[walker@all]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[logic@freedom_gun]
suitable = {=check_npc_name(sim_freedom_1)} true
prior = 200
active = walker@freedom_gun
post_combat_time = 0,0

[walker@freedom_gun]:walker@all
path_walk = freedom_podstava_gun_walk
path_look = freedom_podstava_gun_look
def_state_moving = assault
def_state_standing = threat_na
show_spot = false
meet = meet@freedom
combat_ignore_cond = {=check_enemy_name(actor)} true
on_info = {+a9_freedom_break_dialog_2} %=set_squad_enemy_to_actor(freedom_box_squad) =play_sound(a8_freedom_fuck_gun)% companion@actor

[companion@actor]:walker@all
meet = no_meet

[meet@freedom]
meet_dialog = a8_freedom_podstava_gun
use = {=see_actor} self, true
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
allow_break = false
trade_enable 	= false