[up_sect_firsta_beretta]
;Скорострельность(1)10%
;----------------------
cost								= 300
value								= +10

rpm									= 20

[up_sect_firstc_beretta]
;Надежность(2)15%
;---------------
cost								= 600
value								= +15

fire_dispersion_condition_factor	= -1 ;15				;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.0008	;0.0013		;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.0008	;0.0011		;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= -0.0013				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob				 	= -0.013	;0.03		;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_firstd_beretta]
;Отдача(2)-20%
;------------
cost								= 600
value								= -20

cam_dispersion 						= -0.2		;0.5
cam_dispersion_inc					= -0.2		;0.5
cam_step_angle_horz					= -0.15		;1.0

zoom_cam_dispersion					= -0.05
zoom_cam_dispersion_inc				= -0.2
zoom_cam_step_angle_horz			= -0.3

[up_sect_firste_beretta]
;Режим полностью автоматического огня
;---------------
cost								= 1900
;value								= +20

fire_modes							= -1
rpm									= 110 		;+20(10%) +20(10%) +50(25%) = 200 

cam_dispersion 						= -0.3		;0.5
cam_dispersion_inc					= -0.3		;0.5
cam_step_angle_horz					= -0.1		;1.0

zoom_cam_dispersion					= -0.05
zoom_cam_dispersion_inc				= -0.15
zoom_cam_step_angle_horz			= -0.5

[up_sect_secona_beretta]
;Скорострельность(1)10%
;----------------------
cost								= 300
value								= +10

rpm									= 20

[up_sect_seconc_beretta]
;Настильность(2)20%
;------------------
cost								= 600
value								= +20

bullet_speed		 				= +75
fire_dispersion_base				= -0.01 

[up_sect_second_beretta]
;Надежность(2)15%
;---------------
cost								= 600
value								= +15

fire_dispersion_condition_factor	= -1 		;15			;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.0008	;0.0013		;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.0008 	;0.0011		;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= -0.0013				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob				 	= -0.013 	;0.03		;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_secone_beretta]
;Скорострельность(3)25%
;----------------------
cost								= 900
value								= +25

rpm									= 50

[up_sect_thirda_beretta]
;Надежность(1)10%
;---------------
cost								= 300
value								= +10

fire_dispersion_condition_factor	= -1 		;15			;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.0005 	;0.0013		;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.0005 	;0.0011		;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= -0.0006				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= -0.006 	;0.03		;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_thirdc_beretta]
;Удобство(2)15%
;--------------
cost								= 600
value								= +15

crosshair_inertion					= -1

PDM_disp_base 						= -0.2
PDM_disp_vel_factor 				= -0.35
PDM_disp_accel_factor 				= -0.35

[up_sect_thirdd_beretta]
;Отдача(2)-20%
;------------
cost								= 600
value								= -20

cam_dispersion 						= -0.2		;0.5
cam_dispersion_inc					= -0.2		;0.5
cam_step_angle_horz					= -0.15		;1.0

zoom_cam_dispersion					= -0.05
zoom_cam_dispersion_inc				= -0.2
zoom_cam_step_angle_horz			= -0.3

[up_sect_fourta_beretta]
;Точность(1)10%
;---------------
cost								= 300
value								= +10

fire_dispersion_base				= -0.04
fire_dispersion_condition_factor	= -1

[up_sect_fourtc_beretta]
;Надежность(2)15%
;---------------
cost								= 600
value								= +15

fire_dispersion_condition_factor	= -1 		;15			;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.0008 	;0.0013		;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.0008 	;0.0011		;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= -0.0013				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= -0.013 	;0.03		;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_fiftha_beretta]:wpn_beretta_up_sounds
;Нанесение наружной резьбы на ствол
;---------------
cost								= 700
;value								= +20

silencer_status						= 2

silencer_name						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x 							= 56					; offset in inventory icon
silencer_y 							= -15

[up_sect_fifthc_beretta]
;Смена калибра на 9х18
;---------------
cost								= 1500
value								= "9x18"

ammo_class		 					= ammo_9x18_fmj, ammo_9x18_pmm
bullet_speed		 				= -40
fire_distance 						= -150

condition_queue_shot_dec			= 0.0001	;0.0013		;увеличение изношености при выстреле очередью
condition_shot_dec					= 0.0001 	;0.0011		;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= 0.0008				;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.008 	;0.03		;шанс осечки при изношености больше чем misfireEndCondition

;=============================================================================
[up_firsta_beretta]
scheme_index            = 0, 0
known                   = 1
;;invented                = 1                							; 0
effects                 = up_gr_firstcd_beretta
section                 = up_sect_firsta_beretta
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_zatp_a1_name
description             = st_up_zatp_a1_descr
icon                    = ui_inGame2_upgrade_Marta_1

;;...
[up_firstc_beretta]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_beretta
section                 = up_sect_firstc_beretta
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_b5_name
description             = st_up_zatp_b5_descr
icon                    = ui_inGame2_upgrade_Marta_2

[up_firstd_beretta]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_beretta
section                 = up_sect_firstd_beretta
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_b7_name
description             = st_up_zatp_b7_descr
icon                    = ui_inGame2_upgrade_Marta_3

[up_firste_beretta]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_beretta
property                = prop_autofire

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zatp_c6_name
description             = st_up_zatp_c6_descr
icon                    = ui_inGame2_upgrade_Marta_4

[up_secona_beretta]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_beretta
section                 = up_sect_secona_beretta
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_a3_name
description             = st_up_barp_a3_descr
icon                    = ui_inGame2_upgrade_Marta_5

[up_seconc_beretta]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_beretta
section                 = up_sect_seconc_beretta
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_b4_name
description             = st_up_barp_b4_descr
icon                    = ui_inGame2_upgrade_Marta_6

[up_second_beretta]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_beretta
section                 = up_sect_second_beretta
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_b1_name
description             = st_up_barp_b1_descr
icon                    = ui_inGame2_upgrade_Marta_7


[up_secone_beretta]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_beretta
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_barp_c1_name
description             = st_up_barp_c1_descr
icon                    = ui_inGame2_upgrade_Marta_8


[up_thirda_beretta]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_beretta
section                 = up_sect_thirda_beretta
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_a2_name
description             = st_up_stvp_a2_descr
icon                    = ui_inGame2_upgrade_Marta_9

[up_thirdc_beretta]
scheme_index            = 1, 4
known                   = 1
effects                 =
section                 = up_sect_thirdc_beretta
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b5_name
description             = st_up_stvp_b5_descr
icon                    = ui_inGame2_upgrade_Marta_10

[up_thirdd_beretta]
scheme_index            = 1, 5
known                   = 1
effects                 =
section                 = up_sect_thirdd_beretta
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stvp_b3_name
description             = st_up_stvp_b3_descr
icon                    = ui_inGame2_upgrade_Marta_11

[up_fourta_beretta]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_beretta
section                 = up_sect_fourta_beretta
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_b1_name
description             = st_up_usmp_b1_descr
icon                    = ui_inGame2_upgrade_Marta_12


[up_fourtc_beretta]
scheme_index            = 1, 6
known                   = 1
effects                 =
section                 = up_sect_fourtc_beretta
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usmp_b4_name
description             = st_up_usmp_b4_descr
icon                    = ui_inGame2_upgrade_Marta_13


[up_fiftha_beretta]
scheme_index            = 0, 4
known                   = 1
effects                 =
section                 = up_sect_fiftha_beretta
property                = prop_silencer


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a1_name
description             = st_up_add_a1_descr
icon                    = ui_inGame2_upgrade_Marta_14

[up_fifthc_beretta]
scheme_index            = 1, 7
known                   = 1
effects                 =
section                 = up_sect_fifthc_beretta
property                = prop_calibre


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_b3_name
description             = st_up_add_b3_descr
icon                    = ui_inGame2_upgrade_Marta_15


[up_gr_firstab_beretta]
elements                = up_firsta_beretta

[up_gr_firstcd_beretta]
elements                = up_firstc_beretta, up_firstd_beretta

[up_gr_firstef_beretta]
elements                = up_firste_beretta

[up_gr_seconab_beretta]
elements                = up_secona_beretta

[up_gr_seconcd_beretta]
elements                = up_seconc_beretta, up_second_beretta

[up_gr_seconef_beretta]
elements                = up_secone_beretta

[up_gr_thirdab_beretta]
elements                = up_thirda_beretta

[up_gr_thirdcd_beretta]
elements                = up_thirdc_beretta, up_thirdd_beretta

[up_gr_fourtab_beretta]
elements                = up_fourta_beretta

[up_gr_fourtcd_beretta]
elements                = up_fourtc_beretta

[up_gr_fifthab_beretta]
elements                = up_fiftha_beretta

[up_gr_fifthcd_beretta]
elements                = up_fifthc_beretta
