[logic]
active = sr_idle@dialog_zone

[sr_idle@dialog_zone]
on_info = {=actor_in_zone(sv_a100_rip_mans_sr) =zat_b7_is_night +a7_zmey_break_dialog_2} %=run_postprocess(black:3009:true) =disable_ui =teleport_actor(a100_sv_terrain_tonnel_start_dialog_actor_to_greh:a100_sv_terrain_tonnel_start_dialog_greh_to_actor) =create_squad(stalker_rip_greh_squad:a100_sv_terrain) =create_squad(stalker_rip_istorik_squad:a100_sv_terrain)% sr_idle@stop_process

[sr_idle@stop_process]
on_game_timer = 20 | %=stop_postprocess(3009) =enable_ui =zero_hud_effect =teleport_squad(stalker_rip_greh_squad:a100_sv_terrain_tonnel_start_dialog_greh_to_actor)% sr_idle@effect

[sr_idle@effect]
on_info = {+a100_greh_break_dialog_1} %=comeback_hud_effect% sr_idle@kill_stupid_actor

[sr_idle@kill_stupid_actor]
on_info = {+a100_greh_break_dialog_4 +actor_stuped_fall_rip_mission} sr_idle@time_kill_stupid_actor
on_info2 = {+a100_greh_break_dialog_5} sr_idle@nil

[sr_idle@time_kill_stupid_actor]
on_game_timer = 50 | %=kill_actor% sr_idle@nil

[sr_idle@nil]