fire.ogf
;physics\anomaly\artefact_cristall.ogf
;physics\anomaly\artefact_myasorubka1.ogf
;physics\anomaly\artefact_myasorubka2.ogf
;physics\anomaly\artefact_myasorubka3.ogf 
;physics\anomaly\artefact_electra4.ogf
;physics\anomaly\artefact_electra3.ogf
;physics\anomaly\artefact_electra1.ogf 
;physics\anomaly\artefact_ameba3.ogf
;physics\anomaly\artefact_ameba2.ogf
;physics\anomaly\artefact_ameba1.ogf
;physics\anomaly\artefact_pustishka.ogf
;physics\anomaly\artefact_pustishka1.ogf
;physics\anomaly\artefact_battery.ogf
;physics\anomaly\artefact_plenka.ogf
;physics\anomaly\artefact_spiral.ogf
;physics\anomaly\artefact_needles1.ogf
;physics\anomaly\artefact_needles2.ogf
;physics\anomaly\artefact_rusty_hairs.ogf
;physics\anomaly\artefact_rusty_hairs.ogf
;-------------------------------------------------------------------------------

;Артефакты, которые при активизации создают аномальные зоны
;формат: {секция_артефакта} = {секция_зоны},Radius,Power

;[artefact_spawn_zones]
;af_medusa = zone_mosquito_bald_weak, 2.0, 30.0
;af_cristall_flower = zone_mosquito_bald_weak, 3.0, 50.0
;af_night_star = zone_mosquito_bald_weak, 5.0, 100.0
;af_vyvert = zone_gravi_zone_weak, 2.0, 30.0
;af_gravi = zone_gravi_zone_weak, 3.0, 50.0
;af_gold_fish = zone_gravi_zone_weak, 5.0, 100.0
;af_cristall = torrid_zone, 3.0, 50.0
;af_blood = zone_mincer_weak, 2, 30.0
;af_mincer_meat = zone_mincer_weak, 3, 50.0
;af_soul = zone_mincer_weak, 5, 100.0
;af_electra_sparkler = zone_witches_galantine, 2, 30.0
;af_electra_flash = zone_witches_galantine, 3, 50.0
;af_electra_moonlight = zone_witches_galantine, 5, 100.0
;mp_af_electra_flash = zone_witches_galantine, 3, 50.0

[af_base1]:identity_immunities
GroupControlSection		= spawn_group
cform           		= skeleton
hud				= artefact_hud
invisible = false
animation_slot			= 11
allow_inertion			= true
attach_angle_offset		= 0,0,0
attach_position_offset		= -0.1,-0.1,0
attach_bone_name		= bip01_root
inv_grid_width			= 1
inv_grid_height			= 1
belt				= true
slot 				= -1 ;10
default_to_ruck			= true
af_actor_properties		= on
actor_properties			= on ;влияние артефакта на поясе у актера
det_show_particles		= anomaly2\plasma_generator_death
det_hide_particles		= anomaly2\plasma_generator_death

det_show_snd			= anomaly\bfuzz_blowout
det_hide_snd			= anomaly\pux_blast

af_rank					= 0
can_be_controlled		= true
script_binding                  = bind_artefact.bind
particles_bone			= link
additional_inventory_weight 	= 0
idle_light_shadow		= false
lights_enabled = false			;свет вокруг ракеты, во время полета

;скорости увеличения (уменьшения) 
health_restore_speed	= 0			
radiation_restore_speed	= 0
satiety_restore_speed	= 0
power_restore_speed		= 0
bleeding_restore_speed	= 0

hit_absorbation_sect	= af_base1_absorbation

;коэффициенты иммунитета 
[af_base1_absorbation]
burn_immunity 			= 0
strike_immunity 		= 0
shock_immunity 		    = 0
wound_immunity 		    = 0
wound_2_immunity		= 0
radiation_immunity 		= 0
telepatic_immunity 		= 0
chemical_burn_immunity 	= 0
explosion_immunity 		= 0
fire_wound_immunity  	= 0
;-------------------------------------------------------------------------------
;------------------ Артефакты для гравитационной аномалии ----------------------
;-------------------------------------------------------------------------------

;--------------------------------------------------------------
;---Артефакты для аномалии Трамплин---------
;--------------------------------------------------------------
;----------------- "Медуза"(jelyfish) ------------------;
[af_medusa1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito medusa"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip.ogf  
description			= enc_zone_artifact_af-medusa
inv_name			= af-medusa
inv_name_short		= af-medusa
inv_weight			= 0.5

inv_grid_x			= 29
inv_grid_y			= 4

cost				= 1000

jump_height			= .5

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed		= 0	;восст. здоровья (пример: 0.0001 = +100%)
radiation_restore_speed		= 0.005 ; +5 радиация
satiety_restore_speed		= 0
power_restore_speed			= 0
bleeding_restore_speed		= 0
hit_absorbation_sect		= af_medusa1_absorbation

artefact_activation_seq		= af_activation_bold

;коэффициенты иммунитета 
[af_medusa1_absorbation]
burn_immunity          = 0	
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0
radiation_immunity     = 0
telepatic_immunity     = 0 
chemical_burn_immunity = 0
explosion_immunity     = 0 
fire_wound_immunity    = 0.08  ; +2 пулестойкость(броня)


;-------------- "Каменный цветок"(stone flower) -------------;
[af_cristall_flower1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito flower"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip_2.ogf  
description			= enc_zone_artifact_af-cristall-flower
inv_name			= af-cristall-flower
inv_name_short		= af-cristall-flower
inv_weight			= 0.5

inv_grid_x			= 31
inv_grid_y			= 4

cost				= 2500

jump_height			= .4

particles			= anomaly2\artefact\artefact_gravi

lights_enabled    = true
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

artefact_activation_seq	= af_activation_bold

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0.005 ; +5 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_cristall_flower1_absorbation

;коэффициенты иммунитета 
[af_cristall_flower1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0.003 ; +3 пулестойкость

;-------------- "Ночная звезда"(nightstar) -------------;

[af_night_star1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\moscito star"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_blackdrip_1.ogf  
description			= enc_zone_artifact_af-night-star
inv_name			= af-night-star
inv_name_short		= af-night-star
inv_weight			= 0.5

inv_grid_x			= 30
inv_grid_y			= 4

cost				= 5000

jump_height			= .2

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 3.0


artefact_activation_seq		= af_activation_bold

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0.005 ; +5 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_night_star1_absorbation

;коэффициенты иммунитета 
[af_night_star1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0.05 ; +5 пулестойкость(броня)

;----------------------------------------------------------------
;------------ Артефакты для аномалии "Грави(Воронка)" -----------
;----------------------------------------------------------------

;------------- "Выверт"(wrenched) -----------------;
[af_vyvert1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy vyvert"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy1.ogf  
description			= enc_zone_artifact_af-vyvert
inv_name			= af-vyvert
inv_name_short		= af-vyvert
inv_weight			= 0.5

inv_grid_x			= 34
inv_grid_y			= 0

cost				= 1000

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false	;true

artefact_activation_seq	= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0.005 ; +5 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_vyvert1_absorbation

;коэффициенты иммунитета
[af_vyvert1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0.08 ; +2 гашение удара(разрыв)
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0

;--------------"Грави"(gravi)------------;

[af_gravi1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy gravi"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy2.ogf  
description			= enc_zone_artifact_af-gravi
inv_name			= af-gravi
inv_name_short		= af-gravi
inv_weight			= 0.5

inv_grid_x			= 35
inv_grid_y			= 0

cost				= 2500

jump_height			= .3

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5

artefact_activation_seq	= af_activation_gravi
;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0.005 ; +5 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_gravi1_absorbation

;коэффициенты иммунитета
[af_gravi1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0.07 ; +3 гашение удара(разрыв)
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0

;----------"Золотая рыбка"(goldfish)------------;

[af_gold_fish1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\gravy fish"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_gravy3.ogf  
description			= enc_zone_artifact_af-gold-fish
inv_name			= af-gold-fish
inv_name_short		= af-gold-fish
inv_weight			= 0.5

inv_grid_x			= 36
inv_grid_y			= 0

cost				= 5000

jump_height			= .2

particles			= anomaly2\artefact\artefact_gravi

lights_enabled = true 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 2.0

artefact_activation_seq	= af_activation_gravi

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0.005 ; +5 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_gold_fish1_absorbation

;коэффициенты иммунитета
[af_gold_fish1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0.05 ; +5 гашение удара(разрыв)	
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0

;------------------------------------------------------------------------------------------
;------------------ Артефакты для термальной аномалии -------------------------------------
;------------------------------------------------------------------------------------------

;----------------------------------------------------------------
;---------------- Артефакты для аномалии "Жарка" ----------------
;----------------------------------------------------------------

;-------------- "Капли"(drops) -------------;
[af_drops]:af_base1

GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka drops"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_kaply.ogf
description			= enc_zone_artifact_af-drops
inv_name			= af-drops
inv_name_short		= af-drops
inv_weight			= 0.5

inv_grid_x			= 32
inv_grid_y			= 4

cost				= 1000
jump_height			= .1

particles			= anomaly2\artefact\artefact_zharka
lights_enabled = true 
trail_light_color = 0.6,0.7,0.5
trail_light_range = 0.5


;скорости увеличения (уменьшения) 
health_restore_speed    = 0
radiation_restore_speed = -0.010 ; -10 радиация
satiety_restore_speed   = 0
power_restore_speed     = -0.009 ; -18 выносливость(восст. сил)
bleeding_restore_speed  = 0
hit_absorbation_sect = af_drops_absorbation

;коэффициенты иммунитета
[af_drops_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0

;-------------- "Огненный шар"(fireball) -------------;

[af_fireball1]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka fireball"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_fire.ogf
description			= enc_zone_artifact_af-fireball
inv_name			= af-fireball
inv_name_short		= af-fireball
inv_weight			= 0.5

inv_grid_x			= 33
inv_grid_y			= 4

cost				= 2500

impulse_threshold		= 10
radius					= 10
strike_impulse			= 20


particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true 
trail_light_color = 0.9,0.5,0.5
trail_light_range = 3.0


;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = -0.020 ; -20 радиация
satiety_restore_speed   = 0
power_restore_speed     = -0.009 ; -18 выносливость(восст. сил)
bleeding_restore_speed  = 0
hit_absorbation_sect = af_fireball1_absorbation

;коэффициенты иммунитета 
[af_fireball1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0

;-------------- "Кристалл"(kristal) -------------;
[af_cristall1]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\zharka cristall"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_cristall.ogf
description			= enc_zone_artifact_af-cristall
inv_name			= af-cristall
inv_name_short		= af-cristall
inv_weight			= 0.5

inv_grid_x			= 34
inv_grid_y			= 4
cost				= 5000
jump_height			= .1

particles			= anomaly2\artefact\artefact_zharka

lights_enabled = true 
trail_light_color = 0.9,0.5,0.5
trail_light_range = 3.0


artefact_activation_seq	= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = -0.030 ; -30 радиация
satiety_restore_speed   = 0
power_restore_speed     = -0.009 ; -18 выносливость(восст. сил)
bleeding_restore_speed  = 0
hit_absorbation_sect = af_cristall1_absorbation

;коэффициенты иммунитета
[af_cristall1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;----------------------------------------------------------------
;--------------- Артефакты для аномалии Карусель ---------------
;----------------------------------------------------------------

;----------- "Кровь камня"(blood) ------------;
[af_blood1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer blood"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka1.ogf
description			= enc_zone_artifact_af-blood
inv_name			= af-blood
inv_name_short		= af-blood
inv_weight			= 0.5

inv_grid_x			= 37
inv_grid_y			= 0

cost				= 1000

jump_height			= .01

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	;true

artefact_activation_seq	= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed    = 0.0303 ;0.03(198) +200 восст. здоровья(здоровье)
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_blood1_absorbation

;коэффициенты иммунитета
[af_blood1_absorbation]
burn_immunity          = 0
strike_immunity        = -0.10 ; -10 удар
shock_immunity         = 0
wound_immunity         = -0.10 ; -10 гашение удара(разрыв)
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = -0.10 ; -10 пулестойкость(броня)


;---------- "Ломоть мяса"(meat chunk) ------------;
[af_mincer_meat1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer meatloaf"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka2.ogf
description			= enc_zone_artifact_af-mincer-meat
inv_name			= af-mincer-meat
inv_name_short		= af-mincer-meat
inv_weight			= 0.5

inv_grid_x			= 38
inv_grid_y			= 16

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false	;true

artefact_activation_seq	= af_activation_mincer
;скорости увеличения (уменьшения) 
health_restore_speed    = 0.0606 ; +400 восст.здоровья(здоровье) 
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_mincer_meat1_absorbation

;коэффициенты иммунитета
[af_mincer_meat1_absorbation]
burn_immunity          = 0
strike_immunity        = -0.10 ; -10 удар
shock_immunity         = 0
wound_immunity         = -0.10 ; -10 гашение удара(разрыв)		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = -0.10 ; -10 пулестойкость(броня)


;-------------- "Душа"(soul) ---------------;
[af_soul1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\mincer soul"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_myasorubka3.ogf 
description			= enc_zone_artifact_af-soul
inv_name			= af-soul
inv_name_short		= af-soul
inv_weight			= 0.5

inv_grid_x			= 39
inv_grid_y			= 16

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false


artefact_activation_seq		= af_activation_mincer

;скорости увеличения (уменьшения) 
health_restore_speed    = 0.0909 ; +600 восст. здоровья(здоровье)
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_soul1_absorbation

;коэффициенты иммунитета 
[af_soul1_absorbation]
burn_immunity          = 0
strike_immunity        = -0.10 ; -10 удар
shock_immunity         = 0
wound_immunity         = -0.10 ; -10 гашение удара(разрыв)		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = -0.10 ; -10 пулестойкость(броня)
	

;----------------------------------------------------------------
;--------------- Артефакты для аномалии "Электра" ---------------
;----------------------------------------------------------------

;----------- "Бенгальский огонь"(sparkler) ------------;
[af_electra_sparkler1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra sparkler"

$prefetch 			= 64
cform				= skeleton
class				= SCRPTART

visual				= physics\anomaly\artefact_electra4.ogf
description			= enc_zone_artifact_af-electra-sparkler 
inv_name			= af-electra-sparkler
inv_name_short		= af-electra-sparkler
inv_weight			= 0.5

inv_grid_x			= 28
inv_grid_y			= 11

cost				= 1000

jump_height			= .5

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true 
trail_light_color = 0.5,0.5,0.9
trail_light_range = 0.50

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0.018 ; +36 восст. сил(выносливость)
bleeding_restore_speed  = 0
hit_absorbation_sect = af_electra_sparkler1_absorbation

;коэффициенты иммунитета 
[af_electra_sparkler1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = -0.17 ; электрозащита
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;-------------- "Вспышка"(flash) ---------------;
[af_electra_flash1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra flash"

$prefetch 			= 64
cform				= skeleton
class				= SCRPTART

visual				= physics\anomaly\artefact_electra3.ogf
description			= enc_zone_artifact_af-electra-flash

inv_name			= af-electra-flash
inv_name_short		= af-electra-flash
inv_weight			= 0.5

inv_grid_x			= 24
inv_grid_y			= 8

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 2.5

artefact_activation_seq		= af_activation_electra
;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0.0365 ; +73 восст. сил(выносливость)
bleeding_restore_speed  = 0
hit_absorbation_sect = af_electra_flash1_absorbation

;коэффициенты иммунитета 
[af_electra_flash1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = -0.17 ; -10  электрозащита
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;------------- "Лунный свет"(moonlight) -------------;
[af_electra_moonlight1]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\electra moonlight"

$prefetch 			= 64
cform				= skeleton
class				= SCRPTART

visual				= physics\anomaly\artefact_electra1.ogf 
description			= enc_zone_artifact_af-electra-moonlight
inv_name			= af-electra-moonlight
inv_name_short		= af-electra-moonlight
inv_weight			= 0.5

inv_grid_x			= 30
inv_grid_y			= 10

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_electra

lights_enabled = true 
trail_light_color = 0.6,0.7,0.9
trail_light_range = 1.0


artefact_activation_seq	= af_activation_electra

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0.0545 ; +109 восст. сил(выносливость)
bleeding_restore_speed  = 0
hit_absorbation_sect = af_electra_moonlight1_absorbation

;коэффициенты иммунитета 
[af_electra_moonlight1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = -0.17 ; -10 электрозащита
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;----------------------------------------------------------------
;--------------- Артефакты для аномалии "Амеба" -----------------
;----------------------------------------------------------------

;------------ "Слизь"(ameba slime) ------------;
[af_ameba_slime]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba slime"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba3.ogf
description			= enc_zone_artifact_af-ameba-slime
inv_name			= af-ameba-slime
inv_name_short		= af-ameba-slime
inv_weight			= 0.5

inv_grid_x			= 27
inv_grid_y			= 4

cost				= 1000

jump_height			= .0

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0.0			
radiation_restore_speed = 0.0
satiety_restore_speed   = 0.0
power_restore_speed     = 0.0
bleeding_restore_speed  = 0.133 ; -133 кровотечение(заживление ран)
hit_absorbation_sect = af_ameba_slime_absorbation

;коэффициенты иммунитета 
[af_ameba_slime_absorbation]
burn_immunity          = -0.067 ; -10 термозащита
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = -0.067 ; -10 Химзащита
explosion_immunity     = 0
fire_wound_immunity    = 0


;------------ "Слизняк"(slug) -------------;
[af_ameba_slug]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba slug"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba2.ogf
description			= enc_zone_artifact_af-ameba-slug
inv_name			= af-ameba-slug
inv_name_short		= af-ameba-slug
inv_weight			= 0.5

inv_grid_x			= 26
inv_grid_y			= 4

cost				= 2500

jump_height			= .1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true 
trail_light_color = 0.6,0.6,0.5
trail_light_range = 1.0

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0.267 ; -267 кровотечение(заживление ран)
hit_absorbation_sect = af_ameba_absorbation

;коэффициенты иммунитета 
[af_ameba_absorbation]
burn_immunity          = -0.067 ; -10 термозащита
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = -0.067 ; -10 Химзащита
explosion_immunity     = 0
fire_wound_immunity    = 0


;------------- "Слюда"(mica) ------------;
[af_ameba_mica]:af_base1
GroupControlSection	= spawn_group
$spawn				= "artifacts\ameba mica"

$prefetch 			= 64
cform				= skeleton
class				= ARTEFACT

visual				= physics\anomaly\artefact_ameba1.ogf
description			= enc_zone_artifact_af-ameba-mica
inv_name			= af-ameba-mica
inv_name_short		= af-ameba-mica
inv_weight			= 0.5

inv_grid_x			= 25
inv_grid_y			= 4

cost				= 5000

jump_height			= .1

particles			= anomaly2\artefact\artefact_ameba

lights_enabled = true 
trail_light_color = 0.6,0.7,0.6
trail_light_range = 1

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0.400 ; -400 кровотечение(заживление ран)
hit_absorbation_sect = af_ameba_mica_absorbation

;коэффициенты иммунитета 
[af_ameba_mica_absorbation]
burn_immunity          = -0.067 ; -10 термозащита
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = -0.067 ; -10 Химзащита
explosion_immunity     = 0
fire_wound_immunity    = 0


;----------------------------------------------------------------
;------------------- "Пустышки" ---------------------------------
;----------------------------------------------------------------

;------------ "Пружина"(spring) --------------;
[af_dummy_spring]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy spring"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka.ogf
description			= enc_zone_artifact_af-dummy-spring
inv_name			= af-dummy-spring
inv_name_short		= af-dummy-spring
inv_weight			= 0.5

inv_grid_x			= 34
inv_grid_y			= 1
cost				= 5000
jump_height			= .2

lights_enabled = false

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_dummy_spring_absorbation

;коэффициенты иммунитета 
[af_dummy_spring_absorbation]
burn_immunity          = 0
strike_immunity        = 0.7 ; +30 удар
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;---------------- "Пустышка"(dummy) ---------------;
[af_dummy_dummy1]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy dummy"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_pustishka1.ogf
description			= enc_zone_artifact_af-dummy-dummy
inv_name                      = af-dummy-dummy
inv_name_short		= af-dummy-dummy
inv_weight			= 0.5

inv_grid_x			= 39
inv_grid_y			= 6
cost				= 5000
jump_height			= .0

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_dummy_dummy1_absorbation

;коэффициенты иммунитета 
[af_dummy_dummy1_absorbation]
burn_immunity          = 0.20 ; +30 термозащита
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;--------------- "Батарейка"(battery) --------------;
[af_dummy_battery1]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy battery"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_battery.ogf
description			= enc_zone_artifact_af-dummy-battery
inv_name			= af-dummy-battery
inv_name_short		= af-dummy-battery
inv_weight			= 0.5

inv_grid_x			= 28
inv_grid_y			= 4
jump_height			= .2

cost				= 5000 ;200
particles			= anomaly2\artefact\artefact_gravi

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0		
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_dummy_battery1_absorbation

;коэффициенты иммунитета
[af_dummy_battery1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0.50 ; +30 электрозащита
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;----------------- "Плёнка"(pellicle) ----------------;
[af_dummy_pellicle]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy pellicle"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_plenka.ogf
description			= enc_zone_artifact_af-dummy-pellicle
inv_name			= af-dummy-pellicle
inv_name_short		= af-dummy-pellicle
inv_weight			= 0.5

inv_grid_x			= 24
inv_grid_y			= 9

jump_height			= .2

cost				= 5000	;200
particles			= anomaly2\artefact\artefact_ameba

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_dummy_pellicle_absorbation

;коэффициенты иммунитета 
[af_dummy_pellicle_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0.030 ; +30 химзащита
explosion_immunity     = 0
fire_wound_immunity    = 0


;------------ "Мамины бусы"(glassbeads) ------------;
[af_dummy_glassbeads1]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\dummy glassbeads"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_spiral.ogf
description			= enc_zone_artifact_af-dummy-glassbeads
inv_name			= af-dummy-glassbeads
inv_name_short		= af-dummy-glassbeads
inv_weight			= 0.5

inv_grid_x			= 36
inv_grid_y			= 1

cost				= 5000	;200

jump_height			= .2

particles			= anomaly2\artefact\artefact_mincer

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_dummy_glassbeads1_absorbation

;коэффициенты иммунитета
[af_dummy_glassbeads1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0.05 ;+5 пулестойкость(броня)

;-----------------------------------------------------------------
;------------ " Артефакты аномалии "Ржавые волосы" ---------------
;--------------- "Колючка"(thorn) -----------------;
[af_rusty_thorn]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty thorn"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_needles1.ogf
description			= enc_zone_artifact_af-rusty-thorn
inv_name			= af-rusty-thorn
inv_name_short		= af-rusty-thorn
inv_weight			= 0.5

inv_grid_x			= 29
inv_grid_y			= 11
cost				= 1000
jump_height			= .3

lights_enabled = false

;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = -0.010 ; -10 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = -0.100 ; +100 заживление ран(кровотечение)
hit_absorbation_sect = af_rusty_thorn_absorbation

;коэффициенты иммунитета 
[af_rusty_thorn_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;---------- "Кристальная колючка"(cristall thorn) ---------;
[af_rusty_kristall]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty cristall"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_needles2.ogf
description			= enc_zone_artifact_af-rusty-kristall
inv_name			= af-rusty-kristall
inv_name_short		= af-rusty-kristall
inv_weight			= 0.5

inv_grid_x			= 29
inv_grid_y			= 10
cost				= 2500	;100
jump_height			= .4

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = -0.020 ; -20 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = -0.100 ; +100 заживление ран(кровотечение)
hit_absorbation_sect = af_rusty_kristall_absorbation

;коэффициенты иммунитета 
[af_rusty_kristall_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0


;-------------- "Морской ёж"(urchin) ---------------;
[af_rusty_sea-urchin]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\rusty sea-urchin"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-rusty-sea-urchin
inv_name			= af-rusty-sea-urchin
inv_name_short		= af-rusty-sea-urchin
inv_weight			= 0.5

inv_grid_x			= 35
inv_grid_y			= 1
cost				= 5000
jump_height			= .5

lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = -0.030 ; -30 радиация
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = -0.10 ; +100 заживление ран(кровотечение)
hit_absorbation_sect = af_rusty_sea-urchin_absorbation

;коэффициенты иммунитета 
[af_rusty_sea-urchin_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0		
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0

;----------------------------------------------------------------
;---------------- Артефакт "Холодец" ----------------------------
;--------------- Аномалия "Жгучий Пух" --------------------------
;----------------------------------------------------------------
;----------- "Колобок"(kolobok) -----------;
[af_fuzz_kolobok1]:af_base1
GroupControlSection	= spawn_group
$spawn 			= "artifacts\fuzz kolobok"
$npc			= on				; option for Level Editor
;$prefetch 		= 3
cform           = skeleton
class   		= ARTEFACT

visual				= physics\anomaly\artefact_rusty_hairs.ogf
description			= enc_zone_artifact_af-fuzz-kolobok
inv_name			= af-fuzz-kolobok
inv_name_short		= af-fuzz-kolobok
inv_weight			= 0.5

inv_grid_x			= 37
inv_grid_y			= 1
cost				= 5000
jump_height			= .5

particles			= anomaly2\artefact\artefact_puxx
lights_enabled = false


;скорости увеличения (уменьшения) 
health_restore_speed    = 0			
radiation_restore_speed = 0
satiety_restore_speed   = 0
power_restore_speed     = 0
bleeding_restore_speed  = 0
hit_absorbation_sect = af_fuzz_kolobok1_absorbation

;коэффициенты иммунитета 
[af_fuzz_kolobok1_absorbation]
burn_immunity          = 0
strike_immunity        = 0
shock_immunity         = 0
wound_immunity         = 0.05 ; +5 гашение удара(разрыв)
radiation_immunity     = 0
telepatic_immunity     = 0
chemical_burn_immunity = 0
explosion_immunity     = 0
fire_wound_immunity    = 0
