[logic]
active = sr_idle@info

[sr_idle@info]
on_info = {+a2_hunter_break_dialog_20 +b3_krovosos_hunter_death} sr_idle@all_info
on_info2 = {+a2_hunter_break_dialog_21 +experiment_vibros_before_gluki_info} sr_idle@hunter_dead
on_info3 = {+a2_hunter_break_dialog_22} sr_idle@all_info
on_info4 = {+b4_actor_looser_going_default +experiment_vibros_before_gluki_info} sr_idle@hunter_dead

[sr_idle@hunter_dead]
on_game_timer = 15000 | {=squad_exist(animals_beat_stalker_hunter_squad) !squad_has_enemy(animals_beat_stalker_hunter_squad:actor) =actor_in_zone(hunter_both_chanel_sr)} %=create_squad(b4_zombied_katacomb_squad:b4_sv_terrain) =create_squad(b4_tushkano_catakomb_squad:b4_sv_terrain) =create_squad(b4_burer_angar_squad:b4_sv_terrain)% sr_idle@looser

[sr_idle@all_info]
on_info = {+experiment_vibros_before_gluki_info} sr_idle@time

[sr_idle@time]
on_game_timer = 15000 | {=squad_exist(animals_beat_stalker_hunter_squad) !squad_has_enemy(animals_beat_stalker_hunter_squad:actor) !actor_in_zone(hunter_both_chanel_sr)} %=messeg_zveroboy_14 +messeg_zveroboy_14% sr_idle@start_info

[sr_idle@start_info]
on_info = {+a2_hunter_break_dialog_28} %=run_postprocess(black:3009:true) =disable_ui =teleport_squad(animals_beat_stalker_hunter_squad:b4_sv_terrain_burer_dialog_zveroboy_look_actor) =teleport_actor(b4_sv_terrain_burer_dialog_actor_look_zveroboy:b4_sv_terrain_burer_dialog_zveroboy_look_actor) =create_squad(b4_zombied_katacomb_squad:b4_sv_terrain) =create_squad(b4_tushkano_catakomb_squad:b4_sv_terrain) =create_squad(b4_burer_angar_squad:b4_sv_terrain)% sr_idle@stop_process

[sr_idle@stop_process]
on_game_timer = 20 | %=stop_postprocess(3009) =enable_ui =zero_hud_effect% sr_idle@effect

[sr_idle@effect]
on_info = {+a2_hunter_break_dialog_29} %=comeback_hud_effect% sr_idle@teleport

[sr_idle@teleport]
on_info = {+a2_hunter_break_dialog_30} %=run_postprocess(black:3010:true) =disable_ui =teleport_actor(b4_sv_actor_teleport_angar_theart_walk:b4_sv_actor_teleport_angar_theart_look) =teleport_squad(animals_beat_stalker_hunter_squad:b4_sv_terrain_zveroboy_teleport_angar_theart_walk)% sr_idle@stop_process_1
on_info2 = {+b4_burer_angar_death} sr_idle@home
on_info3 = {+b4_actor_looser_going_default} %=messeg_zveroboy_13% sr_idle@looser

[sr_idle@stop_process_1]
on_game_timer = 20 | %=stop_postprocess(3010) =enable_ui% sr_idle@home

[sr_idle@home]
on_info = {+a2_hunter_break_dialog_31} %=run_postprocess(black:3011:true) =disable_ui =teleport_actor(a2_sv_terrain_actor_hunter_spawn_walk:a2_sv_terrain_actor_hunter_spawn_look) =teleport_squad(animals_beat_stalker_hunter_squad:a2_sv_terrain_animals_beat_baza_walk)% sr_idle@stop_process_2
on_info2 = {+b4_actor_looser_going_default} %=messeg_zveroboy_13% sr_idle@looser
on_info3 = {+b4_actor_master_going_default} sr_idle@nil

[sr_idle@stop_process_2]
on_game_timer = 20 | %=stop_postprocess(3011) =enable_ui% sr_idle@nil

[sr_idle@looser]
on_info = %=remove_squad(animals_beat_stalker_hunter_squad) =spawn_corpse(animals_beat_stalker_hunter:b4_sv_terrain_zveroboy_attack_burer_look)% sr_idle@nil

[sr_idle@nil]