[logic@dog_1]
suitable = {=target_squad_name(b2_dog_hunter_squad)} true
prior = 100
active = mob_home@dog_1
monster_job = true

[mob_home@all]
aggressive = true
home_min_radius = 6
home_max_radius = 12

[mob_home@dog_1]:mob_home@all
path_home = dog_camper_home
on_info = {=see_actor} mob_walker@dog_1

[mob_walker@dog_1]
path_walk = dog_camper_home
on_game_timer = 100 | mob_home@dog_1

[logic@dog_2]
suitable = {=target_squad_name(b2_dog_hunter_squad)} true
prior = 100
active = mob_home@dog_2
monster_job = true

[mob_home@dog_2]:mob_home@all
path_home = dog_camper_home
on_info = {=see_actor} mob_walker@dog_2

[mob_walker@dog_2]
path_walk = dog_camper_home
on_game_timer = 100 | mob_home@dog_2

[logic@dog_3]
suitable = {=target_squad_name(b2_dog_hunter_squad)} true
prior = 100
active = mob_home@dog_3
monster_job = true

[mob_home@dog_3]:mob_home@all
path_home = dog_camper_home
on_info = {=see_actor} mob_walker@dog_3

[mob_walker@dog_3]
path_walk = dog_camper_home
on_game_timer = 100 | mob_home@dog_3

[logic@dog_4]
suitable = {=target_squad_name(b2_dog_hunter_squad)} true
prior = 100
active = mob_home@dog_4
monster_job = true

[mob_home@dog_4]:mob_home@all
path_home = dog_camper_home
on_info = {=see_actor} mob_walker@dog_4

[mob_walker@dog_4]
path_walk = dog_camper_home
on_game_timer = 100 | mob_home@dog_4

[logic@dog_5]
suitable = {=target_squad_name(b2_dog_hunter_squad)} true
prior = 100
active = mob_home@dog_5
monster_job = true

[mob_home@dog_5]:mob_home@all
path_home = dog_camper_home
on_info = {=see_actor} mob_walker@dog_5

[mob_walker@dog_5]
path_walk = dog_camper_home
on_game_timer = 100 | mob_home@dog_5