;Сюжетные задания

[digger_timur_plans_tm]
icon = ui_inGame2_Otryad_Skat
prior = 106
storyline = true
title = {+a7_koldun_break_dialog_7}digger_timur_plans_name_7, {+experiment_vibros_before_gluki_info =actor_in_zone(sv_a7_stroy_ploshadka_sr)}digger_timur_plans_name_6, {+a7_timur_break_dialog_6}digger_timur_plans_name_5, {+messeg_timur_2}digger_timur_plans_name_4, {+a7_koldun_break_dialog_1}digger_timur_plans_name_3, {+messeg_timur_1}digger_timur_plans_name_2, digger_timur_plans_name_1
descr = {+a7_koldun_break_dialog_7}digger_timur_plans_text_7, {+experiment_vibros_before_gluki_info =actor_in_zone(sv_a7_stroy_ploshadka_sr)}digger_timur_plans_text_6, {+a7_timur_break_dialog_6}digger_timur_plans_text_5, {+messeg_timur_2}digger_timur_plans_text_4, {+a7_koldun_break_dialog_1}digger_timur_plans_text_3, {+messeg_timur_1}digger_timur_plans_text_2, digger_timur_plans_text_1
target = {+a7_koldun_break_dialog_7}nil, {+experiment_vibros_before_gluki_info =actor_in_zone(sv_a7_stroy_ploshadka_sr)}stalker_digger_koldun_squad, {+a7_timur_break_dialog_6}nil, {+messeg_timur_2}stalker_digger_timur_squad, {+a7_koldun_break_dialog_1}nil, {+messeg_timur_1}stalker_digger_koldun_squad, nil
condlist_0 = {+digger_timur_plans_complete} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail, {+a7_timur_break_dialog_3} fail, {+kramer_boss_killer_death} fail

[digger_timur_poisk_tm]
icon = ui_inGame2_Ohrana_uchenih
prior = 106
storyline = true
title = {+koordinat_mason_digger_timur}digger_timur_poisk_name_3, {+koordinat_stalker_digger_timur}digger_timur_poisk_name_2, digger_timur_poisk_name_1
descr = {+koordinat_mason_digger_timur}digger_timur_poisk_text_3, {+koordinat_stalker_digger_timur}digger_timur_poisk_text_2, digger_timur_poisk_text_1
target = {+koordinat_mason_digger_timur}stalker_digger_timur_squad, nil
condlist_0 = {+a7_timur_break_dialog_1} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail
on_complete = %=inc_faction_goodwill_to_actor(digger:250)%

[dolg_grif_hello_tm]
icon = ui_inGame2_Shulga
prior = 106
storyline = true
title = {+freedom_group_attack_dolg_death}dolg_grif_hello_name_1, {+a20_freedom_break_dialog_1}dolg_grif_hello_name_1, {+freedom_baza_zalognik_death}dolg_grif_hello_name_1, {+a10_grif_break_dialog_3}dolg_grif_hello_name_2, {+a10_grif_break_dialog_2}dolg_grif_hello_name_2, {+mironyk_comeback_on_baza}dolg_grif_hello_name_1, {+a10_grif_break_dialog_1}dolg_grif_hello_name_2, dolg_grif_hello_name_1
descr = {+freedom_group_attack_dolg_death}dolg_grif_hello_text_6, {+a20_freedom_break_dialog_1}dolg_grif_hello_text_6, {+freedom_baza_zalognik_death}dolg_grif_hello_text_6, {+a10_grif_break_dialog_6}dolg_grif_hello_text_2, {+a10_grif_break_dialog_7}dolg_grif_hello_text_2, {+messeg_grif_1}dolg_grif_hello_text_5, {+a10_grif_break_dialog_4}dolg_grif_hello_text_2, {+messeg_grif_2}dolg_grif_hello_text_4, {+a10_grif_break_dialog_3}dolg_grif_hello_text_2, {+a10_grif_break_dialog_2}dolg_grif_hello_text_2, {+mironyk_comeback_on_baza}dolg_grif_hello_text_3, {+a10_grif_break_dialog_1}dolg_grif_hello_text_2, dolg_grif_hello_text_1
target = {+freedom_group_attack_dolg_death}grif_dolg_friend_squad, {+a20_freedom_break_dialog_1}grif_dolg_friend_squad, {+freedom_baza_zalognik_death}grif_dolg_friend_squad, {+a10_grif_break_dialog_6}nil, {+a10_grif_break_dialog_7}nil, {+messeg_grif_1}grif_dolg_friend_squad, {+a10_grif_break_dialog_4}nil, {+messeg_grif_2}grif_dolg_friend_squad, {+a10_grif_break_dialog_3}nil, {+a10_grif_break_dialog_2}nil, {+mironyk_comeback_on_baza}grif_dolg_friend_squad, {+a10_grif_break_dialog_1}nil, grif_dolg_friend_squad
condlist_0 = {+a10_grif_break_dialog_8} complete, {+a10_grif_break_dialog_9} complete
condlist_1 = {+actor_stuped_fall_dolg_mission} fail, {+a10_grif_break_dialog_10} fail
on_complete = %=inc_faction_goodwill_to_actor(dolg:500)%

[freedom_razvedka_box_tm]
icon = ui_inGame2_Issledovatelskaya_gruppa
prior = 106
storyline = true
title = {=sv_a8_freedom_bomb_has -destroy_freedom_ammo_box_ph +freedom_angar_death}freedom_razvedka_box_name_11, {+destroy_freedom_ammo_box_ph}freedom_razvedka_box_name_10, {=sv_a8_freedom_in_bomb_has}freedom_razvedka_box_name_10, {+a10_dolg_mironyk_death +a8_mironyk_stay_dinamite_out_angar}freedom_razvedka_box_name_11, {+a8_mironyk_stay_dinamite_out_angar}freedom_razvedka_box_name_9, {+a8_mironyk_help_me_dinamite}freedom_razvedka_box_name_8, {+a8_mironyk_see_scaner}freedom_razvedka_box_name_7, {+a10_mironyk_break_dialog_2}freedom_razvedka_box_name_6, {+a8_freedom_in_angar_and_remove_lost}freedom_razvedka_box_name_5, {+actor_see_freedom_box_npc}freedom_razvedka_box_name_4, {=actor_in_zone(sv_a8_zone_binocular_sr) +a10_mironyk_break_dialog_1}freedom_razvedka_box_name_3, {+a10_mironyk_break_dialog_1}freedom_razvedka_box_name_2, freedom_razvedka_box_name_1
descr = {=sv_a8_freedom_bomb_has -destroy_freedom_ammo_box_ph +freedom_angar_death}freedom_razvedka_box_text_12, {+destroy_freedom_ammo_box_ph}freedom_razvedka_box_text_10, {=sv_a8_freedom_in_bomb_has}freedom_razvedka_box_text_10, {+a10_dolg_mironyk_death +a8_mironyk_stay_dinamite_out_angar}freedom_razvedka_box_text_11, {+a8_mironyk_stay_dinamite_out_angar}freedom_razvedka_box_text_9, {+a8_mironyk_help_me_dinamite}freedom_razvedka_box_text_8, {+a8_mironyk_see_scaner}freedom_razvedka_box_text_7, {+a10_mironyk_break_dialog_2}freedom_razvedka_box_text_6, {+a8_freedom_in_angar_and_remove_lost}freedom_razvedka_box_text_5, {+actor_see_freedom_box_npc}freedom_razvedka_box_text_4, {=actor_in_zone(sv_a8_zone_binocular_sr) +a10_mironyk_break_dialog_1}freedom_razvedka_box_text_3, {+a10_mironyk_break_dialog_1}freedom_razvedka_box_text_2, freedom_razvedka_box_text_1
target = {=sv_a8_freedom_bomb_has -destroy_freedom_ammo_box_ph +freedom_angar_death}nil, {+destroy_freedom_ammo_box_ph}freedom_angar_squad, {=sv_a8_freedom_in_bomb_has}freedom_angar_squad, {+a8_mironyk_see_scaner}a10_dolg_mironyk_squad, {+a10_mironyk_break_dialog_2}nil, {+a8_freedom_in_angar_and_remove_lost}sv_a8_lost_angar_sr, {+actor_see_freedom_box_npc}freedom_box_squad, {=actor_in_zone(sv_a8_zone_binocular_sr) +a10_mironyk_break_dialog_1}nil, {+a10_mironyk_break_dialog_1}sv_a8_zone_binocular_sr, a10_dolg_mironyk_squad
condlist_0 = {+freedom_angar_death +destroy_freedom_ammo_box_ph} %+mironyk_comeback_on_baza% complete
condlist_1 = {+npc_freedom_box_see_actor} fail, {+a8_actor_looser_go_out_angar} %+mironyk_comeback_on_baza% fail, {+actor_stuped_fall_dolg_mission} fail
on_complete = {-a10_dolg_mironyk_death} %=messeg_mironyk_2 =inc_faction_goodwill_to_actor(dolg:250)%

[mironyk_razvedka_box_tm]
icon = ui_inGame2_Osobiy_zakaz
prior = 106
storyline = true
title = {+destroy_freedom_ammo_box_ph +freedom_angar_death}mironyk_razvedka_box_name_5, {+freedom_angar_death}mironyk_razvedka_box_name_4, {+a8_angar_explosive_charge_item}mironyk_razvedka_box_name_3, {=actor_has_item(sv_a8_mironyk_1_pda)}mironyk_razvedka_box_name_2, mironyk_razvedka_box_name_1
descr = {+destroy_freedom_ammo_box_ph +freedom_angar_death}mironyk_razvedka_box_text_5, {+freedom_angar_death}mironyk_razvedka_box_text_4, {+a8_angar_explosive_charge_item}mironyk_razvedka_box_text_3, {=actor_has_item(sv_a8_mironyk_1_pda)}mironyk_razvedka_box_text_2, mironyk_razvedka_box_text_1
target = {+destroy_freedom_ammo_box_ph +freedom_angar_death}grif_dolg_friend_squad, {+freedom_angar_death}sv_a8_freedom_ammo_box, {+a8_angar_explosive_charge_item}freedom_angar_squad, {=actor_has_item(sv_a8_mironyk_1_pda)}a8_mironyk_rukzak_bobm, nil
condlist_0 = {+a10_grif_break_dialog_5} complete
condlist_1 = {+actor_stuped_fall_dolg_mission} fail
on_complete = %=inc_faction_goodwill_to_actor(dolg:250)%

[digger_koldun_radio_tm]
icon = ui_inGame2_Instrument_radio
prior = 106
storyline = true
title = {+sv_a7_koldun_radio}digger_koldun_radio_name_2, digger_koldun_radio_name_1
descr = {+sv_a7_koldun_radio}digger_koldun_radio_text_2, digger_koldun_radio_text_1
target = {+sv_a7_koldun_radio}stalker_digger_koldun_squad, nil
condlist_0 = {+a7_koldun_break_dialog_4} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail
on_complete = %=inc_faction_goodwill_to_actor(digger:150)%

[digger_timur_art_tm]
icon = ui_inGame2_Timur_Art
prior = 106
storyline = true
title = {=actor_has_item(af_blood) =actor_has_item(af_night_star)}digger_timur_art_name_2, digger_timur_art_name_1
descr = {=actor_has_item(af_blood) =actor_has_item(af_night_star)}digger_timur_art_text_2, digger_timur_art_text_1
target = {=actor_has_item(af_blood) =actor_has_item(af_night_star)}stalker_digger_timur_squad, nil
condlist_0 = {+a7_timur_break_dialog_2} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail
reward_money = 1500
on_complete = %=inc_faction_goodwill_to_actor(digger:150)%

[freedom_baza_zalognik_tm]
icon = ui_inGame2_Zalozhnik
prior = 106
storyline = true
title = {+a20_freedom_baza_zalognik_complete !squad_exist(freedom_box_squad) +freedom_baza_death}freedom_baza_zalognik_name_1, {+a20_freedom_baza_zalognik_complete}freedom_baza_zalognik_name_4, {+a20_freedom_ahtung}freedom_baza_zalognik_name_3, {+a20_freedom_baza_zalognik}freedom_baza_zalognik_name_2, freedom_baza_zalognik_name_1
descr = {+a20_freedom_baza_zalognik_complete !squad_exist(freedom_box_squad) +freedom_baza_death}freedom_baza_zalognik_text_5, {+a20_freedom_baza_zalognik_complete}freedom_baza_zalognik_text_4, {+a20_freedom_ahtung}freedom_baza_zalognik_text_3, {+a20_freedom_baza_zalognik}freedom_baza_zalognik_text_2, freedom_baza_zalognik_text_1
target = {+a20_freedom_baza_zalognik_complete !squad_exist(freedom_box_squad) +freedom_baza_death}freedom_baza_zalognik_squad, {+a20_freedom_baza_zalognik_complete !squad_exist(freedom_box_squad)}freedom_baza_squad, {+a20_freedom_baza_zalognik_complete}freedom_box_squad, freedom_baza_zalognik_squad
condlist_0 = {+a20_freedom_break_dialog_1} complete
condlist_1 = {+freedom_baza_zalognik_death} fail
on_complete = %=inc_faction_goodwill_to_actor(dolg:250)%

[dolg_zasada_freedom_tm]
icon = ui_inGame2_PD_Lider
prior = 106
storyline = true
title = {+a21_sv_terrain_bomb_freedom_zasada_hit}dolg_zasada_freedom_name_3, {+a21_sv_terrain_bomb_freedom_zasada_info}dolg_zasada_freedom_name_3, {+a21_dolg_break_dialog_1}dolg_zasada_freedom_name_2, dolg_zasada_freedom_name_1
descr = {+a21_sv_terrain_bomb_freedom_zasada_hit}dolg_zasada_freedom_text_3, {+a21_sv_terrain_bomb_freedom_zasada_info}dolg_zasada_freedom_text_3, {+a21_dolg_break_dialog_1}dolg_zasada_freedom_text_2, dolg_zasada_freedom_text_1
target = {+a21_dolg_break_dialog_1}freedom_group_attack_dolg_squad, nil
condlist_0 = {+freedom_group_attack_dolg_death} complete
condlist_1 = {+actor_stuped_fall_dolg_mission} fail
on_complete = %=inc_faction_goodwill_to_actor(dolg:250)%

[digger_kill_rip_tm]
icon = ui_inGame2_Kill_Rip
prior = 106
storyline = true
title = {+stalker_rip_greh_death +stalker_rip_istorik_death}digger_kill_rip_name_4, {+actor_stuped_fall_rip_mission}digger_kill_rip_name_3, {+a100_greh_break_dialog_1}digger_kill_rip_name_2, digger_kill_rip_name_1
descr = {+stalker_rip_greh_death +stalker_rip_istorik_death}digger_kill_rip_text_4, {+actor_stuped_fall_rip_mission}digger_kill_rip_text_3, {+a100_greh_break_dialog_1}digger_kill_rip_text_2, digger_kill_rip_text_1
target = {+stalker_rip_greh_death +stalker_rip_istorik_death}stalker_digger_zmey, {+stalker_rip_greh_death}stalker_rip_istorik_squad, {+actor_stuped_fall_rip_mission}stalker_rip_greh_squad, {+a100_greh_break_dialog_2}nil, {+a100_greh_break_dialog_1}stalker_rip_greh_squad, nil
condlist_0 = {+a7_zmey_break_dialog_3} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail
condlist_2 = {+a7_koldun_break_dialog_7} reversed
reward_money = 1000
on_complete = %=inc_faction_goodwill_to_actor(digger:1000)%

[rip_see_future_tm]
icon = ui_inGame2_PD_Iskatel
prior = 106
storyline = true
title = {+a100_greh_break_dialog_8}rip_see_future_name_2, {+messeg_greh_1}rip_see_future_name_4, {+a100_greh_break_dialog_5}rip_see_future_name_2, {+before_narkoman_ppe_effector_info_one}rip_see_future_name_3, {+a100_greh_break_dialog_4}rip_see_future_name_2, rip_see_future_name_1
descr = {+a100_greh_break_dialog_8}rip_see_future_text_2, {+messeg_greh_1}rip_see_future_text_4, {+a100_greh_break_dialog_5}rip_see_future_text_2, {+before_narkoman_ppe_effector_info_one}rip_see_future_text_3, {+a100_greh_break_dialog_4}rip_see_future_text_2, rip_see_future_text_1
target = {+a100_greh_break_dialog_8}nil, {+messeg_greh_1}stalker_rip_greh_squad, {+a100_greh_break_dialog_5}nil, {+before_narkoman_ppe_effector_info_one}stalker_rip_greh_squad, {+a100_greh_break_dialog_4}nil, stalker_rip_greh_squad
condlist_0 = {=actor_has_item(black_soul_nechto)} complete
condlist_1 = {+actor_stuped_fall_rip_mission} fail

[digger_army_zasada_tm]
icon = ui_inGame2_Propavshiy_chasovoy
prior = 106
storyline = true
title = {+a1_kramer_break_dialog_2}digger_army_zasada_name_4, {+messeg_kramer_1}digger_army_zasada_name_5, {+sv_a22_army_secret_cais}digger_army_zasada_name_4, {+army_group_secret_box_death}digger_army_zasada_name_3, {+a22_wait_signal}digger_army_zasada_name_2, digger_army_zasada_name_1
descr = {+a1_kramer_break_dialog_2}digger_army_zasada_text_4, {+messeg_kramer_1}digger_army_zasada_text_5, {+sv_a22_army_secret_cais}digger_army_zasada_text_4, {+army_group_secret_box_death}digger_army_zasada_text_3, {+a22_wait_signal}digger_army_zasada_text_2, digger_army_zasada_text_1
target = {+a1_kramer_break_dialog_2}stalker_digger_timur_squad, {+messeg_kramer_1}sv_a30_kramer_home_sr, {+sv_a22_army_secret_cais}stalker_digger_timur_squad, {+army_group_secret_box_death}nil, {+a22_wait_signal}army_group_secret_box_squad, sim_digger_baza_sit_radio_squad
condlist_0 = {+a7_timur_break_dialog_4} complete, {+a7_timur_break_dialog_5} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail, {+fail_digger_army_zasada} fail
reward_money = 3000

[digger_timur_antenna_tm]
icon = ui_inGame2_Neizvestniy
prior = 106
storyline = true
title = {+experiment_vibros_before_gluki_info}digger_timur_antenna_name_8, {+actor_stuped_fall_dolg_mission +a8_antenna_signal_duty}digger_timur_antenna_name_4, {+grif_dolg_friend_death +a8_antenna_signal_duty}digger_timur_antenna_name_4, {+a10_grif_break_dialog_13}digger_timur_antenna_name_4, {+a10_monster_attack_zasatava_death}digger_timur_antenna_name_5, {+a10_monster_attack_duty_hit}digger_timur_antenna_name_7, {+a10_grif_break_dialog_12}digger_timur_antenna_name_6, {+sv_help_signal_duty_signal}digger_timur_antenna_name_5, {+a10_grif_break_dialog_11}digger_timur_antenna_name_4, {+a8_antenna_signal_duty}digger_timur_antenna_name_3, {=actor_in_zone(sv_help_signal_stalker_sr) +a8_antenna_signal_stalker}digger_timur_antenna_name_4, {+a8_antenna_signal_stalker}digger_timur_antenna_name_3, {+sv_a8_secret_antenna_vibros}digger_timur_antenna_name_2, digger_timur_antenna_name_1
descr = {+experiment_vibros_before_gluki_info}digger_timur_antenna_text_8, {+actor_stuped_fall_dolg_mission +a8_antenna_signal_duty}digger_timur_antenna_text_4, {+grif_dolg_friend_death +a8_antenna_signal_duty}digger_timur_antenna_text_4, {+a10_grif_break_dialog_13}digger_timur_antenna_text_4, {+a10_monster_attack_zasatava_death}digger_timur_antenna_text_5, {+a10_monster_attack_duty_hit}digger_timur_antenna_text_7, {+a10_grif_break_dialog_12}digger_timur_antenna_text_6, {+sv_help_signal_duty_signal}digger_timur_antenna_text_5, {+a10_grif_break_dialog_11}digger_timur_antenna_text_4, {+a8_antenna_signal_duty}digger_timur_antenna_text_3, {=actor_in_zone(sv_help_signal_stalker_sr) +a8_antenna_signal_stalker}digger_timur_antenna_text_4, {+a8_antenna_signal_stalker}digger_timur_antenna_text_3, {+sv_a8_secret_antenna_vibros}digger_timur_antenna_text_2, digger_timur_antenna_text_1
target = {+experiment_vibros_before_gluki_info}sv_a7_stroy_ploshadka_sr, {+actor_stuped_fall_dolg_mission +a8_antenna_signal_duty}nil, {+grif_dolg_friend_death +a8_antenna_signal_duty}nil, {+a10_grif_break_dialog_13}nil, {+a10_monster_attack_zasatava_death}grif_dolg_friend_squad, {+a10_monster_attack_duty_hit}a10_monster_attack_zasatava_squad, {+a10_grif_break_dialog_12}nil, {+sv_help_signal_duty_signal}grif_dolg_friend_squad, {+a10_grif_break_dialog_11}nil, {+a8_antenna_signal_duty}grif_dolg_friend_squad, {=actor_in_zone(sv_help_signal_stalker_sr) +a8_antenna_signal_stalker}nil, {+a8_antenna_signal_stalker}sv_help_signal_stalker_sr, {+sv_a8_secret_antenna_vibros}nil, sv_a8_secret_antenna_vibros_sr
condlist_0 = {+experiment_vibros_before_gluki_info =actor_in_zone(sv_a7_stroy_ploshadka_sr)} reversed
condlist_1 = {+actor_stuped_fall_all_mission} fail

[killer_home_fight_tm]
icon = ui_inGame2_Home_Killer
prior = 106
storyline = true
title = {+a30_secret_privat_box_relocate}killer_home_fight_name_7, {=actor_has_item(sv_a30_killer_pda)}killer_home_fight_name_6, {+a30_killer_home_enemy_death}killer_home_fight_name_5, {+a1_kramer_break_dialog_5}killer_home_fight_name_4, {+a30_actor_stuped_start_fight_with_knife}killer_home_fight_name_4, {+a1_killer_break_dialog_1}killer_home_fight_name_3, {+a1_kramer_break_dialog_4}killer_home_fight_name_2, killer_home_fight_name_1
descr = {+a30_secret_privat_box_relocate}killer_home_fight_text_7, {=actor_has_item(sv_a30_killer_pda)}killer_home_fight_text_6, {+a30_killer_home_enemy_death}killer_home_fight_text_5, {+a1_kramer_break_dialog_5}killer_home_fight_text_4, {+a30_actor_stuped_start_fight_with_knife}killer_home_fight_text_4, {+a1_killer_break_dialog_1}killer_home_fight_text_3, {+a1_kramer_break_dialog_4}killer_home_fight_text_2, killer_home_fight_text_1
target = {+a30_secret_privat_box_relocate}kramer_boss_killer_squad, {=actor_has_item(sv_a30_killer_pda)}sv_a30_secret_box, {+a30_killer_home_enemy_death}nil, {+a1_kramer_break_dialog_5}a30_killer_home_enemy_squad, {+a30_actor_stuped_start_fight_with_knife}a30_killer_home_enemy_squad, {+a1_kramer_break_dialog_4}nil, kramer_boss_killer_squad
condlist_0 = {+a1_kramer_break_dialog_7} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail, {+kramer_boss_killer_death} fail

[ghost_search_black_soul_tm]
icon = ui_inGame2_Black_Soul
prior = 106
storyline = true
title = {+black_soul_nechto_info +info_greh_have_black_soul}ghost_search_black_soul_name_3, {+black_soul_nechto_info +info_greh_not_have_black_soul}ghost_search_black_soul_name_3, {+info_greh_have_black_soul}ghost_search_black_soul_name_2, ghost_search_black_soul_name_1
descr = {+black_soul_nechto_info +info_greh_have_black_soul}ghost_search_black_soul_text_3, {+black_soul_nechto_info +info_greh_not_have_black_soul}ghost_search_black_soul_text_3, {+info_greh_have_black_soul}ghost_search_black_soul_text_2, ghost_search_black_soul_text_1
target = {+black_soul_nechto_info +info_greh_have_black_soul}a40_ghost_mason, {+black_soul_nechto_info +info_greh_not_have_black_soul}a40_ghost_mason, {+info_greh_have_black_soul}stalker_rip_greh, nil
condlist_0 = {+a40_ghost_break_dialog_2} complete

;Второстепенные задания

[rip_svalka_part_qvuest]
icon = ui_inGame2_Svalka_Part
prior = 2
storyline = false
title = {+sv_a100_one_part_artefact_info}rip_svalka_part_name_2, rip_svalka_part_name_1
descr = {+sv_a100_one_part_artefact_info}rip_svalka_part_text_2, rip_svalka_part_text_1
target = {+sv_a100_one_part_artefact_info}stalker_rip_greh_squad, nil
condlist_0 = {+a100_greh_break_dialog_7} complete
condlist_1 = {+actor_stuped_fall_rip_mission} fail

[help_hunter_qvuest]
icon = ui_inGame2_Help_Hunter
prior = 2
storyline = false
title = {+a6_dog_killer_death}help_hunter_name_3, {+a6_actor_in_le_10_for_hunter_help}help_hunter_name_2, help_hunter_name_1
descr = {+a6_dog_killer_death}help_hunter_text_3, {+a6_actor_in_le_10_for_hunter_help}help_hunter_text_2, help_hunter_text_1
target = {+a6_dog_killer_death}sim_help_hunter_squad, {+a6_actor_in_le_10_for_hunter_help}a6_dog_killer_squad, sim_help_hunter_squad
condlist_0 = {+a6_hunter_break_dialog_2} complete, {+a6_hunter_break_dialog_1} complete
condlist_1 = {!actor_in_zone(sv_a6_help_hunter_sr) -a6_actor_in_le_10_for_hunter_help} reversed, {!actor_in_zone(sv_a6_help_hunter_sr) +a6_dog_killer_death} %+a6_actor_kill_mutant_but_comeback_in_zone% reversed
condlist_2 = {!actor_in_zone(sv_a6_help_hunter_sr) +a6_actor_in_le_10_for_hunter_help -a6_dog_killer_death} %+a6_actor_comeback_but_hunter_life_since_mutant% fail, {+actor_attack_and_fall_help_hunter} fail, {+sim_help_hunter_death} fail
on_complete = %=inc_faction_goodwill_to_actor(hunter:250)%

[hunter_boar_qvuest]
icon = ui_inGame2_Hunter_boar
prior = 2
storyline = false
title = {+b1_boar_hunter_death}hunter_boar_name_3, {+b1_boar_actor_beforehand_hit}hunter_boar_name_2, {+b1_hunter_attack_boar}hunter_boar_name_2, hunter_boar_name_1
descr = {+b1_boar_hunter_death}hunter_boar_text_2, hunter_boar_text_1
target = {+b1_boar_hunter_death}animals_beat_stalker_hunter_squad, {+b1_boar_ovrag_dead_1 +b1_boar_ovrag_dead_2}b1_boar_hunter_squad, {+b1_boar_actor_beforehand_hit}nil, {+b1_hunter_attack_boar}nil, animals_beat_stalker_hunter_squad
condlist_0 = {+a2_hunter_break_dialog_6 +b1_boar_hunter_death} complete
condlist_1 = {+actor_stuped_fall_hunter_mission} fail, {+animals_beat_stalker_hunter_death} fail, {+a2_hunter_break_dialog_6 -b1_boar_hunter_death} %=messeg_zveroboy_1 +b1_actor_fail_and_comeback_boar% fail
on_complete = %=give_treasure(sv_hiding_place_5)%

[hunter_boar_fail_qvuest]
icon = ui_inGame2_Hunter_boar
prior = 2
storyline = false
title = {+b1_boar_hunter_death}hunter_boar_fail_name_2, hunter_boar_fail_name_1
descr = {+b1_boar_hunter_death}hunter_boar_fail_text_2, hunter_boar_fail_text_1
target = {+b1_boar_hunter_death}animals_beat_stalker_hunter_squad, b1_boar_hunter_squad
condlist_0 = {+a2_hunter_break_dialog_10} complete

[hunter_dog_qvuest]
icon = ui_inGame2_Hunter_dog
prior = 2
storyline = false
title = {+b2_dog_hunter_death}hunter_dog_name_2, hunter_dog_name_1
descr = {+b2_dog_hunter_death}hunter_dog_text_2, hunter_dog_text_1
target = {+b2_dog_hunter_death}animals_beat_stalker_hunter_squad, b2_dog_hunter_squad
condlist_0 = {+a2_hunter_break_dialog_13 +b2_dog_hunter_death} complete
condlist_1 = {+actor_stuped_fall_hunter_mission} fail, {+animals_beat_stalker_hunter_death} fail, {+a2_hunter_break_dialog_13 -b2_dog_hunter_death} %=messeg_zveroboy_3 +b2_actor_fail_and_comeback_dog% fail
reward_money = 1000
on_complete = %=give_treasure(sv_hiding_place_6)%

[hunter_dog_fail_qvuest]
icon = ui_inGame2_Hunter_dog
prior = 2
storyline = false
title = {+b2_dog_hunter_death}hunter_dog_fail_name_2, hunter_dog_fail_name_1
descr = {+b2_dog_hunter_death}hunter_dog_fail_text_2, hunter_dog_fail_text_1
target = {+b2_dog_hunter_death}animals_beat_stalker_hunter_squad, b2_dog_hunter_squad
condlist_0 = {+a2_hunter_break_dialog_16} complete
reward_money = 500

[hunter_krovosos_qvuest]
icon = ui_inGame2_Logovo_krovososov
prior = 2
storyline = false
title = {+b3_krovosos_hunter_death}hunter_krovosos_name_4, {+b3_actor_was_be_see_krovosos}hunter_krovosos_name_3, {+b3_zveroboy_end_way_start_fight}hunter_krovosos_name_3, {+dog_spawn_and_krovosos_walk}hunter_krovosos_name_2, hunter_krovosos_name_1
descr = {+b3_krovosos_hunter_death}hunter_krovosos_text_5, {+b3_actor_was_be_see_krovosos}hunter_krovosos_text_6, {+b3_krovosos_back_stalker}hunter_krovosos_text_4, {+b3_zveroboy_end_way_start_fight}hunter_krovosos_text_3, {+dog_spawn_and_krovosos_walk}hunter_krovosos_text_2, hunter_krovosos_text_1
target = {+b3_krovosos_hunter_death}animals_beat_stalker_hunter_squad, {+b3_actor_was_be_see_krovosos}b3_krovosos_hunter_squad, {+b3_krovosos_back_stalker}b3_krovosos_hunter_squad, {+b3_zveroboy_end_way_start_fight}sv_b3_zone_krovosos_sr, {+dog_spawn_and_krovosos_walk}animals_beat_stalker_hunter_squad, sv_b3_zone_krovosos_sr
condlist_0 = {+a2_hunter_break_dialog_20 +b3_krovosos_hunter_death} complete
condlist_1 = {+actor_stuped_fall_hunter_mission} fail, {+animals_beat_stalker_hunter_death} fail, {+a2_hunter_break_dialog_20 -b3_krovosos_hunter_death} %=messeg_zveroboy_5 +b3_actor_fail_and_comeback_krovosos% fail
reward_money = 2000
on_complete = %=inc_faction_goodwill_to_actor(hunter:250) =give_treasure(sv_hiding_place_29)%

[hunter_krovosos_fail_qvuest]
icon = ui_inGame2_Hunter_krovosos
prior = 2
storyline = false
title = {+b3_krovosos_hunter_death}hunter_krovosos_fail_name_2, hunter_krovosos_fail_name_1
descr = {+b3_krovosos_hunter_death}hunter_krovosos_fail_text_2, hunter_krovosos_fail_text_1
target = {+b3_krovosos_hunter_death}animals_beat_stalker_hunter_squad, b3_krovosos_hunter_squad
condlist_0 = {+a2_hunter_break_dialog_21} complete, {+a2_hunter_break_dialog_22} complete
reward_money = 1500
condlist_1 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} fail

[digger_koldun_mechanik_qvuest]
icon = ui_inGame2_Radiotechnika
prior = 2
storyline = false
title = {=a7_actor_has_need_instruments}digger_koldun_mechanik_name_2, digger_koldun_mechanik_name_1
descr = digger_koldun_mechanik_text_1
target = {=a7_actor_has_need_instruments}stalker_digger_koldun_squad, nil
condlist_0 = {+a7_koldun_break_dialog_3} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail
on_complete = %=give_treasure(sv_hiding_place_22)%

[freedom_uniq_gun_qvuest]
icon = ui_inGame2_Freedom_gun
prior = 2
on_init = %=spawn_wpn_l85_freedom%
storyline = false
title = {+a9_freedom_break_dialog_2}freedom_uniq_gun_name_3, {=actor_has_item(wpn_l85_freedom)}freedom_uniq_gun_name_2, freedom_uniq_gun_name_1
descr = {+a9_freedom_break_dialog_2}freedom_uniq_gun_text_3, {=actor_has_item(wpn_l85_freedom)}freedom_uniq_gun_text_2, freedom_uniq_gun_text_1
target = {+a9_freedom_break_dialog_2}freedom_box_squad, nil
condlist_0 = {+wpn_l85_freedom_info +freedom_box_death} complete
on_complete = %=inc_faction_goodwill_to_actor(dolg:250)%

[hunter_help_art_qvuest]
icon = ui_inGame2_PD_Opitniy_stalker
prior = 2
storyline = false
title = {+b10_hunter_break_dialog_1 =actor_has_item(af_vyvert)}hunter_help_art_name_4, {+b10_hunter_break_dialog_2 =actor_has_item(af_vyvert)}hunter_help_art_name_4, {+b10_hunter_break_dialog_2}hunter_help_art_name_3, {=b10_actor_has_needed_detector +b10_hunter_break_dialog_1}hunter_help_art_name_3, {+b10_hunter_break_dialog_1}hunter_help_art_name_2, hunter_help_art_name_1
descr = {+b10_hunter_break_dialog_1 =actor_has_item(af_vyvert)}hunter_help_art_text_4, {+b10_hunter_break_dialog_2 =actor_has_item(af_vyvert)}hunter_help_art_text_4, {+b10_hunter_break_dialog_2}hunter_help_art_text_3, {=b10_actor_has_needed_detector +b10_hunter_break_dialog_1}hunter_help_art_text_3, {+b10_hunter_break_dialog_1}hunter_help_art_text_2, hunter_help_art_text_1
target = {+b10_hunter_break_dialog_1 =actor_has_item(af_vyvert)}sim_hunter_baza_art_squad, {+b10_hunter_break_dialog_2 =actor_has_item(af_vyvert)}sim_hunter_baza_art_squad, {+b10_hunter_break_dialog_2}nil, {+b10_hunter_break_dialog_1}nil, sim_hunter_baza_art_squad
condlist_0 = {+b10_hunter_break_dialog_3} %+b10_hunter_info_dialog% complete, {+b10_hunter_break_dialog_4} %+b10_hunter_info_dialog% complete
condlist_1 = {!actor_in_zone(sv_b10_hunter_art_sr) !actor_has_item(af_vyvert)} reversed
condlist_2 = {+actor_attack_and_fall_help_hunter_art} fail, {+sim_hunter_baza_art_death} fail, {!actor_in_zone(sv_b10_hunter_art_sr) +b10_hunter_break_dialog_1 =actor_has_item(af_vyvert)} fail, {!actor_in_zone(sv_b10_hunter_art_sr) +b10_hunter_break_dialog_2 =actor_has_item(af_vyvert)} fail, {+b10_hunter_break_dialog_6} fail
on_complete = %=inc_faction_goodwill_to_actor(hunter:250)%

[hunter_help_wounded_qvuest]
icon = ui_inGame2_PD_Drug_Stalkerov
prior = 2
storyline = false
title = {+b11_krovosos_hunter_wounded_death}hunter_help_wounded_name_3, {+b11_hunter_break_dialog_1}hunter_help_wounded_name_2, hunter_help_wounded_name_1
descr = {+b11_krovosos_hunter_wounded_death}hunter_help_wounded_text_3, {+b11_hunter_break_dialog_1}hunter_help_wounded_text_2, hunter_help_wounded_text_1
target = {+b11_krovosos_hunter_wounded_death}sim_hunter_help_wounded_squad, {+b11_hunter_break_dialog_1}b11_krovosos_hunter_wounded_squad, sim_hunter_help_wounded_squad
condlist_0 = {+b11_hunter_break_dialog_2} complete, {+b11_actor_dist_ge_50_thanx_hunter} complete
condlist_1 = {!actor_in_zone(sv_b11_hunter_wound_sr) -b11_hunter_break_dialog_1} reversed
condlist_2 = {+actor_attack_and_fall_help_hunter_wounded} fail, {+sim_hunter_help_wounded_death} fail, {+b11_actor_dist_ge_50_fail_hunter_wounded} fail
on_complete = %=inc_faction_goodwill_to_actor(hunter:250)%

[zveroboy_tushkano_hunter_qvuest]
icon = ui_inGame2_PD_Ohotnik_na_mutantov
prior = 2
storyline = false
title = zveroboy_hunter_name_1
descr = zveroboy_hunter_text_1
target = sim_2_simulation_tushkano_squad
condlist_0 = {!squad_exist(sim_2_simulation_tushkano_squad)} complete
condlist_1 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} reversed
reward_money = 500
on_complete = %=inc_faction_goodwill_to_actor(hunter:50)%

[zveroboy_flesh_hunter_qvuest]
icon = ui_inGame2_PD_Ohotnik_na_mutantov
prior = 2
storyline = false
title = zveroboy_hunter_name_1
descr = zveroboy_hunter_text_1
target = sim_6_simulation_flesh_squad
condlist_0 = {!squad_exist(sim_6_simulation_flesh_squad)} complete
condlist_1 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} reversed
reward_money = 750
on_complete = %=inc_faction_goodwill_to_actor(hunter:50)%

[zveroboy_snork_hunter_qvuest]
icon = ui_inGame2_PD_Ohotnik_na_mutantov
prior = 2
storyline = false
title = zveroboy_hunter_name_1
descr = zveroboy_hunter_text_1
target = sim_3_simulation_snork_squad
condlist_0 = {!squad_exist(sim_3_simulation_snork_squad)} complete
condlist_1 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} reversed
reward_money = 1000
on_complete = %=inc_faction_goodwill_to_actor(hunter:50)%

[zveroboy_dog_hunter_qvuest]
icon = ui_inGame2_PD_Ohotnik_na_mutantov
prior = 2
storyline = false
title = zveroboy_hunter_name_1
descr = zveroboy_hunter_text_1
target = sim_1_simulation_dog_squad
condlist_0 = {!squad_exist(sim_1_simulation_dog_squad)} complete
condlist_1 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} reversed
reward_money = 300
on_complete = %=inc_faction_goodwill_to_actor(hunter:50)%

[zveroboy_boar_hunter_qvuest]
icon = ui_inGame2_PD_Ohotnik_na_mutantov
prior = 2
storyline = false
title = zveroboy_hunter_name_1
descr = zveroboy_hunter_text_1
target = sim_4_simulation_boar_squad
condlist_0 = {!squad_exist(sim_4_simulation_boar_squad)} complete
condlist_1 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} reversed
reward_money = 500
on_complete = %=inc_faction_goodwill_to_actor(hunter:50)%

[zveroboy_psy_dog_hunter_qvuest]
icon = ui_inGame2_PD_Ohotnik_na_mutantov
prior = 2
storyline = false
title = zveroboy_hunter_name_1
descr = zveroboy_hunter_text_1
target = sim_5_simulation_psy_dog_squad
condlist_0 = {!squad_exist(sim_5_simulation_psy_dog_squad)} complete
condlist_1 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} reversed
reward_money = 1000
on_complete = %=inc_faction_goodwill_to_actor(hunter:50)%

[secret_teleport_train_qvuest]
icon = ui_inGame2_Do_not_Know
prior = 2
storyline = false
title = {+sv_actor_train_info}secret_teleport_train_name_3, {+sv_a101_teleport_zone_info}secret_teleport_train_name_2, secret_teleport_train_name_1
descr = {+sv_actor_train_info}secret_teleport_train_text_3, {+sv_a101_teleport_zone_info}secret_teleport_train_text_2, secret_teleport_train_text_1
target = {+sv_actor_train_info}stalker_digger_zmey_squad, nil
condlist_0 = {+a7_zmey_break_dialog_5} complete
condlist_1 = {+actor_stuped_fall_all_mission} fail, {+a7_timur_break_dialog_3} fail
condlist_2 = {+a7_koldun_break_dialog_7} reversed
on_complete = %=give_treasure(sv_hiding_place_13)%

[secret_kollection_art_qvuest]
icon = ui_inGame2_Kollection
prior = 2
storyline = false
title = {+sv_kollection_part_all_map}secret_kollection_art_name_2, secret_kollection_art_name_1
descr = {+sv_kollection_part_all_map}secret_kollection_art_text_2, secret_kollection_art_text_1
target = {+sv_kollection_part_all_map}sv_secret_box_kollection_sr, nil
condlist_0 = {+secret_privat_box_kollection} complete

[hunter_secret_three_qvuest]
icon = ui_inGame2_Rare_Art
prior = 2
storyline = false
title = {+b10_hunter_break_dialog_11}hunter_secret_three_name_6, {+a6_spatial_anomal_ritual_end}hunter_secret_three_name_5, {+sv_secret_three_ritual_rare_twisted}hunter_secret_three_name_4, {+b10_hunter_break_dialog_10}hunter_secret_three_name_3, {+messeg_hunter_4}hunter_secret_three_name_2, hunter_secret_three_name_1
descr = {+b10_hunter_break_dialog_11}hunter_secret_three_text_6, {+a6_spatial_anomal_ritual_end}hunter_secret_three_text_5, {+sv_secret_three_ritual_rare_twisted}hunter_secret_three_text_4, {+b10_hunter_break_dialog_10}hunter_secret_three_text_3, {+messeg_hunter_4}hunter_secret_three_text_2, hunter_secret_three_text_1
target = {+b10_hunter_break_dialog_11}nil, {+a6_spatial_anomal_ritual_end}sim_hunter_baza_art_squad, {+sv_secret_three_ritual_rare_twisted}nil, {+sv_secret_three_ritual_rare_half}sv_secret_three_ritual_rare_twisted_sr, {+b10_hunter_break_dialog_10}sv_secret_three_ritual_rare_half_sr, {+messeg_hunter_4}sim_hunter_baza_art_squad, nil
condlist_0 = {+a6_particle_anomal_kill_stalker} complete
condlist_1 = {=is_squad_enemy_to_actor(sim_hunter_baza_art_squad)} fail

[rip_search_part_true_qvuest]
icon = ui_inGame2_Issledovanie_anomaliy
prior = 2
storyline = false
title = {+sv_a100_two_part_artefact_info}rip_search_part_true_name_3, {+before_narkoman_ppe_effector_info_two}rip_search_part_true_name_2, rip_search_part_true_name_1
descr = {+sv_a100_two_part_artefact_info}rip_search_part_true_text_3, {+before_narkoman_ppe_effector_info_two}rip_search_part_true_text_2, rip_search_part_true_text_1
target = {+sv_a100_two_part_artefact_info}stalker_rip_greh_squad, nil
condlist_0 = {+a100_greh_break_dialog_9} complete
condlist_1 = {+actor_stuped_fall_rip_mission} fail

[zveroboy_burer_hunter_qvuest]
icon = ui_inGame2_Ohota_na_Burerov
prior = 2
storyline = false
title = {+b4_burer_angar_death}zveroboy_burer_hunter_name_1, {+b4_burer_actor_beforehand_hit -a2_hunter_break_dialog_30}zveroboy_burer_hunter_name_3, {+a2_hunter_break_dialog_30}zveroboy_burer_hunter_name_3, {+b4_burer_angar_dialog}zveroboy_burer_hunter_name_1, {+a2_hunter_break_dialog_29}zveroboy_burer_hunter_name_2, zveroboy_burer_hunter_name_1
descr = {+b4_burer_angar_death}zveroboy_burer_hunter_text_1, {+b4_burer_actor_beforehand_hit -a2_hunter_break_dialog_30}zveroboy_burer_hunter_text_3, {+a2_hunter_break_dialog_30}zveroboy_burer_hunter_text_3, {+b4_burer_angar_dialog}zveroboy_burer_hunter_text_4, {+a2_hunter_break_dialog_29}zveroboy_burer_hunter_text_2, zveroboy_burer_hunter_text_1
target = {+b4_burer_angar_death}animals_beat_stalker_hunter_squad, {+b4_burer_actor_beforehand_hit -a2_hunter_break_dialog_30}b4_burer_angar_squad, {+a2_hunter_break_dialog_30}b4_burer_angar_squad, animals_beat_stalker_hunter_squad
condlist_0 = {+a2_hunter_break_dialog_31} complete, {+b4_actor_master_going_default} %=messeg_zveroboy_12 =spawn_object_in(wpn_wincheaster1300_trapper:sv_a2_actor_box)% complete
condlist_1 = {+actor_stuped_fall_hunter_mission} fail, {+animals_beat_stalker_hunter_death} fail, {+b4_actor_looser_going_default} fail
reward_money = 5000
on_complete = %=give_treasure(sv_hiding_place_17)%

[grif_capitan_plichko_qvuest]
icon = ui_inGame2_PD_Otmecheniy_zonoy
prior = 2
storyline = false
title = {-a30_army_break_dialog_3 +actor_stuped_fall_army_mission}grif_capitan_plichko_name_5, {+a30_army_break_dialog_3}grif_capitan_plichko_name_5, {+a30_army_break_dialog_2}grif_capitan_plichko_name_4, {+a30_army_break_dialog_1 =actor_has_item(af_fuzz_kolobok)}grif_capitan_plichko_name_3, {+a30_army_break_dialog_1 !actor_has_item(af_fuzz_kolobok)}grif_capitan_plichko_name_2, grif_capitan_plichko_name_1
descr = {-a30_army_break_dialog_3 +actor_stuped_fall_army_mission}grif_capitan_plichko_text_5, {+a30_army_break_dialog_3}grif_capitan_plichko_text_5, {+a30_army_break_dialog_2}grif_capitan_plichko_text_4, {+a30_army_break_dialog_1 =actor_has_item(af_fuzz_kolobok)}grif_capitan_plichko_text_3, {+a30_army_break_dialog_1 !actor_has_item(af_fuzz_kolobok)}grif_capitan_plichko_text_2, grif_capitan_plichko_text_1
target = {-a30_army_break_dialog_3 +actor_stuped_fall_army_mission}stalker_grif_dikobraz_squad, {+a30_army_break_dialog_3}stalker_grif_dikobraz_squad, {+a30_army_break_dialog_2}army_kapitan_plichko_squad, {+a30_army_break_dialog_1 =actor_has_item(af_fuzz_kolobok)}army_kapitan_plichko_squad, nil
condlist_0 = {+a10_grif_break_dialog_16} complete, {+a10_grif_break_dialog_17} complete
condlist_1 = {+actor_stuped_fall_grif_mission} fail