[kramer_boss_killer_squad]:online_offline_group
faction = kramer
relationship = neutral
npc = kramer_boss_killer
spawn_point = {+a50_all_break_dialog_2}a50_sv_terrain_zmey_theart_kramer_walk, {+messeg_kramer_2}a30_sv_terrain_kramer_sit_home_walk, {+sv_a22_army_secret_cais}a30_sv_terrain_home_start_dialog_kramer_to_actor, a1_sv_terrain_kramer_start_walk
story_id = kramer_boss_killer_squad
on_death = %+kramer_boss_killer_death%
target_smart = {+a50_all_break_dialog_2}a50_sv_terrain, {+sv_a22_army_secret_cais}a30_sv_terrain, a1_sv_terrain

[life_first_mason_squad]:online_offline_group
faction = stalker
relationship = neutral
npc = life_first_mason
spawn_point = a1_sv_terrain_mason_start_walk
story_id = life_first_mason_squad
on_death = %+life_first_mason_death%
target_smart = a1_sv_terrain

[animals_beat_stalker_hunter_squad]:online_offline_group
faction = hunter
relationship = neutral
npc = animals_beat_stalker_hunter
spawn_point = {+a2_hunter_break_dialog_28 -a2_hunter_break_dialog_31 -b4_actor_master_going_default}b4_sv_terrain_burer_dialog_zveroboy_look_actor, {+a2_hunter_break_dialog_17 -a2_hunter_break_dialog_20}b3_sv_terrain_zveroboy_hunter_dialog_krovosos_walk, {+a2_hunter_break_dialog_11 -a2_hunter_break_dialog_13}b2_sv_terrain_zveroboy_hunter_dialog_dog_walk, {+a2_hunter_break_dialog_3 -a2_hunter_break_dialog_6}b1_sv_terrain_zveroboy_hunter_dialog_walk, a2_sv_terrain_animals_beat_baza_walk
story_id = animals_beat_stalker_hunter_squad
on_death = %+animals_beat_stalker_hunter_death%
target_smart = {+a2_hunter_break_dialog_28 -a2_hunter_break_dialog_31 -b4_actor_master_going_default}b4_sv_terrain, {+a2_hunter_break_dialog_17 -a2_hunter_break_dialog_20}b3_sv_terrain, {+a2_hunter_break_dialog_11 -a2_hunter_break_dialog_13}b2_sv_terrain, {+a2_hunter_break_dialog_3 -a2_hunter_break_dialog_6}b1_sv_terrain, a2_sv_terrain

[stalker_digger_timur_squad]:online_offline_group
faction = digger
relationship = neutral
npc = stalker_digger_timur
spawn_point = a7_sv_terrain_digger_timur_baza_walk
story_id = stalker_digger_timur_squad
on_death = %+stalker_digger_timur_death%
target_smart = a7_sv_terrain

[stalker_digger_koldun_squad]:online_offline_group
faction = digger
relationship = neutral
npc = stalker_digger_koldun
spawn_point = a7_sv_terrain_digger_koldun_baza_walk
story_id = stalker_digger_koldun_squad
on_death = %+stalker_digger_koldun_death%
target_smart = a7_sv_terrain

[sim_hunter_baza_squad]:online_offline_group
faction = hunter
relationship = neutral
npc = sim_hunter_1, sim_hunter_3
spawn_point = a2_sv_terrain_hunter_fire_1_baza_walk
story_id = sim_hunter_baza_squad
target_smart = a2_sv_terrain

[sim_hunter_baza_art_squad]:online_offline_group
faction = hunter
relationship = neutral
npc = sim_hunter_2
spawn_point = {+messeg_hunter_4 -actor_attack_and_fall_artmen}a6_sv_terrain_artmen_start_ritual_walk, {+b10_hunter_art_spawn_info -b10_hunter_info_dialog}b10_sv_terrain_hunter_detector_art_walk, a2_sv_terrain_hunter_fire_2_baza_walk
story_id = sim_hunter_baza_art_squad
target_smart = {+messeg_hunter_4 -actor_attack_and_fall_artmen}a6_sv_terrain, {+b10_hunter_art_spawn_info -b10_hunter_info_dialog}b10_sv_terrain, a2_sv_terrain
on_death = %+sim_hunter_baza_art_death%

[sim_help_hunter_squad]:online_offline_group
faction = hunter
relationship = neutral
npc = sim_hunter_4
spawn_point = {+a20_teleport_hunter -a20_freedom_ahtung}a20_sv_terrain_stels_freedom_attack_look, {+a6_actor_comeback_but_hunter_life_since_mutant +a6_dog_killer_death}a2_sv_terrain_hunter_fire_4_baza_walk, {+a6_actor_kill_mutant_but_comeback_in_zone}a2_sv_terrain_hunter_fire_4_baza_walk, {+a6_hunter_break_dialog_1}a2_sv_terrain_hunter_fire_4_baza_walk, {+a6_hunter_break_dialog_2}a2_sv_terrain_hunter_fire_4_baza_walk, a6_sv_terrain_theart_help_hunter_walk
story_id = sim_help_hunter_squad
on_death = %+sim_help_hunter_death%
target_smart = {+a20_teleport_hunter -a20_freedom_ahtung}a20_sv_terrain, {+a6_actor_comeback_but_hunter_life_since_mutant +a6_dog_killer_death}a2_sv_terrain, {+a6_actor_kill_mutant_but_comeback_in_zone}a2_sv_terrain, {+a6_hunter_break_dialog_1}a2_sv_terrain, {+a6_hunter_break_dialog_2}a2_sv_terrain, a6_sv_terrain

[sim_digger_baza_sit_radio_squad]:online_offline_group
faction = digger
relationship = neutral
npc = sim_digger_1, sim_digger_2
spawn_point = {+a7_digger_break_dialog_1 -sv_a22_army_secret_cais -actor_stuped_fall_all_mission -fail_digger_army_zasada}a22_sv_terrain_start_digger_secret_box_way, a7_sv_terrain_digger_baza_sit_radio_1_walk
story_id = sim_digger_baza_sit_radio_squad
target_smart = {+a7_digger_break_dialog_1 -sv_a22_army_secret_cais -actor_stuped_fall_all_mission -fail_digger_army_zasada}a22_sv_terrain, a7_sv_terrain

[sim_digger_baza_sit_squad]:online_offline_group
faction = digger
relationship = neutral
npc = sim_digger_3, sim_digger_4
spawn_point = a7_sv_terrain_digger_baza_sit_1_walk
story_id = sim_digger_baza_sit_squad
target_smart = a7_sv_terrain

[stalker_digger_zmey_squad]:online_offline_group
faction = digger
relationship = neutral
npc = stalker_digger_zmey, sim_digger_5, sim_digger_6
spawn_point = a7_sv_terrain_zmey_hello_baza_walk
story_id = stalker_digger_zmey_squad
target_smart = a7_sv_terrain

[a6_dog_killer_squad]:online_offline_group
faction = monster
npc = pseudodog_normal, dog_strong, dog_normal, dog_normal, dog_strong
target_smart = a6_sv_terrain
spawn_point = a6_sv_terrain_mutant_dog_hunter_spawn
story_id = a6_dog_killer_squad
on_death = %+a6_dog_killer_death%

[sim_dolg_baza_squad]:online_offline_group
faction = dolg
npc = sim_default_duty_0, sim_default_duty_1, sim_default_duty_2, sim_default_duty_1, sim_default_duty_0
target_smart = a10_sv_terrain
spawn_point = a10_sv_terrain_dolg_fire_1_baza_walk
story_id = sim_dolg_baza_squad

[grif_dolg_friend_squad]:online_offline_group
faction = dolg
npc = grif_dolg_friend
target_smart = a10_sv_terrain
spawn_point = a10_sv_terrain_dolg_grif_baza_walk
story_id = grif_dolg_friend_squad
on_death = %+grif_dolg_friend_death%

[a10_dolg_dikobraz_squad]:online_offline_group
faction = dolg
npc = a10_dolg_dikobraz
target_smart = a10_sv_terrain
spawn_point = a10_sv_terrain_dolg_dikobraz_spawn
story_id = a10_dolg_dikobraz_squad

[b1_boar_hunter_squad]:online_offline_group
faction = monster
npc = boar_normal, boar_normal, boar_normal, boar_normal
target_smart = b1_sv_terrain
spawn_point = b1_sv_terrain_boar_camper_1_home
story_id = b1_boar_hunter_squad
on_death = %+b1_boar_hunter_death%

[b2_dog_hunter_squad]:online_offline_group
faction = monster
npc = pseudodog_normal, dog_strong, dog_normal, dog_normal, dog_strong
target_smart = b2_sv_terrain
spawn_point = b2_sv_terrain_dog_camper_home
story_id = b2_dog_hunter_squad
on_death = %+b2_dog_hunter_death%

[b3_krovosos_hunter_squad]:online_offline_group
faction = monster
npc = bloodsucker_strong
target_smart = b3_sv_terrain
spawn_point = b3_sv_terrain_krovosos_start_spawn_walk
story_id = b3_krovosos_hunter_squad
on_death = %+b3_krovosos_hunter_death%

[a10_dolg_mironyk_squad]:online_offline_group
faction = dolg
npc = a10_dolg_mironyk
target_smart = {+messeg_mironyk_1 -mironyk_comeback_on_baza}a8_sv_terrain, a10_sv_terrain
spawn_point = {+messeg_mironyk_1 -mironyk_comeback_on_baza}a8_sv_terrain_angar_mironyk_spawn, a10_sv_terrain_dolg_mironyk_walk
story_id = a10_dolg_mironyk_squad
on_death = %+a10_dolg_mironyk_death%

[freedom_box_squad]:online_offline_group
faction = freedom
npc = sim_freedom_1
target_smart = {+wpn_l85_freedom_info}a8_gar_terrain, {+npc_freedom_box_see_actor}a9_sv_terrain, a8_sv_terrain
spawn_point = {+wpn_l85_freedom_info}a8_gar_terrain_freedom_podstava_gun_walk, {+npc_freedom_box_see_actor}a9_sv_terrain_freedom_baza_6_walk, a8_sv_terrain_freedom_start_go_in_lost_angar_walk
story_id = freedom_box_squad
on_death = %+freedom_box_death%

[freedom_angar_squad]:online_offline_group
faction = freedom
npc = sim_freedom_2, sim_freedom_2, sim_freedom_3, sim_freedom_4, sim_freedom_5
target_smart = a8_sv_terrain
spawn_point = a8_sv_terrain_angar_mironyk_spawn
story_id = freedom_angar_squad
on_death = %+freedom_angar_death%

[freedom_baza_squad]:online_offline_group
faction = freedom
relationship = neutral
npc = sim_freedom_6, sim_freedom_2, sim_freedom_3, sim_freedom_5
target_smart = a9_sv_terrain
spawn_point = a9_sv_terrain_freedom_baza_2_walk
story_id = freedom_baza_squad
on_death = %+freedom_baza_death%

[freedom_baza_zalognik_squad]:online_offline_group
faction = freedom
relationship = neutral
npc = sim_freedom_4
target_smart = a9_sv_terrain
spawn_point = a9_sv_terrain_freedom_baza_4_walk
story_id = freedom_baza_zalognik_squad
on_death = %+freedom_baza_zalognik_death%

[sim_hunter_help_wounded_squad]:online_offline_group
faction = hunter
relationship = neutral
npc = sim_hunter_5
spawn_point = b11_sv_terrain_hunter_wounded_help_walk
story_id = sim_hunter_help_wounded_squad
target_smart = b11_sv_terrain
on_death = %+sim_hunter_help_wounded_death%

[b11_krovosos_hunter_wounded_squad]:online_offline_group
faction = monster
npc = bloodsucker_strong
target_smart = b11_sv_terrain
spawn_point = b11_sv_terrain_krovosos_attack_hunter_wounded_walk
story_id = b11_krovosos_hunter_wounded_squad
on_death = %+b11_krovosos_hunter_wounded_death%

[freedom_group_attack_dolg_squad]:online_offline_group
faction = freedom
npc = sim_freedom_1, sim_freedom_2, sim_freedom_3, sim_freedom_4, sim_freedom_5
target_smart = a21_sv_terrain
spawn_point = a21_sv_terrain_start_freedom_zasada_way
story_id = freedom_group_attack_dolg_squad
on_death = %+freedom_group_attack_dolg_death%

[stalker_rip_istorik_squad]:online_offline_group
faction = rip
npc = stalker_rip_istorik
target_smart = {+a10_grif_break_dialog_15}b10_sv_terrain, a100_sv_terrain
spawn_point = {+a10_grif_break_dialog_15}b10_sv_terrain_istorik_search_army_corpse_walk, a100_sv_terrain_tonnel_sit_rip_man_istorik_walk
story_id = stalker_rip_istorik_squad
on_death = %+stalker_rip_istorik_death%

[stalker_rip_greh_squad]:online_offline_group
faction = rip
npc = stalker_rip_greh
target_smart = {+a40_ghost_break_dialog_1}a50_sv_terrain, a100_sv_terrain
spawn_point = {+a40_ghost_break_dialog_1}a50_sv_terrain_greh_craft_rip_black_man_walk, a100_sv_terrain_tonnel_sit_ass_rip_man_greh_walk
story_id = stalker_rip_greh_squad
on_death = %+stalker_rip_greh_death%

[army_group_secret_box_squad]:online_offline_group
faction = army
npc = military_capitan_army, sim_default_military_1, sim_default_military_2, sim_default_military_1, sim_default_military_0
target_smart = {+a22_wait_signal}a22_sv_terrain, a23_sv_terrain
spawn_point = {+a22_wait_signal}a22_sv_terrain_start_digger_secret_box_way, a23_sv_terrain_start_army_secret_box_way
story_id = army_group_secret_box_squad
on_death = %+army_group_secret_box_death%

[sim_1_simulation_dog_squad]:online_offline_group
faction = monster
npc = pseudodog_normal, dog_weak, dog_normal, dog_strong, dog_strong
target_smart = sv_sim_1
spawn_point = sv_sim_1_simulation_dog_spawn
story_id = sim_1_simulation_dog_squad

[sim_2_simulation_tushkano_squad]:online_offline_group
faction = monster
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
target_smart = sv_sim_2
spawn_point = sv_sim_2_simulation_tushkano_spawn
story_id = sim_2_simulation_tushkano_squad

[sim_3_simulation_snork_squad]:online_offline_group
faction = monster
npc = snork_weak, snork_weak, snork_normal, snork_normal, snork_strong
target_smart = sv_sim_3
spawn_point = sv_sim_3_simulation_snork_spawn
story_id = sim_3_simulation_snork_squad

[sim_4_simulation_boar_squad]:online_offline_group
faction = monster
npc = boar_normal, boar_normal, boar_normal, boar_strong
target_smart = sv_sim_4
spawn_point = sv_sim_4_simulation_boar_spawn
story_id = sim_4_simulation_boar_squad

[sim_5_simulation_psy_dog_squad]:online_offline_group
faction = monster
npc = psy_dog_normal, psy_dog_normal
target_smart = sv_sim_5
spawn_point = sv_sim_5_simulation_psy_dog_spawn
story_id = sim_5_simulation_psy_dog_squad

[sim_6_simulation_flesh_squad]:online_offline_group
faction = monster
npc = flesh_normal, flesh_normal, flesh_normal, flesh_strong
target_smart = sv_sim_6
spawn_point = sv_sim_6_simulation_flesh_spawn
story_id = sim_6_simulation_flesh_squad

[controller_train_secret_squad]:online_offline_group
faction = monster
npc = m_controller_normal
target_smart = a101_sv_terrain
spawn_point = a101_sv_terrain_train_attack_kontroller_walk
story_id = controller_train_secret_squad

[a10_monster_attack_zasatava_squad]:online_offline_group
faction = monster
npc = flesh_normal, flesh_normal, flesh_normal, flesh_strong, flesh_strong, boar_normal, boar_normal, boar_normal, boar_strong, boar_strong
target_smart = sv_sim_6
spawn_point = sv_sim_6_monsters_vibros_home
story_id = a10_monster_attack_zasatava_squad
on_death = %+a10_monster_attack_zasatava_death%

[a10_uniq_monster_himera_squad]:online_offline_group
faction = monster
npc = chimera_normal
target_smart = a10_sv_terrain
spawn_point = a10_sv_terrain_uniq_monster_himera_spawn
story_id = a10_uniq_monster_himera_squad

[sim_7_uniq_monster_giant_squad]:online_offline_group
faction = monster
npc = gigant_normal
target_smart = sv_sim_7
spawn_point = sv_sim_7_uniq_monster_giant_spawn
story_id = sim_7_uniq_monster_giant_squad

[a6_krovosos_guard_teleport_squad]:online_offline_group
faction = monster
npc = bloodsucker_strong
target_smart = a6_sv_terrain
spawn_point = a6_sv_terrain_go_part_krovosos_guard_teleport_step
story_id = a6_krovosos_guard_teleport_squad

[a30_killer_home_enemy_squad]:online_offline_group
faction = killer
relationship = neutral
npc = a30_killer_home_1_enemy, a30_killer_home_2_enemy, a30_killer_home_3_enemy
spawn_point = a30_sv_terrain_before_punch_killer_look_actor
story_id = a30_killer_home_enemy_squad
target_smart = a30_sv_terrain
on_death = %+a30_killer_home_enemy_death%

[a30_killer_secret_man_squad]:online_offline_group
faction = killer
relationship = neutral
npc = a30_killer_secret_man
spawn_point = a30_sv_terrain_secret_man_stay_noweap_way
target_smart = a30_sv_terrain

[b100_stalker_otshelnik_squad]:online_offline_group
faction = killer
relationship = neutral
npc = b100_stalker_otshelnik
spawn_point = b100_sv_terrain_otshelnik_sit_about_wood_walk
target_smart = b100_sv_terrain

[b4_zombied_katacomb_squad]:online_offline_group
faction = zombied
npc = b4_zombied_katacomb_1, b4_zombied_katacomb_2, b4_zombied_katacomb_3, b4_zombied_katacomb_4, b4_zombied_katacomb_5
spawn_point = b4_sv_terrain_zombied_katacomb_attack_1_walk
target_smart = b4_sv_terrain
on_death = %+b4_zombied_katacomb_death%

[b4_tushkano_catakomb_squad]:online_offline_group
faction = monster
npc = tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal, tushkano_normal
target_smart = b4_sv_terrain
spawn_point = b4_sv_terrain_tushkano_catakomb_one_home
story_id = b4_tushkano_catakomb_squad

[b4_burer_angar_squad]:online_offline_group
faction = monster
npc = burer_normal, burer_normal
target_smart = b4_sv_terrain
spawn_point = b4_sv_terrain_burer_angar_one_home
story_id = b4_burer_angar_squad
on_death = %+b4_burer_angar_death%

[a40_ghost_mason_squad]:online_offline_group
faction = ghost
relationship = neutral
npc = a40_ghost_mason
spawn_point = a40_sv_terrain_ghost_tonnel_walk
target_smart = a40_sv_terrain

[stalker_neutral_zmey_squad]:online_offline_group
faction = stalker
relationship = neutral
npc = stalker_neutral_zmey
spawn_point = a50_sv_terrain_kramer_theart_zmey_walk
story_id = stalker_neutral_zmey_squad
target_smart = a50_sv_terrain

[stalker_grif_dikobraz_squad]:online_offline_group
faction = stalker
relationship = neutral
npc = grif_stalker_friend, dikobraz_stalker_friend
spawn_point = a10_sv_terrain_dolg_grif_baza_walk
story_id = stalker_grif_dikobraz_squad
target_smart = a10_sv_terrain

[army_kapitan_plichko_squad]:online_offline_group
faction = stalker
relationship = neutral
npc = army_kapitan_plichko
spawn_point = a30_sv_terrain_kapitan_plichko_wounded_walk
story_id = army_kapitan_plichko_squad
target_smart = a30_sv_terrain
on_death = %+army_kapitan_plichko_death%