; Самозарядный пистолет FN FNP
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 				11.43x23 мм
; длина ствола 				114,3 мм
; магазин				15
; вес без магазина			0.941
; максимальная дальность стрельбы	430 м
; эффективная дальность стрельбы	60 м
; прицельная дальность			---
; дульная скорость пули			290 м/с
; темп стрельбы				30 в/м
;---------------------------------------------------
[wpn_fnp45]:weapon_probability,default_weapon_params,wpn_fnp45_sounds
GroupControlSection			= spawn_group
discovery_dependency 			=
$spawn					= "weapons\fnp45"
$npc					= on
$prefetch				= 8
scheduled				= off
cform					= skeleton
class					= WP_USP45
description				= st_wpn_fnp45_descr

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name				= st_wpn_fnp45
inv_name_short				= st_wpn_fnp45

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x				= 6
inv_grid_y				= 29

upgr_icon_x				= 1300
upgr_icon_y				= 1800
upgr_icon_width				= 150
upgr_icon_height 			= 100

kill_msg_x				= 134
kill_msg_y				= 177
kill_msg_width				= 31
kill_msg_height				= 25

cost					= 2100
inv_weight				= 0.941
weapon_class				= 
hud 					= wpn_fnp45_hud
visual					= dynamics\weapons\wpn_fnp45\wpn_fnp45.ogf

upgrades                				= up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_colt1911

ph_mass			 		= 1
ammo_class				= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo				= 90
ammo_current				= 72
ammo_elapsed				 = 15
ammo_limit				= 84
ammo_mag_size		 		= 15

fire_modes				= 1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence		 		= 1
single_handed				= 1

hit_power 				= 0.55
;hit_impulse		 		= 10
hit_type 					= fire_wound
fire_distance 				= 430
bullet_speed		 		= 290
rpm 					= 200
rpm_empty_click 	 			= 250

use_aim_bullet				= false
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0055
misfire_end_prob				 = 0.055
condition_shot_dec				= 0.0025
condition_queue_shot_dec			= 0.0025

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.25
fire_dispersion_condition_factor			= 8
control_inertion_factor			= 1.0
crosshair_inertion 				= 3.65

cam_return				= 0
cam_relax_speed				= 7
cam_dispersion				= 1.5
cam_dispersion_inc				= 1.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 10.0
cam_max_angle_horz				= 10.0
cam_step_angle_horz				= 1.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.2
zoom_cam_dispersion_inc			= 0.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 40

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position					= -0.021, -0.085, 0.0
orientation 				= 0, 0, 0

fire_point					= 0.0, 0.133, 0.161
fire_point2					= 0.0, 0.133, 0.161

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\45acp

light_disabled				= false
light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name				= sil_gemtech
silencer_x                  				= 62
silencer_y                  				= -13

silencer_hit_power 				= 0.52
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 420
silencer_bullet_speed	 			= 285

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_fnp45_hud]:hud_base
zoom_hide_crosshair			= true
item_visual             			= dynamics\weapons\wpn_fnp45\wpn_fnp45_hud.ogf
attach_place_idx				= 0

hands_position				= -0.031,-0.17,0
hands_orientation				= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.0979,0.055,-0.025
aim_hud_offset_rot 			= 0.012,0.013,-0.015

aim_hud_offset_pos_16x9 			= -0.0979,0.055,-0.025
aim_hud_offset_rot_16x9 			= 0.012,0.013,-0.015

shell_point				= 0,0,0
shell_bone              			= gilza

fire_point				= 0,0,0
fire_bone               				= muzzle

anm_show				= fnp45_draw
anm_show_empty				= fnp45_draw, opened
anm_hide            				= fnp45_holster
anm_hide_empty				= fnp45_holster, opened	
anm_idle            				= fnp45_idle
anm_idle_empty      			= fnp45_idle, opened
anm_shots				= fnp45_shoot, shoot
anm_shot_l				= fnp45_shoot, shoot_last
anm_idle_aim				= fnp45_idle_aim
anm_idle_aim_empty			= fnp45_idle_aim, opened
anm_reload				= fnp45_reload, reload
anm_reload_empty			= fnp45_reload_empty, reload_empty
anm_idle_moving				= fnp45_idle_moving
anm_idle_moving_empty			= fnp45_idle_moving, opened
anm_idle_moving_crouch			= fnp45_idle_crouch
anm_idle_moving_crouch_empty		= fnp45_idle_crouch, opened
anm_idle_sprint				= fnp45_idle_sprint
anm_idle_sprint_empty			= fnp45_idle_sprint, opened
anm_bore				= fnp45_idle_aim
anm_bore_empty				= fnp45_idle_aim, opened

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_fnx45]:wpn_fnp45
$spawn               				= "weapons\wpn_fnx45"
description    				= st_wpn_fnx45_descr

inv_name					= st_wpn_fnx45
inv_name_short				= st_wpn_fnx45

inv_grid_x				= 8
inv_grid_y				= 29

upgr_icon_x				= 1150
upgr_icon_y				= 1900
upgr_icon_width				= 200
upgr_icon_height 				= 100

hit_power 				= 1.20

cost					= 3200
inv_weight				= 0.940
hud 					= wpn_fnx45_hud
visual					= dynamics\weapons\wpn_fnp45\wpn_fnx45.ogf

flame_particles				= amik\weapons\smoke_particles\smoke_particles_02
smoke_particles				= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_status				= 1

snd_shoot				= weapons\fnp45\fnp45_shot_sil
snd_shoot1				= weapons\fnp45\fnp45_shot_sil

[wpn_fnx45_hud]:wpn_fnp45_hud
item_visual             			= dynamics\weapons\wpn_fnp45\wpn_fnx45_hud.ogf

aim_hud_offset_pos 			= -0.0979,0.053,-0.1
aim_hud_offset_rot 			= 0.012,0.01375,-0.015

aim_hud_offset_pos_16x9 			= -0.0979,0.053,-0.1
aim_hud_offset_rot_16x9 			= 0.012,0.01375,-0.015
