; Малогабаритный автомат 9A-91
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					9x39 мм
; длина ствола 				156 мм
; магазин					20
; вес без магазина				1.80
; максимальная дальность стрельбы		400 м
; эффективная дальность стрельбы		250 м 
; прицельная дальность			200 м
; дульная скорость пули			270 м/с
; темп стрельбы				700 в/с
;---------------------------------------------------
[wpn_9a91]:weapon_probability,default_weapon_params,wpn_9a91_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\9a-91"
$npc					= off
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_VAL
description				= st_wpn_9a91_descr

scopes 					= 1p29, 1p78, ekp, kobra, pso1m21
parent_section  				= wpn_9a91

ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= st_wpn_9a91
inv_name_short				= st_wpn_9a91

inv_grid_width				= 4
inv_grid_height				= 2
inv_grid_x					= 45
inv_grid_y					= 32

upgr_icon_x				= 900
upgr_icon_y				= 200
upgr_icon_width				= 250
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y					= 154
kill_msg_width				= 78
kill_msg_height				= 21

cost 					= 6000
weapon_class				= assault_rifle
inv_weight				= 1.8
hud					= wpn_9a91_hud
visual					= dynamics\weapons\wpn_9a91\wpn_9a91.ogf

upgrades                				= up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_val

ph_mass					= 3

ammo_class				= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap

startup_ammo				= 90
ammo_current				= 120
ammo_elapsed				= 20
ammo_limit				= 140
ammo_mag_size				= 20

fire_modes				= 1, -1

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.2
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 400
bullet_speed				= 270
rpm					= 700
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0
misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec				= 0.0011
condition_queue_shot_dec			= 0.0013

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.2
fire_dispersion_condition_factor			= 2
control_inertion_factor			= 1.2f
crosshair_inertion				= 5.65

cam_return				= 0
cam_relax_speed				= 4
cam_relax_speed_ai				= 360
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 0.7
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 0.7

zoom_cam_relax_speed			= 4
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.45
zoom_cam_dispersion_inc			= 0.22
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.0
holder_fov_modifier				= 1.0

slot					= 2
animation_slot				= 2

position        	    			= -0.026, -0.131, 0.0
orientation            			 	= 0, 0, 0

fire_point              				= 0.000000,0.174,0.562
fire_point2             				= 0.0, 0.097, 0.722

flame_particles				= amik\weapons\ak_shoot_00
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_03
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point					= -0.020000,0.167000,0.082000
shell_dir		 			= 0.0, 1.0, 0.0
shell_particles         				= weapons\9x39

strap_position          				= -0.26, -0.11, 0.25
strap_orientation       				= -15, -9, 110

strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= true
light_color					= 0.6, 0.5, 0.3
light_range				= 0.01
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scope_name 				= wpn_addon_scope
scope_x                     				= 55
scope_y                     				= 0

grenade_launcher_name			= wpn_addon_grenade_launcher_m203
grenade_launcher_x				= 109
grenade_launcher_y				= 30

silencer_name				= sil_9a91
silencer_x                  				= 180
silencer_y                  				= 7

silencer_hit_power 				= 0.35
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 800
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_9a91_hud]:hud_base
zoom_hide_crosshair			= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_9a91\wpn_9a91_hud.ogf

hands_position				= -0.062,-0.16,0.1955
hands_orientation				= 0.55,2.39,0.15

hands_position_16x9			= -0.062,-0.16,0.1955
hands_orientation_16x9			= 0.55,2.39,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0919,0.0774,-0.18
aim_hud_offset_rot				= 0.0323,0.0082,-0.008

aim_hud_offset_pos_16x9 			= -0.0919,0.0774,-0.18
aim_hud_offset_rot_16x9 			= 0.0323,0.0082,-0.008

shell_point				= 0.02,0.04,0.131
shell_dir             	  			= 0,1,0
shell_bone				= wpn_body

fire_point					= 0,0.047854,0.618059
fire_bone      	      			= wpn_body
fire_point2				= -0.014,0.01,-0.037
fire_bone2				= wpn_body

anm_show             				= lancew_vsk94_draw
anm_hide             				= lancew_vsk94_holster
anm_idle             				= lancew_vsk94_idle
anm_idle_sprint         			= lancew_vsk94_sprint
anm_idle_moving 				= lancew_vsk94_moving
anm_shots               				= lancew_vsk94_shoot, shoot
anm_reload              				= lancew_vsk94_reload, reload
anm_idle_aim           				= lancew_vsk94_idle_aim, idle_aim
anm_bore					= lancew_vsk94_no_reload

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0

grenade_bone           		 		= grenade

;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_9a91_ekp]:wpn_9a91
$spawn             				= "weapons\wpn_9a91_ekp"
hud					= wpn_9a91_ekp_hud
visual					= dynamics\weapons\wpn_9a91\wpn_9a91_ekp.ogf

inv_grid_x					= 53
inv_weight				= 2.20
scope_zoom_factor				= 58.3

[wpn_9a91_ekp_hud]:wpn_9a91_hud
item_visual                				= dynamics\weapons\wpn_9a91\wpn_9a91_ekp_hud.ogf

anm_shots               				= lancew_vsk94_shoot_scope, shoot
anm_idle_aim           				= lancew_vsk94_idle_aim, idle_aim

aim_hud_offset_pos				= -0.0893,0.0297,-0.18
aim_hud_offset_rot				= 0.035,0.003,0.0025

aim_hud_offset_pos_16x9 			= -0.0893,0.0297,-0.18
aim_hud_offset_rot_16x9 			= 0.035,0.003,0.0025

[wpn_9a91_kobra]:wpn_9a91
$spawn             				= "weapons\wpn_9a91_kobra"
hud					= wpn_9a91_kobra_hud
visual					= dynamics\weapons\wpn_9a91\wpn_9a91_kobra.ogf

inv_grid_x					= 57
inv_weight				= 2.50
scope_zoom_factor				= 58.3

[wpn_9a91_kobra_hud]:wpn_9a91_hud
item_visual                				= dynamics\weapons\wpn_9a91\wpn_9a91_kobra_hud.ogf

anm_shots               				= lancew_vsk94_shoot_scope, shoot
anm_idle_aim           				= lancew_vsk94_idle_aim, idle_aim

aim_hud_offset_pos				= -0.088,0.0435,-0.15
aim_hud_offset_rot	 			= 0.025,0.005,0

aim_hud_offset_pos_16x9 			= -0.088,0.0435,-0.15
aim_hud_offset_rot_16x9 			= 0.025,0.005,0

[wpn_9a91_1p29]:wpn_9a91
$spawn             				= "weapons\wpn_9a91_1p29"
hud					= wpn_9a91_1p29_hud
visual					= dynamics\weapons\wpn_9a91\wpn_9a91_1p29.ogf

inv_grid_x					= 49
inv_weight				= 2.60

scope_status				= 1
scope_texture				= wpn_crosshair_1p29
scope_zoom_factor				= 18	
zoom_rotate_time				= 0.25

[wpn_9a91_1p29_hud]:wpn_9a91_kobra_hud
item_visual                			= dynamics\weapons\wpn_9a91\wpn_9a91_1p29_hud.ogf

[wpn_9a91_pso1m21]:wpn_9a91
$spawn             				= "weapons\wpn_9a91_pso1m21"
hud					= wpn_9a91_pso1m21_hud

inv_grid_x					= 61
inv_weight				= 2.420

scope_status				= 1
scope_texture				= wpn_crosshair_vss
scope_zoom_factor				= 25	
zoom_rotate_time				= 0.25

[wpn_9a91_pso1m21_hud]:wpn_9a91_kobra_hud
item_visual                			= dynamics\weapons\wpn_9a91\wpn_9a91_hud.ogf
