[___level_music_tracks]
        ;
        music\marsh_night                      = 0, 8, 0.25, 10, 20
        music\marsh_2                      = 8, 24, 0.25, 5, 25

[def_map]
        bound_rect                       = -10000.0f, -10000.0f, 10000.0f, 10000.0f
        texture                          = ui\ui_nomap2



[global_map]
        ;
        bound_rect                       = 0.0, 0.0, 1024, 1024.0
        max_zoom                         = 6.0
        texture                          = ui\ui_global_map


[level_maps_single]

		garbage_old						=






[garbage_old]
        global_rect                      = 71.0, 71.0, 291.0, 512.000000
        music_tracks                     = garbage_old_musics
        weathers                         = dynamic_garbage_old