; Штурмовой карабин (автомат) FN Herstal F2000 STD
;-(TrickSR)-----------------------------------------
; калибр 						5.56x45 мм
; длина ствола 					400 мм
; магазин						30
; вес без магазина					3.8
; вес без магазина	(+40mm грнтм.)			4.6
; максимальная дальность стрельбы			4200 м
; эффективная дальность стрельбы			400 м
; прицельная дальность				540 м
; дульная скорость пули				910 м/с
; темп стрельбы					850 в/м
;---------------------------------------------------
[wpn_fn2000]:weapon_probability,default_weapon_params,wpn_fn2000_sounds
GroupControlSection					= spawn_group
$spawn						= "weapons\fn-2000"
$npc						= on
$prefetch						= 8
scheduled						= off
cform						= skeleton
class						= WP_GROZA
description						= st_wpn_fn2000_descr

ef_main_weapon_type				= 2
ef_weapon_type					= 8

inv_name 						= st_wpn_fn2000
inv_name_short 					= st_wpn_fn2000

inv_grid_width					= 4
inv_grid_height					= 2
inv_grid_x						= 5
inv_grid_y						= 9

upgr_icon_x					= 900
upgr_icon_y					= 1000
upgr_icon_width					= 250
upgr_icon_height 					= 100

kill_msg_x						= 131
kill_msg_y						= 123
kill_msg_width					= 64
kill_msg_height					= 30

cost						= 16000
weapon_class					= assault_rifle
inv_weight					= 3.8
hud						= wpn_fn2000_hud
visual						= dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf

upgrades                					= up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
installed_upgrades      				=
upgrade_scheme          				= upgrade_scheme_lr300

ph_mass						= 5

ammo_class					= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo					= 90
ammo_current					= 180
ammo_elapsed					= 30
ammo_limit					= 210
ammo_mag_size					= 30

fire_modes					= 1, 3, -1

grenade_class					= ammo_m209

grenade_vel 					= 76
launch_speed 					= 76
hand_dependence					= 1
single_handed					= 0

hit_power						= 0.3
;hit_impulse					= 10
hit_type						= fire_wound
fire_distance					= 4200
bullet_speed 					= 910
rpm						= 850
rpm_empty_click					= 200

use_aim_bullet					= false
time_to_aim					= 1.0

misfire_probability					= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 				= 0.005
misfire_end_prob	 				= 0.06
condition_shot_dec					= 0.00013
condition_queue_shot_dec				= 0.0002

;zoom_dof						= 0.5, 1.0, 180
reload_dof						= 0.0, 0.5, 5, 2

fire_dispersion_base					= 0.2
fire_dispersion_condition_factor				= 2
control_inertion_factor				= 1.2f
crosshair_inertion					= 6.30
cam_return 					= 0
cam_relax_speed					= 5
cam_relax_speed_ai 					= 120.75
cam_dispersion					= 0.3 
cam_dispersion_inc					= 0.15
cam_dispersion_frac					= 1.0
cam_max_angle					= 50.0
cam_max_angle_horz					= 50.0
cam_step_angle_horz					= 1.2 

zoom_cam_relax_speed				= 5
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion				= 0.3
zoom_cam_dispersion_inc				= 0.15
zoom_cam_dispersion_frac				= 1.0
zoom_cam_max_angle				= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz				= 1.0

PDM_disp_base 					= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 				= 2.0
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 				= 1.0

min_radius					= 30
max_radius					= 90

holder_range_modifier				= 1.25
holder_fov_modifier					= 1.00

slot						= 2
animation_slot					= 2

position						= -0.026, -0.132, 0.0
orientation						= 0, 0, 0

fire_point						=  0.000000,0.184,0.35
fire_point2						= 0.0, 0.123, 0.398

flame_particles					= amik\weapons\nato_shoot_02
smoke_particles					= amik\weapons\nato_smoke_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point 					= -0.02,0.186,0.2
shell_dir						= 0.0, 1.0, 0.0
shell_particles					= weapons\556x45

strap_position					= -0.15, -0.35, 0.27
strap_orientation					= -10, -3, 10
strap_orientation					= -10, -5, 10
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_disabled					= false
light_color						= 0.6,0.5,0.3
light_range					= 4
light_var_color					= 0.05
light_var_range					= 0.1
light_time						= 0.2

scope_status					= 1
silencer_status					= 2
grenade_launcher_status				= 0

scope_texture					= wpn_crosshair_fn2000
zoom_enabled					= true
zoom_rotate_time					= 0.25
scope_zoom_factor					= 25

grenade_launcher_name				= wpn_addon_grenade_launcher
grenade_launcher_x					= 95
grenade_launcher_y					= 25

silencer_name					= sil_nato
silencer_x                  					= 180
silencer_y                  					= 12

silencer_hit_power 					= 0.36
;silencer_hit_impulse	 				= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 				= 290

silencer_smoke_particles 				= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color					= 0.6, 0.5, 0.3
silencer_light_range					= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range				= 0.5
silencer_light_time					= 0.2

[wpn_fn2000_hud]:hud_base
zoom_hide_crosshair 					= true

attach_place_idx					= 0
item_visual					= dynamics\weapons\wpn_fn2000\wpn_fn2000_hud.ogf

hands_position					= -0.08,-0.22,0.3
hands_orientation					= 0,0,0

hands_position_16x9					= -0.08,-0.22,0.3
hands_orientation_16x9				= 0,0,0

item_position					= 0,0,0
item_orientation					= 0,0,0

aim_hud_offset_pos					= -0.105,0.011,-0.1
aim_hud_offset_rot					= 0.0038,-0.0006,0

aim_hud_offset_pos_16x9 				= -0.105,0.011,-0.1
aim_hud_offset_rot_16x9 				= 0.0038,-0.0006,0

gl_hud_offset_pos					= -0.16,-0.17,0.0
gl_hud_offset_rot					= -0.2705,0.0035,0

gl_hud_offset_pos_16x9 				= -0.16,-0.17,0.0
gl_hud_offset_rot_16x9 				= -0.2705,0.0035,0

shell_point						= 0,0,0
shell_dir              				 	= 0,0,0
shell_bone						= gilza

fire_point						= 0,0,0
fire_bone      	     				= muzzle
fire_point2						= 0,0,0
fire_bone2						= muzzle_gl

anm_show             					= f2000_nimble_draw
anm_hide             					= f2000_nimble_holster
anm_idle             					= f2000_nimble_idle
anm_idle_sprint         					= f2000_nimble_sprint
anm_idle_moving 					= f2000_nimble_move
anm_shots               					= f2000_nimble_shoot, shoot
anm_reload              					= f2000_nimble_reload, reload
anm_idle_aim           					= f2000_nimble_aim
anm_bore          					= f2000_nimble_aim

lean_hud_offset_pos					= 0,0,0
lean_hud_offset_rot					= 0,0,0
