; Пистолет бесшумный - ПБ (6П9)
;-(TrickSR)-----------------------------------------
; калибр 						9х18 мм
; длина ствола 					245 мм (ствол 105 мм, насадка 140 мм)
; магазин						8
; вес без магазина					0.970
; максимальная дальность стрельбы			430 м
; эффективная дальность стрельбы			30 м
; прицельная дальность				---
; дульная скорость пули				290 м/с
; темп стрельбы					30 в/м
;---------------------------------------------------

[wpn_pb]:weapon_probability,default_weapon_params,wpn_pm_sounds
GroupControlSection					= spawn_group
$spawn						= "weapons\pb"
$npc			 			= on
$prefetch 						= 8
scheduled 						= off
cform 						= skeleton
class 						= WP_PM
description					= st_wpn_pb_descr

ef_main_weapon_type				= 0
ef_weapon_type					= 5

inv_name					= st_wpn_pb
inv_name_short					= st_wpn_pb

inv_grid_width					= 2
inv_grid_height					= 1
inv_grid_x					= 8
inv_grid_y					= 32

upgr_icon_x					= 1150
upgr_icon_y					= 200
upgr_icon_width					= 150
upgr_icon_height 				= 100

kill_msg_x					= 80
kill_msg_y					= 154
kill_msg_width					= 49
kill_msg_height					= 22

cost						= 700
weapon_class					= 
inv_weight					= 0.970
hud 						= wpn_pb_hud
visual						= dynamics\weapons\wpn_pb\wpn_pb.ogf

upgrades                					= up_gr_firstab_pb, up_gr_seconab_pb, up_gr_thirdab_pb, up_gr_fourtab_pb, up_gr_fifthab_pb
installed_upgrades     				 	=
upgrade_scheme          				= upgrade_scheme_pb

ph_mass			 			= 1

ammo_class		 			= ammo_9x18_fmj

startup_ammo					= 90
ammo_current					= 48
ammo_elapsed					= 8
ammo_limit					= 56
ammo_mag_size					= 8

hand_dependence					= 1
single_handed					= 1

hit_power 					= 0.36
;hit_impulse					= 10
hit_type 						= fire_wound
fire_distance 					= 430
bullet_speed				 	= 290
rpm 						= 200
rpm_empty_click 	 				= 120

use_aim_bullet					= true
time_to_aim					= 1.0

misfire_probability					= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 				= 0.0085
misfire_end_prob	 				= 0.085
condition_shot_dec					= 0.001
condition_queue_shot_dec				= 0.001

zoom_dof						= -1000, 1.0, 1000
reload_dof						= 0.0, 0.5, 5, 1.7

fire_dispersion_base					= 0.19
fire_dispersion_condition_factor				= 9
control_inertion_factor				= 1.0
crosshair_inertion					= 2.65

cam_return					= 0
cam_relax_speed					= 8
cam_relax_speed_ai					= 360
cam_dispersion					= 0.45
cam_dispersion_inc					= 0.45
cam_dispersion_frac					= 1.0
cam_max_angle					= 5.0
cam_max_angle_horz					= 5.0
cam_step_angle_horz					= 1.0
PDM_disp_base 					= 0.5
PDM_disp_vel_factor 				= 1.1
PDM_disp_accel_factor 				= 1.1
PDM_disp_crouch	 				= 1
PDM_disp_crouch_no_acc 				= 1

min_radius					= 0
max_radius					= 5

holder_range_modifier				= 1.00
holder_fov_modifier					= 1.00

slot 			 			= 1
animation_slot					= 1

position                					= -0.021, -0.07, 0.0
orientation             					= 0, 0, 0

fire_point              					= 0.0, 0.104, 0.273

flame_particles		 			= weapons\generic_weapon03
smoke_particles        			 		= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 				= 0.0, 0.133, 0.047
shell_dir		 				= 0.0, 0.0, 0.4
shell_particles	 				= weapons\9x18

light_color		 				= 0.6, 0.5, 0.3
light_range		 			= 3.0
light_var_color		 			= 0.05
light_var_range		 			= 0.5
light_time 		 				= 0.2

scope_status					= 0
silencer_status					= 2
grenade_launcher_status				= 0

zoom_enabled					= true
zoom_rotate_time					= 0.15
scope_zoom_factor					= 73.3

silencer_name					= sil_6p9
silencer_x                  					= 56
silencer_y                  					= -14

silencer_hit_power 					= 0.35
;silencer_hit_impulse	 				= 10
silencer_fire_distance 				= 430
silencer_bullet_speed	 				= 290

silencer_smoke_particles 				= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color					= 0.6, 0.5, 0.3
silencer_light_range					= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range				= 0.5
silencer_light_time 					= 0.2

[wpn_pb_hud]:hud_base
zoom_hide_crosshair			= true
item_visual             			= dynamics\weapons\wpn_pb\wpn_pb_hud.ogf
attach_place_idx				= 0

hands_position				= -0.031,-0.17,0
hands_orientation				= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.101,0.045,-0.05
aim_hud_offset_rot 			= 0.001,0.0125,-0.015

aim_hud_offset_pos_16x9 			= -0.101,0.045,-0.05
aim_hud_offset_rot_16x9 			= 0.001,0.0125,-0.015

shell_point				= 0,0,0
shell_bone              			= gilza

fire_point				= 0,0,0
fire_bone               				= muzzle

anm_show				= pb_draw
anm_show_empty				= pb_draw, opened
anm_hide            				= pb_holster
anm_hide_empty				= pb_holster, opened
		
anm_idle            				= pb_idle
anm_idle_empty      			= pb_idle, opened
anm_shots				= pb_shoot, shoot
anm_shot_l				= pb_shoot, shoot_last
anm_idle_aim				= pb_idle_aim
anm_idle_aim_empty			= pb_idle_aim, opened
anm_reload				= pb_reload, reload
anm_reload_empty			= pb_reload_empty, reload_empty
anm_idle_moving				= pb_idle_moving
anm_idle_moving_empty			= pb_idle_moving, opened
anm_idle_moving_crouch			= pb_idle_crouch
anm_idle_moving_crouch_empty		= pb_idle_crouch, opened
anm_idle_sprint				= pb_idle_sprint
anm_idle_sprint_empty			= pb_idle_sprint, opened
anm_bore				= pb_idle_aim
anm_bore_empty				= pb_idle_aim, opened

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
;-----------------------------------------------------------------------------
; Шкурки
;-----------------------------------------------------------------------------
[wpn_pb_sk1]:wpn_pb
hud					= wpn_pb_sk1_hud
visual 					= dynamics\weapons\wpn_pb\wpn_pb_sk1.ogf

inv_grid_x				= 0
inv_grid_y				= 33

upgr_icon_x				= 1300
upgr_icon_y				= 200

[wpn_pb_sk1_hud]:wpn_pb_hud
item_visual				= dynamics\weapons\wpn_pb\wpn_pb_sk1_hud.ogf
