; Пистолет-пулемет ПП-19 «Бизон»
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					9х18 мм
; длина ствола 				230 мм
; магазин					64
; вес без магазина				2.7
; максимальная дальность стрельбы		810 м
; эффективная дальность стрельбы		25-100 м
; прицельная дальность			150 м
; дульная скорость пули			320 м/с
; темп стрельбы				680 в/м
;---------------------------------------------------
[wpn_bizon]:weapon_probability,default_weapon_params,wpn_bizon_sounds
GroupControlSection 			= spawn_group
$spawn					= "weapons\bizon"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_LR300
description 				= st_wpn_bizon_descr

scopes 					= 1p29, 1p78, ekp, kobra, pso
parent_section  				= wpn_bizon

ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= st_wpn_bizon
inv_name_short				= st_wpn_bizon

inv_grid_width				= 4
inv_grid_height				= 2
inv_grid_x					= 74
inv_grid_y					= 22

upgr_icon_x				= 900
upgr_icon_y				= 300
upgr_icon_width				= 250
upgr_icon_height 				= 100

kill_msg_x					= 72
kill_msg_y				= 82
kill_msg_width				= 56
kill_msg_height				= 23

cost					= 6000
weapon_class				= assault_rifle
inv_weight				= 2.70
hud					= wpn_bizon_hud
visual					= dynamics\weapons\wpn_bizon\wpn_bizon.ogf

upgrades                				= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_abakan

ph_mass					= 4

ammo_class				= ammo_9x18_fmj, ammo_9x18_pmm

startup_ammo				= 90
ammo_current		 		= 180
ammo_elapsed		 		= 64
ammo_limit		 		= 210
ammo_mag_size		 		= 64

fire_modes				= 1, -1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.3
;hit_impulse					= 10
hit_type					= fire_wound
fire_distance				= 810
bullet_speed				= 320
rpm					= 680
rpm_empty_click				= 200
use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec 				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.32
fire_dispersion_condition_factor			= 2
control_inertion_factor				= 1.1f
crosshair_inertion 				= 4.35

cam_return					= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 120.75
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 1.5

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion				= 0.5
zoom_cam_dispersion_inc			= 0.25
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle				= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 				= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius					= 30
max_radius					= 40

holder_range_modifier				= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 8

position					= -0.026, -0.175, 0.0
orientation					= 0, 0, 0

fire_point					= 0, 0.218, 0.656
fire_point2					= 0, 0.161, 0.583

flame_particles				= weapons\generic_weapon05
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point					= 0.0, 0.188, 0.082
shell_dir					= 0.0, 1.0, 0.0
shell_particles	 			= weapons\9x18

strap_position 				= -0.16, -0.36, 0.15
strap_orientation 				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range					= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time			= 0.2
scope_zoom_factor			= 63.3

scopes_sect				= scope_bizon, scope_x2.7_bizon, scope_live_detector_bizon, scope_night_bizon

silencer_name				= sil_pbs1
silencer_x                  		= 186
silencer_y                  		= 22

silencer_hit_power 			= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse			= 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 		= 290

silencer_smoke_particles 		= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_bizon_hud]
zoom_hide_crosshair     			= true
attach_place_idx        				= 0
item_visual             				= dynamics\weapons\wpn_bizon\wpn_bizon_hud.ogf

hands_position				= -0.072,-0.16,0.1955
hands_orientation				= 0.55,1.5,0.15

hands_position_16x9				= -0.072,-0.16,0.1955
hands_orientation_16x9			= 0.55,1.5,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0999,0.0515,-0.15
aim_hud_offset_rot				= 0.0115,0.03,0.02

aim_hud_offset_pos_16x9 			= -0.0999,0.0515,-0.15
aim_hud_offset_rot_16x9 			= 0.0115,0.03,0.02

shell_point					= 0.028,0.078,0.113
shell_dir					= 0,1,0
shell_bone					= wpn_body

fire_point					= 0,0.053507,0.422361
fire_bone					= wpn_body
fire_point2					= 0,0.1,0.1
fire_bone2					= wpn_body

anm_show                				= lancew_bizon_draw
anm_hide                				= lancew_bizon_holster
anm_idle                				= lancew_bizon_idle
anm_idle_sprint         				= lancew_bizon_sprint 
anm_idle_moving         			= lancew_bizon_moving
anm_shots               				= lancew_bizon_shoot, shoot
anm_reload              				= lancew_bizon_reload, reload
anm_idle_aim            				= lancew_bizon_idle_aim, idle_aim
anm_bore                				= lancew_bizon_no_reload

gl_hud_offset_pos       			= 0,0,0
gl_hud_offset_rot       			= 0,0,0

gl_hud_offset_pos_16x9  			= 0,0,0
gl_hud_offset_rot_16x9  			= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

[scope_bizon]
scope_name 				= wpn_addon_scope
scope_x                     				= 33
scope_y                     				= 9

[scope_x2.7_bizon]
scope_name 				= wpn_addon_scope_x2.7
scope_x                     				= 33
scope_y                     				= 9

[scope_live_detector_bizon]
scope_name 				= wpn_addon_scope_detector
scope_x                     				= 33
scope_y                     				= 9

[scope_night_bizon]
scope_name 				= wpn_addon_scope_night
scope_x                     				= 33
scope_y                     				= 9
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_bizon_1p29]:wpn_bizon
$spawn             				= "weapons\wpn_bizon_1p29"
hud					= wpn_bizon_1p29_hud
visual					= dynamics\weapons\wpn_bizon\wpn_bizon_1p29.ogf

inv_grid_y					= 24
inv_weight				= 3.50

scope_status				= 1
scope_texture				= wpn_crosshair_1p29
scope_zoom_factor				= 18	

[wpn_bizon_1p29_hud]:wpn_bizon_hud
item_visual                				= dynamics\weapons\wpn_bizon\wpn_bizon_1p29_hud.ogf

[wpn_bizon_ekp]:wpn_bizon
$spawn             				= "weapons\wpn_bizon_ekp"
hud					= wpn_bizon_ekp_hud
visual					= dynamics\weapons\wpn_bizon\wpn_bizon_ekp.ogf

inv_grid_y					= 26
inv_weight				= 3.40

[wpn_bizon_ekp_hud]:wpn_bizon_hud
item_visual                				= dynamics\weapons\wpn_bizon\wpn_bizon_ekp_hud.ogf

aim_hud_offset_pos				= -0.082,0.0305,-0.25
aim_hud_offset_rot	 			= 0.025,0.007,-0.0012

aim_hud_offset_pos_16x9 			= -0.082,0.0305,-0.25
aim_hud_offset_rot_16x9 			= 0.025,0.007,-0.0012

anm_shots               		= lancew_bizon_shoot_scope, shoot
anm_idle_aim            		= lancew_bizon_idle_aim, idle_aim

[wpn_bizon_kobra]:wpn_bizon
$spawn             				= "weapons\wpn_bizon_kobra"
hud					= wpn_bizon_kobra_hud
visual					= dynamics\weapons\wpn_bizon\wpn_bizon_kobra.ogf

inv_grid_y					= 28
inv_weight				= 3.10

[wpn_bizon_kobra_hud]:wpn_bizon_hud
item_visual                				= dynamics\weapons\wpn_bizon\wpn_bizon_kobra_hud.ogf

aim_hud_offset_pos	 			= -0.0947,0.0172,-0.2
aim_hud_offset_rot	 			= -0.008,0.026,-0.0012

aim_hud_offset_pos_16x9 			= -0.0947,0.0172,-0.2
aim_hud_offset_rot_16x9 			= -0.008,0.026,-0.0012

[wpn_bizon_pso]:wpn_bizon
$spawn             				= "weapons\wpn_bizon_pso"

inv_grid_y					= 30
inv_weight				= 3.150

scope_status				= 1
scope_texture				= wpn_crosshair
scope_zoom_factor				= 25	
