; ГШ-18 (6П54)
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					9х19 мм
; длина ствола 				103 мм
; магазин					18
; вес без магазина				0.580
; максимальная дальность стрельбы		590 м
; эффективная дальность стрельбы		50 м
; прицельная дальность			50 м
; дульная скорость пули			600 м/с
; темп стрельбы				30 в/с
;---------------------------------------------------
[wpn_gsh18]:weapon_probability,default_weapon_params,wpn_gsh18_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\gsh18"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_PM
description				= st_wpn_gsh18_descr

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name				= st_wpn_gsh18
inv_name_short				= st_wpn_gsh18

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x				= 8
inv_grid_y				= 30

upgr_icon_x				= 1300
upgr_icon_y				= 400
upgr_icon_width				= 150
upgr_icon_height 			= 100

kill_msg_x				= 168
kill_msg_y				= 178
kill_msg_width				= 27
kill_msg_height				= 23

cost					= 1200
weapon_class				= 
inv_weight					= 0.580
hud					= wpn_gsh18_hud
visual					= dynamics\weapons\wpn_gsh18\wpn_gsh18.ogf

upgrades               			 	= up_gr_firstab_hpsa, up_gr_seconab_hpsa, up_gr_thirdab_hpsa, up_gr_fourtab_hpsa, up_gr_fifthab_hpsa, up_gr_fifthcd_hpsa
installed_upgrades      				=
upgrade_scheme          				= upgrade_scheme_hpsa

ph_mass					= 1

ammo_class				= ammo_9x19_fmj, ammo_9x19_pbp

startup_ammo				= 90
ammo_elapsed				= 16
ammo_current				= 96
ammo_limit					= 112
ammo_mag_size				= 18

fire_modes					= 2

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence				= 1
single_handed				= 1

hit_power 					= 0.44
;hit_impulse	 		 		= 10
hit_type 					= fire_wound
fire_distance 				= 590
bullet_speed		 		= 600
rpm 					= 200
rpm_empty_click 	 			= 120

base_dispersioned_bullets_count			= 2
base_dispersioned_bullets_speed			= 340

use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition				= 0.6
misfire_end_condition				= 0.1
misfire_start_prob	 			= 0.006
misfire_end_prob	 			= 0.06
condition_shot_dec				= 0.0023
condition_queue_shot_dec			= 0.0023

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.27
fire_dispersion_condition_factor			= 2
control_inertion_factor				= 1.0
crosshair_inertion 				= 2.40

cam_return					= 0
cam_relax_speed				= 8
cam_relax_speed_ai				= 360
cam_dispersion				= 0.75
cam_dispersion_inc				= 0.75
cam_dispersion_frac				= 1.0
cam_max_angle				= 5.0
cam_max_angle_horz				= 5.0
cam_step_angle_horz				= 0.5

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion				= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle				= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 35

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 1
animation_slot				= 1

position                				= -0.021, -0.085, 0.0
orientation             				= 0, 0, 0

fire_point					= 0.0, 0.133, 0.161
fire_point2					= 0.0, 0.133, 0.161

flame_particles		 		= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\9x19

light_disabled				= false
light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_hit_power 				= 0.42
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_gsh18_hud]:hud_base
zoom_hide_crosshair			= true

item_visual             			= dynamics\weapons\wpn_gsh18\wpn_gsh18_hud.ogf
attach_place_idx				= 0

hands_position				= -0.031,-0.17,0
hands_orientation				= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos 			= -0.1005,0.063,-0.05
aim_hud_offset_rot 			= 0.019,0.0134,-0.02

aim_hud_offset_pos_16x9 			= -0.1005,0.063,-0.05
aim_hud_offset_rot_16x9 			= 0.019,0.0134,-0.02

shell_point				= 0,0,0
shell_bone              			= gilza

fire_point				= 0,0,0
fire_bone               				= muzzle

anm_show				= p99_draw
anm_show_empty				= p99_draw, opened
anm_hide            				= p99_holster
anm_hide_empty				= p99_holster, opened
anm_idle            				= p99_idle
anm_idle_empty      			= p99_idle, opened
anm_shots				= p99_shoot, shoot
anm_shot_l				= p99_shoot, shoot_last
anm_idle_aim				= p99_idle_aim
anm_idle_aim_empty			= p99_idle_aim, opened
anm_reload				= p99_reload, reload
anm_reload_empty			= p99_reload_empty, reload_empty
anm_idle_moving				= p99_idle_moving
anm_idle_moving_empty			= p99_idle_moving, opened
anm_idle_moving_crouch			= p99_idle_crouch
anm_idle_moving_crouch_empty		= p99_idle_crouch, opened
anm_idle_sprint				= p99_idle_sprint
anm_idle_sprint_empty			= p99_idle_sprint, opened
anm_bore				= p99_idle_aim
anm_bore_empty				= p99_idle_aim, opened

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
;-----------------------------------------------------------------------------
; Шкурки
;-----------------------------------------------------------------------------
[wpn_gsh18_sk1]:wpn_gsh18
hud					= wpn_gsh18_sk1_hud
visual 					= dynamics\weapons\wpn_gsh18\wpn_gsh18_sk1.ogf

inv_grid_x				= 0
inv_grid_y				= 31

upgr_icon_x				= 1150
upgr_icon_y				= 500

[wpn_gsh18_sk1_hud]:wpn_gsh18_hud
item_visual				= dynamics\weapons\wpn_gsh18\wpn_gsh18_sk1_hud.ogf
