[torch_definition]
range           = 30 								; range                 <in meters>
range_r2        = 30 								; range                 <in meters>
color           = 1.0,1.0,1.0,0.2 					; four color components <r,g,b,a> 0.f<X<3.f
color_r2        = 0.6,0.55,0.55,0.8 				; four color components <r,g,b,a> 0.f<X<3.f
omni_range      = 1									; range                 <in meters>
omni_range_r2   = 1									; range                 <in meters>
omni_color      = 1.0,1.0,1.0,0.1 					; four color components <r,g,b,a> 0.f<X<3.f
omni_color_r2   = 1.0,1.0,1.0,0.1 					; four color components <r,g,b,a> 0.f<X<3.f
color_animator  = empty 							; color animator name   (empty - not using animator) //light_torch_01
spot_texture    = internal\internal_light_torch_r2 	; spot texture name     (using only in Second Render)
spot_angle      = 55 								; spot angle            <in gradus>
glow_texture    = glow\glow_torch_r2 				; glow texture name     (required)
glow_radius     = 0.3 								; glow radius           <in meters>
guide_bone      = lights_bone 						; guid bone name        (required)