; USAS-12
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 						12/70
; длина ствола 					460 мм
; магазин						10/20
; вес без магазина					6.20
; максимальная дальность стрельбы			840 м
; эффективная дальность стрельбы			80-90 м
; прицельная дальность				40 м
; дульная скорость пули				405 м/с
; темп стрельбы					360 в/с
;---------------------------------------------------
[wpn_usas12]:weapon_probability,default_weapon_params,wpn_usas12_sounds
GroupControlSection				= spawn_group
$spawn 						= "weapons\winchester1300_trapper"
$npc			 			= on
$prefetch 		 				= 8
scheduled						= off
cform						= skeleton
class						= WP_ASHTG
description					= st_wpn_usas12_descr

ef_main_weapon_type				= 1
ef_weapon_type					= 9

inv_name						= st_wpn_usas12
inv_name_short					= st_wpn_usas12

inv_grid_width					= 5
inv_grid_height					= 2
inv_grid_x						= 10
inv_grid_y						= 27

upgr_icon_x					= 1450
upgr_icon_y					= 1650
upgr_icon_width					= 300
upgr_icon_height 					= 100

kill_msg_x					= 91
kill_msg_y					= 104
kill_msg_width 					= 80
kill_msg_height					= 20

cost						= 25000
weapon_class					= shotgun
inv_weight					= 6.20
hud						= wpn_usas12_hud
visual 						= dynamics\weapons\wpn_usas12\wpn_usas12.ogf

upgrades                			= up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300, up_gr_fourtab_wincheaster1300
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_wincheaster1300

ph_mass			 			= 4

ammo_class					= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 					= 90
ammo_current		 			= 48
ammo_elapsed		 			= 20
ammo_limit		 			= 56
ammo_mag_size		 			= 20

fire_modes					= 1, -1
tri_state_reload				= off

hand_dependence 				= 1
single_handed					= 0

hit_power					= 0.61
;hit_impulse					= 10
hit_type 					= fire_wound
fire_distance					= 840
bullet_speed					= 405
rpm						= 360
rpm_empty_click 				= 200

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0
misfire_end_prob	 			= 0
condition_shot_dec				= 0.003
condition_queue_shot_dec			= 0.0035

zoom_dof					= 0.5, 1.0, 180
;reload_dof					= 0, 0.5, 5, 1.7
	
fire_dispersion_base				= 0.35
fire_dispersion_condition_factor		= 2.5
control_inertion_factor				= 1.4f
crosshair_inertion				= 7.15

cam_return					= 0
cam_relax_speed					= 20
cam_relax_speed_ai				= 360
cam_dispersion					= 5.0
cam_dispersion_inc				= 1.5
cam_dispersion_frac				= 1.0
cam_max_angle					= 30.0
cam_max_angle_horz				= 30.0
cam_step_angle_horz				= 5.0

zoom_cam_relax_speed				= 10
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion				= 5.0
zoom_cam_dispersion_inc				= 1.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle				= 15.0
zoom_cam_max_angle_horz				= 15.0
zoom_cam_step_angle_horz			= 5.0

PDM_disp_base 					= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 				= 1.0

min_radius					= 30
max_radius					= 50

holder_range_modifier				= 1.0
holder_fov_modifier				= 1.0

slot 						= 2
animation_slot					= 9

position					= -0.026, -0.175, 0.0
orientation					= 0, 0, 0

fire_point					= 0, 0.218, 0.656
fire_point2					= 0, 0.161, 0.583

shell_point					= 0, 0.138, 0.07
shell_particles					= weapons\12ga

scope_status					= 0
silencer_status					= 0
grenade_launcher_status				= 0

zoom_enabled					= true
zoom_rotate_time				= 0.25
scope_zoom_factor				= 73.3

flame_particles					= weapons\generic_weapon05
smoke_particles     				= amik\weapons\smoke_particles\smoke_particles_pump_00

strap_position					= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_color		 			= 0.6, 0.5, 0.3
light_range		 			= 6.0
light_var_color		 			= 0.05
light_var_range		 			= 0.5
light_time 		 			= 0.2

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

[wpn_usas12_hud]:hud_base
zoom_hide_crosshair        		= true
attach_place_idx        		= 0
item_visual                		= dynamics\weapons\wpn_usas12\wpn_usas12_hud.ogf  

hands_position				= -0.044,-0.182,0.2055
hands_orientation			= 0.52,2.4,0.15

hands_position_16x9			= -0.044,-0.182,0.2055
hands_orientation_16x9			= 0.52,2.4,0.15

item_position				= 0,0,0
item_orientation			= 0,0,0

aim_hud_offset_pos 			= -0.1105,0.0513,0
aim_hud_offset_rot 			= 0.0295,0.008,-0.014204

aim_hud_offset_pos_16x9 		= -0.1105,0.0513,0
aim_hud_offset_rot_16x9 		= 0.0295,0.008,-0.014204

shell_point				= 0.028,0.078,0.113
shell_dir             			= 0,1,0
shell_bone            	  		= wpn_body

fire_point				= -0.011,0.041578,0.680409
fire_bone      				= wpn_body
fire_point2				= 0,-0.028,0.678
fire_bone2				= wpn_body

anm_show                		= lancew_usas12_draw
anm_hide                		= lancew_usas12_holster
anm_idle                		= lancew_usas12_idle
anm_idle_sprint         		= lancew_usas12_sprint
anm_idle_moving         		= lancew_usas12_moving
anm_shots               		= lancew_usas12_shoot, shoot
anm_reload              		= lancew_usas12_reload, reload
anm_idle_aim            		= lancew_usas12_idle_aim
anm_bore                		= lancew_usas12_no_reload

gl_hud_offset_pos       		= 0,0,0
gl_hud_offset_rot       		= 0,0,0

gl_hud_offset_pos_16x9    		= 0,0,0
gl_hud_offset_rot_16x9    		= 0,0,0

lean_hud_offset_pos        		= 0,0,0
lean_hud_offset_rot        		= 0,0,0
