; Автомат Никонова АН-94 "Абакан" (6П33)
;-(TrickSR)-----------------------------------------
; калибр 					5.45х39
; длина ствола 				405 мм
; магазин					30/60
; вес без магазина				3.85
; максимальная дальность стрельбы		4100 м
; эффективная дальность стрельбы		650 м
; прицельная дальность			1000 м
; дульная скорость пули			900 м/с
; темп стрельбы				600 в/м (1800 в/м отсечка на 2 патрона)
;---------------------------------------------------
[wpn_abakan]:weapon_probability,default_weapon_params,wpn_abakan_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\abakan"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_abakan_descr

scopes 					= 1p29, 1p78, kobra, pso, ekp
parent_section  				= wpn_abakan

ef_main_weapon_type			= 2
ef_weapon_type				= 7

inv_name					= st_wpn_abakan
inv_name_short				= st_wpn_abakan

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 20
inv_grid_y					= 0

upgr_icon_x				= 0
upgr_icon_y				= 0
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 119
kill_msg_y				= 199
kill_msg_width				= 93
kill_msg_height				= 32

cost					= 6000
weapon_class				= assault_rifle
inv_weight				= 3.85
hud					= wpn_abakan_hud
visual					= dynamics\weapons\wpn_abakan\wpn_abakan.ogf

upgrades                				= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_abakan

ph_mass					= 4

ammo_class				= ammo_5.45x39_fmj, ammo_5.45x39_ap

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 30
ammo_limit				= 210
ammo_mag_size				= 30

fire_modes				= 1, 2, -1

grenade_class				= ammo_vog-25, ammo_vog-25p

grenade_vel 				= 73.5
launch_speed				= 73.5
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.3
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 4100
bullet_speed				= 900
rpm					= 600
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0037
misfire_end_prob	 			= 0.05
condition_shot_dec			= 0.000125
condition_queue_shot_dec			= 0.00025

zoom_dof				= 0.5, 1.0, 150
reload_dof				= 0, 0.5, 5, 2

fire_dispersion_base			= 0.29
fire_dispersion_condition_factor		= 2

dispersion_start				= 2

base_dispersioned_bullets_count		= 2 
base_dispersioned_bullets_speed		= 900

control_inertion_factor			= 1.4f
crosshair_inertion				= 6.85

cam_return				= 0
cam_relax_speed				= 12
cam_relax_speed_ai			= 120.75
cam_dispersion				= 0.8
cam_dispersion_inc			= 0.4
cam_dispersion_frac			= 1.0
cam_max_angle				= 50
cam_max_angle_horz			= 50
cam_step_angle_horz			= 0.2

zoom_cam_relax_speed			= 13
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.7
zoom_cam_dispersion_inc			= 0.35
zoom_cam_dispersion_frac			= 0.6
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.1

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.00
holder_fov_modifier			= 1.00

slot					= 2
animation_slot				= 2

position					= -0.026, -0.178, 0
orientation				= 0,0,0

fire_point					= 0,0.228,0.713
fire_point2				= 0,0,153.608

flame_particles               			= ;amik\weapons\flame_particles\flame_particles_04
smoke_particles            			= weapons\generic_shoot_00
grenade_flame_particles        		= weapons\generic_shoot_00

shell_point		 		= 0.02,0.04,0.5
shell_dir					= 0, 0, 0.4
shell_particles				= weapons\545x39

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110

strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color				= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time				= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 2

zoom_enabled				= true
zoom_rotate_time				= 0.20
scope_zoom_factor			= 63.3

scopes_sect				= scope_abakan, scope_x2.7_abakan, scope_live_detector_abakan, scope_night_abakan

grenade_launcher_name			= wpn_addon_grenade_launcher
grenade_launcher_x			= 118
grenade_launcher_y			= 24

silencer_name				= wpn_addon_silencer
silencer_x                  			= 236
silencer_y                  			= 15

silencer_hit_power 			= 0.3
;silencer_hit_impulse	 		= 10
silencer_fire_distance 			= 850
silencer_bullet_speed	 		= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_abakan_hud]:hud_base
zoom_hide_crosshair        			= true
attach_place_idx           			= 0
item_visual                			= dynamics\weapons\wpn_abakan\wpn_abakan_hud.ogf

hands_position				= -0.13,-0.175,0.085
hands_orientation				= 2,2,0

hands_position_16x9			= -0.13,-0.175,0.085
hands_orientation_16x9			= 2,2,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos 			= -0.093,0.074,-0.1
aim_hud_offset_rot 			= 0.032,0.0345,0

aim_hud_offset_pos_16x9 			= -0.093,0.074,-0.1
aim_hud_offset_rot_16x9 			= 0.032,0.0345,0

gl_hud_offset_pos				= -0.054,0.025,-0.1
gl_hud_offset_rot				= -0.076,0.03275,0

gl_hud_offset_pos_16x9 			= -0.054,0.025,-0.1
gl_hud_offset_rot_16x9 			= -0.076,0.03275,0

shell_point                		 	= 0,0,0
shell_dir               				= 0,1,0
shell_bone                			= gilza

fire_point				= 0,0,0
fire_bone                 	 	 	= muzzle
fire_point2                 			= 0,0,0
fire_bone2                			= muzzle_gl

anm_show				= abakan_draw
anm_hide                			= abakan_holster
anm_idle                				= abakan_idle
anm_idle_sprint         			= abakan_idle_sprint
anm_idle_moving         			= abakan_idle_moving
anm_idle_moving_crouch			= abakan_idle_crouch
anm_shots               			= abakan_shoot
anm_reload              			= abakan_reload_empty; abakan_reload
anm_reload_empty        			= abakan_reload_empty
anm_idle_aim            			= abakan_idle_aim
anm_switch              			= abakan_idle_aim_w_gl          
anm_switch_g            			= abakan_idle_aim_w_gl          
anm_bore                			= abakan_idle_aim		
anm_hide_w_gl           			= abakan_holster_w_gl
anm_show_w_gl           			= abakan_draw_w_gl
anm_idle_w_gl           			= abakan_idle_w_gl
anm_shots_w_gl          			= abakan_shoot_w_gl
anm_reload_w_gl         			= abakan_reload_empty_w_gl; abakan_reload_w_gl
anm_reload_empty_w_gl   			= abakan_reload_empty_w_gl
anm_idle_w_gl_aim       			= abakan_idle_aim_w_gl
anm_idle_sprint_w_gl    			= abakan_idle_sprint_w_gl
anm_idle_moving_w_gl    			= abakan_idle_moving_w_gl
anm_idle_moving_crouch_w_gl    		= abakan_idle_crouch_w_gl
anm_bore_w_gl           			= abakan_idle_aim_w_gl
anm_show_g              			= abakan_draw_w_gl				
anm_hide_g              			= abakan_holster_w_gl				
anm_idle_g              			= abakan_idle_w_gl				
anm_reload_g            			= abakan_reload_grenade
anm_idle_g_aim          			= abakan_idle_aim_w_gl			
anm_shots_g             			= abakan_shoot_grenade
anm_idle_sprint_g       			= abakan_idle_sprint_w_gl			
anm_idle_moving_g       			= abakan_idle_moving_w_gl	
anm_idle_moving_crouch_g			= abakan_idle_crouch_w_gl		
anm_bore_g              			= abakan_idle_aim_w_gl

lean_hud_offset_pos        			= 0,0,0
lean_hud_offset_rot        			= 0,0,0

[scope_abakan]
scope_name 				= wpn_addon_scope
scope_x                     				= 18
scope_y                     				= 0

[scope_x2.7_abakan]
scope_name 				= wpn_addon_scope_x2.7
scope_x                     				= 18
scope_y                     				= 0

[scope_live_detector_abakan]
scope_name 				= wpn_addon_scope_detector
scope_x                     				= 18
scope_y                     				= 0

[scope_night_abakan]
scope_name 				= wpn_addon_scope_night
scope_x                     				= 18
scope_y                     				= 0
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_abakan_ekp]:wpn_abakan
$spawn             				= "weapons\wpn_abakan_ekp"
hud					= wpn_abakan_ekp_hud
visual					= dynamics\weapons\wpn_abakan\wpn_abakan_ekp.ogf

inv_grid_x				= 30
inv_weight				= 4.55
scope_zoom_factor			= 58.3	

[wpn_abakan_ekp_hud]:wpn_abakan_hud
item_visual                			= dynamics\weapons\wpn_abakan\wpn_abakan_ekp_hud.ogf

aim_hud_offset_pos			= -0.0865,0.0195,-0.15
aim_hud_offset_rot			= 0.0135,0.034,0

aim_hud_offset_pos_16x9 			= -0.0865,0.0195,-0.15
aim_hud_offset_rot_16x9 			= 0.0135,0.034,0

[wpn_abakan_kobra]:wpn_abakan
$spawn             				= "weapons\wpn_abakan_kobra"
hud					= wpn_abakan_kobra_hud
visual					= dynamics\weapons\wpn_abakan\wpn_abakan_kobra.ogf

inv_grid_x				= 35
inv_weight				= 4.25
scope_zoom_factor			= 58.3	

[wpn_abakan_kobra_hud]:wpn_abakan_hud
item_visual                			= dynamics\weapons\wpn_abakan\wpn_abakan_kobra_hud.ogf

aim_hud_offset_pos			= -0.0855,0.0343,-0.15
aim_hud_offset_rot			= 0.019,0.0342,0.005

aim_hud_offset_pos_16x9 			= -0.0855,0.0343,-0.15
aim_hud_offset_rot_16x9 			= 0.019,0.0342,0.005

[wpn_abakan_1p29]:wpn_abakan
$spawn             				= "weapons\wpn_abakan_1p29"
hud					= wpn_abakan_1p29_hud
visual					= dynamics\weapons\wpn_abakan\wpn_abakan_1p29.ogf

inv_grid_x				= 25
inv_weight				= 4.65

scope_status				= 1
scope_texture				= wpn_crosshair_1p29
scope_zoom_factor			= 18	
zoom_rotate_time				= 0.25

[wpn_abakan_1p29_hud]:wpn_abakan_kobra_hud
item_visual                			= dynamics\weapons\wpn_abakan\wpn_abakan_1p29_hud.ogf

[wpn_abakan_pso]:wpn_abakan
$spawn             				= "weapons\wpn_abakan_pso"
hud					= wpn_abakan_pso_hud

inv_grid_x				= 40
inv_weight				= 4.43

scope_status				= 1
scope_texture				= wpn_crosshair
scope_zoom_factor			= 25	
zoom_rotate_time				= 0.25

[wpn_abakan_pso_hud]:wpn_abakan_hud
aim_hud_offset_pos			= -0.0795,0.057,-0.1
aim_hud_offset_pos_16x9 			= -0.0795,0.057,-0.1
