; Российское гладкоствольное ружьё МП-153
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					12/76
; длина ствола 				-- мм
; магазин				4/8
; вес					3.50
; максимальная дальность стрельбы		-- м
; эффективная дальность стрельбы		-- м
; прицельная дальность			-- м
; дульная скорость пули			-- м/с
; темп стрельбы				-- в/с
;---------------------------------------------------
[wpn_mp153]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp153_sounds
GroupControlSection			= spawn_group
$spawn 					= "weapons\mp153"
$npc			 		= on
$prefetch 		 		= 8
scheduled				= off
cform					= skeleton
class					= WP_ASHTG
description				= st_wpn_mp153_descr

ef_main_weapon_type			= 1
ef_weapon_type				= 9

inv_name				= st_wpn_mp153
inv_name_short				= st_wpn_mp153

inv_grid_width				= 6
inv_grid_height				= 1
inv_grid_x				= 10
inv_grid_y				= 8

upgr_icon_x				= 1450
upgr_icon_y				= 1200
upgr_icon_width				= 300
upgr_icon_height 				= 50

kill_msg_x				= 171
kill_msg_y				= 104
kill_msg_width				= 75
kill_msg_height				= 20

cost					= 12000
weapon_class				= shotgun
inv_weight				= 3.50
hud					= wpn_mp153_hud
visual 					= dynamics\weapons\wpn_mp153\wpn_mp153.ogf

upgrades                				= up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_wincheaster1300

ph_mass			 		= 3

ammo_class		 		= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 				= 10
ammo_current				= 30
ammo_elapsed		 		= 8
ammo_limit				= 35
ammo_mag_size		 		= 8

fire_modes				= 1

tri_state_reload				= on

hand_dependence 	 		= 1
single_handed				= 0

hit_power				= 0.98
hit_impulse				= 10
hit_type 					= fire_wound
fire_distance				= 740
bullet_speed				= 381
rpm					= 250
rpm_empty_click 	 			= 200

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0
misfire_end_prob	 			= 0
condition_shot_dec			= 0.003
condition_queue_shot_dec			= 0.0035

zoom_dof				= 0.5, 1.0, 180
;reload_dof				= 0, 0.5, 5, 1.7

fire_dispersion_base			= 0.43
fire_dispersion_condition_factor		= 2.5
control_inertion_factor			= 1.3f
crosshair_inertion				= 6.85

cam_return				= 0
cam_relax_speed				= 10
cam_relax_speed_ai			= 360
cam_dispersion				= 3.0
cam_dispersion_inc			= 2.0
cam_dispersion_frac			= 0.7
cam_max_angle				= 15.0
cam_max_angle_horz			= 15.0
cam_step_angle_horz			= 3.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 3.0
zoom_cam_dispersion_inc			= 2.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 15.0
zoom_cam_max_angle_horz			= 15.0
zoom_cam_step_angle_horz			= 3.0

min_radius 				= 30
max_radius 				= 50

holder_range_modifier			= 1
holder_fov_modifier			= 1

slot 				 	= 2
animation_slot		 		= 9

position                 				= -0.024,-0.097,0
orientation              			= 0,-4,0

shell_point				= 0,0.180,0.647
shell_particles				= weapons\12ga

fire_point              				= 0,0.158,0.647
fire_point2				= 0,0.158,0.647

flame_particles				= weapons\generic_weapon05
smoke_particles		 		= amik\weapons\smoke_particles\smoke_particles_pump_00

strap_position 				= -0.26,-0.10,0.05
strap_orientation				= -15,-9,110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_color		 		= 0.6, 0.5, 0.3
light_range		 		= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 		= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.20
scope_zoom_factor			= 73.3

[wpn_mp153_hud]:hud_base
zoom_hide_crosshair			= true
attach_place_idx				= 0
item_visual                   			= dynamics\weapons\wpn_mp153\wpn_mp153_hud.ogf

hands_position				= -0.06,-0.15,0.14
hands_orientation				= 2,2,0

hands_position_16x9			= -0.06,-0.15,0.14
hands_orientation_16x9			= 2,2,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos 			= -0.0965,0.078,-0.025
aim_hud_offset_rot 			= 0.0275,0.035,0

aim_hud_offset_pos_16x9 			= -0.0965,0.078,-0.025
aim_hud_offset_rot_16x9	 		= 0.0275,0.035,0

shell_point				= 0,0,0
shell_dir       				= 0,1,0
shell_bone				= gilza

fire_point				= 0,0,0
fire_bone      				= muzzle

fire_point2				= 0,0,0
fire_bone2				= muzzle

anm_show				= mp153_draw
anm_hide				= mp153_holster
anm_idle					= mp153_idle
anm_idle_aim				= mp153_aim
anm_idle_moving				= mp153_move
anm_idle_moving_crouch			= mp153_crouch
anm_idle_sprint				= mp153_sprint
anm_bore				= mp153_aim
anm_shots				= mp153_shoot, shoot
anm_open				= mp153_reload_start, reload_start
anm_add_cartridge			= mp153_reload, reload
anm_close				= mp153_reload_end, reload_end
anm_reload 				= mp153_reload
