; Штурмовая винтовка FAMAS F1
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					5.56x45 мм
; длина ствола 				488 мм
; магазин					25
; вес без магазина				3.61
; максимальная дальность стрельбы		4200 м
; эффективная дальность стрельбы		300 м
; прицельная дальность			300 м
; дульная скорость пули			960 м/с
; темп стрельбы				900-100 в/м
;---------------------------------------------------
[wpn_famas]:weapon_probability,default_weapon_params,wpn_famas_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\famas"
$npc 					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_famas_descr

scopes 					= ac10632, ac11090, acog, eot, c-more
parent_section  				= wpn_famas

ef_main_weapon_type			= 2
ef_weapon_type				= 8

inv_name 					= st_wpn_famas
inv_name_short				= st_wpn_famas

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 45
inv_grid_y					= 0

upgr_icon_x				= 300
upgr_icon_y				= 1000
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 175
kill_msg_y				= 0
kill_msg_width				= 82
kill_msg_height				= 28

cost 					= 12000
weapon_class				= assault_rifle
inv_weight				= 3.61
hud					= wpn_famas_hud
visual					= dynamics\weapons\wpn_famas\wpn_famas.ogf

upgrades                				= up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_sig550

ph_mass					= 3

ammo_class		 		= ammo_5.56x45_ss190, ammo_5.56x45_ap	

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 25
ammo_limit				= 210
ammo_mag_size				= 25

fire_modes				= 1, 3, -1

grenade_class				= ammo_m209

grenade_vel 				= 76
launch_speed				= 76
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.33
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 4200
bullet_speed				= 960
rpm					= 630				
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 2.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.006	
misfire_end_prob	 			= 0.072	
condition_shot_dec				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.25
fire_dispersion_condition_factor			= 2
control_inertion_factor			= 1.2f
crosshair_inertion				= 5.25

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 360
cam_dispersion				= 0.3
cam_dispersion_inc				= 0.15
cam_dispersion_frac				= 0.7
cam_max_angle				= 50.0
cam_max_angle_horz				= 10.0
cam_step_angle_horz				= 3.0

zoom_cam_relax_speed			= 5
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion			= 0.25
zoom_cam_dispersion_inc			= 0.12
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 2

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 2
animation_slot				= 2

position                   				= -0.026, -0.130, 0.0
orientation                				= 0.0, 0.0, 0.0

fire_point              				= 0.0, 0.199, 0.575
fire_point2             				= 0.0, 0.199, 0.575

flame_particles				= amik\weapons\nato_shoot_00
smoke_particles				= amik\weapons\nato_smoke_00
grenade_flame_particles			= weapons\generic_weapon01

shell_point             				= 0.120000, 0.000000, 0.070000
shell_dir               				= 0.0, 0.0, 0.4
shell_particles         				= weapons\556x45

strap_position         				= -0.15, -0.37, 0.2
strap_orientation      				= -10, -5, 10
strap_bone0             				= bip01_spine2
strap_bone1             				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.1
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scopes_sect				= scope_susat_famas, scope_susat_x1.6_famas, scope_susat_custom_famas, scope_susat_dusk_famas, scope_susat_night_famas

grenade_launcher_name			= wpn_addon_grenade_launcher_m203
grenade_launcher_x          			= 139
grenade_launcher_y          			= 26

silencer_name				= sil_nato
silencer_x					= 217
silencer_y					= 26

silencer_hit_power 				= 0.31
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 850
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_famas_hud]:hud_base
zoom_hide_crosshair				= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_famas\wpn_famas_hud.ogf

hands_position				= -0.064,-0.19,0.2055
hands_orientation				= 0.52,2.409999,0.15

hands_position_16x9				= -0.064,-0.19,0.2055
hands_orientation_16x9			= 0.52,2.409999,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

shell_point					= 0.02,0.06,-0.099
shell_dir               				= 0,1,0
shell_bone					= wpn_body

fire_point					= -0.011,0.043190,0.438116
fire_bone					= wpn_body
fire_point2					= 0,-0.028,0.678
fire_bone2					= wpn_body

aim_hud_offset_pos 				= -0.0915,0.062,-0.1
aim_hud_offset_rot 				= 0.0465,0.00899,-0.007

aim_hud_offset_pos_16x9 			= -0.0915,0.062,-0.1
aim_hud_offset_rot_16x9 			= 0.0465,0.00899,-0.007

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

anm_show             				= lancew_famas_draw
anm_hide             				= lancew_famas_holster
anm_idle             				= lancew_famas_idle
anm_idle_sprint         				= lancew_famas_sprint
anm_idle_moving 				= lancew_famas_mvoing
anm_shots               				= lancew_famas_shoot, shoot
anm_reload              				= lancew_famas_reload, reload
anm_idle_aim           				= lancew_famas_idle_aim, idle_aim
anm_bore					= lancew_famas_no_reload

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

[scope_susat_famas]
scope_name 				= wpn_addon_scope_susat
scope_x                     				= 78
scope_y                     				= -9

[scope_susat_x1.6_famas]
scope_name 				= wpn_addon_scope_susat_x1.6
scope_x                     				= 78
scope_y                     				= -9

[scope_susat_custom_famas]
scope_name 				= wpn_addon_scope_susat_custom
scope_x                     				= 78
scope_y                     				= -9

[scope_susat_dusk_famas]
scope_name 				= wpn_addon_scope_susat_dusk
scope_x                     				= 78
scope_y                     				= -9

[scope_susat_night_famas]
scope_name 				= wpn_addon_scope_susat_night
scope_x                     				= 78
scope_y                     				= -9
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_famas_ac10632]:wpn_famas
$spawn             				= "weapons\famas_ac10632"
visual					= dynamics\weapons\wpn_famas\wpn_famas_ac10632.ogf
hud					= wpn_famas_ac10632_hud

inv_weight				= 3.765
inv_grid_x					= 50
scope_zoom_factor				= 58.3

[wpn_famas_ac10632_hud]:wpn_famas_hud
item_visual            	 			= dynamics\weapons\wpn_famas\wpn_famas_ac10632_hud.ogf

aim_hud_offset_pos	 			= -0.0919,0.0034,-0.15
aim_hud_offset_pos_16x9 			= -0.0919,0.0034,-0.15

anm_shots               				= lancew_famas_shoot_scope, shoot
anm_idle_aim            			= lancew_famas_idle_aim, idle_aim

[wpn_famas_ac11090]:wpn_famas
$spawn             				= "weapons\famas_ac11090"
visual					= dynamics\weapons\wpn_famas\wpn_famas_ac11090.ogf
hud					= wpn_famas_ac11090_hud

inv_weight				= 3.860
inv_grid_x					= 55
scope_zoom_factor				= 43.3

[wpn_famas_ac11090_hud]:wpn_famas_hud
item_visual            	 			= dynamics\weapons\wpn_famas\wpn_famas_ac11090_hud.ogf

anm_shots               				= lancew_famas_shoot_scope, shoot
anm_idle_aim            			= lancew_famas_idle_aim, idle_aim

aim_hud_offset_pos	 			= -0.0915,-0.00225,-0.1
aim_hud_offset_rot				= 0.04,0.00899,-0.007

aim_hud_offset_pos_16x9 			= -0.0915,-0.00225,-0.1
aim_hud_offset_rot_16x9 			= 0.04,0.00899,-0.007

[wpn_famas_acog]:wpn_famas
$spawn					= "weapons\famas_acog"
hud					= wpn_famas_acog_hud

inv_weight				= 3.960
inv_grid_x					= 60

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor				= 25
zoom_rotate_time				= 0.25

[wpn_famas_acog_hud]:wpn_famas_ac11090_hud
item_visual				= dynamics\weapons\wpn_famas\wpn_famas_hud.ogf

[wpn_famas_eot]:wpn_famas
$spawn					= "weapons\famas_eot"
visual					= dynamics\weapons\wpn_famas\wpn_famas_eot.ogf
hud					= wpn_famas_eot_hud

inv_weight				= 3.910
inv_grid_x					= 65
scope_zoom_factor				= 53.3

[wpn_famas_eot_hud]:wpn_famas_hud
item_visual				= dynamics\weapons\wpn_famas\wpn_famas_eot_hud.ogf

anm_shots               				= lancew_famas_shoot_scope, shoot
anm_idle_aim            				= lancew_famas_idle_aim, idle_aim

aim_hud_offset_pos				= -0.0905,0,-0.05
aim_hud_offset_rot				= 0.04,0.006,-0.007

aim_hud_offset_pos_16x9 			= -0.0905,0,-0.05
aim_hud_offset_rot_16x9 			= 0.04,0.006,-0.007

[wpn_famas_c-more]:wpn_famas
$spawn					= "weapons\famas_c-more"
visual					= dynamics\weapons\wpn_famas\wpn_famas_c-more.ogf
hud					= wpn_famas_c-more_hud

inv_weight				= 3.794
inv_grid_x					= 70
scope_zoom_factor				= 58.3

[wpn_famas_c-more_hud]:wpn_famas_hud
item_visual				= dynamics\weapons\wpn_famas\wpn_famas_c-more_hud.ogf

anm_shots               				= lancew_famas_shoot_scope, shoot
anm_idle_aim            				= lancew_famas_idle_aim, idle_aim

aim_hud_offset_pos				= -0.091,0.0019,-0.1
aim_hud_offset_rot				= 0.04,0.007,-0.007

aim_hud_offset_pos_16x9 			= -0.091,0.0019,-0.1
aim_hud_offset_rot_16x9 			= 0.04,0.007,-0.007