; Ручная противопехотная граната наступательного типа РГД-5
;-(TrickSR)-----------------------------------------
; общий все гранаты с запалом 				400 гр
; заряд ВВ - тротил 					110
; возможная дальность броска				40-50 м
; разлет осколков					25 м
; задержка перед взрывом 				3.5 - 4.5 сек
;---------------------------------------------------
[grenade_rgd5]:weapon_probability,default_weapon_params,delayed_action_fuse,grenade_rgd5_sounds
GroupControlSection					= spawn_group
discovery_dependency					=
$spawn 						= "weapons\grenades\rgd5"
$prefetch						= 128
cform						= skeleton
class						= G_RGD5_S
description						= st_grenade_rgd5_descr

ef_weapon_type					= 4

default_to_ruck					= false
sprint_allowed					= true

min_radius						= 10
max_radius						= 50

inv_name						= st_grenade_rgd5
inv_name_short					= st_grenade_rgd5

inv_grid_width					= 1
inv_grid_height					= 1
inv_grid_x						= 10
inv_grid_y						= 9

upgr_icon_x					= 0
upgr_icon_y					= 0
upgr_icon_width					= 0
upgr_icon_height 					= 0

kill_msg_x						= 240
kill_msg_y						= 123
kill_msg_width					= 14
kill_msg_height					= 23

zoom_dof						= 0.5, 1.0, 180
reload_dof						= 0.0, 0.5, 5, 1.7

cost						= 300
weapon_class					=
inv_weight						= 0.4
hud						= grenade_rgd5_hud
visual						= dynamics\weapons\wpn_grenades\wpn_rgd5.ogf

slot						= 3
animation_slot					= 7
single_handed					= 1

force_min						= 10
force_const						= 25
force_max						= 30
force_grow_speed					= 20

blast						= 2
blast_r						= 4
blast_impulse					= 240

frags						= 100
frags_r						= 7.78
frag_hit						= 9.50
frag_hit_impulse					= 100
frag_ap						= 9.46

hit_type_blast					= explosion
hit_type_frag					= fire_wound

up_throw_factor					= 1.2

explode_particles					= explosions\explosion_01

light_color						= 1.9,1.4,0.5
light_range						= 14.0
light_time 						= 0.85

fragment_speed					= 200
explode_duration					= 3

attach_position_offset					= -0.053,-0.089,0.0
attach_angle_offset					=  0,0,0
attach_bone_name					=

// should be deleted after update
bone_name						= bip01_r_hand
position_offset					= 0.0, 0.0, 0.0
angle_offset					= 1.57079,1.57079,3.92699

throw_point					= 0.4, 0.3, 0.1
throw_dir						= 0,0,1

wm_size						= 0.5

wallmark_section					= explosion_marks

[grenade_rgd5_hud]:hud_base
fire_point				= 0,0,0
fire_bone				= wpn_body

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_grenades\wpn_rgd5_hud.ogf

hands_position				= -0.061,-0.16,0.1
hands_orientation				= -0.5,1.0,-2.0

hands_position_16x9			= -0.061,-0.16,0.1
hands_orientation_16x9			= -0.5,1.0,-2.0

item_position 				= -0.001,0.004,0
item_orientation 				= 18.5,1.5,0

aim_hud_offset_pos			= 0,0,0
aim_hud_offset_rot			= 0,0,0

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

anm_show				= lancew_rgd5_draw
anm_hide				= lancew_rgd5_holster
anm_idle					= lancew_rgd5_idle
anm_bore				= lancew_rgd5_no_reload
anm_idle_moving				= lancew_rgd5_moving, moving
anm_idle_sprint				= lancew_rgd5_sprint, sprint
anm_throw_begin				= lancew_rgd5_throw_begin, begin
anm_throw_idle				= lancew_rgd5_throw_idle, throw_idle
anm_throw				= lancew_f1_throw

throw_point				= 0,0.4,0.3
throw_dir				= 0,0,1
third_person_throw_point_offset 		= -0.05,0.848,0.706
