[logic]
active = sr_idle@spawn

[sr_idle@spawn]
on_info = %=spawn_object_in(antirad_new:sv_seif_way_is_pripyat_ph) =spawn_object_in(antirad_new:sv_seif_way_is_pripyat_ph) =spawn_object_in(antirad_new:sv_seif_way_is_pripyat_ph)% sr_idle@pda

[sr_idle@pda]
on_info = {=actor_has_item(sv_a6_not_scary_pda)} %+sv_a6_not_scary_pda%
on_info2 = {=actor_has_item(black_soul_nechto)} %+black_soul_nechto_info%
on_info3 = {=actor_has_item(sv_actor_looser_info)} %+sv_actor_looser_achiev%
on_info4 = {+a2_hunter_break_dialog_31} %+sv_actor_hunter_achiev%, {+b4_actor_master_going_default} %+sv_actor_hunter_achiev%
on_info5 = {+b11_hunter_break_dialog_2} %+sv_actor_helper_achiev%, {+b11_actor_dist_ge_50_thanx_hunter} %+sv_actor_helper_achiev%