[logic]
active = sr_idle@info

[sr_idle@info]
on_info = {+a8_antenna_signal_stalker} %=scenario_autosave(st_save_stalker_vibros)% sr_idle@spawn

[sr_idle@spawn]
on_info = %=spawn_corpse(zat_b38_stalker_corpse_1:sv_help_signal_stalker_corpse_1_spawn) =spawn_corpse(zat_b38_stalker_corpse_2:sv_help_signal_stalker_corpse_2_spawn) =clear_smart_terrain(sv_sim_5)% sr_idle@zone

[sr_idle@zone]
on_info = {=actor_in_zone(sv_help_signal_stalker_sr)} %=start_hard_zone_surge% sr_idle@time

[sr_idle@time]
on_game_timer = 45 | %=disable_ui =stop_sound(gluki_blackout_start_vibros) =play_sound(gluki_actor_in_trans_vibros)% sr_cutscene@effects

[sr_cutscene@effects]
point = sr_cutscene_actor_secret_signal_way
look = sv_help_signal_stalker_corpse_2_spawn
cam_effector = scenario_cam\Jupiter\jup_b15_sleep
global_cameffect = false
enable_ui_on_end = false
on_signal = cameff_end | sr_idle@black %=run_postprocess(black:3009:true) +sv_help_signal_stalker_info =set_game_time(08:00)%

[sr_idle@black]
on_signal = sound_end | %=stop_postprocess(3009) =kill_squad(sim_dolg_baza_squad) =remove_squad(grif_dolg_friend_squad) =remove_squad(a10_dolg_dikobraz_squad) =kill_squad(a10_dolg_mironyk_squad)% sr_cutscene@stop_one_effects

[sr_cutscene@stop_one_effects]
point = sr_cutscene_actor_secret_signal_way
look = sv_help_signal_stalker_corpse_2_spawn
cam_effector = scenario_cam\Jupiter\jup_b15_wake_up
global_cameffect = false
on_signal = cameff_end | %=stop_hard_signal_surge =enable_ui +experiment_vibros_before_gluki_info =create_squad(sim_7_uniq_monster_giant_squad:sv_sim_7)% sr_idle@nil
on_info = {-gluki_actor_desert_heart_three} %=play_sound(gluki_actor_desert_heart) +gluki_actor_desert_heart_three%

[sr_idle@nil]