; Боевая штурмовая винтовка для сил специальных операций FN SCAR
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					7.62x51 мм
; длина ствола 				406 мм
; магазин					20
; вес без магазина				3.621
; максимальная дальность стрельбы		800 м
; эффективная дальность стрельбы		300 м
; прицельная дальность			600 м
; дульная скорость пули			802 м/с
; темп стрельбы				625 в/м
;---------------------------------------------------
[wpn_scar]:weapon_probability,default_weapon_params,wpn_scar_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\scar"
$npc 					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_scar_descr

scopes 					= ac10632, ac11090, acog, eot, c-more
parent_section  				= wpn_scar

ef_main_weapon_type			= 2
ef_weapon_type				= 8

inv_name 					= st_wpn_scar_heavy
inv_name_short				= st_wpn_scar_heavy

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 45
inv_grid_y					= 16

upgr_icon_x				= 600
upgr_icon_y				= 600
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 175
kill_msg_y				= 0
kill_msg_width				= 82
kill_msg_height				= 28

cost 					= 15000
weapon_class				= assault_rifle
inv_weight				= 3.621
hud					= wpn_scar_hud
visual					= dynamics\weapons\wpn_scar\wpn_scar.ogf

upgrades                				= up_gr_firstab_lr300, up_gr_seconab_lr300, up_gr_thirdab_lr300, up_gr_fourtab_lr300, up_gr_fifthab_lr300
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_lr300

ph_mass					= 3

ammo_class		 		= ammo_7.62x51_fmj, ammo_7.62x51_ap	

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 20
ammo_limit				= 210
ammo_mag_size				= 20

fire_modes				= 1, -1

grenade_class				= ammo_m209

grenade_vel 				= 76
launch_speed				= 76
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.3
;hit_impulse					= 10
hit_type					= fire_wound
fire_distance				= 800
bullet_speed				= 802
rpm					= 625			
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 2.0

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0.006	
misfire_end_prob	 			= 0.072	
condition_shot_dec				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.23
fire_dispersion_condition_factor			= 2
control_inertion_factor				= 1.2f
crosshair_inertion				= 5.25

cam_return					= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 360
cam_dispersion				= 0.3
cam_dispersion_inc				= 0.15
cam_dispersion_frac				= 0.7
cam_max_angle				= 50.0
cam_max_angle_horz				= 10.0
cam_step_angle_horz				= 3.0

zoom_cam_relax_speed			= 5
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion				= 0.25
zoom_cam_dispersion_inc			= 0.12
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle				= 50.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 2

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 				= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius					= 30
max_radius					= 50

holder_range_modifier				= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 2
animation_slot				= 2

position					= -0.026, -0.097, 0.0
orientation				= 0, 0, 0

fire_point					=  0,0.137,0.649
fire_point2				= 0, 0.097, 0.722

flame_particles				= amik\weapons\nato_shoot_00
smoke_particles				= amik\weapons\nato_smoke_00
grenade_flame_particles			= weapons\generic_weapon01

shell_point             				= 0.12,0,0.07
shell_dir               				= 0,0,0.4
shell_particles         				= weapons\762x51

strap_position         				= -0.15, -0.37, 0.2
strap_orientation      			= -10, -5, 10
strap_bone0             				= bip01_spine2
strap_bone1             				= bip01_spine1

light_disabled				= false
light_color				= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.1
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 2

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scopes_sect				= scope_susat_scar, scope_susat_x1.6_scar, scope_susat_custom_scar, scope_susat_dusk_scar, scope_susat_night_scar

grenade_launcher_name			= wpn_addon_grenade_launcher_m203
grenade_launcher_x          			= 133
grenade_launcher_y          			= 29

silencer_name				= sil_nato
silencer_x					= 203
silencer_y					= 16

silencer_hit_power 				= 0.4
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_scar_hud]:hud_base
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_scar\wpn_scar_hud.ogf

hands_position				= -0.074,-0.17,0.1355
hands_orientation				= 0.55,2.4399999,0.15

hands_position_16x9				= -0.074,-0.17,0.1355
hands_orientation_16x9			= 0.55,2.4,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos 				= -0.08,0.032,-0.1
aim_hud_offset_rot 				= 0.027,0.0087,-0.011

aim_hud_offset_pos_16x9 			= -0.08,0.032,-0.1
aim_hud_offset_rot_16x9 			= 0.027,0.0087,-0.011

gl_hud_offset_pos	 			= 0,0,0
gl_hud_offset_rot	 			= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

shell_point					= 0.021,0.071,0.141
shell_dir               				= 0,1,0
shell_bone					= wpn_body

fire_point					= 0,0.055546,0.577006
fire_bone      				= wpn_body
fire_point2					= 0,-0.017,0.692
fire_bone2					= wpn_body

anm_show             				= lancew_scar_draw
anm_hide             				= lancew_scar_holster
anm_idle             				= lancew_scar_idle
anm_idle_sprint         				= lancew_scar_sprint
anm_idle_moving 				= lancew_scar_moving
anm_shots               				= lancew_scar_shoot, shoot
anm_reload              				= lancew_scar_reload, reload
anm_idle_aim           				= lancew_scar_idle_aim, idle_aim
anm_switch              				= lancew_scar_switch_off
anm_switch_g            				= lancew_scar_switch_on
anm_bore					= lancew_scar_no_reload
anm_hide_w_gl           			= lancew_scar_holster_w_gl
anm_show_w_gl           			= lancew_scar_draw_w_gl
anm_idle_w_gl           			= lancew_scar_idle_w_gl
anm_shots_w_gl          			= lancew_scar_shoot_w_gl, shoot
anm_reload_w_gl         			= lancew_scar_reload_w_gl, reload
anm_idle_w_gl_aim       			= lancew_scar_idle_aim_w_gl, idle_aim
anm_idle_sprint_w_gl			= lancew_scar_sprint_w_gl
anm_idle_moving_w_gl			= lancew_scar_moving_w_gl
anm_bore_w_gl				= lancew_scar_no_reload_w_gl
anm_show_g         				= lancew_scar_draw_g
anm_hide_g         				= lancew_scar_holster_g
anm_idle_g         				= lancew_scar_idle_g
anm_reload_g       				= lancew_scar_reload_g, reload_g
anm_idle_g_aim     				= lancew_scar_idle_aim_g
anm_shots_g        				= lancew_scar_shoot_g
anm_idle_sprint_g				= lancew_scar_sprint_g
anm_idle_moving_g				= lancew_scar_moving_g
anm_bore_g				= lancew_scar_no_reload_g

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

[scope_susat_scar]
scope_name 				= wpn_addon_scope_susat
scope_x                     				= 107
scope_y                     				= -7

[scope_susat_x1.6_scar]
scope_name 				= wpn_addon_scope_susat_x1.6
scope_x                     				= 107
scope_y                     				= -7

[scope_susat_custom_scar]
scope_name 				= wpn_addon_scope_susat_custom
scope_x                     				= 107
scope_y                     				= -7

[scope_susat_dusk_scar]
scope_name 				= wpn_addon_scope_susat_dusk
scope_x                     				= 107
scope_y                     				= -7

[scope_susat_night_scar]
scope_name 				= wpn_addon_scope_susat_night
scope_x                     				= 107
scope_y                     				= -7
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_scar_ac10632]:wpn_scar
$spawn             				= "weapons\scar_ac10632"
visual					= dynamics\weapons\wpn_scar\wpn_scar_ac10632.ogf
hud					= wpn_scar_ac10632_hud

inv_weight				= 3.736
inv_grid_x					= 50
scope_zoom_factor				= 58.3

[wpn_scar_ac10632_hud]:wpn_scar_hud
item_visual            	 			= dynamics\weapons\wpn_scar\wpn_scar_ac10632_hud.ogf

anm_shots               				= lancew_scar_shoot_scope, shoot
anm_idle_aim           				= lancew_scar_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_scar_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_scar_idle_aim_w_gl, idle_aim

aim_hud_offset_pos	 			= -0.0797,0.0333,-0.1
aim_hud_offset_pos_16x9 			= -0.0797,0.0333,-0.1

[wpn_scar_ac11090]:wpn_scar
$spawn             				= "weapons\scar_ac11090"
visual					= dynamics\weapons\wpn_scar\wpn_scar_ac11090.ogf
hud					= wpn_scar_ac11090_hud

inv_weight				= 3.871
inv_grid_x					= 55
scope_zoom_factor				= 48.3

[wpn_scar_ac11090_hud]:wpn_scar_hud
item_visual            	 			= dynamics\weapons\wpn_scar\wpn_scar_ac11090_hud.ogf

anm_shots               				= lancew_scar_shoot_scope, shoot
anm_idle_aim           				= lancew_scar_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_scar_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_scar_idle_aim_w_gl, idle_aim

aim_hud_offset_pos 			= -0.0793,0.0362,-0.12
aim_hud_offset_rot 				= 0.04,0.007,-0.011

aim_hud_offset_pos_16x9 			= -0.0793,0.0362,-0.12
aim_hud_offset_rot_16x9 			= 0.04,0.007,-0.011

[wpn_scar_acog]:wpn_scar
$spawn					= "weapons\scar_acog"
visual					= dynamics\weapons\wpn_scar\wpn_scar_acog.ogf
hud					= wpn_scar_acog_hud

inv_weight				= 3.971
inv_grid_x					= 60

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor				= 25

[wpn_scar_acog_hud]:wpn_scar_hud
item_visual            	 			= dynamics\weapons\wpn_scar\wpn_scar_acog_hud.ogf

[wpn_scar_eot]:wpn_scar
$spawn					= "weapons\scar_eot"
visual					= dynamics\weapons\wpn_scar\wpn_scar_eot.ogf
hud					= wpn_scar_eot_hud

inv_weight				= 3.921
inv_grid_x					= 65
scope_zoom_factor				= 53.3

[wpn_scar_eot_hud]:wpn_scar_hud
item_visual				= dynamics\weapons\wpn_scar\wpn_scar_eot_hud.ogf

anm_shots               				= lancew_scar_shoot_scope, shoot
anm_idle_aim           				= lancew_scar_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_scar_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_scar_idle_aim_w_gl, idle_aim

aim_hud_offset_pos 			= -0.079,0.0345,-0.05
aim_hud_offset_rot 				= 0.035,0.007,-0.011

aim_hud_offset_pos_16x9 			= -0.079,0.0345,-0.05
aim_hud_offset_rot_16x9 			= 0.035,0.007,-0.011

[wpn_scar_c-more]:wpn_scar
$spawn					= "weapons\scar_c-more"
visual					= dynamics\weapons\wpn_scar\wpn_scar_c-more.ogf
hud					= wpn_scar_c-more_hud

inv_weight				= 3.805
inv_grid_x					= 70
scope_zoom_factor				= 58.3

[wpn_scar_c-more_hud]:wpn_scar_hud
item_visual				= dynamics\weapons\wpn_scar\wpn_scar_c-more_hud.ogf

anm_shots               				= lancew_scar_shoot_scope, shoot
anm_idle_aim            			= lancew_scar_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_scar_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_scar_idle_aim_w_gl, idle_aim

aim_hud_offset_pos 			= -0.079,0.0438,-0.12
aim_hud_offset_rot 				= 0.04,0.007,-0.011

aim_hud_offset_pos_16x9 			= -0.079,0.0438,-0.12
aim_hud_offset_rot_16x9 			= 0.04,0.007,-0.011
