; Снайперская винтовка Драгунова СВД / СВД-С
;-(TrickSR)-----------------------------------------
; калибр 					7.62x54 мм
; длина ствола 				620 мм / 565 мм
; магазин					10
; вес без магазина				4.68 / 4.31
; максимальная дальность стрельбы		3400 м
; эффективная дальность стрельбы		800 м 
; прицельная дальность			1300 м / 1200 м
; дульная скорость пули			830 м/с / 810 м
; темп стрельбы				30 в/м
;---------------------------------------------------
[wpn_svd]:weapon_probability,default_weapon_params,wpn_svd_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\svd"
$npc					 = on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_SVD
description				= st_wpn_svd_descr

scopes 					= 1p29, 1p78, kobra, ekp
parent_section  				= wpn_svd

ef_main_weapon_type			= 3
ef_weapon_type				= 11

inv_name					= st_wpn_svd
inv_name_short				= st_wpn_svd

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 0

upgr_icon_x				= 1750
upgr_icon_y				= 200
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y				= 0
kill_msg_width				= 98
kill_msg_height				= 23

cost					= 16000
weapon_class				= sniper_rifle
inv_weight				= 4.68
hud					= wpn_svd_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd.ogf

upgrades					= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades				=
upgrade_scheme				= upgrade_scheme_svd

ph_mass			 		= 5

ammo_class				= ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap

startup_ammo				= 10
ammo_current				= 10
ammo_elapsed				= 0
ammo_limit				= 10
ammo_mag_size				= 10

fire_modes				= 1

hand_dependence				= 1
single_handed				= 0

hit_power 				= 0.85
;hit_impulse		 		= 10
hit_type 					= fire_wound
fire_distance				= 3400
bullet_speed				= 830
rpm					= 60
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0055
misfire_end_prob	 			= 0.055
condition_shot_dec				= 0.0055
condition_queue_shot_dec			= 0.0055

;zoom_dof				= 0.5, 1.0, 350
reload_dof				= 0, 0.5, 5, 2.2

fire_dispersion_base				= 0.1
fire_dispersion_condition_factor		= 1
control_inertion_factor			= 2.2f
crosshair_inertion				= 9

cam_return				= 1
cam_relax_speed				= 4.5
cam_relax_speed_ai				= 360
cam_dispersion				= 2.5
cam_dispersion_inc				= 2.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 15.0
cam_max_angle_horz			= 3.0
cam_step_angle_horz			= 0.25

zoom_cam_relax_speed			= 0.75
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.8
zoom_cam_dispersion_inc			= 0.8
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 				= 1.3
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 50
max_radius				= 90

holder_range_modifier			= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026,-0.077,0
orientation				= 0,0,0

fire_point 				= 0,0.129,0.942
fire_point2				= 0,0.129,0.942

flame_particles				= weapons\generic_weapon06
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01

shell_point		 		= 0, 0.129, 0.192
shell_dir		 			= 0, 0, 0.4
shell_particles				= weapons\762x54

strap_position 				= -0.15, -0.15, 0.45
strap_orientation				= -25, -189, 65
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color		 		= 0.6, 0.5, 0.3
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range				= 0.5
light_time 		 		= 0.2

scope_status				= 1
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 15

scope_texture				= wpn_crosshair
scope_name 				= wpn_addon_scope
scope_x                   			  	= 53
scope_y                     				= 7

silencer_name				= sil_kzrzp
silencer_x                  				= 273
silencer_y                  				= 15

silencer_hit_power				= 0.8
;silencer_hit_impulse			= 10
silencer_fire_distance			= 1000
silencer_bullet_speed			= 800

silencer_smoke_particles			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_svd_hud]:hud_base
zoom_hide_crosshair			= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_svd\wpn_svd_hud.ogf

hands_position				= 0.0015,-0.01,0.215
hands_orientation				= 0.65,2.4,0.8

hands_position_16x9 			= 0.0015,-0.01,0.215
hands_orientation_16x9 			= 0.65,2.4,0.8

item_position 				= -0.008,0.01,0.002
item_orientation 				= 0.1,-0.6,0

shell_point				= 0,0,0
shell_dir               				= 0,1,0
shell_bone				= gilza

fire_point					= 0,0,0
fire_bone               				= muzzle

aim_hud_offset_pos				= -0.0775,0.035,0
aim_hud_offset_rot				= 0.029,0.014,0

aim_hud_offset_pos_16x9 			= -0.0775,0.035,0
aim_hud_offset_rot_16x9 			= 0.029,0.014,0

anm_show				= svd_draw
anm_hide             				= svd_holster
anm_shots				= svd_shoot, shoot
anm_reload				= svd_reload, reload
anm_bore					= svd_aim
anm_idle             				= svd_idle
anm_idle_aim				= svd_aim
anm_idle_moving 				= svd_move
anm_idle_sprint				= svd_sprint

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_svd_nimble]:wpn_svd
$spawn                  				= "weapons\wpn_svd_nimble"
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_svd_ekp]:wpn_svd
$spawn             				= "weapons\wpn_svd_ekp"
hud					= wpn_svd_ekp_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_ekp.ogf

inv_grid_x					= 75
inv_grid_y					= 20
inv_weight				= 5.38
scope_status				= 0
scope_zoom_factor				= 58.3

[wpn_svd_ekp_hud]:wpn_svd_hud
item_visual                				= dynamics\weapons\wpn_svd\wpn_svd_ekp_hud.ogf

aim_hud_offset_pos				= -0.0838,0.0225,-0.11
aim_hud_offset_rot	 			= 0.029,0.014,0

aim_hud_offset_pos_16x9 			= -0.0838,0.0225,-0.11
aim_hud_offset_rot_16x9 			= 0.029,0.014,0

[wpn_svd_kobra]:wpn_svd
$spawn                  				= "weapons\svd_kobra"
hud					= wpn_svd_kobra_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_kobra.ogf

inv_grid_x					= 75
inv_grid_y					= 18
inv_weight				= 5.18
scope_status				= 0
scope_zoom_factor				= 53.3

[wpn_svd_kobra_hud]:wpn_svd_hud
item_visual                				= dynamics\weapons\wpn_svd\wpn_svd_kobra_hud.ogf

aim_hud_offset_pos				= -0.0835,0.028,-0.1
aim_hud_offset_rot				= 0.029,0.014,0

aim_hud_offset_pos_16x9 			= -0.0835,0.028,-0.1
aim_hud_offset_rot_16x9 			= 0.029,0.014,0

[wpn_svd_1p29]:wpn_svd
$spawn             				= "weapons\wpn_svd_1p29"
hud					= wpn_svd_1p29_hud
visual					= dynamics\weapons\wpn_svd\wpn_svd_1p29.ogf

inv_grid_x					= 75
inv_grid_y					= 16
inv_weight				= 5.48

scope_status				= 1
scope_texture				= wpn_crosshair_1p29
scope_zoom_factor				= 18	
zoom_rotate_time				= 0.3

[wpn_svd_1p29_hud]:wpn_svd_kobra_hud
item_visual                				= dynamics\weapons\wpn_svd\wpn_svd_1p29_hud.ogf
