[logic]
active = sr_idle@info

[sr_idle@info]
on_info = {+a2_hunter_break_dialog_1} sr_idle@zone
on_info2 = {+a2_hunter_break_dialog_2} sr_idle@zone

[sr_idle@zone]
on_info = {=actor_in_zone(hunter_both_chanel_sr)} sr_idle@time
on_info2 = {=actor_in_zone(sv_a6_help_hunter_sr)} sr_idle@zone_1

[sr_idle@time]
on_game_timer = 5000 | %=messeg_chanal_2% sr_idle@zone_1
on_info = {!actor_in_zone(hunter_both_chanel_sr)} sr_idle@zone
on_info2 = {=actor_in_zone(sv_a6_help_hunter_sr)} sr_idle@zone_1

[sr_idle@zone_1]
on_info = {!actor_in_zone(hunter_both_chanel_sr)} sr_idle@time_1

[sr_idle@time_1]
on_game_timer = 5000 | {=squad_in_zone(animals_beat_stalker_hunter_squad:sv_a2_stoyanka_sr)} %=messeg_chanal_1% sr_idle@info_1
on_info = {=actor_in_zone(hunter_both_chanel_sr)} sr_idle@zone_1
on_info2 = {+animals_beat_stalker_hunter_death} sr_idle@nil

[sr_idle@info_1]
on_info = {+a2_hunter_break_dialog_3} sr_idle@zone_2

[sr_idle@zone_2]
on_info = {!actor_in_zone(hunter_both_chanel_sr)} sr_idle@time_2

[sr_idle@time_2]
on_game_timer = 5000 | {=squad_in_zone(animals_beat_stalker_hunter_squad:sv_a2_stoyanka_sr)} %=messeg_chanal_11% sr_idle@info_2
on_info = {+animals_beat_stalker_hunter_death} sr_idle@nil
on_info2 = {=actor_in_zone(hunter_both_chanel_sr)} sr_idle@zone_2

[sr_idle@info_2]
on_info = {+a2_hunter_break_dialog_11} sr_idle@zone_3

[sr_idle@zone_3]
on_info = {!actor_in_zone(hunter_both_chanel_sr)} sr_idle@time_3

[sr_idle@time_3]
on_game_timer = 5000 | {=squad_in_zone(animals_beat_stalker_hunter_squad:sv_a2_stoyanka_sr)} %=messeg_chanal_12% sr_idle@nil
on_info = {+animals_beat_stalker_hunter_death} sr_idle@nil
on_info2 = {=actor_in_zone(hunter_both_chanel_sr)} sr_idle@zone_3

[sr_idle@nil]