; Винтовка гравитационно-импульсная "Gauss"
;-(TrickSR)-----------------------------------------
; калибр 					<засекречено>
; длина ствола 				<засекречено>
; магазин					<засекречено>
; вес без магазина				<засекречено>
; оптический прицел				<засекречено>
; эффективная дальность стрельбы		<засекречено>
; прицельная дальность			<засекречено>
; дульная скорость пули			<засекречено>
; темп стрельбы				<засекречено>
;---------------------------------------------------
[wpn_gauss]:weapon_probability,default_weapon_params,wpn_gauss_sounds
GroupControlSection				= spawn_group
discovery_dependency 				=
$spawn					= "weapons\gauss"
$npc				 	= on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_SVD
description					= st_wpn_gauss_descr

ef_main_weapon_type			= 3
ef_weapon_type				= 11

sprint_allowed 				= true

inv_name					= st_wpn_gauss
inv_name_short				= st_wpn_gauss

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 10
inv_grid_y					= 6

upgr_icon_x				= 1750
upgr_icon_y				= 700
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 166
kill_msg_y					= 59
kill_msg_width				= 82
kill_msg_height				= 23

cost					= 25000
weapon_class				= sniper_rifle
inv_weight				= 5.5
hud					= wpn_gauss_hud
visual					= dynamics\weapons\wpn_gauss\wpn_gauss.ogf

upgrades					=
installed_upgrades				=
upgrade_scheme				=

ph_mass			 		= 6

ammo_class				= ammo_gauss, ammo_gauss_cardan

startup_ammo				= 90
ammo_current				= 60
ammo_elapsed				= 10
ammo_limit				= 70
ammo_mag_size				= 10

hand_dependence				= 1
single_handed				= 0

hit_power 				= 1.0, 1.0, 1.0, 1.0
hit_impulse		 		= 150
hit_type 				= fire_wound
fire_distance				= 124000
bullet_speed		 		= 16500
rpm					= 30
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.002
misfire_end_prob	 			= 0.02
condition_shot_dec				= 0.0012
condition_queue_shot_dec			= 0.0012

;zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.001
fire_dispersion_condition_factor			= 5
control_inertion_factor			= 1.4f
crosshair_inertion 				= 5

cam_return 				= 1
cam_relax_speed				= 3
cam_relax_speed_ai				= 360
cam_dispersion				= 0.01
cam_dispersion_inc				= 0.01
cam_dispersion_frac				= 1.0
cam_max_angle				= 0.01
cam_max_angle_horz				= 0.01
cam_step_angle_horz				= 0.01

zoom_cam_relax_speed			= 3
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion			= 0.01
zoom_cam_dispersion_inc			= 0.01
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 0.01
zoom_cam_max_angle_horz			= 0.01
zoom_cam_step_angle_horz			= 0.01

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 0.8
PDM_disp_crouch_no_acc 			= 0.6

min_radius				= 30
max_radius				= 200

holder_range_modifier			= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026, -0.070, 0.0
orientation					= 0, 0, 0

fire_point					= 0,0.12,0.69
fire_point2					= 0,0.12,0.69

flame_particles				= ; weapons\generic_weapon_gauss
smoke_particles	 			= weapons\generic_weapon07

shell_point		 			= 0,0.129,0.192
shell_dir		 			= 0,0,0.4
;shell_particles	 			= weapons\generic_shells

strap_position 				= -0.26,-0.11,0.15
strap_orientation				= -15,-9,110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color		 			= 1.3, 1.5, 2
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.5

scope_status				= 1
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.3
scope_zoom_factor				= 10.0
scope_texture				= wpn_crosshair_l85

scope_name 				= wpn_addon_scope_susat
scope_x 					= 60
scope_y 					= -2

[wpn_gauss_hud]:hud_base
zoom_hide_crosshair			= true
attach_place_idx				= 0
item_visual             				= dynamics\weapons\wpn_gauss\wpn_gauss_hud.ogf

hands_position				= 0.11,-0.04,0.2
hands_orientation				= 0,0,0

hands_position_16x9			= 0.11,-0.04,0.2
hands_orientation_16x9			= 0,0,0

item_position				= 0,0,0
item_orientation				= 0,0,0

shell_point				= 0,0,0
shell_dir              				 = 0, 1, 0
shell_bone				= wpn_body

fire_point					= 0,0,0
fire_bone               				= muzzle

aim_hud_offset_pos				= -0.11,0.04,-0.2
aim_hud_offset_rot				= 0,0,0

aim_hud_offset_pos_16x9     		= -0.11,0.04,-0.2
aim_hud_offset_rot_16x9     		= 0,0,0

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0

anm_show					= gauss_draw
anm_hide             				= gauss_holster
anm_shots					= gauss_shoot
anm_reload					= gauss_reload
anm_bore					= gauss_idle_bore
anm_idle             				= gauss_idle
anm_idle_aim					= gauss_idle_aim
anm_idle_moving 				= gauss_idle_moving
anm_idle_sprint					= gauss_idle_sprint

;Srap2--------------------------------

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[pri_a17_gauss_rifle]:wpn_gauss
$spawn					= "weapons\uniq\pri_a17_gauss_rifle"
quest_item 				= true
story_id					= pri_a17_gauss_rifle
hud 					= wpn_gauss_hud
inv_name					= st_wpn_umirotvoritel
description					= st_wpn_umirotvoritel_descr

fire_distance				= 5000
bullet_speed		 		= 3300
ammo_class				= ammo_gauss

misfire_start_condition			= 0.6
misfire_end_condition			= 0.3
misfire_start_prob	 			= 1
misfire_end_prob	 			= 1
condition_shot_dec				= 0.00001
condition_queue_shot_dec			= 0.00002
