[logic]
active = sr_idle@night

[sr_idle@night]
on_info = {=zat_b7_is_night +a1_kramer_break_dialog_7} sr_particle@particle

[sr_particle@particle]
name = explosions\campfire
path = a40_sv_ghost_tonnel_fire_door_2_way
mode = 2
looped = true
on_info = %=play_sound(a40_ghost_tonel_fire)%
on_info2 = {!zat_b7_is_night -a40_start_ghost_dialog} %=stop_sound(a40_ghost_tonel_fire)% sr_idle@night
on_info3 = {+a40_ghost_break_dialog_1 -a50_all_break_dialog_3} sr_idle@info
on_info4 = {+a40_ghost_break_dialog_2} sr_idle@nil

[sr_idle@info]
on_info = {+a50_all_break_dialog_3 =actor_has_item(black_soul_nechto)} sr_idle@night

[sr_idle@nil]