[hud_base]
aim_hud_offset_pos					=  0,0,0
aim_hud_offset_rot					=  0,0,0

aim_hud_offset_pos_16x9				=  0,0,0
aim_hud_offset_rot_16x9				=  0,0,0

gl_hud_offset_pos_16x9				=  0,0,0
gl_hud_offset_rot_16x9				=  0,0,0

gl_hud_offset_pos					=  0,0,0
gl_hud_offset_rot					=  0,0,0

lean_hud_offset_pos					=  0,0,0
lean_hud_offset_rot					=  0,0,0

[sect_identity_immunities]
burn_immunity					= 1.0
strike_immunity					= 1.0
shock_immunity					= 1.0
wound_immunity					= 1.0
wound_2_immunity					= 1.0
radiation_immunity					= 1.0
telepatic_immunity					= 1.0
chemical_burn_immunity				= 1.0
explosion_immunity					= 1.0
fire_wound_immunity					= 1.0

[sect_helm_immunities]
burn_immunity					= 1.0
strike_immunity					= 0.0
shock_immunity					= 1.0
wound_immunity					= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 1.0
explosion_immunity					= 1.0
fire_wound_immunity					= 1.0

[sect_zero_immunities]
burn_immunity					= 0.0
strike_immunity					= 0.0
shock_immunity					= 0.0
wound_immunity					= 0.0
wound_2_immunity					= 0.0
radiation_immunity					= 0.0
telepatic_immunity					= 0.0
chemical_burn_immunity				= 0.0
explosion_immunity					= 0.0
fire_wound_immunity					= 0.0

[identity_immunities]
immunities_sect					= sect_identity_immunities
slot						= -1
description						= no_description
default_to_ruck					= false
sprint_allowed					= true
control_inertion_factor					= 1.0
zoom_rotate_time					= 0.25

[zero_immunities]:identity_immunities
immunities_sect					= sect_zero_immunities

[weapon_probability]
hit_probability_gd_novice				= 0.50
hit_probability_gd_stalker				= 0.60
hit_probability_gd_veteran				= 0.70
hit_probability_gd_master				= 0.80

[default_weapon_params]:identity_immunities
use_aim_bullet					= false
use_first_bullet					= false
k_hit_critical					= 0
frag_hit_critical					= 0
hit_power						= 0.30, 0.29, 0.28, 0.27
hit_power_critical					= 0.41, 0.42, 0.43, 0.44
silencer_hit_power					= 0.26, 0.25, 0.24, 0.23
hit_impulse					= 20
silencer_hit_impulse	 				= 9

[common_ph_friction_params_on_npc_death]
ph_skeleton_airr_lin_factor				= 2.0
ph_skeleton_airr_ang_factor				= 0.0
ph_skeleton_hinger_factor1				= 1.0
ph_skeleton_ddelay	 				= 15.0
ph_skel_fatal_impulse_factor				= 6.0
ph_after_death_velocity_factor				= 0.75
ph_skel_shot_up_factor				= 0.25

ph_skeleton_skin_friction_start				= 0.0
ph_skeleton_skin_friction_end				= 2.0
ph_skeleton_skin_ddelay				= 6.0
ph_skeleton_skin_ddelay_after_wound			= 2.0
ph_pelvis_factor_low_pose_detect				= 0.3

ph_character_have_wounded_state				= false

[monster_base]:common_ph_friction_params_on_npc_death
actor_hit_effect 					= effector_monster_hit
custom_data					= default_custom_data.ltx	; option for Level Editor

feel_enemy_max_distance				= 45
feel_enemy_who_made_sound_max_distance			= 50
feel_enemy_who_just_hit_max_distance			= 70
