; Американская снайперская винтовка Barrett M95
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 						12.7x99 мм
; длина ствола 					737 мм
; магазин						5
; вес без магазина					10.70
; максимальная дальность стрельбы			1800 м
; эффективная дальность стрельбы			--
; прицельная дальность				--
; дульная скорость пули				854 м
; темп стрельбы					30 в/м
;---------------------------------------------------
[wpn_m95]:weapon_probability,default_weapon_params,wpn_m95_sounds
GroupControlSection				= spawn_group
$spawn						= "weapons\m95"
$npc						 = on
$prefetch 		 				= 8
scheduled						= off
cform						= skeleton
class						= WP_SVD
description					= st_wpn_m95_descr

ef_main_weapon_type				= 3
ef_weapon_type					= 11

inv_name						= st_wpn_m95
inv_name_short					= st_wpn_m95

inv_grid_width					= 6
inv_grid_height					= 2
inv_grid_x						= 75
inv_grid_y						= 4

upgr_icon_x					= 1750
upgr_icon_y					= 1150
upgr_icon_width					= 300
upgr_icon_height 					= 100

kill_msg_x						= 0
kill_msg_y					= 0
kill_msg_width					= 98
kill_msg_height					= 23

cost						= 50000
weapon_class					= sniper_rifle
inv_weight					= 10.70
hud						= wpn_m95_hud
visual						= dynamics\weapons\wpn_m95\wpn_m95.ogf

upgrades						= 
installed_upgrades					=
upgrade_scheme					= 

ph_mass			 			= 5

ammo_class					= ammo_50bmg

startup_ammo					= 5
ammo_current					= 5
ammo_elapsed					= 0
ammo_limit					= 5
ammo_mag_size					= 5

fire_modes					= 1

hand_dependence					= 1
single_handed					= 0

hit_power 					= 1.5
;hit_impulse		 			= 10
hit_type 						= fire_wound
fire_distance					= 1800
bullet_speed					= 854
rpm						= 30
rpm_empty_click					= 200

use_aim_bullet					= true
time_to_aim					= 1.0

misfire_probability					= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 				= 0.0055
misfire_end_prob	 				= 0.055
condition_shot_dec					= 0.0055
condition_queue_shot_dec				= 0.0055

;zoom_dof					= 0.5, 1.0, 350
reload_dof					= 0, 0.5, 5, 2.2

fire_dispersion_base					= 0.1
fire_dispersion_condition_factor			= 1
control_inertion_factor				= 2.2f
crosshair_inertion					= 9

cam_return					= 1
cam_relax_speed					= 4.5
cam_relax_speed_ai					= 360
cam_dispersion					= 2.5
cam_dispersion_inc					= 2.5
cam_dispersion_frac					= 1.0
cam_max_angle					= 15.0
cam_max_angle_horz				= 3.0
cam_step_angle_horz				= 0.25

zoom_cam_relax_speed				= 0.75
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion				= 0.8
zoom_cam_dispersion_inc				= 0.8
zoom_cam_dispersion_frac				= 1.0
zoom_cam_max_angle				= 10.0
zoom_cam_max_angle_horz				= 5.0
zoom_cam_step_angle_horz				= 0.25

PDM_disp_base 					= 1.3
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 				= 1.5
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 				= 1.0

min_radius					= 50
max_radius					= 90

holder_range_modifier				= 2.00
holder_fov_modifier					= 1.00

hit_probability_gd_novice				= 0.55
hit_probability_gd_stalker				= 0.65
hit_probability_gd_veteran				= 0.75
hit_probability_gd_master				= 0.85

slot						= 2
animation_slot					= 2

position						= -0.026, -0.077, 0
orientation					= 0, 0, 0

fire_point 					= 0, 0.129, 0.942
fire_point2					= 0, 0.129, 0.942

flame_particles					= weapons\generic_weapon06
smoke_particles					= amik\weapons\smoke_particles\smoke_particles_01

shell_point		 			= 0, 0.129, 0.192
shell_dir		 				= 0, 0, 0.4
;shell_particles					= weapons\762x51

strap_position 					= -0.15, -0.15, 0.45
strap_orientation					= -25, -189, 65
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_disabled					= false
light_color		 			= 0.6, 0.5, 0.3
light_range		 			= 4.0
light_var_color		 			= 0.05
light_var_range					= 0.5
light_time 		 			= 0.2

scope_status					= 1
silencer_status					= 0
grenade_launcher_status				= 0

zoom_enabled					= true
zoom_rotate_time					= 0.35
scope_zoom_factor					= 15

scope_texture					= wpn_crosshair_m82
scope_name 					= wpn_addon_scope
scope_x                   			  		= 53
scope_y                     					= 7

silencer_name					= wpn_addon_silencer
silencer_x                  					= 268
silencer_y                  					= 21

silencer_hit_power					= 0.95
;silencer_hit_impulse				= 10
silencer_fire_distance				= 1000
silencer_bullet_speed				= 800

silencer_smoke_particles				= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color					= 0.6, 0.5, 0.3
silencer_light_range					= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range				= 0.5
silencer_light_time 					= 0.2

[wpn_m95_hud]:hud_base
zoom_hide_crosshair				= true
attach_place_idx					= 0
item_visual					= dynamics\weapons\wpn_m95\wpn_m95_hud.ogf

hands_position 					= 0.1155,-0.067,-0.058
hands_orientation 					= 0.45,3.8,-4.12

hands_position_16x9 				= 0.1155,-0.067,-0.058
hands_orientation_16x9 				= 0.45,3.8,-4.12

item_position 					= 0.007,-0.003,-0.003
item_orientation 					= 32.6,11.8,-3.0

aim_hud_offset_pos					= -0.0645,0.024,-0.0575
aim_hud_offset_rot					= 0,0,0

aim_hud_offset_pos_16x9 				= -0.0645,0.024,-0.0575
aim_hud_offset_rot_16x9 				= 0,0,0

shell_point					= 0.025,0.055,0.221
shell_dir               					= 0,1,0
shell_bone					= wpn_body

fire_point						= 0,0.043,1.002
fire_bone               					= wpn_body

anm_show					= m95_l_draw
anm_hide             					= m95_l_holster
anm_shots					= m95_l_shoot
anm_reload					= m95_l_reload
anm_bore						= m95_l_idle_aim
anm_idle             					= m95_l_idle
anm_idle_aim					= m95_l_idle_aim
anm_idle_moving 					= m95_l_idle_move
anm_idle_sprint					= m95_l_idle_sprint

gl_hud_offset_pos					= 0,0,0
gl_hud_offset_rot					= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot					= 0,0,0
