[logic]
active = sr_idle@start_zasada

[sr_idle@start_zasada]
on_info = {+a10_grif_break_dialog_7} %=run_postprocess(black:3009:true) =disable_ui =teleport_actor(a10_sv_terrain_actor_dialog_solder_zasada_walk:a10_sv_terrain_actor_dialog_solder_zasada_look) =remove_squad(freedom_baza_zalognik_squad) =remove_squad(freedom_baza_squad) =remove_squad(freedom_box_squad) =create_squad(freedom_group_attack_dolg_squad:a21_sv_terrain) =spawn_object(pri_a25_antenna_grenade:a21_sv_terrain_bomb_freedom_zasada_way)% sr_idle@stop_process

[sr_idle@stop_process]
on_game_timer = 20 | %=stop_postprocess(3009) =enable_ui =zero_hud_effect =set_weather(default_thunder:true) =set_game_time(00:00)% sr_idle@effect

[sr_idle@effect]
on_info = {+a21_dolg_break_dialog_1} %=comeback_hud_effect% sr_idle@zone

[sr_idle@zone]
on_info = {=squad_in_zone(freedom_group_attack_dolg_squad:sv_a21_dolg_zasada_sr)} %=barrel_explode(pri_a25_antenna_grenade) +a21_sv_terrain_bomb_freedom_zasada_info% sr_idle@nil

[sr_idle@nil]