; Вепрь-12 Молот
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					12/70
; длина ствола 				430 мм
; магазин					10
; вес без магазина				4.30
; максимальная дальность стрельбы		-- м
; эффективная дальность стрельбы		-- м
; прицельная дальность			100 м
; дульная скорость пули			-- м/с
; темп стрельбы				-- в/с
;---------------------------------------------------
[wpn_vepr]:weapon_probability,default_weapon_params,wpn_saiga_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\vepr"
$npc			 		= on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_vepr_descr

scopes 					= 1p29, 1p78, kobra, ekp, pso
parent_section  				= wpn_vepr

ef_main_weapon_type			= 1
ef_weapon_type				= 9

inv_name					= st_wpn_vepr
inv_name_short				= st_wpn_vepr

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 20
inv_grid_y					= 6

upgr_icon_x				= 1450
upgr_icon_y				= 1350
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 91
kill_msg_y				= 104
kill_msg_width 				= 80
kill_msg_height				= 20

cost					= 10000
weapon_class				= shotgun
inv_weight				= 4.30
hud					= wpn_vepr_hud
visual 					= dynamics\weapons\wpn_vepr\wpn_vepr.ogf

upgrades                				= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_abakan

ph_mass			 		= 4

ammo_class				= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 				= 90
ammo_current		 		= 48
ammo_elapsed		 		= 0
ammo_limit		 		= 56
ammo_mag_size		 		= 10

fire_modes				= 1
grenade_class				= ammo_vog-25, ammo_vog-25p

launch_speed				= 73.5
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.75
;hit_impulse				= 10
hit_type 					= fire_wound
fire_distance				= 840
bullet_speed				= 405
rpm					= 240
rpm_empty_click 				= 200

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0
misfire_end_prob	 			= 0
condition_shot_dec				= 0.003
condition_queue_shot_dec			= 0.0035

zoom_dof					= 0.5, 1.0, 180
reload_dof				= 0, 0.5, 5, 1.7

fire_dispersion_base				= 0.38
fire_dispersion_condition_factor		= 2.5
control_inertion_factor			= 1.4f
crosshair_inertion				= 7.15

cam_return				= 0
cam_relax_speed				= 20
cam_relax_speed_ai				= 360
cam_dispersion				= 5.0
cam_dispersion_inc				= 1.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 30.0
cam_max_angle_horz			= 30.0
cam_step_angle_horz			= 5.0

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 5.0
zoom_cam_dispersion_inc			= 1.5
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 15.0
zoom_cam_max_angle_horz			= 15.0
zoom_cam_step_angle_horz			= 5.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.0
holder_fov_modifier				= 1.0

slot 					= 2
animation_slot				= 2

position					= -0.026, -0.175, 0.0
orientation				= 0, 0, 0

fire_point					= 0, 0.218, 0.656
fire_point2				= 0, 0.161, 0.583

flame_particles				= weapons\generic_weapon05
smoke_particles     				= amik\weapons\smoke_particles\smoke_particles_pump_00
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point				= 0, 0.138, 0.07
shell_particles				= weapons\12ga

strap_position				= -0.26,-0.10,0.05
strap_orientation				= -15,-9,110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_color		 		= 0.6, 0.5, 0.3
light_range		 		= 6.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 		= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.25
scope_zoom_factor				= 63.3

silencer_hit_power				= 0.7
;silencer_hit_impulse			= 10
silencer_fire_distance			= 850
silencer_bullet_speed			= 290

silencer_name				= sil_pbs1
silencer_x                  				= 230
silencer_y                  				= 12

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_vepr_hud]:hud_base
zoom_hide_crosshair			= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_vepr\wpn_vepr_hud.ogf  

hands_position				= -0.064,-0.15,0.1
hands_orientation				= 0.52,2.4,0.15

hands_position_16x9			= -0.064,-0.15,0.1
hands_orientation_16x9			= 0.52,2.4,0.15

item_position					= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0867,0.068,-0.11
aim_hud_offset_rot				= 0.039,0.0075,-0.012

aim_hud_offset_pos_16x9 			= -0.0867,0.068,-0.11
aim_hud_offset_rot_16x9 			= 0.039,0.0075,-0.012

shell_point					= 0.028,0.078,0.183
shell_dir					= 0,1,0
shell_bone					= wpn_body

fire_point					= -0.011,0.037545,0.642951
fire_bone					= wpn_body
fire_point2					= 0,-0.028,0.678
fire_bone2					= wpn_body

anm_show                			= lancew_saiga_draw
anm_hide                			= lancew_saiga_holster
anm_idle                			= lancew_saiga_idle
anm_idle_sprint         			= lancew_saiga_sprint
anm_idle_moving         			= lancew_saiga_moving
anm_shots               			= lancew_saiga_shoot, shoot
anm_reload              			= lancew_saiga_reload, reload
anm_idle_aim            			= lancew_saiga_idle_aim, idle_aim
anm_bore                			= lancew_saiga_no_reload

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_vepr_ekp]:wpn_vepr
$spawn             				= "weapons\wpn_vepr_ekp"
hud					= wpn_vepr_ekp_hud
visual					= dynamics\weapons\wpn_vepr\wpn_vepr_ekp.ogf

inv_grid_x					= 30
inv_weight				= 5.0
scope_zoom_factor				= 58.3

[wpn_vepr_ekp_hud]:wpn_vepr_hud
item_visual                				= dynamics\weapons\wpn_vepr\wpn_vepr_ekp_hud.ogf

aim_hud_offset_pos				= -0.0874,0.0287,-0.12
aim_hud_offset_rot				= 0.0333,0.0068,0

aim_hud_offset_pos_16x9 			= -0.0874,0.0287,-0.12
aim_hud_offset_rot_16x9 			= 0.0333,0.0068,0

[wpn_vepr_kobra]:wpn_vepr
$spawn                  				= "weapons\vepr_kobra"
hud					= wpn_vepr_kobra_hud
visual					= dynamics\weapons\wpn_vepr\wpn_vepr_kobra.ogf

inv_grid_x					= 35
inv_weight				= 4.70
scope_zoom_factor				= 53.3

[wpn_vepr_kobra_hud]:wpn_vepr_hud
item_visual                				= dynamics\weapons\wpn_vepr\wpn_vepr_kobra_hud.ogf

aim_hud_offset_pos				= -0.0837,0.04,-0.12
aim_hud_offset_rot				= 0.027,0.0035,-0.0142

aim_hud_offset_pos_16x9 			= -0.0837,0.04,-0.12
aim_hud_offset_rot_16x9 			= 0.027,0.0035,-0.0142

[wpn_vepr_1p29]:wpn_vepr
$spawn             				= "weapons\wpn_vepr_1p29"
hud					= wpn_vepr_1p29_hud
visual					= dynamics\weapons\wpn_vepr\wpn_vepr_1p29.ogf

inv_grid_x					= 25
inv_weight				= 5.10

scope_status				= 1
scope_texture				= wpn_crosshair_1p29
scope_zoom_factor				= 18	
zoom_rotate_time				= 0.3

[wpn_vepr_1p29_hud]:wpn_vepr_kobra_hud
item_visual                				= dynamics\weapons\wpn_vepr\wpn_vepr_1p29_hud.ogf

[wpn_vepr_pso]:wpn_vepr
$spawn             				= "weapons\wpn_vepr_pso"
hud					= wpn_vepr_pso_hud

inv_grid_x					= 40
inv_weight				= 4.850

scope_status				= 1
scope_texture				= wpn_crosshair
scope_zoom_factor				= 25	
zoom_rotate_time				= 0.3

[wpn_vepr_pso_hud]:wpn_vepr_hud
aim_hud_offset_pos				= -0.0752,0.0615,-0.05
aim_hud_offset_pos_16x9 			= -0.0752,0.0615,-0.05
