; Снайперская винтовка Heckler-Koch G3SG1
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					7.62x51 мм
; длина ствола 				450 мм
; магазин					20
; вес без магазина				4.7
; максимальная дальность стрельбы		600 м
; прицельная дальность			400 м
; дульная скорость пули			850 м/с
; темп стрельбы				500-600 в/м
;---------------------------------------------------
[wpn_g3sg1]:weapon_probability,default_weapon_params,wpn_g3sg1_sounds
GroupControlSection 			= spawn_group
$spawn					= "weapons\g3sg1"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_LR300
description 				= st_wpn_g3sg1_descr

ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= st_wpn_g3sg1
inv_name_short				= st_wpn_g3sg1

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 6
inv_grid_y					= 2

upgr_icon_x				= 1750
upgr_icon_y				= 0
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 72
kill_msg_y				= 82
kill_msg_width				= 56
kill_msg_height				= 23

cost					= 18000
weapon_class				= assault_rifle
inv_weight				= 4.70
hud					= wpn_g3sg1_hud
visual					= dynamics\weapons\wpn_g3sg1\wpn_g3sg1.ogf

upgrades                				= up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_sig550

ph_mass					= 4

ammo_class				= ammo_7.62x51_fmj, ammo_7.62x51_ap

startup_ammo				= 90
ammo_current		 		= 180
ammo_elapsed		 		= 30
ammo_limit		 		= 210
ammo_mag_size		 		= 20

fire_modes				= 1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.34
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 600
bullet_speed				= 850
rpm					= 500
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec 				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1, 180
reload_dof				= 0, 0.5, 5, 2

fire_dispersion_base				= 0.32
fire_dispersion_condition_factor		= 1
control_inertion_factor			= 1.1f
crosshair_inertion 				= 4.35

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 120.75
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz			= 50.0
cam_step_angle_horz			= 1.5

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.5
zoom_cam_dispersion_inc			= 0.25
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 40

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 8

position					= -0.026, -0.125, -0.03
orientation				= 0, -10, 0

fire_point					= 0,0.188,0.392
fire_point2				= 0,0.188,0.392

flame_particles				= amik\weapons\nato_shoot_00
smoke_particles				= amik\weapons\nato_smoke_00
grenade_flame_particles			= weapons\generic_weapon01

shell_point				= 0,0.188,0.082
shell_dir					= 0,1,0
shell_particles	 			= weapons\762x51

strap_position 				= -0.16, -0.36, 0.15
strap_orientation 				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color				= 0.6,0.5,0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 1
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.25
scope_zoom_factor				= 15.0

scope_texture				= wpn_crosshair_mark4
scope_name				= wpn_addon_scope_acog
scope_x                     				= 67
scope_y                     				= 1

grenade_launcher_name			= 
grenade_launcher_x				= 
grenade_launcher_y				= 

silencer_name				= wpn_addon_silencer
silencer_x                  				= 279
silencer_y                  				= 20

silencer_hit_power 				= 0.48
;silencer_hit_impulse			 = 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 		= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_g3sg1_hud]:hud_base
zoom_hide_crosshair			= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_g3sg1\wpn_g3sg1_hud.ogf

hands_position				= 0.09,-0.07,0.1
hands_orientation				= 0,0,0

hands_position_16x9			= 0.09,-0.07,0.1
hands_orientation_16x9			= 0,2,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.09,0.04,-0.1
aim_hud_offset_rot				= 0,0,0

aim_hud_offset_pos_16x9			= -0.09,0.04,-0.1
aim_hud_offset_rot_16x9			= 0,0,0

shell_point                				= 0,0,0
shell_dir               				= 0,0,0
shell_bone                				= eject

fire_point					= 0,0,0
fire_bone                            			= muzzle
fire_point2				= 0,0,0
fire_bone2                				= grenade

anm_show             				= g3sg1_draw
anm_hide             				= g3sg1_holster
anm_idle             				= g3sg1_idle
anm_idle_sprint         			= g3sg1_idle_sprint
anm_idle_moving 				= g3sg1_idle_moving
anm_shots               				= g3sg1_shoot, g36_shoot_w
anm_reload              				= g3sg1_reload1, g36_reload_w
anm_idle_aim           				= g3sg1_idle
anm_bore					= g3sg1_idle_bore

gl_hud_offset_pos       			= 0,0,0
gl_hud_offset_rot       			= 0,0,0

gl_hud_offset_pos_16x9    			= 0,0,0
gl_hud_offset_rot_16x9    			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0
