; Снайперская винтовка Accuracy International L96 A1 / Arctic Warfare
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					7.62x51 мм
; длина ствола 				660 мм
; магазин				10
; вес без магазина				7.20
; максимальная дальность стрельбы		1550 м
; эффективная дальность стрельбы		--
; прицельная дальность			880 м
; дульная скорость пули			850
; темп стрельбы				30 в/м
;---------------------------------------------------
[wpn_l96]:weapon_probability,default_weapon_params,wpn_l96a1_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\l96a1"
$npc					 = on
$prefetch 		 		= 8
scheduled				= off
cform					= skeleton
class					= WP_SVD
description				= st_wpn_l96a1_descr

ef_main_weapon_type			= 3
ef_weapon_type				= 11

inv_name				= st_wpn_l96a1
inv_name_short				= st_wpn_l96a1

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x				= 75
inv_grid_y				= 0
	
upgr_icon_x				= 1750
upgr_icon_y				= 100
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x				= 0
kill_msg_y				= 0
kill_msg_width				= 98
kill_msg_height				= 23

cost					= 20000
weapon_class				= sniper_rifle
inv_weight				= 7.20
hud					= wpn_l96_hud
visual					= dynamics\weapons\wpn_l96\wpn_l96.ogf

upgrades					= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades				=
upgrade_scheme				= upgrade_scheme_svd

ph_mass			 		= 5

ammo_class				= ammo_7.62x51_fmj, ammo_7.62x51_ap

startup_ammo				= 10
ammo_current				= 10
ammo_elapsed				= 0
ammo_limit				= 10
ammo_mag_size				= 10

fire_modes				= 1

hand_dependence				= 1
single_handed				= 0

hit_power 				= 0.98
;hit_impulse		 		= 10
hit_type 					= fire_wound
fire_distance				= 1550
bullet_speed				= 850
rpm					= 30
rpm_empty_click				= 200
use_aim_bullet				= true
time_to_aim				= 1.0
misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0055
misfire_end_prob	 			= 0.055
condition_shot_dec				= 0.0055
condition_queue_shot_dec			= 0.0055

;zoom_dof					= 0.5, 1.0, 350
reload_dof					= 0.0, 0.5, 5, 2.2

fire_dispersion_base				= 0.1
fire_dispersion_condition_factor			= 1
control_inertion_factor			= 2.2f
crosshair_inertion				= 9

cam_return				= 1
cam_relax_speed				= 4.5
cam_relax_speed_ai				= 360
cam_dispersion				= 2.5
cam_dispersion_inc				= 2.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 15.0
cam_max_angle_horz				= 3.0
cam_step_angle_horz				= 0.25

zoom_cam_relax_speed			= 0.75
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.8
zoom_cam_dispersion_inc			= 0.8
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 				= 1.3
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 50
max_radius				= 90

holder_range_modifier			= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026, -0.130, 0.00
orientation					= 0, 0, 0

fire_point					= 0.0, 0.195, 0.777
fire_point2					= 0.0, 0.195, 0.777

flame_particles				= weapons\generic_weapon06
smoke_particles				= weapons\generic_shoot_00

shell_point		 			= 0.0, 0.129, 0.192
shell_dir		 			= 0.0, 0.0, 0.4

strap_position				= -0.15,-0.15,0.45
strap_orientation				= -25,-189,65
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range				= 0.5
light_time 		 			= 0.2

scope_status				= 1
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.20
scope_zoom_factor				= 12.0

scope_texture				= wpn_crosshair_mark4
scope_name 				= wpn_addon_scope
scope_x 					= 49
scope_y 					= 7

silencer_name				= wpn_addon_silencer
silencer_x                  				= 281
silencer_y                  				= 17

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_l96_hud]:hud_base
zoom_hide_crosshair				= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_l96\wpn_l96_hud.ogf

hands_position				= -0.07,-0.185,0.2
hands_orientation				= 0,0,0

hands_position_16x9				= -0.07,-0.185,0.2
hands_orientation_16x9			= 0,0,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos	 			= -0.0818,0.057,-0.002
aim_hud_offset_rot				= 0,0,0

aim_hud_offset_pos_16x9 			= -0.0818,0.057,-0.002
aim_hud_offset_rot_16x9 			= 0,0,0

shell_point					= 0,0,0
shell_dir               				= 0,1,0
shell_bone					= gilza

fire_point					= 0,0,0
fire_bone               				= muzzle

anm_show					= l96_draw
anm_hide             				= l96_holster
anm_shots					= l96_shoot, shoot
anm_reload				= l96_reload, reload
anm_bore					= l96_aim
anm_idle             				= l96_idle
anm_idle_aim				= l96_aim
anm_idle_moving 				= l96_move
anm_idle_sprint				= l96_sprint

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0