[logic]
active = sr_idle@pda

[sr_idle@pda]
on_info = {=actor_has_item(sv_a8_mironyk_1_pda)} %+actor_have_pda_info_1%
on_info2 = {=actor_has_item(sv_a8_mironyk_2_pda)} %+actor_have_pda_info_2%
on_info3 = {=actor_has_item(sv_a8_mironyk_3_pda)} %+actor_have_pda_info_3%
on_info4 = {=actor_has_item(sv_a1_mason_pda)} %+actor_have_pda_info_4%
on_info5 = {=actor_has_item(sv_a8_freedom_pda)} %+actor_have_pda_info_5%
on_info6 = {=actor_has_item(sv_a22_nikulin_pda)} %+actor_have_pda_info_6%
on_info7 = {=actor_has_item(sv_a100_greh_pda)} %+actor_have_pda_info_7%
on_info8 = {=actor_has_item(sv_a6_not_scary_pda)} %+actor_have_pda_info_8%
on_info9 = {=actor_has_item(sv_a30_killer_pda)} %+actor_have_pda_info_9%
on_info10 = {+actor_have_pda_info_1 +actor_have_pda_info_4 +actor_have_pda_info_5 +actor_have_pda_info_6 +actor_have_pda_info_7 +actor_have_pda_info_8 +actor_have_pda_info_9} %+actor_have_pda_achiev% sr_idle@nil
on_info11 = {+actor_have_pda_info_2 +actor_have_pda_info_4 +actor_have_pda_info_5 +actor_have_pda_info_6 +actor_have_pda_info_7 +actor_have_pda_info_8 +actor_have_pda_info_9} %+actor_have_pda_achiev% sr_idle@nil
on_info12 = {+actor_have_pda_info_3 +actor_have_pda_info_4 +actor_have_pda_info_5 +actor_have_pda_info_6 +actor_have_pda_info_7 +actor_have_pda_info_8 +actor_have_pda_info_9} %+actor_have_pda_achiev% sr_idle@nil

[sr_idle@nil]