;------------------------------------------------ Clear
[heart_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_day_cl, ambient_bird, ambient_dog, ambient_gunfire
		
[heart_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 80.000000
        min_effect_period                = 30.000000
        sound_channels                   = heart_bkg_night_cl, ambient_gunfire, ambient_nigth_cl, bdog_howling, ambient_wind, evcl_dog, evcl_krik, evcl_loon, evcl_whisper, rnd_fallscream
[heart_morning]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_morning_cl, morning_bird, rnd_cricket, ambient_dog, rnd_insect, ambient_bird, ambient_gunfire, lis, loon

[heart_evening]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_evening_cl, ambient_bird, ambient_dog, ambient_gunfire	, lis, loon, rnd_pdog
		
;------------------------------------------------ Partly
[heart_Partly_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_day_cl, ambient_bird, ambient_gunfire, crow	
		
[heart_Partly_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 80.000000
        min_effect_period                = 30.000000
        sound_channels                   = heart_bkg_night_cl, ambient_gunfire, ambient_nigth_cl, bdog_howling, ambient_wind, evcl_dog, evcl_krik, evcl_loon, evcl_whisper, rnd_fallscream
		
[heart_Partly_morning]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_morning_cl, ambient_bird, morning_bird, rnd_cricket, rnd_insect, ambient_gunfire, evcl_dog, evcl_loon, lis, loon

[heart_Partly_evening]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_evening_cl, ambient_bird, ambient_dog, ambient_gunfire, lis, loon, rnd_pdog
		
;------------------------------------------------ Clodu
[heart_clodu_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 10.000000
        sound_channels                   = heart_bkg_tuman_fo, rnd_drone, blowout_begin, ambient_gunfire, fog_moan, fog_mutant, moan_rain, rnd_dark, wolanie

[heart_clodu_evening]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_evening_cl, ambient_gunfire, fog_moan, fog_mutant, moan_rain, rnd_dark, rnd_pdog, wolanie

[heart_clodu_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = heart_bkg_night_cl, ambient_gunfire, ambient_nigth_cl, bdog_howling, ambient_wind, evcl_dog, evcl_krik, evcl_loon, evcl_whisper, fog_moan, fog_mutant, fog_night_scream, night_scream, rnd_cat, rnd_dark, rnd_fallscream, wolanie
		
[heart_clodu_morning]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = heart_bkg_morning_cl, ambient_gunfire, evcl_dog, evcl_krik, evcl_loon, evcl_whisper, fog_moan, fog_mutant, moan_rain, rnd_dark, wolanie
		
;------------------------------------------------ Tounder		
[heart_tounder_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 20.000000
        min_effect_period                = 15.000000
        sound_channels                   = heart_bkg_tuman_fo, ambient_gunfire, fog_moan, fog_mutant, heavy_wind, moan_rain, rnd_dark, wolanie
		
[heart_tounder_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 30.000000
        min_effect_period                = 15.000000
        sound_channels                   = heart_bkg_night_cl, ambient_gunfire, ambient_nigth_fo, ambient_nigth_cl, ambient_wind, evcl_whisper, fog_moan, fog_mutant, fog_night_scream, heavy_wind, moan_rain, night_scream, rnd_cat, rnd_dark, rnd_fallscream, wolanie

;------------------------------------------------ Tounder-Clody	

[heart_tounder_clody_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 50.000000
        min_effect_period                = 10.000000
        sound_channels                   = heart_bkg_tuman_fo, rnd_drone, cloudy_pre, blowout_begin, ambient_gunfire, fog_moan, fog_mutant, moan_rain, rnd_dark, wolanie

[heart_tounder_clody_evening]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_evening_cl	, ambient_gunfire, fog_moan, fog_mutant, moan_rain, rnd_dark, rnd_pdog, wolanie

[heart_tounder_clody_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = heart_bkg_night_cl, ambient_gunfire, ambient_nigth_cl, bdog_howling, ambient_wind, evcl_dog, evcl_krik, evcl_loon, evcl_whisper, fog_moan, fog_mutant, fog_night_scream, night_scream, rnd_cat, rnd_dark, rnd_fallscream, wolanie
		
[heart_tounder_clody_morning]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = heart_bkg_morning_cl, ambient_gunfire, evcl_dog, evcl_krik, evcl_loon, evcl_whisper, fog_moan, fog_mutant, moan_rain, rnd_dark, wolanie
		
;------------------------------------------------ Foggy			
[heart_foggy_day]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_tuman_fo, heart_radio, ambient_gunfire, ambient_mutant_fo, fog_dog, fog_moan, fog_mutant, rnd_helicopter, wolanie
		
[heart_foggy_evening]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_evening_cl, heart_radio, ambient_gunfire, fog_dog, fog_moan, fog_mutant, rnd_helicopter, rnd_pdog, wolanie

[heart_foggy_moring]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 40.000000
        min_effect_period                = 20.000000
        sound_channels                   = heart_bkg_morning_cl, heart_radio, ambient_gunfire, ambient_morn, ambient_mutant_fo, evcl_loon, evcl_whisper, fog_dog, fog_moan, fog_mutant, rnd_cat, rnd_helicopter, wolanie

[heart_foggy_night]
        effects                          = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
        max_effect_period                = 60.000000
        min_effect_period                = 30.000000
        sound_channels                   = heart_bkg_night_cl, heart_radio, ambient_gunfire, ambient_nigth_fo, ambient_nigth_cl, ambient_wind, evcl_breath, bdog_howling, evcl_krik, evcl_loon, evcl_whisper, fog_dog, fog_moan, fog_mutant, fog_night_scream, rnd_cat, rnd_fallscream, rnd_helicopter, wolanie
		
;------------------------------------------- Indoor
[azm_indoor_underground]
        effects                          =
        max_effect_period                = 160.000000
        min_effect_period                = 130.000000
        sound_channels                   = azm_ugrnd_bkg_1, azm_ugrnd_metal, azm_ugrnd_noise, azm_ugrnd_ambient, azm_ugrnd_banging, azm_ugrnd_ambient_machine, azm_ugrnd_drone, azm_ugrnd_drip
		
[azm_indoor_x18]
        effects                          =
        max_effect_period                = 160.000000
        min_effect_period                = 130.000000
        sound_channels                   = azm_ugrnd_bkg_1, azm_ugrnd_metal, azm_ugrnd_noise, azm_ugrnd_ambient_machine, azm_ugrnd_drone, azm_ugrnd_drip, azm_ugrnd_voices, azm_ugrnd_lab