; Пулемет Калашников модернизированый (6П6)
;-(TrickSR)-----------------------------------------
; калибр 					7.62x54 мм
; длина ствола 				658 мм
; магазин					100, 150, 250 на ленте
; вес без магазина				7.5
; максимальная дальность стрельбы		3400 м
; эффективная дальность стрельбы		800 м
; прицельная дальность			1500 м
; дульная скорость пули			825 м/с
; темп стрельбы				650 в/м
;---------------------------------------------------
[wpn_pkm]:weapon_probability,default_weapon_params,wpn_pkm_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\pkm"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74

description				= st_wpn_pkm_descr

ef_main_weapon_type			= 2
ef_weapon_type				= 10

sprint_allowed				= true

inv_name					= st_wpn_pkm
inv_name_short				= st_wpn_pkm

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 36

upgr_icon_x				= 1450
upgr_icon_y				= 700
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 80
kill_msg_y					= 59
kill_msg_width				= 87
kill_msg_height				= 24

cost					= 70000
weapon_class				= heavy_weapon
inv_weight					= 7.50
hud					= wpn_pkm_hud
visual					= dynamics\weapons\wpn_pkm\wpn_pkm.ogf

upgrades               		 		= up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_pkm

ph_mass					= 8
ammo_class				= ammo_pkm_100

startup_ammo				= 100
ammo_current				= 600
ammo_elapsed				= 100
ammo_limit				= 700
ammo_mag_size				= 100

fire_modes				= 15, 30, -1

grenade_class				= ammo_m209

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.55
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 3400
bullet_speed				= 825
rpm					= 650
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 5.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.002
misfire_end_prob	 			= 0.03
condition_shot_dec				= 0.0001
condition_queue_shot_dec			= 0.0001

zoom_dof					= 0.5, 1.0, 180
reload_dof				= 0, 0.5, 5, 1.7

fire_dispersion_base				= 0.15
fire_dispersion_condition_factor		= 2
control_inertion_factor			= 3.0f
crosshair_inertion				= 7.70

cam_return				= 0
cam_relax_speed				= 15
cam_relax_speed_ai				= 360
cam_dispersion				= 0.33
cam_dispersion_inc				= 0.23
cam_dispersion_frac				= 1.0
cam_max_angle				= 10.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 0.25

zoom_cam_relax_speed			= 15
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion			= 0.23
zoom_cam_dispersion_inc			= 0.18
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.30

PDM_disp_base				= 1.0
PDM_disp_vel_factor				= 3.0
PDM_disp_accel_factor			= 3.0
PDM_disp_crouch				= 1.0
PDM_disp_crouch_no_acc			= 1.0

min_radius				= 30
max_radius				= 90

holder_range_modifier			= 1.0
holder_fov_modifier				= 1.0

hit_probability_gd_novice			= 0.45
hit_probability_gd_stalker			= 0.55
hit_probability_gd_veteran			= 0.65
hit_probability_gd_master			= 0.75

slot					= 2
animation_slot				= 2

position					= -0.027, -0.097, 0.042
orientation				= 0, -2, 0

fire_point					= 0, 0.158, 0.845
fire_point2				= 0, 0.097, 0.722

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles			= weapons\generic_weapon01

shell_point				= -0.02,0.167,0.082
shell_dir					= 0, 0, 0.4
shell_particles	 			= weapons\762x54l

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color				= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.3
scope_zoom_factor				= 63.3

silencer_hit_power				= 0
silencer_hit_impulse				= 1
silencer_fire_distance			= 1
silencer_bullet_speed			= 1

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_pkm_hud]:hud_base
zoom_hide_crosshair     			= true
attach_place_idx        			= 0
item_visual             				= dynamics\weapons\wpn_pkm\wpn_pkm_hud.ogf

hands_position				= -0.064,-0.18,0.14
hands_orientation				= 2,2,0

hands_position_16x9			= -0.064,-0.18,0.14
hands_orientation_16x9			= 2,2,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos 			= -0.0959,0.054,-0.1
aim_hud_offset_rot 				= 0.04,0.035,0.0

aim_hud_offset_pos_16x9 			= -0.0959,0.054,-0.1
aim_hud_offset_rot_16x9 			= 0.04,0.035,0.0

shell_point				= 0,0,0
shell_dir       				= 0,1,0
shell_bone				= gilza

fire_point					= 0,0,0
fire_bone      				= muzzle
fire_point2				= 0,0,0
fire_bone2				= wpn_body

anm_show             				= pkm_draw
anm_hide             				= pkm_holster
anm_idle             				= pkm_idle
anm_idle_sprint         			= pkm_idle_sprint
anm_idle_moving 				= pkm_idle_moving
anm_idle_moving_crouch			= pkm_idle_crouch
anm_shots               				= pkm_shoot, shoot
anm_reload              				= pkm_reload, reload
anm_reload_empty        			= pkm_reload, reload
anm_idle_aim           				= pkm_idle_aim
anm_bore					= pkm_idle_aim

gl_hud_offset_pos 				= 0,0,0
gl_hud_offset_rot 				= 0,0,0

gl_hud_offset_pos_16x9 			= 0,0,0
gl_hud_offset_rot_16x9 			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_pkm_zulus]:wpn_pkm
$spawn					= "weapons\pkm_zulus"

description				= st_wpn_pkp_descr

inv_name					= st_wpn_pkp
inv_name_short				= st_wpn_pkp

inv_grid_x					= 0
inv_grid_y					= 38

upgr_icon_x				= 1450
upgr_icon_y				= 1750

cost					= 90000
weapon_class				= heavy_weapon
inv_weight				= 8.20
hud					= wpn_pkp_hud
visual					= dynamics\weapons\wpn_pkm\wpn_pkp.ogf

hit_power					= 0.69
fire_distance				= 3800

[wpn_pkp_hud]:wpn_pkm_hud
item_visual             				= dynamics\weapons\wpn_pkm\wpn_pkp_hud.ogf

aim_hud_offset_pos				= -0.096,0.053,-0.1
aim_hud_offset_rot				= 0.026,0.035,0

aim_hud_offset_pos_16x9 			= -0.096,0.053,-0.1
aim_hud_offset_rot_16x9 			= 0.026,0.035,0
