; Пистолет-пулемет ПП-2000
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					9х19 мм
; длина ствола 				182 мм
; магазин					30
; вес без магазина				1.40
; максимальная дальность стрельбы		100 м
; эффективная дальность стрельбы		25-100 м
; прицельная дальность			200 м
; дульная скорость пули			550 м/с
; темп стрельбы				700 в/м
;---------------------------------------------------
[wpn_pp2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_pp2000_sounds
GroupControlSection 			= spawn_group
$spawn					= "weapons\pp2000"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_LR300
description 				= st_wpn_pp2000_descr

scopes 					= ac10632, ac11090, acog, eot, c-more
parent_section  				= wpn_pp2000

ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= st_wpn_pp2000
inv_name_short				= st_wpn_pp2000

inv_grid_width				= 3
inv_grid_height				= 2
inv_grid_x					= 45
inv_grid_y					= 38

upgr_icon_x				= 900
upgr_icon_y				= 400
upgr_icon_width				= 250
upgr_icon_height 				= 100

kill_msg_x					= 72
kill_msg_y				= 82
kill_msg_width				= 56
kill_msg_height				= 23

cost					= 3200
weapon_class				= assault_rifle
inv_weight				= 1.40
hud					= wpn_pp2000_hud
visual					= dynamics\weapons\wpn_pp2000\wpn_pp2000.ogf

upgrades                				= up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_mp5

ph_mass					= 4

ammo_class				= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo				= 90
ammo_current		 		= 180
ammo_elapsed		 		= 30
ammo_limit		 		= 210
ammo_mag_size		 		= 30

fire_modes				= 1, 3, -1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.22
hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 100
bullet_speed				= 550
rpm					= 750
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec 				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.32
fire_dispersion_condition_factor			= 9
control_inertion_factor			= 1.1f
crosshair_inertion 				= 4.35

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 120.75
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 1.5

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.5
zoom_cam_dispersion_inc			= 0.25
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 40

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 1

position					= -0.021,-0.085,0
orientation 				= 0,0,0

fire_point					= 0,0.133,0.161
fire_point2					= 0,0.133,0.161

flame_particles				= weapons\generic_weapon05
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0,0.133,0.047
shell_dir		 			= 0,0,0.4
shell_particles	 			= weapons\9x19

strap_position 				= -0.16, -0.36, 0.15
strap_orientation 				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 63.3

scope_name 				= wpn_addon_scope_acog
scope_x                     				= 53
scope_y                     				= -29

silencer_name				= wpn_addon_silencer
silencer_x                  				= 138
silencer_y                  				= 11

grenade_launcher_name			= 
grenade_launcher_x				= 
grenade_launcher_y				= 

silencer_hit_power 			= 0.28
silencer_hit_impulse				 = 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_pp2000_hud]
zoom_hide_crosshair				= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_pp2000\wpn_pp2000_hud.ogf

item_position				= 0,0,0
item_orientation				= 0,0,0

hands_position				= -0.0815,-0.14,0.271
hands_orientation				= -0.55,0.74,0.6

hands_position_16x9				= -0.0815,-0.14,0.271
hands_orientation_16x9			= -0.55,0.74,0.6

aim_hud_offset_pos				= -0.0664,0.064,-0.04
aim_hud_offset_rot				= 0.0105,-0.0107,0

aim_hud_offset_pos_16x9 			= -0.0664,0.064,-0.04
aim_hud_offset_rot_16x9 			= 0.0105,-0.0107,0

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

shell_point					= 0.028,0.078,0.113
shell_dir					= 0,1,0
shell_bone					= wpn_body

fire_point					= 0,0.039682,0.215739
fire_bone					= wpn_body
fire_point2					= 0,-0.009,0.601
fire_bone2					= wpn_body

anm_show					= lancew_pp2000_draw
anm_hide					= lancew_pp2000_holster
anm_idle					= lancew_pp2000_idle
anm_idle_sprint				= lancew_pp2000_sprint
anm_idle_moving				= lancew_pp2000_moving
anm_shots					= lancew_pp2000_shoot, shoot
anm_reload				= lancew_pp2000_reload, reload
anm_idle_aim				= lancew_pp2000_idle_aim, idle_aim
anm_bore					= lancew_pp2000_no_reload

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_pp2000_ac10632]:wpn_pp2000
$spawn             				= "weapons\pp2000_ac10632"
visual					= dynamics\weapons\wpn_pp2000\wpn_pp2000_ac10632.ogf
hud					= wpn_pp2000_ac10632_hud

inv_weight				= 1.515
inv_grid_x					= 48
scope_zoom_factor				= 58.3

[wpn_pp2000_ac10632_hud]:wpn_pp2000_hud
item_visual            	 			= dynamics\weapons\wpn_pp2000\wpn_pp2000_ac10632_hud.ogf

aim_hud_offset_pos				= -0.0663,0.035,-0.2
aim_hud_offset_rot				= 0.0105,-0.012,0

aim_hud_offset_pos_16x9 			= -0.0663,0.035,-0.2
aim_hud_offset_rot_16x9 			= 0.0105,-0.012,0

[wpn_pp2000_ac11090]:wpn_pp2000
$spawn             				= "weapons\pp2000_ac11090"
visual					= dynamics\weapons\wpn_pp2000\wpn_pp2000_ac11090.ogf
hud					= wpn_pp2000_ac11090_hud

inv_weight				= 1.650
inv_grid_x					= 51
scope_zoom_factor				= 48.3

[wpn_pp2000_ac11090_hud]:wpn_pp2000_hud
item_visual            	 			= dynamics\weapons\wpn_pp2000\wpn_pp2000_ac11090_hud.ogf

aim_hud_offset_pos 				= -0.0678,0.0322,-0.2
aim_hud_offset_rot 				= 0.006,-0.0095,0

aim_hud_offset_pos_16x9 			= -0.0678,0.0322,-0.2
aim_hud_offset_rot_16x9 			= 0.006,-0.0095,0

[wpn_pp2000_acog]:wpn_pp2000
$spawn					= "weapons\pp2000_acog"
hud					= wpn_pp2000_acog_hud

inv_weight				= 1.750
inv_grid_x					= 54
zoom_rotate_time				= 0.25

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor				= 25

[wpn_pp2000_acog_hud]:wpn_pp2000_ac11090_hud
item_visual            	 			= dynamics\weapons\wpn_pp2000\wpn_pp2000_hud.ogf

[wpn_pp2000_eot]:wpn_pp2000
$spawn					= "weapons\pp2000_eot"
visual					= dynamics\weapons\wpn_pp2000\wpn_pp2000_eot.ogf
hud					= wpn_pp2000_eot_hud

inv_weight				= 1.70
inv_grid_x					= 57
scope_zoom_factor				= 53.3

[wpn_pp2000_eot_hud]:wpn_pp2000_hud
item_visual				= dynamics\weapons\wpn_pp2000\wpn_pp2000_eot_hud.ogf

aim_hud_offset_pos 			= -0.0686,0.032,-0.05
aim_hud_offset_rot 				= 0.0145,-0.007,0.002

aim_hud_offset_pos_16x9 			= -0.0686,0.032,-0.05
aim_hud_offset_rot_16x9 			= 0.0145,-0.007,0.002

[wpn_pp2000_c-more]:wpn_pp2000
$spawn					= "weapons\pp2000_c-more"
visual					= dynamics\weapons\wpn_pp2000\wpn_pp2000_c-more.ogf
hud					= wpn_pp2000_c-more_hud

inv_weight				= 1.580
inv_grid_x					= 60
scope_zoom_factor				= 58.3

[wpn_pp2000_c-more_hud]:wpn_pp2000_hud
item_visual				= dynamics\weapons\wpn_pp2000\wpn_pp2000_c-more_hud.ogf

aim_hud_offset_pos 			= -0.0643,0.0322,-0.2
aim_hud_offset_rot 				= 0.006,-0.014,0

aim_hud_offset_pos_16x9 			= -0.0643,0.0322,-0.2
aim_hud_offset_rot_16x9 			= 0.006,-0.014,0
