; Magnum Desert Eagle
;-(TrickSR)-----------------------------------------
; калибр 				.50 Action Express
; длина ствола 				152 мм
; магазин				8
; вес без магазина			1.897
; максимальная дальность стрельбы	810 м
; эффективная дальность стрельбы	80 м
; прицельная дальность			---
; дульная скорость пули			400 м/с
; темп стрельбы				30 в/м
;---------------------------------------------------
[wpn_desert_eagle]:weapon_probability,default_weapon_params,wpn_desert_eagle_sounds
GroupControlSection			= spawn_group
discovery_dependency 			=
$spawn					= "weapons\Desert Eagle"
$npc			 		= on
$prefetch 				= 8
scheduled 				= off
cform 					= skeleton
class 					= WP_PM
description				= st_wpn_eagle_descr

scopes 					= docter_sight
parent_section  			= wpn_desert_eagle

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name				= st_wpn_eagle
inv_name_short				= st_wpn_eagle

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x				= 6
inv_grid_y				= 28

upgr_icon_x				= 1150
upgr_icon_y				= 1500
upgr_icon_width				= 150
upgr_icon_height 			= 100

kill_msg_x				= 194
kill_msg_y				= 123
kill_msg_width				= 46
kill_msg_height				= 27

cost					= 4500
weapon_class				= 
inv_weight				= 1.897
hud 					= wpn_desert_eagle_hud
visual					= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf

upgrades                		= up_gr_firstab_desert_eagle, up_gr_seconab_desert_eagle, up_gr_thirdab_desert_eagle, up_gr_fourtab_desert_eagle, up_gr_fifthab_desert_eagle
installed_upgrades      		=
upgrade_scheme          		= upgrade_scheme_desert_eagle

ph_mass			 		= 2

ammo_class		 		= ammo_50ae

startup_ammo 				= 90
ammo_current				= 42
ammo_elapsed		 		= 8
ammo_limit				= 48
ammo_mag_size		 		= 8

hand_dependence		 		= 1
single_handed				= 1

hit_power 				= 0.7
;hit_impulse	 	 		= 10
hit_type 				= fire_wound
fire_distance				= 810
bullet_speed		 		= 400
rpm					= 200
rpm_empty_click 	 		= 120

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.01
misfire_end_prob	 			= 0.1
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.18
fire_dispersion_condition_factor			= 2
control_inertion_factor			= 1.1
crosshair_inertion				= 4

cam_return				= 0
cam_relax_speed 				= 6
cam_relax_speed_ai				= 120.75
cam_dispersion				= 1.8
cam_dispersion_inc				= 1.8
cam_dispersion_frac				= 1.0
cam_max_angle				= 15.0
cam_max_angle_horz				= 15.0
cam_step_angle_horz				= 1.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 45

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position					= -0.021, -0.085, 0.0
orientation 				= 0, 0, 0

fire_point					= 0.0, 0.133, 0.22

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\556x45

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name				= wpn_addon_silencer
silencer_x                  				= 73
silencer_y                  				= -13

silencer_hit_power 				= 0.67
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 400
silencer_bullet_speed	 			= 285

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_desert_eagle_hud]:hud_base
zoom_hide_crosshair			= true
item_visual				= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_hud.ogf
attach_place_idx				= 0

hands_position				= -0.031,-0.17,0
hands_orientation				= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.0985,0.048,-0.035
aim_hud_offset_rot 			= 0.013,0.0128,-0.01

aim_hud_offset_pos_16x9 			= -0.0985,0.048,-0.035
aim_hud_offset_rot_16x9 			= 0.013,0.0128,-0.01

shell_point				= 0,0,0
shell_bone              			= gilza

fire_point				= 0,0,0
fire_bone               				= muzzle

anm_show				= desert_eagle_draw
anm_show_empty				= desert_eagle_draw, desert_eagle_opened
anm_hide            				= desert_eagle_holster
anm_hide_empty				= desert_eagle_holster, desert_eagle_opened
anm_idle            				= desert_eagle_idle
anm_idle_empty      			= desert_eagle_idle, desert_eagle_opened
anm_shots				= desert_eagle_shoot
anm_shot_l				= desert_eagle_shoot, desert_eagle_shoot_last
anm_idle_aim				= desert_eagle_idle_aim
anm_idle_aim_empty			= desert_eagle_idle_aim, desert_eagle_opened
anm_reload				= desert_eagle_reload
anm_reload_empty			= desert_eagle_reload_empty
anm_idle_moving				= desert_eagle_idle_moving
anm_idle_moving_empty			= desert_eagle_idle_moving, desert_eagle_opened
anm_idle_moving_crouch			= desert_eagle_idle_crouch
anm_idle_moving_crouch_empty		= desert_eagle_idle_crouch, desert_eagle_opened
anm_idle_sprint				= desert_eagle_idle_sprint
anm_idle_sprint_empty			= desert_eagle_idle_sprint, desert_eagle_opened
anm_bore				= desert_eagle_idle_aim
anm_bore_empty				= desert_eagle_idle_aim, desert_eagle_opened

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
;-----------------------------------------------------------------------------
; Шкурки
;-----------------------------------------------------------------------------
[wpn_desert_eagle_sk1]:wpn_desert_eagle
hud					= wpn_desert_eagle_sk1_hud
visual 					= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_sk1.ogf

inv_grid_x				= 8
inv_grid_y				= 28

upgr_icon_x				= 1300
upgr_icon_y				= 1500

[wpn_desert_eagle_sk1_hud]:wpn_desert_eagle_hud
item_visual				= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_sk1_hud.ogf

[wpn_desert_eagle_sk2]:wpn_desert_eagle
hud					= wpn_desert_eagle_sk2_hud
visual 					= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_sk2.ogf

inv_grid_x				= 0
inv_grid_y				= 29

upgr_icon_x				= 1150
upgr_icon_y				= 1600

[wpn_desert_eagle_sk2_hud]:wpn_desert_eagle_hud
item_visual				= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_sk2_hud.ogf
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_desert_eagle_nimble]:wpn_desert_eagle
$spawn                  		= "weapons\wpn_desert_eagle_nimble"
description				= st_wpn_eagle_nimble_descr

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x				= 2
inv_grid_y				= 29

upgr_icon_x				= 1300
upgr_icon_y				= 1600
upgr_icon_width				= 150
upgr_icon_height 			= 100

cost					= 5000
hud					= wpn_desert_eagle_nimble_hud
visual					= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_nimble.ogf

scope_zoom_factor			= 53.3

[wpn_desert_eagle_nimble_hud]:wpn_desert_eagle_hud
item_visual                		= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_nimble_hud.ogf

aim_hud_offset_pos			= -0.0985,0.0379,-0.035
aim_hud_offset_rot			= 0.013,0.0125,-0.01

aim_hud_offset_pos_16x9 		= -0.0985,0.0379,-0.035
aim_hud_offset_rot_16x9 		= 0.013,0.0125,-0.01
