; Автомат Калашникова Модернизированный АКМ (6П1)
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр					7.62х39
; длина ствола 				415 мм
; магазин				30
; вес без магазина				3.10
; максимальная дальность стрельбы		3000 м
; эффективная дальность стрельбы		400 м
; прицельная дальность			1000 м
; дульная скорость пули			715 м/с
; темп стрельбы				600 в/м
;---------------------------------------------------
[wpn_akm]:weapon_probability,default_weapon_params,wpn_akm_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\akm"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_akm_descr

scopes 					= 1p29, 1p78, kobra, pso, ekp
parent_section  				= wpn_akm

ef_main_weapon_type			= 2
ef_weapon_type				= 8

inv_name					= st_wpn_akm
inv_name_short				= st_wpn_akm

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 20
inv_grid_y					= 26

upgr_icon_x				= 300
upgr_icon_y				= 0
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y				= 28
kill_msg_width				= 84
kill_msg_height				= 28

cost 					= 5500
weapon_class				= assault_rifle
inv_weight				= 3.3
hud					= wpn_akm_hud
visual					= dynamics\weapons\wpn_akm\wpn_akm.ogf

upgrades                				= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_abakan

ph_mass					= 4

ammo_class				= ammo_7.62x39_fmj, ammo_7.62x39_ap

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 30
ammo_limit				= 210
ammo_mag_size				= 30

fire_modes				= 1, -1

grenade_class				= ammo_vog-25, ammo_vog-25p

launch_speed				= 73.5
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.39
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 3000
bullet_speed				= 715
rpm					= 600
rpm_empty_click				= 200
	
use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.003
misfire_end_prob		 		= 0.043
condition_shot_dec 			= 0.0001
condition_queue_shot_dec			= 0.0002

zoom_dof				= 0.5, 1.0, 180
reload_dof				= 0, 0.5, 5, 2;1.7

fire_dispersion_base 			= 0.38
fire_dispersion_condition_factor	             	= 2
control_inertion_factor 			= 1.2f
crosshair_inertion				= 6

cam_return				= 0
cam_relax_speed				= 11
cam_relax_speed_ai 			= 120.75
cam_dispersion				= 1.0
cam_dispersion_inc 			= 0.5
cam_dispersion_frac 			= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz 			= 5.0
cam_step_angle_horz 			= 0.35

zoom_cam_relax_speed			= 12
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.9
zoom_cam_dispersion_inc			= 0.45
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.3

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50
holder_range_modifier			= 1.0
holder_fov_modifier			= 1.0

slot					= 2
animation_slot				= 2

position					= -0.026, -0.175, 0.0
orientation				= 0, 0, 0

fire_point				= 0, 0.218, 0.656
fire_point2				= 0, 0.161, 0.583

flame_particles				= amik\weapons\ak_shoot_00
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point				= 0, 0.216, 0.174
shell_dir					= 0, 0, 0.4
shell_particles	 			= weapons\762x39

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color				= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time				= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 2

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor			= 63.3

scopes_sect				= scope_akm, scope_x2.7_akm, scope_live_detector_akm, scope_night_akm

grenade_launcher_name			= wpn_addon_grenade_launcher
grenade_launcher_x         	 		= 126
grenade_launcher_y          			= 25

silencer_name				= sil_pbs1
silencer_x                  				= 241
silencer_y                  				= 16

silencer_hit_power				= 0.42
;silencer_hit_impulse				= 10
silencer_fire_distance				= 850
silencer_bullet_speed				= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_akm_hud]:hud_base
zoom_hide_crosshair				= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_akm\wpn_akm_hud.ogf

hands_position				= -0.072,-0.15,0.1
hands_orientation				= 0.55,2.39,0.15

hands_position_16x9			= -0.072,-0.15,0.1
hands_orientation_16x9			= 0.55,2.39,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos	 		= -0.08165,0.0548,-0.1
aim_hud_offset_rot			= 0.039,0.0085,-0.006

aim_hud_offset_pos_16x9 			= -0.08165,0.0548,-0.1
aim_hud_offset_rot_16x9 			= 0.039,0.0085,-0.006

gl_hud_offset_pos	 			= -0.0491,0.005,-0.005
gl_hud_offset_rot				= -0.067,0.0063,-0.02

gl_hud_offset_pos_16x9 			= -0.0491,0.005,-0.005
gl_hud_offset_rot_16x9 			= -0.067,0.0063,-0.02

shell_point				= 0,0.064,0.19
shell_dir					= 0,1,0
shell_bone				= wpn_body

fire_point				= 0,0.051841,0.535482
fire_bone				= wpn_body
fire_point2				= 0,-0.011,0.553
fire_bone2				= wpn_body

anm_show				= lancew_akm_draw
anm_hide                			= lancew_akm_holster
anm_idle                				= lancew_akm_idle
anm_idle_sprint         			= lancew_vsk94_sprint
anm_idle_moving         			= lancew_akm_moving
anm_shots               			= lancew_akm_shoot, shoot
anm_reload              			= lancew_akm_reload, reload
anm_idle_aim            			= lancew_akm_idle_aim, idle_aim
anm_bore                			= lancew_akm_no_reload
anm_show_w_gl           			= lancew_akm_draw_w_gl	
anm_hide_w_gl           			= lancew_akm_holster_w_gl
anm_idle_w_gl           			= lancew_akm_idle_w_gl
anm_shots_w_gl          			= lancew_akm_shoot_w_gl, shoot
anm_reload_w_gl         			= lancew_akm_reload_w_gl, reload
anm_idle_w_gl_aim       			= lancew_akm_idle_aim_w_gl, idle_aim
anm_idle_sprint_w_gl    			= lancew_akm_sprint_w_gl
anm_idle_moving_w_gl    			= lancew_akm_moving_w_gl
anm_bore_w_gl           			= lancew_akm_no_reload_w_gl
anm_switch_g            			= lancew_akm_no_reload_w_gl         
anm_switch            			= lancew_akm_no_reload_w_gl  
anm_show_g              			= lancew_akm_draw_w_gl		
anm_hide_g              			= lancew_akm_holster_w_gl		
anm_idle_g              			= lancew_akm_idle_w_gl		
anm_reload_g            			= lancew_akm_reload_g, reload_g
anm_idle_g_aim          			= lancew_akm_idle_aim_w_gl		
anm_shots_g             			= lancew_akm_shoot_g, shoot_g
anm_idle_sprint_g      	 		= lancew_akm_sprint_w_gl		
anm_idle_moving_g       			= lancew_akm_moving_w_gl		
anm_bore_g              			= lancew_akm_no_reload_w_gl

lean_hud_offset_pos     			= 0,0,0
lean_hud_offset_rot     			= 0,0,0
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_akm_kobra]:wpn_akm
$spawn             				= "weapons\wpn_akm_kobra"
hud					= wpn_akm_kobra_hud
visual					= dynamics\weapons\wpn_akm\wpn_akm_kobra.ogf

inv_grid_x				= 35
inv_weight				= 3.50

[wpn_akm_kobra_hud]:wpn_akm_hud
item_visual                			= dynamics\weapons\wpn_akm\wpn_akm_kobra_hud.ogf

aim_hud_offset_pos			= -0.08,0.03,-0.1
aim_hud_offset_rot	 		= 0.0345,0.0068,0.0025

aim_hud_offset_pos_16x9 			= -0.08,0.03,-0.1
aim_hud_offset_rot_16x9 			= 0.0345,0.0068,0.0025

[wpn_akm_1p29]:wpn_akm
$spawn             				= "weapons\wpn_akm_1p29"
hud					= wpn_akm_1p29_hud
visual					= dynamics\weapons\wpn_akm\wpn_akm_1p29.ogf

inv_grid_x				= 25
inv_weight				= 3.90

scope_status				= 1
scope_texture				= wpn_crosshair_1p29
scope_zoom_factor			= 18	
zoom_rotate_time				= 0.25

[wpn_akm_1p29_hud]:wpn_akm_kobra_hud
item_visual                			= dynamics\weapons\wpn_akm\wpn_akm_1p29_hud.ogf

[wpn_akm_ekp]:wpn_akm
$spawn             				= "weapons\wpn_akm_ekp"
hud					= wpn_akm_ekp_hud
visual					= dynamics\weapons\wpn_akm\wpn_akm_ekp.ogf

inv_grid_x				= 30
inv_weight				= 3.80

[wpn_akm_ekp_hud]:wpn_akm_hud
item_visual                			= dynamics\weapons\wpn_akm\wpn_akm_ekp_hud.ogf

aim_hud_offset_pos			= -0.0812,0.003,-0.11
aim_hud_offset_rot	 		= 0.0145,0.01,0.0025

aim_hud_offset_pos_16x9 			= -0.0812,0.003,-0.11
aim_hud_offset_rot_16x9 			= 0.0145,0.01,0.0025

[wpn_akm_pso]:wpn_akm
$spawn             				= "weapons\wpn_akm_pso"
hud					= wpn_akm_pso_hud

inv_grid_x				= 40
inv_weight				= 3.680

scope_status				= 1
scope_texture				= wpn_crosshair
scope_zoom_factor			= 25	
zoom_rotate_time				= 0.25

[wpn_akm_pso_hud]:wpn_akm_hud
aim_hud_offset_pos	 		= -0.08165,0.054,-0.07
aim_hud_offset_pos_16x9 			= -0.08165,0.054,-0.07
