[logic@zveroboy]
suitable = {=check_npc_name(animals_beat_stalker_hunter) =squad_in_zone(animals_beat_stalker_hunter_squad:sv_a2_stoyanka_sr)} true
prior = 200
active = walker@zveroboy_baza
post_combat_time = 0,0
trade = misc\trade\a2_trade_zveroboy.ltx
level_spot = {+sv_help_play_yes}need_actor

[walker@all]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false

[walker@zveroboy_baza]:walker@all
path_walk = animals_beat_baza_walk
path_look = animals_beat_baza_look
def_state_standing = sit_ass
meet = meet

[meet]
meet_dialog = {+b3_actor_fail_and_comeback_krovosos}a2_actor_fail_mission_krovosos, {+b2_actor_looser_hunter_not_kill_all_dog}a2_actor_fail_mission_dog, {+b2_actor_looser_hunter_kill_all_dog}a2_actor_fail_mission_dog, {+b1_actor_looser_hunter_not_kill_all_boar}a2_actor_fail_mission_boar, {+b1_actor_looser_hunter_kill_all_boar}a2_actor_fail_mission_boar, {+koordinat_mason_digger_timur -a2_hunter_break_dialog_1 -a2_hunter_break_dialog_2}a2_hunter_just_diggers, a2_hunter_where_is_diggers
close_snd_hello = jup_b220_trapper_greeting
close_snd_bye 	= jup_b220_trapper_farewell
close_anim 		= nil
close_victim 	= nil
far_anim 		= nil
far_victim 		= nil
close_distance  = 0
far_distance 	= 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false