[up_sect_firsta_pkm]
;Надежность(1)10%
;---------------
cost								= 2000
value								= +10

fire_dispersion_condition_factor	= -1		;15			;увеличение дисперсии в процентах при максимальном износе
misfire_start_prob					= -0.0004				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob					= -0.005	;0.03		;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_firstc_pkm]
;Отдача(2)-20%
;------------
cost								= 2500
value								= -20

cam_dispersion						= -0.04		;0.7
cam_dispersion_inc					= -0.03		;0.7
cam_step_angle_horz					= -0.05		;0.25
cam_max_angle						= -1.0 

[up_sect_firstd_pkm]
;Настильность(2)20%
;------------------
cost								= 2500
value								= +20

bullet_speed						= +165
fire_dispersion_base				= -0.02		;0.7

[up_sect_firste_pkm]
;Скорострельность(3)25%
;----------------------
cost								= 3000
value								= +25

rpm									= +162

[up_sect_secona_pkm]
;Отдача(1)-10%
;------------
cost								= 2000
value								= -10

cam_dispersion						= -0.02		;0.7
cam_dispersion_inc					= -0.01		;0.7
cam_step_angle_horz					= -0.025	;0.25

[up_sect_seconc_pkm]
;Отдача(2)-20%
;------------
cost								= 2500
value								= -20

cam_dispersion						= -0.04		;0.7
cam_dispersion_inc					= -0.03		;0.7
cam_step_angle_horz					= -0.05		;0.25
cam_max_angle						= -1.0 

[up_sect_secone_pkm]
;Удобство(2)15%
;--------------
cost								= 3000
value								= +25

crosshair_inertion					= -0.5
 
PDM_disp_base						= -0.15		;0.5
PDM_disp_vel_factor					= -0.5		;1.5
PDM_disp_accel_factor				= -0.5		;1.5

[up_sect_seconf_pkm]
;Скорострельность(3)25%
;----------------------
cost								= 3000
value								= +25

rpm									= +162

[up_sect_thirda_pkm]
;Надежность(1)10%
;---------------
cost								= 2000
value								= +10

fire_dispersion_condition_factor	= -1		;15			;увеличение дисперсии в процентах при максимальном износе
misfire_start_prob					= -0.0004				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob					= -0.005	;0.03		;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_thirdc_pkm]
;Надежность(2)15%
;---------------
cost								= 2500
value								= +15

fire_dispersion_condition_factor	= -1		;15			;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.0002	;0.0013		;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.0002	;0.0011		;увеличение изношености при одиночном выстреле
misfire_start_prob					= -0.0007				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob					= -0.01		;0.03		;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_thirdd_pkm]
;Скорострельность(2)15%
;----------------------
cost								= 2500
value								= +15

rpm									= +97

[up_sect_thirde_pkm]
;Точность(3)30%
;---------------
cost								= 3000
value								= +30

fire_dispersion_base				= -0.045	;0.15
fire_dispersion_condition_factor	= -1		;15

[up_sect_fourta_pkm]
;Точность(1)10%
;---------------
cost								= 2000
value								= +10

fire_dispersion_base				= -0.015	;0.15
fire_dispersion_condition_factor	= -1		;15

[up_sect_fourtc_pkm]
;Удобство(2)15%
;--------------
cost								= 2500
value								= +15

crosshair_inertion					= -0.5
 
PDM_disp_base						= -0.15		;0.5
PDM_disp_vel_factor					= -0.5		;1.5
PDM_disp_accel_factor				= -0.5		;1.5

[up_sect_fourte_pkm]
;Отдача(3)30%
;---------------
cost								= 3000
value								= -30

cam_dispersion						= -0.07		;0.7
cam_dispersion_inc					= -0.05		;0.7
cam_step_angle_horz					= -0.075	;0.25
cam_max_angle						= -2.0 

[up_sect_fiftha_pkm]
;Увеличенный объем коробки
;---------------
cost								= 5000
value								= +100

ammo_mag_size						= 100

[up_firsta_pkm]
scheme_index= 0, 0
known	= 1
effects	= up_gr_firstcd_pkm
section	= up_sect_firsta_pkm
property= prop_reliability

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= on_weapon_upgrade_something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_zath_a1_name
description	= st_up_zath_a1_descr
icon= ui_inGame2_upgrade_RP74_1

;;...
[up_firstc_pkm]
scheme_index= 1, 0
known	= 1
effects	= up_gr_firstef_pkm
section	= up_sect_firstc_pkm
property= prop_recoil

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_zath_b2_name
description	= st_up_zath_b2_descr
icon= ui_inGame2_upgrade_RP74_2

[up_firstd_pkm]
scheme_index= 1, 1
known	= 1
effects	= up_gr_firstef_pkm
section	= up_sect_firstd_pkm
property= prop_bullet_speed

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= a & b

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_zath_b1_name
description	= st_up_zath_b1_descr
icon= ui_inGame2_upgrade_RP74_3

[up_firste_pkm]
scheme_index= 2, 0
known	= 1
effects	=
section	= up_sect_firste_pkm
property= prop_rpm

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_zath_c1_name
description	= st_up_zath_c1_descr
icon= ui_inGame2_upgrade_RP74_4

[up_secona_pkm]
scheme_index= 0, 1
known	= 1
effects	= up_gr_seconcd_pkm
section	= up_sect_secona_pkm
property= prop_recoil

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_auth_a1_name
description	= st_up_auth_a1_descr
icon= ui_inGame2_upgrade_RP74_5

[up_seconc_pkm]
scheme_index= 1, 2
known	= 1
effects	= up_gr_seconef_pkm
section	= up_sect_seconc_pkm
property= prop_recoil

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_auth_b1_name
description	= st_up_auth_b1_descr
icon= ui_inGame2_upgrade_RP74_6

[up_secone_pkm]
scheme_index= 2, 1
known	= 1
effects	=
section	= up_sect_secone_pkm
property= prop_inertion

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_auth_c2_name
description	= st_up_auth_c2_descr
icon= ui_inGame2_upgrade_RP74_7

[up_seconf_pkm]
scheme_index= 2, 2
known	= 1
effects	=
section	= up_sect_seconf_pkm
property= prop_rpm

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_auth_c1_name
description	= st_up_auth_c1_descr
icon= ui_inGame2_upgrade_RP74_8

[up_thirda_pkm]
scheme_index= 0, 2
known	= 1
effects	= up_gr_thirdcd_pkm
section	= up_sect_thirda_pkm
property= prop_reliability

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_stvh_b1_name
description	= st_up_stvh_b1_descr
icon= ui_inGame2_upgrade_RP74_1

[up_thirdc_pkm]
scheme_index= 1, 3
known	= 1
effects	= up_gr_thirdef_pkm
section	= up_sect_thirdc_pkm
property= prop_reliability

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_stvh_b2_name
description	= st_up_stvh_b2_descr
icon= ui_inGame2_upgrade_RP74_10



[up_thirdd_pkm]
scheme_index= 1, 4
known	= 1
effects	= up_gr_thirdef_pkm
section	= up_sect_thirdd_pkm
property= prop_rpm

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_stvh_a1_name
description	= st_up_stvh_a1_descr
icon= ui_inGame2_upgrade_RP74_11


[up_thirde_pkm]
scheme_index= 2, 3
known	= 1
effects	=
section	= up_sect_thirde_pkm
property= prop_dispersion

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_stvh_c1_name
description	= st_up_stvh_c1_descr
icon= ui_inGame2_upgrade_RP74_12


[up_fourta_pkm]
scheme_index= 0, 3
known	= 1
effects	= up_gr_fourtcd_pkm
section	= up_sect_fourta_pkm
property= prop_dispersion

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_prih_a1_name
description	= st_up_prih_a1_descr
icon= ui_inGame2_upgrade_RP74_13

[up_fourtc_pkm]
scheme_index= 1, 5
known	= 1
effects	= up_gr_fourtef_pkm
section	= up_sect_fourtc_pkm
property= prop_inertion

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_prih_b1_name
description	= st_up_prih_b1_descr
icon= ui_inGame2_upgrade_RP74_14

[up_fourte_pkm]
scheme_index= 2, 4
known	= 1
effects	=
section	= up_sect_fourte_pkm
property= prop_recoil

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_prih_c1_name
description	= st_up_prih_c1_descr
icon= ui_inGame2_upgrade_RP74_15


[up_fiftha_pkm]
scheme_index= 0, 4
known	= 1
effects	=
section	= up_sect_fiftha_pkm
property= prop_ammo_size 

precondition_functor= inventory_upgrades.precondition_functor_a
precondition_parameter= true

effect_functor= inventory_upgrades.effect_functor_a
effect_parameter= something_here

; ui
prereq_functor= inventory_upgrades.prereq_functor_a
prereq_tooltip_functor= inventory_upgrades.prereq_tooltip_functor_a
prereq_params	= 
name= st_up_addh_a1_name
description	= st_up_addh_a1_descr
icon= ui_inGame2_upgrade_RP74_16


[up_gr_firstab_pkm]
elements= up_firsta_pkm

[up_gr_firstcd_pkm]
elements= up_firstc_pkm, up_firstd_pkm

[up_gr_firstef_pkm]
elements= up_firste_pkm

[up_gr_seconab_pkm]
elements= up_secona_pkm

[up_gr_seconcd_pkm]
elements= up_seconc_pkm

[up_gr_seconef_pkm]
elements= up_secone_pkm, up_seconf_pkm

[up_gr_thirdab_pkm]
elements= up_thirda_pkm

[up_gr_thirdcd_pkm]
elements= up_thirdc_pkm, up_thirdd_pkm

[up_gr_thirdef_pkm]
elements= up_thirde_pkm

[up_gr_fourtab_pkm]
elements= up_fourta_pkm

[up_gr_fourtcd_pkm]
elements= up_fourtc_pkm

[up_gr_fourtef_pkm]
elements= up_fourte_pkm

[up_gr_fifthab_pkm]
elements= up_fiftha_pkm