[default_inventory_box]
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\default_inventory_box"
class				= O_INVBOX
cform				= skeleton
visual				= dynamics\devices\dev_rukzak\dev_rukzak.ogf
script_binding      = bind_physic_object.init
radius = 3
inv_grid_width			= 2
inv_grid_height			= 2
inv_grid_x			= 0
inv_grid_y			= 38
cost = 3500
inv_weight = 1.14
description =
inv_name =
inv_name_short =

[inventory_box]
GroupControlSection	= spawn_group
discovery_dependency =
$spawn 				= "devices\inventory box"
class				= S_INVBOX
cform				= skeleton
visual				= dynamics\equipment_cache\equipment_box_01_case.ogf
script_binding      = bind_physic_object.init

[device_flare]:identity_immunities
class                   = D_FLARE
visual					= dynamics\devices\dev_flare\dev_flare
description             = enc_weapons1_wpn_flare

inv_weight				= 0.2
inv_name				= device_flare
inv_name_short			= device_flare_short

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 12
inv_grid_y					= 7

slot					= 11
cost					= 50
default_to_ruck         = true
sprint_allowed			= true
control_inertion_factor = 1.0
work_time_sec			= 10000
hud                     = device_flare_hud
animation_slot			= 7

working_particles		= weapons\dev_flare_flame

[device_flare_hud]:hud_base
hands_position				= 0.361999,-0.164000,0.106000
hands_orientation			= 21.000044,-1.700000,0.000000
hands_position_16x9             = 0,0,0
hands_orientation_16x9          = 0,0,0

aim_hud_offset_pos				= 0,0,0
aim_hud_offset_rot				= 0,0,0

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

item_position				= -0.031455,0.017528,0.136259
item_orientation			= 62.783558,75.663406,-79.665085

item_visual                   	= dynamics\devices\dev_flare\dev_flare
attach_place_idx				= 1

fire_point						= 0.279000,-0.143000,-0.009000
fire_bone                		= flare_point


anm_show						= flare_draw
anm_hide						= flare_holster
anm_idle						= flare_idle
anm_drop						= flare_holster


[detector_simple]:identity_immunities
GroupControlSection	= spawn_group
$spawn 			= "devices\detector_simple"
$prefetch 		= 32
class			= DET_SIMP
cform			= skeleton
visual			= dynamics\devices\dev_detector_1\dev_detector_1.ogf

hud			= detector_simple_hud
animation_slot		= 7

inv_name		= st_detector1
inv_name_short	= st_detector1
description		= st_detector1_descr

slot			= 8
ef_detector_type	= 1
inv_weight		= 0.5

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 9
inv_grid_y		= 14
cost			= 500
default_to_ruck		= false

af_radius		= 30
af_vis_radius		= 3

af_class_1		= af_cristall
af_sound_1_		= detectors\art_beep1
af_freq_1		= 0.05, 2
af_class_2		= af_fireball
af_sound_2_		= detectors\art_beep1
af_freq_2		= 0.05, 2

af_class_3		= af_medusa
af_sound_3_		= detectors\art_beep1
af_freq_3		= 0.05, 2
af_class_4		= af_cristall_flower
af_sound_4_		= detectors\art_beep1
af_freq_4		= 0.05, 2

af_class_5		= af_blood
af_sound_5_		= detectors\art_beep1
af_freq_5		= 0.05, 2
af_class_6		= af_mincer_meat
af_sound_6_		= detectors\art_beep1
af_freq_6		= 0.05, 2

af_class_7		= af_electra_sparkler
af_sound_7_		= detectors\art_beep1
af_freq_7		= 0.05, 2
af_class_8		= af_electra_flash
af_sound_8_		= detectors\art_beep1
af_freq_8		= 0.05, 2

af_class_9		= af_quest_b14_twisted
af_sound_9_		= detectors\art_beep1
af_freq_9		= 0.05, 2

af_class_10		= jup_b1_half_artifact
af_sound_10_		= detectors\art_beep1
af_freq_10		= 0.05, 2

af_class_11		= af_compass
af_sound_11_		= detectors\art_beep1
af_freq_11		= 0.05, 2

attach_angle_offset		= -1.303,-1.493,-1.202
attach_position_offset	= 0.110,-0.019,0.000

attach_bone_name	= bip01_l_hand
auto_attach		= false
snd_draw                = weapons\ak74_draw
snd_holster             = weapons\generic_holster

[detector_base_hud]:hud_base
attach_place_idx                         = 1

;--from beretta
hands_position                           = -0.021000,-0.160000,0.002500
hands_orientation                        = -0.500000,1.000000,1.149999
hands_position_16x9                      = 0.033000,-0.189500,0.039000
hands_orientation_16x9                   = 2.349998,2.749999,2.849998

aim_hud_offset_pos                       = 0,0,0
aim_hud_offset_rot                       = 0,0,0

gl_hud_offset_pos                        = 0,0,0
gl_hud_offset_rot                        = 0,0,0

lean_hud_offset_pos                      = 0,0,0
lean_hud_offset_rot                      = 0,0,0



[detector_simple_hud]:detector_base_hud


item_position                            = -0.072424,0.030392,-0.012213
item_orientation                         = 324.640503,-189.627350,-183.009415

item_visual                              = dynamics\devices\dev_detector_1\dev_detector_1_hud

fire_point                               = 0,0,-0.05
fire_bone                                = light_bone_2
fire_point2                              = 0,0,0
fire_bone2                               = light_bone_1

anm_show                                 = d1_draw, draw
anm_show_fast                            = d1_draw, draw
anm_hide                                 = d1_holster, holster
anm_hide_fast                            = d1_holster, holster
anm_idle                                 = d1_idle, idle
anm_idle_moving                          = d1_move, move
anm_idle_moving_crouch                   = d1_crouch, move
anm_idle_sprint                          = d1_sprint, sprint

anm_show_16x9                            = d1_draw, draw
anm_show_fast_16x9                       = d1_draw, draw
anm_hide_16x9                            = d1_holster, holster
anm_hide_fast_16x9                       = d1_holster, holster
anm_idle_16x9                            = d1_idle, idle
anm_idle_moving_16x9                     = d1_move, move
anm_idle_moving_crouch_16x9              = d1_crouch, move
anm_idle_sprint_16x9                     = d1_sprint, sprint

flash_light_range                        = 0.1
onoff_light_range                        = 0.1

[detector_advanced]:detector_simple
$spawn                                   = "devices\detector_advanced"
class                                    = DET_ADVA
visual                                   = dynamics\devices\dev_detector_2\dev_detector_2.ogf


inv_name                                 = st_detector2
inv_name_short                           = st_detector2
description                              = st_detector2_descr

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 15
inv_grid_y                               = 7
cost                                     = 1000
hud                                      = detector_advanced_hud

af_radius                                = 30
af_vis_radius                            = 4

af_class_15                              = af_dummy_glassbeads
af_sound_15_                             = detectors\art_beep1
af_freq_15                               = 0.05, 2

af_class_16                              = af_night_star
af_sound_16_                             = detectors\art_beep1
af_freq_16                               = 0.05, 2

af_class_17                              = af_vyvert
af_sound_17_                             = detectors\art_beep1
af_freq_17                               = 0.05, 2

af_class_18                              = af_soul
af_sound_18_                             = detectors\art_beep1
af_freq_18                               = 0.05, 2

af_class_19                              = af_fuzz_kolobok
af_sound_19_                             = detectors\art_beep1
af_freq_19                               = 0.05, 2

af_class_20                              = af_electra_moonlight
af_sound_20_                             = detectors\art_beep1
af_freq_20                               = 0.05, 2

af_class_21                              = af_dummy_battery
af_sound_21_                             = detectors\art_beep1
af_freq_21                               = 0.05, 2

af_class_22                              = af_dummy_spring
af_sound_22_                             = detectors\art_beep1
af_freq_22                               = 0.05, 2

af_class_23                              = af_ameba_slug
af_sound_23_                             = detectors\art_beep1
af_freq_23                               = 0.05, 2

af_class_24                              = af_rusty_kristall
af_sound_24_                             = detectors\art_beep1
af_freq_24                               = 0.05, 2

[detector_advanced_hud]:detector_base_hud

item_position                            = -0.078949,0.039172,-0.019197
item_orientation                         = 320.606964,-194.089020,-186.572464

item_visual                              = dynamics\devices\dev_detector_2\dev_detector_2_hud

anm_show                                 = d2_draw, draw
anm_show_fast                            = d2_draw, draw
anm_hide                                 = d2_holster, holster
anm_hide_fast                            = d2_holster, holster
anm_idle                                 = d2_idle, idle
anm_idle_moving                          = d2_move, move
anm_idle_moving_crouch                   = d2_crouch, move
anm_idle_sprint                          = d2_sprint, sprint

anm_show_16x9                            = d2_draw, draw
anm_show_fast_16x9                       = d2_draw, draw
anm_hide_16x9                            = d2_holster, holster
anm_hide_fast_16x9                       = d2_holster, holster
anm_idle_16x9                            = d2_idle, idle
anm_idle_moving_16x9                     = d2_move, move
anm_idle_moving_crouch_16x9              = d2_crouch, move
anm_idle_sprint_16x9                     = d2_sprint, sprint

[detector_elite]:detector_advanced
$spawn                                   = "devices\detector_elite"
class                                    = DET_ELIT
visual                                   = dynamics\devices\dev_detector_3\dev_detector_3.ogf
inv_name                                 = st_detector3
inv_name_short                           = st_detector3
description                              = st_detector3_descr
hud                                      = detector_elite_hud

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 5
inv_grid_y                               = 14
cost                                     = 2000

; elite x="0.00096" y="0.0035"
ui_p                                     = -0.02904,0.01,0.0364
ui_r                                     = 0,90,0

af_radius                                = 30
af_vis_radius                            = 5

af_class_25                              = af_eye
af_sound_25_                             = detectors\art_beep1
af_freq_25                               = 0.05, 2

af_class_26                              = af_fire
af_sound_26_                             = detectors\art_beep1
af_freq_26                               = 0.05, 2

af_class_27                              = af_gravi
af_sound_27_                             = detectors\art_beep1
af_freq_27                               = 0.05, 2

af_class_28                              = af_gold_fish
af_sound_28_                             = detectors\art_beep1
af_freq_28                               = 0.05, 2

af_class_29                              = af_baloon
af_sound_29_                             = detectors\art_beep1
af_freq_29                               = 0.05, 2

af_class_30                              = af_glass
af_sound_30_                             = detectors\art_beep1
af_freq_30                               = 0.05, 2

af_class_31                              = af_dummy_dummy
af_sound_31_                             = detectors\art_beep1
af_freq_31                               = 0.05, 2

af_class_32                              = af_ice
af_sound_32_                             = detectors\art_beep1
af_freq_32                               = 0.05, 2

af_class_33                              = af_ameba_mica
af_sound_33_                             = detectors\art_beep1
af_freq_33                               = 0.05, 2

af_class_34                              = af_rusty_sea
af_sound_34_                             = detectors\art_beep1
af_freq_34                               = 0.05, 2

[detector_elite_hud]:detector_base_hud
item_position                            = -0.071685,0.036188,-0.009934
item_orientation                         = 314.589233,-186.420761,-189.323669

item_visual                              = dynamics\devices\dev_detector_3\dev_detector_3_hud

anm_show                                 = d3_draw, draw
anm_show_fast                            = d3_draw, draw
anm_hide                                 = d3_holster, holster
anm_hide_fast                            = d3_holster, holster
anm_idle                                 = d3_idle, idle
anm_idle_moving                          = d3_move, move
anm_idle_moving_crouch                   = d3_crouch, move
anm_idle_sprint                          = d3_sprint, sprint

anm_show_16x9                            = d3_draw, draw
anm_show_fast_16x9                       = d3_draw, draw
anm_hide_16x9                            = d3_holster, holster
anm_hide_fast_16x9                       = d3_holster, holster
anm_idle_16x9                            = d3_idle, idle
anm_idle_moving_16x9                     = d3_move, move
anm_idle_moving_crouch_16x9              = d3_crouch, move
anm_idle_sprint_16x9                     = d3_sprint, sprint

[detector_scientific]:detector_elite
$spawn                                   = "devices\detector_scientific"
class                                    = DET_SCIE

visual                                   = dynamics\devices\dev_detector_4\dev_detector_4.ogf

inv_name                                 = st_detector4
inv_name_short                           = st_detector4
description                              = st_detector4_descr
hud                                      = detector_scientific_hud

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 19
inv_grid_y                               = 21
cost                                     = 12500

; elite x="0.00096" y="0.0035"
ui_p                                     = -0.02904,0.01,0.0364
ui_r                                     = 0,90,0

af_radius                                = 30
af_vis_radius                            = 6

af_class_35                              = af_oasis_heart
af_sound_35_                             = detectors\art_beep1
af_freq_35                               = 0.05, 2

af_class_36                              = af_dummy_pellicle
af_sound_36_                             = detectors\art_beep1
af_freq_36                               = 0.05, 2

zone_class_1                             = zone_mine_acidic_weak
zone_class_2                             = zone_mine_acidic_average
zone_class_3                             = zone_mine_acidic_strong

zone_class_4                             = zone_mine_electric_weak
zone_class_5                             = zone_mine_electric_average
zone_class_6                             = zone_mine_electric_strong

zone_class_7                             = zone_mine_gravitational_weak
zone_class_8                             = zone_mine_gravitational_average
zone_class_9                             = zone_mine_gravitational_strong

zone_class_10                            = zone_mine_thermal_weak
zone_class_11                            = zone_mine_thermal_average
zone_class_12                            = zone_mine_thermal_strong

zone_class_13                            = zone_mine_steam_weak
zone_class_14                            = zone_mine_steam_average
zone_class_15                            = zone_mine_steam_strong

zone_class_16                            = zone_mine_acidic_big

zone_class_17                            = zone_mine_chemical_weak
zone_class_18                            = zone_mine_chemical_average
zone_class_19                            = zone_mine_chemical_strong

zone_class_20                            = zone_buzz_weak
zone_class_21                            = zone_buzz_average
zone_class_22                            = zone_buzz_strong

zone_class_23                            = zone_mine_static_weak
zone_class_24                            = zone_mine_static_average
zone_class_25                            = zone_mine_static_strong

zone_class_26                            = zone_witches_galantine_weak
zone_class_27                            = zone_witches_galantine_average
zone_class_28                            = zone_witches_galantine_strong

zone_class_29                            = zone_mine_gravitational_big

zone_class_30                            = zone_gravi_zone

zone_class_31                            = zone_zharka_static_weak
zone_class_32                            = zone_zharka_static_average
zone_class_33                            = zone_zharka_static_strong

zone_freq_1                              = 0.05, 2
zone_freq_2                              = 0.05, 2
zone_freq_3                              = 0.05, 2
zone_freq_4                              = 0.05, 2
zone_freq_5                              = 0.05, 2
zone_freq_6                              = 0.05, 2
zone_freq_7                              = 0.05, 2
zone_freq_8                              = 0.05, 2
zone_freq_9                              = 0.05, 2
zone_freq_10                             = 0.05, 2
zone_freq_11                             = 0.05, 2
zone_freq_12                             = 0.05, 2
zone_freq_13                             = 0.05, 2
zone_freq_14                             = 0.05, 2
zone_freq_15                             = 0.05, 2
zone_freq_16                             = 0.05, 2
zone_freq_17                             = 0.05, 2
zone_freq_18                             = 0.05, 2
zone_freq_19                             = 0.05, 2
zone_freq_20                             = 0.05, 2
zone_freq_21                             = 0.05, 2
zone_freq_22                             = 0.05, 2
zone_freq_23                             = 0.05, 2
zone_freq_24                             = 0.05, 2
zone_freq_25                             = 0.05, 2
zone_freq_26                             = 0.05, 2
zone_freq_27                             = 0.05, 2
zone_freq_28                             = 0.05, 2
zone_freq_29                             = 0.05, 2
zone_freq_30                             = 0.05, 2
zone_freq_31                             = 0.05, 2
zone_freq_32                             = 0.05, 2
zone_freq_33                             = 0.05, 2

[detector_scientific_hud]:detector_base_hud
item_position                            = -0.071685,0.036188,-0.009934
item_orientation                         = 314.589233,-186.420761,-189.323669

item_visual                              = dynamics\devices\dev_detector_4\dev_detector_4_hud

anm_show                                 = d3_draw, draw
anm_show_fast                            = d3_draw, draw
anm_hide                                 = d3_holster, holster
anm_hide_fast                            = d3_holster, holster
anm_idle                                 = d3_idle, idle
anm_idle_moving                          = d3_move, move
anm_idle_sprint                          = d3_sprint, sprint

anm_show_16x9                            = d3_draw, draw
anm_show_fast_16x9                       = d3_draw, draw
anm_hide_16x9                            = d3_holster, holster
anm_hide_fast_16x9                       = d3_holster, holster
anm_idle_16x9                            = d3_idle, idle
anm_idle_moving_16x9                     = d3_move, move
anm_idle_sprint_16x9                     = d3_sprint, sprint

[inv_backpack]:inventory_box
visual                                   = dynamics\devices\dev_rukzak\dev_rukzak.ogf
custom_data                              = scripts\treasure_inventory_box.ltx
radius                                   = 1

[inv_actor_backpack]:inv_backpack