[up_sect_firsta_wincheaster1300]
;Надежность(1)10%
;---------------
cost		      		= 500
value					= +10

;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0003 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0003 ;0.0011

[up_sect_firstc_wincheaster1300]
;Настильность(2)20%
;------------------
cost		      		= 700
value					= +20

bullet_speed            = +76
fire_dispersion_base	= -0.02

[up_sect_firstd_wincheaster1300]
;Отдача(2)-20%
;------------
cost		      		= 700
value					= -20

cam_dispersion              = -0.3		;0.7
cam_dispersion_inc         	= -0.3		;0.7
cam_step_angle_horz        	= -0.3		;0.7

zoom_cam_dispersion          = -0.3		;0.6
zoom_cam_dispersion_inc      = -0.3		;0.6
zoom_cam_step_angle_horz     = -0.3		;0.6


[up_sect_firste_wincheaster1300]
;Точность(3)30%
;---------------
cost		      		= 900
value					= +30

fire_dispersion_base	= -0.07
fire_dispersion_condition_factor    = -0.2

[up_sect_secona_wincheaster1300]
;Уменьшение веса
;---------------
cost		      		= 500
value					= -1

inv_weight 					= -1
crosshair_inertion			= -0.5

PDM_disp_vel_factor 		= -0.2
PDM_disp_accel_factor 		= -0.2

[up_sect_seconc_wincheaster1300]
;Удобство(2)15%
;--------------
cost		      		= 700
value					= +15

crosshair_inertion			= -1.5

PDM_disp_base 				= -0.1
PDM_disp_vel_factor 		= -0.5
PDM_disp_accel_factor 		= -0.5

[up_sect_second_wincheaster1300]
;Надежность(2)15%
;---------------
cost		      		= 700
value					= +15

;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0005 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0005 ;0.0011


[up_sect_secone_wincheaster1300]
;Отдача(3)-30%
;------------
cost		      		= 900
value					= -30

cam_dispersion              = -0.5		;0.7
cam_dispersion_inc         	= -0.5		;0.7
cam_step_angle_horz        	= -0.5		;0.7

zoom_cam_dispersion          = -0.6		;0.6
zoom_cam_dispersion_inc      = -0.6		;0.6
zoom_cam_step_angle_horz     = -0.6		;0.6

[up_sect_thirda_wincheaster1300]
;Надежность(1)10%
;---------------
cost		      		= 500
value					= +10

;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0003 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0003 ;0.0011

[up_sect_thirdc_wincheaster1300]
;Точность(2)20%
;---------------
cost		      		= 700
value					= +20

fire_dispersion_base	= -0.04
fire_dispersion_condition_factor    = -0.2

[up_sect_thirdd_wincheaster1300]
;Отдача(2)-20%
;------------
cost		      		= 700
value					= -20

cam_dispersion              = -0.3		;0.7
cam_dispersion_inc         	= -0.3		;0.7
cam_step_angle_horz        	= -0.3		;0.7

zoom_cam_dispersion          = -0.3		;0.6
zoom_cam_dispersion_inc      = -0.3		;0.6
zoom_cam_step_angle_horz     = -0.3		;0.6

[up_sect_thirde_wincheaster1300]
;Надежность(3)30%
;---------------
cost		      		= 900
value					= +30

;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0007 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0007 ;0.0011

[up_sect_thirdf_wincheaster1300]
;Скорострельность(3)25%
;----------------------
cost		      		= 1500
value					= +25

rpm                     = +45
fire_modes              = 1, -1

[up_sect_fourta_wincheaster1300]
;Расширенный объем магазина
;----------------------
cost		      		= 1200
value					= +2

ammo_mag_size		 		= 2

[up_firsta_wincheaster1300]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_wincheaster1300
section                 = up_sect_firsta_wincheaster1300
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_a1_name
description             = st_up_bard_a1_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_1

[up_firstc_wincheaster1300]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_wincheaster1300
section                 = up_sect_firstc_wincheaster1300
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_b5_name
description             = st_up_bard_b5_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_2


[up_firstd_wincheaster1300]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_wincheaster1300
section                 = up_sect_firstd_wincheaster1300
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_b4_name
description             = st_up_bard_b4_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_3


[up_firste_wincheaster1300]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_wincheaster1300
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bard_c3_name
description             = st_up_bard_c3_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_4

[up_secona_wincheaster1300]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_wincheaster1300
section                 = up_sect_secona_wincheaster1300
property                = prop_weight

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_a3_name
description             = st_up_stvd_a3_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_5

[up_seconc_wincheaster1300]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_wincheaster1300
section                 = up_sect_seconc_wincheaster1300
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_b2_name
description             = st_up_stvd_b2_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_6


[up_second_wincheaster1300]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_wincheaster1300
section                 = up_sect_second_wincheaster1300
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_b5_name
description             = st_up_stvd_b5_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_7



[up_secone_wincheaster1300]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_wincheaster1300
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvd_c2_name
description             = st_up_stvd_c2_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_8


[up_thirda_wincheaster1300]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_wincheaster1300
section                 = up_sect_thirda_wincheaster1300
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_a2_name
description             = st_up_autd_a2_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_9


[up_thirdc_wincheaster1300]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_wincheaster1300
section                 = up_sect_thirdc_wincheaster1300
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_b2_name
description             = st_up_autd_b2_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_10



[up_thirdd_wincheaster1300]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_wincheaster1300
section                 = up_sect_thirdd_wincheaster1300
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_b1_name
description             = st_up_autd_b1_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_11

[up_thirde_wincheaster1300]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_thirde_wincheaster1300
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_c1_name
description             = st_up_autd_c1_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_12

[up_thirdf_wincheaster1300]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirdf_wincheaster1300
property                = prop_rpm, prop_autofire

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_autd_c3_name
description             = st_up_autd_c3_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_13


[up_fourta_wincheaster1300]
scheme_index            = 0, 3
known                   = 1
effects                 =
section                 = up_sect_fourta_wincheaster1300
property                = prop_ammo_size 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_addd_a1_name
description             = st_up_addd_a1_descr
icon                    = ui_inGame2_upgrade_Cheyser_13_14

[up_gr_firstab_wincheaster1300]
elements                = up_firsta_wincheaster1300

[up_gr_firstcd_wincheaster1300]
elements                = up_firstc_wincheaster1300, up_firstd_wincheaster1300

[up_gr_firstef_wincheaster1300]
elements                = up_firste_wincheaster1300

[up_gr_seconab_wincheaster1300]
elements                = up_secona_wincheaster1300

[up_gr_seconcd_wincheaster1300]
elements                = up_seconc_wincheaster1300, up_second_wincheaster1300

[up_gr_seconef_wincheaster1300]
elements                = up_secone_wincheaster1300

[up_gr_thirdab_wincheaster1300]
elements                = up_thirda_wincheaster1300

[up_gr_thirdcd_wincheaster1300]
elements                = up_thirdc_wincheaster1300, up_thirdd_wincheaster1300

[up_gr_thirdef_wincheaster1300]
elements                = up_thirde_wincheaster1300, up_thirdf_wincheaster1300

[up_gr_fourtab_wincheaster1300]
elements                = up_fourta_wincheaster1300