[logic]
active = sr_idle@spawn

[sr_idle@spawn]
on_info = %=teleport_actor(a1_sv_terrain_actor_start_look:a1_sv_terrain_kramer_start_walk) =disable_ui =set_weather(default_clear:true) =run_postprocess(black:22219:true) =add_cs_text(new_bad_game_prolog) =spawn_corpse(zat_b38_stalker_corpse_2:a1_stalker_group_corpse_one_walk) =spawn_corpse(zat_b38_stalker_corpse_3:a1_stalker_group_corpse_two_walk) =damage_actor_items_on_start =spawn_koldun_instruments =spawn_corpse(hunter_petruha:a7_sv_hunter_petruha_in_tresh_way)% sr_idle@control

[sr_idle@control]
on_info = {+a1_start_sound_killer_stalker} %=stop_postprocess(22219) =del_cs_text()% sr_idle@start_game

[sr_idle@start_game]
on_info = {+a1_kramer_break_dialog_1} %=run_postprocess(black:3009:true) =remove_squad(kramer_boss_killer_squad) =comeback_hud_effect =activate_weapon_slot(3)% sr_idle@play_game
on_info2 = {=squad_in_zone(kramer_boss_killer_squad:sv_a1_start_kramer_sr)} %=enable_ui =zero_hud_effect%

[sr_idle@play_game]
on_game_timer = 20 | %=stop_postprocess(3009) +help_play_yes_no% sr_idle@pda_freedom

[sr_idle@pda_freedom];было лень создавать новый рестриткор, когда выявил эту ошибку.
on_info = {+freedom_angar_death +a21_dolg_break_dialog_1} %=destroy_object(story:sv_a8_freedom_pda)% sr_idle@nil

[sr_idle@nil]