; Снайперская винтовка 98
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					7.62x54 мм
; длина ствола 				650 мм
; магазин				10
; вес без магазина				6.20
; максимальная дальность стрельбы		3400 м
; эффективная дальность стрельбы		800 м 
; прицельная дальность			1000 м
; дульная скорость пули			820 м/с / 860 м
; темп стрельбы				10 в/м
;---------------------------------------------------
[wpn_sv98]:identity_immunities,weapon_probability,default_weapon_params,wpn_sv98_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\sv98"
$npc					 = on
$prefetch 		 		= 8
scheduled				= off
cform					= skeleton
class					= WP_SVD
description				= st_wpn_sv98_descr

ef_main_weapon_type			= 3
ef_weapon_type				= 11

inv_name				= st_wpn_sv98
inv_name_short				= st_wpn_sv98

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x				= 75
inv_grid_y				= 6

upgr_icon_x				= 1750
upgr_icon_y				= 900
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x				= 0
kill_msg_y				= 0
kill_msg_width				= 98
kill_msg_height				= 23

cost					= 23000
weapon_class				= sniper_rifle
inv_weight				= 6.20
hud					= wpn_sv98_hud
visual					= dynamics\weapons\wpn_sv98\wpn_sv98.ogf

upgrades					= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades				=
upgrade_scheme				= upgrade_scheme_svd

ph_mass			 		= 5

ammo_class				= ammo_7.62x54_7h1, ammo_7.62x54_7h14, ammo_7.62x54_ap

startup_ammo				= 10
ammo_current				= 10
ammo_elapsed				= 0
ammo_limit				= 10
ammo_mag_size				= 10

fire_modes				= 1

hand_dependence				= 1
single_handed				= 0

hit_power 				= 0.97
hit_impulse		 		= 10
hit_type 					= fire_wound
fire_distance				= 3400
bullet_speed				= 860
rpm					= 30
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0055
misfire_end_prob	 			= 0.055
condition_shot_dec				= 0.0055
condition_queue_shot_dec			= 0.0055

;zoom_dof					= 0.5, 1.0, 350
reload_dof					= 0.0, 0.5, 5, 2.2

fire_dispersion_base				= 0.1
fire_dispersion_condition_factor			= 1
control_inertion_factor			= 2.2f
crosshair_inertion				= 9

cam_return				= 1
cam_relax_speed				= 4.5
cam_relax_speed_ai				= 360
cam_dispersion				= 2.5
cam_dispersion_inc				= 2.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 15.0
cam_max_angle_horz				= 3.0
cam_step_angle_horz				= 0.25

zoom_cam_relax_speed			= 0.75
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.8
zoom_cam_dispersion_inc			= 0.8
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 				= 1.3
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 50
max_radius				= 90

holder_range_modifier			= 2.00
holder_fov_modifier			= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026,-0.077,0
orientation				= 0,0,0

fire_point 				= 0,0.129,0.942
fire_point2				= 0,0.129,0.942

flame_particles				= weapons\generic_weapon06
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01

shell_point		 		= 0,0.129,0.192
shell_dir		 			= 0,0,0.4
shell_particles				= weapons\762x54

strap_position 				= -0.15,-0.15,0.45
strap_orientation				= -25,-189,65
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color		 		= 0.6,0.5,0.3
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range				= 0.5
light_time 		 		= 0.2

scope_status				= 1
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.3
scope_zoom_factor			= 8.6

scope_texture				= wpn_crosshair_pks07
scope_name 				= wpn_addon_scope_pks07
scope_x                   			= 53
scope_y                     			= 7

silencer_name				= sil_kzrzp
silencer_x                  			= 273
silencer_y                  			= 15

silencer_hit_power			= 0.95
silencer_hit_impulse			= 10
silencer_fire_distance			= 1000
silencer_bullet_speed			= 800

silencer_smoke_particles			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color			= 0.6,0.5,0.3
silencer_light_range			= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 			= 0.2

[wpn_sv98_hud]:hud_base
zoom_hide_crosshair			= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_sv98\wpn_sv98_hud.ogf

hands_position				= -0.06,-0.165,0.1
hands_orientation				= 0,0,0

hands_position_16x9			= -0.06,-0.165,0.1
hands_orientation_16x9			= 0,0,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos	 		= -0.071,0.0495,0.035
aim_hud_offset_rot			= 0.004,-0.0012,0

aim_hud_offset_pos_16x9 			= -0.091,0.0495,0.035
aim_hud_offset_rot_16x9 			= 0.004,-0.0012,0

;aim_hud_offset_pos_16x9 			= -0.091,0.0795,0.035 - без scope
;aim_hud_offset_rot_16x9 			= 0.004,-0.0012,0 - без scope

shell_point				= 0,0,0
shell_dir               				= 0,1,0
shell_bone				= gilza

fire_point				= 0,0,0
fire_bone               				= muzzle

anm_show				= l96_draw
anm_hide             				= l96_holster
anm_shots				= l96_shoot, shoot
anm_reload				= l96_reload, reload
anm_bore				= l96_aim
anm_idle             				= l96_idle
anm_idle_aim				= l96_aim
anm_idle_moving 				= l96_move
anm_idle_sprint				= l96_sprint

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
