[logic]
active = sr_idle@gun

[sr_idle@gun]
on_info = {+a9_freedom_break_dialog_1 =actor_has_item(wpn_l85_freedom) -freedom_box_death} %=teleport_squad(freedom_box_squad:a8_gar_terrain_freedom_podstava_gun_walk) +wpn_l85_freedom_info% sr_idle@nil
on_info2 = {+a9_freedom_break_dialog_1 =actor_has_item(wpn_l85_freedom) +freedom_box_death} %+wpn_l85_freedom_info% sr_idle@nil
on_info3 = {-a9_freedom_break_dialog_1 !squad_exist(freedom_box_squad) +actor_see_freedom_box_npc} %=spawn_wpn_l85_freedom% sr_idle@nil

[sr_idle@nil]