[logic]
active = sr_idle@info

[sr_idle@info]
on_info = {+a2_hunter_break_dialog_13 +b2_dog_hunter_death} sr_idle@time
on_info2 = {+a2_hunter_break_dialog_15} sr_idle@time
on_info3 = {+a2_hunter_break_dialog_16} sr_idle@time

[sr_idle@time]
on_game_timer = 15000 | {=squad_exist(animals_beat_stalker_hunter_squad) !squad_has_enemy(animals_beat_stalker_hunter_squad:actor) !actor_in_zone(hunter_both_chanel_sr)} %=messeg_zveroboy_7 +b3_start_dialog_hunter_krovosos_zveroboy% sr_idle@start_info

[sr_idle@start_info]
on_info = {+a2_hunter_break_dialog_17} %=run_postprocess(black:3009:true) =disable_ui =teleport_squad(animals_beat_stalker_hunter_squad:b3_sv_terrain_zveroboy_hunter_dialog_krovosos_walk) =teleport_actor(b3_sv_terrain_zveroboy_hunter_dialog_krovosos_look:b3_sv_terrain_zveroboy_hunter_dialog_krovosos_walk)% sr_idle@stop_process

[sr_idle@stop_process]
on_game_timer = 20 | %=stop_postprocess(3009) =enable_ui =zero_hud_effect% sr_idle@effect

[sr_idle@effect]
on_info = {+a2_hunter_break_dialog_19} %=comeback_hud_effect =spawn_corpse(dog_normal:b3_sv_terrain_dog_spawn_and_krovosos_walk) =activate_weapon_slot(5)% sr_idle@krovosos_spawn

[sr_idle@krovosos_spawn]
on_info = {+b3_funy_stroy_hunter_about_krovosos} %=create_squad(b3_krovosos_hunter_squad:b3_sv_terrain)% sr_idle@krovosos
on_info2 = {+b3_actor_fail_and_comeback_krovosos} sr_idle@live

[sr_idle@live]
on_info = {=squad_in_zone(animals_beat_stalker_hunter_squad:sv_a2_stoyanka_sr) =squad_exist(b3_krovosos_hunter_squad)} sr_idle@nil
on_info2 = {=squad_in_zone(animals_beat_stalker_hunter_squad:sv_a2_stoyanka_sr) !squad_exist(b3_krovosos_hunter_squad) -b3_krovosos_hunter_death} sr_idle@new_spawn
on_info3 = {=squad_in_zone(animals_beat_stalker_hunter_squad:sv_a2_stoyanka_sr) !squad_exist(b3_krovosos_hunter_squad) +b3_krovosos_hunter_death} sr_idle@nil

[sr_idle@krovosos]
on_info = {=squad_in_zone(b3_krovosos_hunter_squad:sv_b3_zone_krovosos_sr)} %+dog_spawn_and_krovosos_walk% sr_idle@reserve

[sr_idle@reserve]
on_info = {+b3_actor_fail_and_comeback_krovosos} sr_idle@live

[sr_idle@new_spawn]
on_info = {+a2_hunter_break_dialog_23} %=create_squad(b3_krovosos_hunter_squad:b3_sv_terrain)% sr_idle@nil

[sr_idle@nil]