[logic]
active = sr_idle@zone

[sr_idle@zone]
on_info = {=actor_in_zone(sv_a40_ghost_tonnel_fire_door_1_sr) =zat_b7_is_night +a1_kramer_break_dialog_7} %=play_sound(jup_b16_oasis_noise)% sr_particle@particle

[sr_particle@particle]
name = anomaly2\oasis_way
path = a40_sv_ghost_tonnel_magic_desert_1_way
mode = 2
looped = true
on_info = {!zat_b7_is_night -a40_start_ghost_dialog} sr_idle@zone
on_info2 = {+a40_ghost_break_dialog_1 -a50_all_break_dialog_3} sr_idle@info
on_info3 = {+a40_ghost_break_dialog_2} sr_idle@nil

[sr_idle@info]
on_info = {+a50_all_break_dialog_3 =actor_has_item(black_soul_nechto)} sr_idle@zone

[sr_idle@nil]