[sim_faction]
GroupControlSection	= 
$spawn 			= "ai\DO_NOT_USE"
class			= SCRIPTZN
;script_binding	= bind_faction.bind

shape_transp_color		= 0, 0, 255, 60 ;0x1800FF00
shape_edge_color		= 32, 32, 32, 255 ;0xFF202020


[smart_terrain]
GroupControlSection	= 
$spawn 			= "ai\smart_terrain"
;$prefetch 		= 4
$def_sphere		= 2
class			= SMRTTRRN
script_binding	= bind_smart_terrain.bind

shape_transp_color		= 100, 100, 180, 60 ;0x1800FF00
shape_edge_color		= 32, 32, 32, 255 ;0xFF202020


[smart_terrain_stay_time]
quick   = 2,  5
medium  = 6,  8
long    = 12, 14
default = 10000, 10001



;В simulation.ltx создаете поле [start_position_<имя уровня>]
;В нем пишите строку <ид сквада> = <имя смарта>

;;;;;;;;;;;;;;;;;;;;;; FINAL SVALKA ;;;;;;;;;;;;;;;;;;;;;;;;;

[start_position_garbage_old]
kramer_boss_killer_squad = a1_sv_terrain
life_first_mason_squad = a1_sv_terrain
animals_beat_stalker_hunter_squad = a2_sv_terrain
sim_hunter_baza_squad = a2_sv_terrain
sim_hunter_baza_art_squad = a2_sv_terrain
stalker_digger_timur_squad = a7_sv_terrain
sim_digger_baza_sit_squad = a7_sv_terrain
sim_digger_baza_sit_radio_squad = a7_sv_terrain
sim_dolg_baza_squad = a10_sv_terrain
grif_dolg_friend_squad = a10_sv_terrain
a10_dolg_dikobraz_squad = a10_sv_terrain
a10_dolg_mironyk_squad = a10_sv_terrain
stalker_digger_koldun_squad = a7_sv_terrain