[walker@all]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
show_spot = false

[logic@istorik]
suitable = {=check_npc_name(stalker_rip_istorik)} true
prior = 200
active = walker@istorik
post_combat_time = 0,0
level_spot = {+sv_help_play_yes}need_actor

[walker@istorik]:walker@all
path_walk = istorik_search_army_corpse_walk
path_look = istorik_search_army_corpse_look
def_state_standing = guard
meet = no_meet
on_info = {=dist_to_actor_le(4) -b10_istorik_break_dialog_1} remark@guard

[remark@guard]:walker@all
anim = guard
target = story | actor
meet = meet@istorik
on_info = {+b10_istorik_break_dialog_1} walker@istorik

[meet@istorik]
meet_dialog = b10_istorik_where_is_army
allow_break = false
trade_enable 	= false
use = {!actor_enemy} self, true