; Пистолет Ярыгина - ПЯ «Грач» (6П35)
;-(TrickSR)-----------------------------------------
; калибр 					9х19 мм
; длина ствола 				112,8 мм
; магазин					18
; вес без магазина				0.950
; максимальная дальность стрельбы		720 м
; эффективная дальность стрельбы		50 м
; прицельная дальность			50 м
; дульная скорость пули			465 м/с
; темп стрельбы				30 в/м
;---------------------------------------------------
[wpn_mp443]:weapon_probability,default_weapon_params,wpn_mp443_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\mp443"
$npc					= on
$prefetch				= 8
scheduled				= off
cform					= skeleton
class					= WP_PM
description				= st_wpn_mp443_descr

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name				= st_wpn_mp443
inv_name_short				= st_wpn_mp443

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x				= 6
inv_grid_y				= 30

upgr_icon_x				= 1150
upgr_icon_y				= 400
upgr_icon_width				= 150
upgr_icon_height 			= 100

kill_msg_x				= 200
kill_msg_y				= 153
kill_msg_width				= 37
kill_msg_height				= 24

cost					= 850
weapon_class				= 
inv_weight				= 0.950
hud 					= wpn_mp443_hud
visual					= dynamics\weapons\wpn_grach\wpn_grach.ogf

upgrades                				= up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_colt1911

ph_mass					= 1

ammo_class				= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo				= 90
ammo_current				= 90
ammo_elapsed		 		= 15
ammo_limit				= 105
ammo_mag_size				= 18

fire_modes				= 1

grenade_class				= 

launch_speed				= 0
hand_dependence				= 1
single_handed				= 1

hit_power 				= 0.42
;hit_impulse				= 10
hit_type 					= fire_wound
fire_distance 				= 720
bullet_speed				= 465
rpm 					= 200
rpm_empty_click 	 			= 120

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0085
misfire_end_prob				 = 0.085
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1000, 1.0, 1000
reload_dof				= 0, 0.5, 5, 1.7

fire_dispersion_base				= 0.21
fire_dispersion_condition_factor	                      = 12
control_inertion_factor			= 1.0
crosshair_inertion 				= 3.25

cam_return				= 0
cam_relax_speed				= 8
cam_relax_speed_ai				= 360
cam_dispersion				= 0.9
cam_dispersion_inc				= 0.9
cam_dispersion_frac				= 1.0
cam_max_angle				= 5.0
cam_max_angle_horz			= 5.0
cam_step_angle_horz			= 0.6

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 35

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 1
animation_slot				= 1

position					= -0.021, -0.085, 0
orientation 				= 0, 0, 0

fire_point					= 0, 0.133, 0.161
fire_point2				= 0, 0.133, 0.161

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 		= 0, 0.133, 0.047
shell_dir		 			= 0, 0, 0.4
shell_particles	 			= weapons\9x19

light_disabled				= false
light_color		 		= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 		= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_hit_power 				= 0.4
;silencer_hit_impulse	 		= 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 		= 480

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_mp443_hud]:hud_base
zoom_hide_crosshair			= true

item_visual             				= dynamics\weapons\wpn_grach\wpn_grach_hud.ogf
attach_place_idx				= 0

hands_position				= -0.031,-0.17,0
hands_orientation				= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos				= -0.1015,0.0585,-0.05
aim_hud_offset_rot				= 0.0085,0.013,-0.015

aim_hud_offset_pos_16x9 			= -0.1015,0.0585,-0.05
aim_hud_offset_rot_16x9 			= 0.0085,0.013,-0.015

shell_point				= 0,0,0
shell_bone              				= gilza

fire_point					= 0,0,0
fire_bone               				= muzzle

anm_show				= pm_draw
anm_show_empty				= pm_draw, opened
anm_hide            				= pm_holster
anm_hide_empty				= pm_holster, opened
anm_idle            				= pm_idle
anm_idle_empty      				= pm_idle, opened
anm_shots				= pm_shoot, shoot
anm_shot_l				= pm_shoot, shoot_last
anm_idle_aim				= pm_idle_aim
anm_idle_aim_empty			= pm_idle_aim, opened	
anm_reload				= pm_reload, reload
anm_reload_empty				= pm_reload_empty, reload_empty
anm_idle_moving				= pm_idle_moving
anm_idle_moving_empty			= pm_idle_moving, opened
anm_idle_moving_crouch			= pm_idle_crouch
anm_idle_moving_crouch_empty		= pm_idle_crouch, opened
anm_idle_sprint				= pm_idle_sprint
anm_idle_sprint_empty			= pm_idle_sprint, opened
anm_bore					= pm_idle_aim
anm_bore_empty				= pm_idle_aim, opened

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
