; Пистолет-пулемет Heckler-Koch MP5
;-(TrickSR)-----------------------------------------
; калибр 					9х19 мм
; длина ствола 				225 мм
; магазин					30
; вес без магазина				3.08
; максимальная дальность стрельбы		810 м
; эффективная дальность стрельбы		25-100 м
; прицельная дальность			---
; дульная скорость пули			400 м/с
; темп стрельбы				800 в/м
;---------------------------------------------------
[wpn_mp5]:weapon_probability,default_weapon_params,wpn_mp5_sounds
GroupControlSection 			= spawn_group
$spawn					= "weapons\mp5"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_LR300
description 				= st_wpn_mp5_descr

scopes 					= ac10632, ac11090, acog, eot, c-more
parent_section  				= wpn_mp5

ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= st_wpn_mp5
inv_name_short				= st_wpn_mp5

inv_grid_width				= 4
inv_grid_height				= 2
inv_grid_x					= 45
inv_grid_y					= 24

upgr_icon_x				= 900
upgr_icon_y				= 500
upgr_icon_width				= 250
upgr_icon_height 				= 100

kill_msg_x					= 72
kill_msg_y					= 82
kill_msg_width				= 56
kill_msg_height				= 23

cost					= 5000
weapon_class				= assault_rifle
inv_weight				= 3.08
hud					= wpn_mp5_hud
visual					= dynamics\weapons\wpn_mp5\wpn_mp5.ogf

upgrades                				= up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_mp5

ph_mass					= 4

ammo_class				= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo				= 90
ammo_current		 		= 180
ammo_elapsed		 		= 30
ammo_limit		 		= 210
ammo_mag_size		 		= 30

fire_modes				= 1, 3, -1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.24
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 810
bullet_speed				= 400
rpm					= 800
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0
misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec 				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.23
fire_dispersion_condition_factor			= 9
control_inertion_factor			= 1.1f
crosshair_inertion 				= 4.35

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 120.75
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 1.5

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.5
zoom_cam_dispersion_inc			= 0.25
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 40

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 8

position					= -0.026, -0.125, -0.03
orientation					= 0, -10, 0

fire_point					= 0.0, 0.188, 0.392
fire_point2					= 0.0, 0.188, 0.392

flame_particles				= weapons\generic_weapon05
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point					= 0.0, 0.188, 0.082
shell_dir					= 0.0, 1.0, 0.0
shell_particles	 			= weapons\9x19

strap_position 				= -0.16, -0.36, 0.15
strap_orientation 				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scope_name 				= wpn_addon_scope_susat
scope_x                     				= 67
scope_y                     				= -1

silencer_name				= wpn_addon_silencer
silencer_x                  				= 185
silencer_y                  				= 13

silencer_hit_power 				= 0.31
;silencer_hit_impulse				= 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_mp5_hud]
zoom_hide_crosshair     			= true

attach_place_idx        			= 0
item_visual            	 			= dynamics\weapons\wpn_mp5\wpn_mp5_hud.ogf

hands_position				= 0.01,-0.03,0.22
hands_orientation				= 2,2,0

hands_position_16x9			= 0.01,-0.03,0.22
hands_orientation_16x9			= 2,2,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos			= -0.0853,0.051,-0.02
aim_hud_offset_rot			= 0.027,0.0346,0

aim_hud_offset_pos_16x9 			= -0.0853,0.051,-0.02
aim_hud_offset_rot_16x9 			= 0.027,0.0346,0

shell_point				= 0,0,0
shell_dir       				= 0,1,0
shell_bone				= gilza

fire_point				= 0,0,0
fire_bone      				= muzzle
fire_point2				= 0,0,0
fire_bone2				= wpn_body

anm_show              	  		= mp5_draw
anm_hide                			= mp5_holster
anm_idle                				= mp5_idle
anm_idle_sprint         			= mp5_idle_sprint
anm_idle_moving         			= mp5_idle_moving
anm_idle_moving_crouch			= mp5_idle_crouch
anm_shots               			= mp5_shoot, shoot
anm_reload              			= mp5_reload_empty, reload_empty ;mp5_reload, reload
anm_reload_empty			= mp5_reload_empty, reload_empty
anm_idle_aim            			= mp5_idle_aim
anm_bore                			= mp5_idle_aim

gl_hud_offset_pos       			= 0,0,0
gl_hud_offset_rot       			= 0,0,0

gl_hud_offset_pos_16x9    			= 0,0,0
gl_hud_offset_rot_16x9    			= 0,0,0

lean_hud_offset_pos        			= 0,0,0
lean_hud_offset_rot        			= 0,0,0
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_mp5_ac10632]:wpn_mp5
$spawn             				= "weapons\mp5_ac10632"
visual					= dynamics\weapons\wpn_mp5\wpn_mp5_ac10632.ogf
hud					= wpn_mp5_ac10632_hud

inv_grid_x					= 49
inv_weight				= 3.230
scope_zoom_factor				= 58.3

[wpn_mp5_ac10632_hud]:wpn_mp5_hud
item_visual            	 			= dynamics\weapons\wpn_mp5\wpn_mp5_ac10632_hud.ogf

aim_hud_offset_pos				= -0.0853,0.01,-0.15
aim_hud_offset_rot	 			= 0.027,0.0347,0

aim_hud_offset_pos_16x9 			= -0.0853,0.01,-0.15
aim_hud_offset_rot_16x9 			= 0.027,0.0347,0

[wpn_mp5_ac11090]:wpn_mp5
$spawn             				= "weapons\mp5_ac11090"
visual					= dynamics\weapons\wpn_mp5\wpn_mp5_ac11090.ogf
hud					= wpn_mp5_ac11090_hud

inv_grid_x					= 53
inv_weight				= 3.33
scope_zoom_factor				= 43.3

[wpn_mp5_ac11090_hud]:wpn_mp5_hud
item_visual            	 			= dynamics\weapons\wpn_mp5\wpn_mp5_ac11090_hud.ogf

aim_hud_offset_pos				= -0.0853,0.0215,-0.02
aim_hud_offset_rot	 			= 0.027,0.0347,0

aim_hud_offset_pos_16x9 			= -0.0853,0.0215,-0.02
aim_hud_offset_rot_16x9 			= 0.027,0.0347,0

[wpn_mp5_acog]:wpn_mp5
$spawn					= "weapons\mp5_acog"
hud					= wpn_mp5_acog_hud

inv_grid_x					= 57
inv_weight				= 3.43

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor				= 25
zoom_rotate_time				= 0.25

[wpn_mp5_acog_hud]:wpn_mp5_ac11090_hud
item_visual            	 			= dynamics\weapons\wpn_mp5\wpn_mp5_acog_hud.ogf

[wpn_mp5_eot]:wpn_mp5
$spawn					= "weapons\mp5_eot"
visual					= dynamics\weapons\wpn_mp5\wpn_mp5_eot.ogf
hud					= wpn_mp5_eot_hud

inv_weight				= 3.38
inv_grid_x					= 61
scope_zoom_factor				= 53.3

[wpn_mp5_eot_hud]:wpn_mp5_hud
item_visual				= dynamics\weapons\wpn_mp5\wpn_mp5_eot_hud.ogf

aim_hud_offset_pos	 			= -0.0853,0.006,-0.02
aim_hud_offset_rot				= 0.0268,0.036,0

aim_hud_offset_pos_16x9 			= -0.0853,0.006,-0.02
aim_hud_offset_rot_16x9 			= 0.0268,0.036,0

[wpn_mp5_c-more]:wpn_mp5
$spawn					= "weapons\mp5_c-more"
visual					= dynamics\weapons\wpn_mp5\wpn_mp5_c-more.ogf
hud					= wpn_mp5_c-more_hud

inv_weight				= 3.26
inv_grid_x					= 65
scope_zoom_factor				= 58.3

[wpn_mp5_c-more_hud]:wpn_mp5_hud
item_visual				= dynamics\weapons\wpn_mp5\wpn_mp5_c-more_hud.ogf

aim_hud_offset_pos				= -0.0853,0.011,-0.02
aim_hud_offset_rot				= 0.027,0.034,0

aim_hud_offset_pos_16x9 			= -0.0853,0.011,-0.02
aim_hud_offset_rot_16x9 			= 0.027,0.034,0
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_mp5sd]:wpn_mp5,wpn_mp5sd_sounds
$spawn					= "weapons\mp5sd"
hud					= wpn_mp5sd_hud
visual					= dynamics\weapons\wpn_mp5sd\wpn_mp5sd.ogf
description 				= st_wpn_mp5sd_descr

parent_section  				= wpn_mp5sd

inv_name					= st_wpn_mp5sd
inv_name_short				= st_wpn_mp5sd

inv_weight				= 2.80
bullet_speed				= 285	

inv_grid_x					= 45
inv_grid_y					= 26

upgr_icon_x				= 900
upgr_icon_y				= 600

silencer_status				= 1

flame_particles				= amik\weapons\smoke_particles\silencer_smoke_particles_00

[wpn_mp5sd_hud]:wpn_mp5_hud
item_visual            	 			= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_hud.ogf

hands_position				= -0.064,-0.21,0.1355
hands_orientation				= 0.55,2.4,0.15

hands_position_16x9			= -0.064,-0.21,0.1355
hands_orientation_16x9			= 0.55,2.4,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0912,0.0747,-0.1
aim_hud_offset_rot				= 0.0415,0.0093,-0.0025

aim_hud_offset_pos_16x9 			= -0.0912,0.0747,-0.1
aim_hud_offset_rot_16x9 			= 0.0415,0.0093,-0.0025

shell_point             				= 0.021,0.099,0.286
shell_dir               				= 0,1,0
shell_bone              				= wpn_body

fire_point					= 0,0.087762,0.375585
fire_bone              	 			= wpn_body
fire_point2				= -0.03,0.0745,-0.037
fire_bone2              				= wpn_body

anm_show				= lancew_mp5_draw
anm_hide					= lancew_mp5_holster
anm_idle					= lancew_mp5_idle
anm_idle_sprint				= lancew_mp5_sprint
anm_idle_moving				= lancew_mp5_moving
anm_shots				= lancew_mp5_shoot, idle_aim
anm_reload				= lancew_mp5_reload_2, reload_2
anm_idle_aim				= lancew_mp5_idle_aim, idle_aim
anm_bore					= lancew_mp5_no_reload
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_mp5sd_ac10632]:wpn_mp5sd
$spawn             				= "weapons\mp5sd_ac10632"
visual					= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632.ogf
hud					= wpn_mp5sd_ac10632_hud

parent_section  				= wpn_mp5sd

inv_grid_x					= 49
inv_weight				= 3.230
scope_zoom_factor				= 58.3

[wpn_mp5sd_ac10632_hud]:wpn_mp5sd_hud
item_visual            	 			= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632_hud.ogf

anm_shots               				= lancew_mp5_shoot_scope, idle_aim

aim_hud_offset_pos				= -0.0912,0.051,-0.1
aim_hud_offset_pos_16x9 			= -0.0912,0.051,-0.1

[wpn_mp5sd_ac11090]:wpn_mp5sd
$spawn             				= "weapons\mp5sd_ac11090"
visual					= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac11090.ogf
hud					= wpn_mp5sd_ac11090_hud

parent_section  				= wpn_mp5sd

inv_grid_x					= 53
inv_weight				= 3.050
scope_zoom_factor				= 48.3

[wpn_mp5sd_ac11090_hud]:wpn_mp5sd_hud
item_visual            	 			= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac11090_hud.ogf

anm_shots               				= lancew_mp5_shoot_scope, idle_aim

aim_hud_offset_pos				= -0.0905,0.0437,-0.13
aim_hud_offset_rot				= 0.039,0.0087,-0.0025

aim_hud_offset_pos_16x9 			= -0.0905,0.0437,-0.13
aim_hud_offset_rot_16x9 			= 0.039,0.0087,-0.0025

[wpn_mp5sd_acog]:wpn_mp5sd
$spawn					= "weapons\mp5sd_acog"
hud					= wpn_mp5sd_acog_hud

inv_grid_x					= 57
inv_weight				= 3.150

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor				= 25

[wpn_mp5sd_acog_hud]:wpn_mp5sd_ac11090_hud
item_visual            	 			= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_hud.ogf

[wpn_mp5sd_eot]:wpn_mp5sd
$spawn					= "weapons\mp5sd_eot"
visual					= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot.ogf
hud					= wpn_mp5sd_eot_hud

inv_weight				= 3.1
inv_grid_x					= 61
scope_zoom_factor				= 58.3

[wpn_mp5sd_eot_hud]:wpn_mp5sd_hud
item_visual				= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot_hud.ogf

anm_shots               			= lancew_mp5_shoot_scope, idle_aim

aim_hud_offset_pos			= -0.0905,0.0448,-0.06
aim_hud_offset_rot			= 0.039,0.0087,-0.0025

aim_hud_offset_pos_16x9 			= -0.0905,0.0448,-0.06
aim_hud_offset_rot_16x9 			= 0.039,0.0087,-0.0025

[wpn_mp5sd_c-more]:wpn_mp5sd
$spawn					= "weapons\mp5sd_c-more"
visual					= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_c-more.ogf
hud					= wpn_mp5sd_c-more_hud

inv_weight				= 2.98
inv_grid_x					= 65
scope_zoom_factor				= 58.3

[wpn_mp5sd_c-more_hud]:wpn_mp5sd_hud
item_visual				= dynamics\weapons\wpn_mp5sd\wpn_mp5sd_c-more_hud.ogf

anm_shots               				= lancew_mp5_shoot_scope, idle_aim

aim_hud_offset_pos				= -0.0911,0.0478,-0.13
aim_hud_offset_rot				= 0.039,0.0087,-0.0025

aim_hud_offset_pos_16x9 			= -0.0911,0.0478,-0.13
aim_hud_offset_rot_16x9 			= 0.039,0.0087,-0.0025

[wpn_mp5_nimble]:wpn_mp5
$spawn             				= "weapons\mp5_nimble"
