[logic]
active = sr_idle@start

[sr_idle@start]
on_info = {+a2_hunter_break_dialog_20 +b3_krovosos_hunter_death} sr_idle@zone
on_info2 = {+a2_hunter_break_dialog_21} sr_idle@zone
on_info3 = {+a2_hunter_break_dialog_22} sr_idle@zone

[sr_idle@zone]
on_info = {=actor_in_zone(tushkano_zone_hunter_sr) =squad_exist(sim_2_simulation_tushkano_squad)} %=give_task(zveroboy_tushkano_hunter_qvuest) =messeg_zveroboy_9% sr_idle@info
on_info2 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil
on_info3 = {!squad_exist(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@info]
on_info = {!squad_exist(sim_2_simulation_tushkano_squad)} sr_idle@time

[sr_idle@time]
on_game_timer = 7000 | sr_idle@zone_1

[sr_idle@zone_1]
on_info = {=actor_in_zone(flesh_zone_hunter_sr) =squad_exist(sim_6_simulation_flesh_squad)} %=give_task(zveroboy_flesh_hunter_qvuest) =messeg_zveroboy_10% sr_idle@info_1
on_info2 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil
on_info3 = {!squad_exist(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@info_1]
on_info = {!squad_exist(sim_6_simulation_flesh_squad)} sr_idle@time_1

[sr_idle@time_1]
on_game_timer = 7000 | sr_idle@zone_2

[sr_idle@zone_2]
on_info = {=actor_in_zone(snork_zone_hunter_sr) =squad_exist(sim_3_simulation_snork_squad)} %=give_task(zveroboy_snork_hunter_qvuest) =messeg_zveroboy_11% sr_idle@info_2
on_info2 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil
on_info3 = {!squad_exist(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@info_2]
on_info = {!squad_exist(sim_3_simulation_snork_squad)} sr_idle@time_2

[sr_idle@time_2]
on_game_timer = 15000 | sr_idle@zone

[sr_idle@nil]