; Снайперская винтовка Walther WA 2000
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 						.338 Lapua Magnum мм
; длина ствола 					650 мм
; магазин						5
; вес без магазина					7.90
; максимальная дальность стрельбы			1000 м
; эффективная дальность стрельбы			--
; прицельная дальность				880 м
; дульная скорость пули				987 м/c
; темп стрельбы					30 в/м
;---------------------------------------------------
[wpn_wa2000]:weapon_probability,default_weapon_params,wpn_wa2000_sounds
GroupControlSection				= spawn_group
$spawn						= "weapons\wa2000"
$npc						= on
$prefetch 		 				= 8
scheduled						= off
cform						= skeleton
class						= WP_SVD
description					= st_wpn_wa2000_descr

ef_main_weapon_type				= 3
ef_weapon_type					= 11

inv_name					= st_wpn_wa2000
inv_name_short					= st_wpn_wa2000

inv_grid_width					= 6
inv_grid_height					= 2
inv_grid_x					= 75
inv_grid_y					= 12
	
upgr_icon_x					= 1750
upgr_icon_y					= 400
upgr_icon_width					= 300
upgr_icon_height 					= 100

kill_msg_x						= 0
kill_msg_y					= 0
kill_msg_width					= 98
kill_msg_height					= 23

cost						= 40000
weapon_class					= sniper_rifle
inv_weight					= 7.9
hud						= wpn_wa2000_hud
visual						= dynamics\weapons\wpn_wa2000\wpn_wa2000.ogf

upgrades						= 
installed_upgrades					=
upgrade_scheme					= 

ph_mass			 			= 5

ammo_class					= ammo_338_lapua

startup_ammo					= 10
ammo_current					= 10
ammo_elapsed					= 0
ammo_limit					= 10
ammo_mag_size					= 5

fire_modes					= 1

hand_dependence					= 1
single_handed					= 0

hit_power 					= 1.2
;hit_impulse		 			= 10
hit_type 						= fire_wound
fire_distance					= 1000
bullet_speed					= 987
rpm						= 30
rpm_empty_click					= 200

use_aim_bullet					= true
time_to_aim					= 1.0
misfire_probability					= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 				= 0.0055
misfire_end_prob	 				= 0.055
condition_shot_dec					= 0.0055
condition_queue_shot_dec				= 0.0055

;zoom_dof						= 0.5, 1.0, 350
reload_dof						= 0.0, 0.5, 5, 2.2

fire_dispersion_base					= 0.1
fire_dispersion_condition_factor				= 1
control_inertion_factor				= 2.2f
crosshair_inertion					= 9

cam_return					= 1
cam_relax_speed					= 4.5
cam_relax_speed_ai					= 360
cam_dispersion					= 2.5
cam_dispersion_inc					= 2.5
cam_dispersion_frac					= 1.0
cam_max_angle					= 15.0
cam_max_angle_horz					= 3.0
cam_step_angle_horz					= 0.25

zoom_cam_relax_speed				= 0.75
zoom_cam_relax_speed_ai				= 120.75
zoom_cam_dispersion				= 0.8
zoom_cam_dispersion_inc				= 0.8
zoom_cam_dispersion_frac				= 1.0
zoom_cam_max_angle				= 10.0
zoom_cam_max_angle_horz				= 5.0
zoom_cam_step_angle_horz				= 0.25

PDM_disp_base 					= 1.3
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 				= 1.5
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 				= 1.0

min_radius					= 50
max_radius					= 90

holder_range_modifier				= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot						= 2
animation_slot					= 2

position					= -0.026, -0.130, 0
orientation					= 0, 0, 0

fire_point					= 0, 0.195, 0.777
fire_point2					= 0, 0.195, 0.777

flame_particles					= weapons\generic_weapon06
smoke_particles					= weapons\generic_shoot_00

shell_point		 			= 0, 0.129, 0.192
shell_dir		 			= 0, 0, 0.4

strap_position					= -0.15,-0.15,0.45
strap_orientation				= -25,-189,65
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_disabled					= false
light_color		 			= 0.6, 0.5, 0.3
light_range		 			= 4.0
light_var_color		 			= 0.05
light_var_range					= 0.5
light_time 		 				= 0.2

scope_status					= 1
silencer_status					= 0
grenade_launcher_status				= 0

zoom_enabled					= true
zoom_rotate_time					= 0.3
scope_zoom_factor					= 12.0

scope_texture					= wpn_crosshair_mark4
scope_name 					= wpn_addon_scope
scope_x 						= 49
scope_y 						= 7

silencer_name					= wpn_addon_silencer
silencer_x                  					= 281
silencer_y                  					= 17

silencer_smoke_particles 				= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color					= 0.6, 0.5, 0.3
silencer_light_range					= 0.01
silencer_light_var_color				= 0.05
silencer_light_var_range				= 0.5
silencer_light_time 					= 0.2

[wpn_wa2000_hud]:hud_base
zoom_hide_crosshair					= true

attach_place_idx					= 0
item_visual					= dynamics\weapons\wpn_wa2000\wpn_wa2000_hud.ogf

hands_position					= -0.0415,-0.18,0.2550
hands_orientation					= -0.58,0.760001,0.599999

hands_position_16x9					= -0.0415,-0.18,0.255
hands_orientation_16x9				= -0.58,0.760001,0.599999

item_position					= 0,0,0
item_orientation					= 0,0,0

aim_hud_offset_pos					= -0.112,-0.014,-0.158
aim_hud_offset_rot					= 0.01,0.0025,-0.01

aim_hud_offset_pos_16x9				= -0.112,-0.014,-0.158	
aim_hud_offset_rot_16x9				= 0.01,0.0025,-0.01

shell_point						= 0.037,0.063,0.118
shell_dir               					= 0.0, 1.0, 0.0
shell_bone						= wpn_body

fire_point						= -0.011,0.073565,0.659957
fire_bone      	      				= wpn_body
fire_point2						= 0.0,-0.008,0.408
fire_bone2						= wpn_body

anm_show             					= lancew_wa2000_draw
anm_hide             					= lancew_wa2000_holster
anm_idle             					= lancew_wa2000_idle
anm_idle_sprint         					= lancew_wa2000_sprint
anm_idle_moving 					= lancew_wa2000_moving
anm_shots               					= lancew_wa2000_shoot, shoot
anm_reload              					= lancew_wa2000_reload, reload
anm_idle_aim           					= lancew_wa2000_idle_aim
anm_bore						= lancew_wa2000_no_reload

lean_hud_offset_pos					= 0,0,0
lean_hud_offset_rot					= 0,0,0
