;Отдача(1)-10%
;------------
[up_sect_firsta_mp5]
cost		      		= 500
value					= -10

cam_dispersion              = -0.08		;0.5
cam_dispersion_inc         	= -0.04		;0.5
cam_step_angle_horz        	= -0.2		;1.5 [0.73 в остатке]

zoom_cam_dispersion          = -0.1		;0.5 [0.093 в остатке]
zoom_cam_dispersion_inc      = -0.05		;0.5
zoom_cam_step_angle_horz     = -0.3 	;1.0 [0.505 в остатке]

;Точность(2)20%
[up_sect_firstc_mp5]
cost		      		= 800
value					= +20
fire_dispersion_base    = -0.05 ;0.09
fire_dispersion_condition_factor    = -1 ;15

;Скорострельность(2)15%
;----------------------
[up_sect_firstd_mp5]
cost		      		= 800
value					= +15

rpm                     = +120 ;800


;Скорострельность(3)25%
;----------------------
[up_sect_firste_mp5]
cost		      		= 1100
value					= +25

rpm                     = +200 ;800

;Скорострельность(1)10%
;----------------------
[up_sect_secona_mp5]
cost		      		= 500
value					= +10
rpm                     = +80 ;800

;Надежность(2)15%
;---------------
[up_sect_seconc_mp5]
cost		      		= 800
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.001
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.016 ;0.03

;Точность(3)30%
[up_sect_secone_mp5]
cost		      		= 1100
value					= +30
fire_dispersion_base    = -0.08 ;0.09
fire_dispersion_condition_factor    = -2 ;15

;Отдача(3)-30%
;------------
[up_sect_seconf_mp5]
cost		      		= 1100
value					= -30

cam_dispersion              = -0.18		;0.5
cam_dispersion_inc         	= -0.08		;0.5
cam_step_angle_horz        	= -0.4		;1.5 [0.73 в остатке]

zoom_cam_dispersion          = -0.2		;0.5 [0.093 в остатке]
zoom_cam_dispersion_inc      = -0.1		;0.5
zoom_cam_step_angle_horz     = -0.5 	;1.0 [0.505 в остатке]

;Отдача(1)-10%
;------------
[up_sect_thirda_mp5]
cost		      		= 500
value					= -10

cam_dispersion              = -0.08		;0.5
cam_dispersion_inc         	= -0.04		;0.5
cam_step_angle_horz        	= -0.2		;1.5 [0.73 в остатке]

zoom_cam_dispersion          = -0.1		;0.5 [0.093 в остатке]
zoom_cam_dispersion_inc      = -0.05		;0.5
zoom_cam_step_angle_horz     = -0.3 	;1.0 [0.505 в остатке]

;Удобство(2)15%
;--------------
[up_sect_thirdc_mp5]
cost		      		= 800
value					= +15

crosshair_inertion		   = -0.35
 
PDM_disp_base 				= -0.07 ;0.5
PDM_disp_vel_factor 		= -0.25 ;1.5
PDM_disp_accel_factor 		= -0.25 ;1.5

;Надежность(2)15%
;---------------
[up_sect_thirdd_mp5]
cost		      		= 800
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= -0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= -0.0001 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.001
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.016 ;0.03

;Скорострельность(3)25%
;----------------------
[up_sect_thirde_mp5]
cost		      		= 1100
value					= +25

rpm                     = +200 ;800

;Надежность(1)10%
;---------------
[up_sect_fourta_mp5]
cost		      		= 500
value					= +10

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.0008
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.008 ;0.03

;Скорострельность(2)15%
;----------------------
[up_sect_fourtc_mp5]
cost		      		= 800
value					= +15

rpm                     = +120 ;800


;Удобство(3)25%
;--------------
[up_sect_fourte_mp5]
cost		      		= 1100
value					= +25

crosshair_inertion		   = -0.5
 
PDM_disp_base 				= -0.1 ;0.5
PDM_disp_vel_factor 		= -0.3 ;1.5
PDM_disp_accel_factor 		= -0.3 ;1.5

;Настильность(3)30%
;------------------
[up_sect_fourtf_mp5]
cost		      		= 1100
value					= +30
bullet_speed			= +120   ;400 
fire_dispersion_base    = -0.03 

;Объем магазина +10
;--------------------
[up_sect_fiftha_mp5]
cost		      		= 1000
value					= +10
ammo_mag_size        	= 10

;Смена калибра 9x18
;-------------
[up_sect_fifthc_mp5]:wpn_mp5_up_sounds
cost		      		= 2500
value					= "9x18"
ammo_class		 		= ammo_9x18_fmj, ammo_9x18_pmm
fire_distance			= -40
bullet_speed			= -40

;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0001 ;0.0013
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0001 ;0.0011
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.0005
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.005 ;0.03

[up_firsta_mp5]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_mp5
section                 = up_sect_firsta_mp5
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_a3_name
description             = st_up_ret_a3_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_1

;;...
[up_firstc_mp5]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_mp5
section                 = up_sect_firstc_mp5
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b3_name
description             = st_up_ret_b3_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_2

[up_firstd_mp5]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_mp5
section                 = up_sect_firstd_mp5
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b2_name
description             = st_up_ret_b2_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_3

[up_firste_mp5]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_mp5
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_c2_name
description             = st_up_ret_c2_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_4

[up_secona_mp5]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_mp5
section                 = up_sect_secona_mp5
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_a3_name
description             = st_up_zat_a3_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_5

[up_seconc_mp5]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_mp5
section                 = up_sect_seconc_mp5
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_b4_name
description             = st_up_zat_b4_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_6

[up_secone_mp5]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_mp5
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_c5_name
description             = st_up_zat_c5_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_7

[up_seconf_mp5]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_seconf_mp5
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_zat_c1_name
description             = st_up_zat_c1_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_8


[up_thirda_mp5]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_mp5
section                 = up_sect_thirda_mp5
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usm_a1_name
description             = st_up_usm_a1_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_9

[up_thirdc_mp5]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_mp5
section                 = up_sect_thirdc_mp5
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_usm_b3_name
description             = st_up_usm_b3_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_10

[up_thirdd_mp5]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_mp5
section                 = up_sect_thirdd_mp5
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usm_b1_name
description             = st_up_usm_b1_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_11

[up_thirde_mp5]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirde_mp5
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usm_c2_name
description             = st_up_usm_c2_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_12


[up_fourta_mp5]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_mp5
section                 = up_sect_fourta_mp5
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_a2_name
description             = st_up_stk_a2_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_13


[up_fourtc_mp5]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_mp5
section                 = up_sect_fourtc_mp5
property                = prop_rpm

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_b1_name
description             = st_up_stk_b1_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_14

[up_fourte_mp5]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_fourte_mp5
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c3_name
description             = st_up_stk_c3_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_15


[up_fourtf_mp5]
scheme_index            = 2, 5
known                   = 1
effects                 =
section                 = up_sect_fourtf_mp5
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c2_name
description             = st_up_stk_c2_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_16


[up_fiftha_mp5]
scheme_index            = 0, 4
known                   = 1
effects                 = 
section                 = up_sect_fiftha_mp5
property                = prop_ammo_size 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_add_a4_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_17

[up_fifthc_mp5]
scheme_index            = 1, 6
known                   = 1
effects                 =
section                 = up_sect_fifthc_mp5
property                = prop_calibre

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = true

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_b3_name
description             = st_up_add_b3_descr
icon                    = ui_inGame2_upgrade_Gadyuka_5_18

[up_gr_firstab_mp5]
elements                = up_firsta_mp5

[up_gr_firstcd_mp5]
elements                = up_firstc_mp5, up_firstd_mp5

[up_gr_firstef_mp5]
elements                = up_firste_mp5

[up_gr_seconab_mp5]
elements                = up_secona_mp5

[up_gr_seconcd_mp5]
elements                = up_seconc_mp5

[up_gr_seconef_mp5]
elements                = up_secone_mp5, up_seconf_mp5

[up_gr_thirdab_mp5]
elements                = up_thirda_mp5

[up_gr_thirdcd_mp5]
elements                = up_thirdc_mp5, up_thirdd_mp5

[up_gr_thirdef_mp5]
elements                = up_thirde_mp5

[up_gr_fourtab_mp5]
elements                = up_fourta_mp5

[up_gr_fourtcd_mp5]
elements                = up_fourtc_mp5

[up_gr_fourtef_mp5]
elements                = up_fourte_mp5, up_fourtf_mp5

[up_gr_fifthab_mp5]
elements                = up_fiftha_mp5

[up_gr_fifthcd_mp5]
elements                = up_fifthc_mp5