; Автомат Калашникова «сотой серии»
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр					5.56х45
; длина ствола 				314 мм
; магазин					30
; вес без магазина				3.2
; максимальная дальность стрельбы		3150 м
; эффективная дальность стрельбы		650 м
; прицельная дальность			500 м
; дульная скорость пули			850 м/с
; темп стрельбы				600 в/м
;---------------------------------------------------
[wpn_ak102]:weapon_probability,default_weapon_params,wpn_ak102_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\ak-102"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_ak102_descr

scopes 					= ac10632, ac11090, acog, eot, c-more
parent_section  				= wpn_ak102

ef_main_weapon_type			= 2
ef_weapon_type				= 8

inv_name					= st_wpn_ak102
inv_name_short				= st_wpn_ak102

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 20
inv_grid_y					= 18

upgr_icon_x				= 0
upgr_icon_y				= 600
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y					= 28
kill_msg_width				= 84
kill_msg_height				= 28

cost 					= 4000
weapon_class				= assault_rifle
inv_weight				= 3.2
hud					= wpn_ak102_hud
visual					= dynamics\weapons\wpn_ak102\wpn_ak102.ogf

upgrades                				= up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_abakan

ph_mass					= 4

ammo_class				= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 30
ammo_limit				= 210
ammo_mag_size				= 30

fire_modes				= 1, -1

grenade_class				= ammo_vog-25, ammo_vog-25p

launch_speed				= 73.5
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.24
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 3150
bullet_speed				= 850
rpm					= 600
rpm_empty_click				= 200
	
use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.003
misfire_end_prob		 		= 0.043
condition_shot_dec 				= 0.0001
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2;1.7

fire_dispersion_base 				= 0.33
fire_dispersion_condition_factor	             		= 2
control_inertion_factor 			= 1.2f
crosshair_inertion				= 6

cam_return				= 0
cam_relax_speed				= 11
cam_relax_speed_ai 				= 120.75
cam_dispersion				= 1.0
cam_dispersion_inc 				= 0.5
cam_dispersion_frac 				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz 			= 5.0
cam_step_angle_horz 				= 0.35

zoom_cam_relax_speed			= 12
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.9
zoom_cam_dispersion_inc			= 0.45
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.3

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50
holder_range_modifier			= 1.0
holder_fov_modifier				= 1.0

slot					= 2
animation_slot				= 8

position					= -0.026, -0.175, 0.0
orientation					= 0, 0, 0

fire_point					= 0, 0.218, 0.656
fire_point2					= 0, 0.161, 0.583

flame_particles				= amik\weapons\ak_shoot_00
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point					= 0, 0.216, 0.174
shell_dir					= 0.0, 0.0, 0.4
shell_particles				= weapons\556x45

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scopes_sect				= scope_ak102, scope_x2.7_ak102, scope_live_detector_ak102, scope_night_ak102

silencer_name				= sil_atg
silencer_x                  				= 223
silencer_y                  				= 12

grenade_launcher_name			= wpn_addon_grenade_launcher
grenade_launcher_x          			= 120
grenade_launcher_y          			= 22

silencer_hit_power				= 0.3
;silencer_hit_impulse				= 10
silencer_fire_distance				= 850
silencer_bullet_speed				= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_ak102_hud]:hud_base
zoom_hide_crosshair			= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_ak102\wpn_ak102_hud.ogf

hands_position				= -0.065,-0.15,0.1
hands_orientation				= 2,2,0

hands_position_16x9 			= -0.065,-0.15,0.1
hands_orientation_16x9 			= 2,2,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.0905,0.061,-0.13
aim_hud_offset_rot				= 0.0375,0.035,0

aim_hud_offset_pos_16x9 			= -0.0905,0.061,-0.13
aim_hud_offset_rot_16x9 			= 0.0375,0.035,0

shell_point                 			= 0,0,0
shell_dir               				= 0,1,0
shell_bone                				= gilza

fire_point					= 0,0,0
fire_bone                   				= muzzle
fire_point2                 			= 0,0,0
fire_bone2                				= wpn_body

anm_show				= ak102_draw
anm_hide                			= ak102_holster
anm_idle                				= ak102_idle
anm_idle_sprint         			= ak102_idle_sprint
anm_idle_moving         			= ak102_idle_moving
anm_idle_moving_crouch      		= ak102_idle_crouch
anm_shots               			= ak102_shoot, shoot
anm_reload              			= ak102_reload_empty, reload_empty; ak102_reload, reload
anm_reload_empty            			= ak102_reload_empty, reload_empty
anm_idle_aim            			= ak102_idle_aim
anm_bore                			= ak102_idle_aim

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

[scope_ak102]
scope_name 				= wpn_addon_scope
scope_x                     			= 40
scope_y                     			= -2

[scope_x2.7_ak102]
scope_name 				= wpn_addon_scope_x2.7
scope_x                     				= 40
scope_y                     				= -2

[scope_live_detector_ak102]
scope_name 				= wpn_addon_scope_detector
scope_x                     				= 40
scope_y                     				= -2

[scope_night_ak102]
scope_name 				= wpn_addon_scope_night
scope_x                     				= 40
scope_y                     				= -2
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_ak102_ac10632]:wpn_ak102
$spawn             				= "weapons\ak102_ac10632"
visual					= dynamics\weapons\wpn_ak102\wpn_ak102_ac10632.ogf
hud					= wpn_ak102_ac10632_hud

inv_weight				= 3.315
inv_grid_x					= 68
inv_grid_y					= 38
scope_zoom_factor				= 58.3

[wpn_ak102_ac10632_hud]:wpn_ak102_hud
item_visual            	 			= dynamics\weapons\wpn_ak102\wpn_ak102_ac10632_hud.ogf

aim_hud_offset_pos	 			= -0.0905,0.0398,-0.15
aim_hud_offset_pos_16x9 			= -0.0905,0.0398,-0.15

[wpn_ak102_ac11090]:wpn_ak102
$spawn             				= "weapons\ak102_ac11090"
visual					= dynamics\weapons\wpn_ak102\wpn_ak102_ac11090.ogf
hud					= wpn_ak102_ac11090_hud

inv_weight				= 3.450
inv_grid_x				= 25
scope_zoom_factor			= 43.3

[wpn_ak102_ac11090_hud]:wpn_ak102_hud
item_visual            	 			= dynamics\weapons\wpn_ak102\wpn_ak102_ac11090_hud.ogf

aim_hud_offset_pos			= -0.0908,0.0339,-0.1
aim_hud_offset_pos_16x9 			= -0.0908,0.0339,-0.1

[wpn_ak102_acog]:wpn_ak102
$spawn					= "weapons\ak102_acog"
hud					= wpn_ak102_acog_hud

inv_weight				= 3.550
inv_grid_x				= 30

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor			= 25
zoom_rotate_time				= 0.25

[wpn_ak102_acog_hud]:wpn_ak102_ac11090_hud
item_visual            	 			= dynamics\weapons\wpn_ak102\wpn_ak102_acog_hud.ogf

[wpn_ak102_eot]:wpn_ak102
$spawn					= "weapons\ak102_eot"
visual					= dynamics\weapons\wpn_ak102\wpn_ak102_eot.ogf
hud					= wpn_ak102_eot_hud

inv_weight				= 3.50
inv_grid_x				= 35
scope_zoom_factor			= 53.3

[wpn_ak102_eot_hud]:wpn_ak102_hud
item_visual				= dynamics\weapons\wpn_ak102\wpn_ak102_eot_hud.ogf

aim_hud_offset_pos			= -0.09,0.0356,-0.125
aim_hud_offset_pos_16x9 			= -0.09,0.0356,-0.125

[wpn_ak102_c-more]:wpn_ak102
$spawn					= "weapons\ak102_c-more"
visual					= dynamics\weapons\wpn_ak102\wpn_ak102_c-more.ogf
hud					= wpn_ak102_c-more_hud

inv_weight				= 3.384
inv_grid_x				= 40
scope_zoom_factor			= 58.3

[wpn_ak102_c-more_hud]:wpn_ak102_hud
item_visual				= dynamics\weapons\wpn_ak102\wpn_ak102_c-more_hud.ogf

aim_hud_offset_pos			= -0.0908,0.042,-0.13
aim_hud_offset_pos_16x9 		= -0.0908,0.042,-0.13

[wpn_ak102_1p29]:wpn_ak102
$spawn             			= "weapons\wpn_ak102_1p29"
hud					= wpn_ak102_1p29_hud
visual					= dynamics\weapons\wpn_ak102\wpn_ak102_1p29.ogf

inv_grid_x				= 25
inv_weight				= 4.10

scope_status				= 1
scope_texture				= wpn_crosshair_1p29
scope_zoom_factor				= 18	
zoom_rotate_time				= 0.25

[wpn_ak102_1p29_hud]:wpn_ak102_hud
item_visual                				= dynamics\weapons\wpn_ak102\wpn_ak102_1p29_hud.ogf

[wpn_ak102_ekp]:wpn_ak102
$spawn             				= "weapons\wpn_ak102_ekp"
hud					= wpn_ak102_ekp_hud
visual					= dynamics\weapons\wpn_ak102\wpn_ak102_ekp.ogf

inv_grid_x					= 30
inv_weight				= 3.7
scope_zoom_factor				= 58.3	

[wpn_ak102_ekp_hud]:wpn_ak102_hud
item_visual                				= dynamics\weapons\wpn_ak102\wpn_ak102_ekp_hud.ogf

aim_hud_offset_pos	 			= -0.0991,0.0297,-0.1
aim_hud_offset_rot	 			= 0.04,0.0065,-0.0025

aim_hud_offset_pos_16x9 			= -0.0991,0.0297,-0.1
aim_hud_offset_rot_16x9 			= 0.04,0.0065,-0.0025

[wpn_ak102_kobra]:wpn_ak102
$spawn             				= "weapons\wpn_ak102_kobra"
hud					= wpn_ak102_kobra_hud
visual					= dynamics\weapons\wpn_ak102\wpn_ak102_kobra.ogf

inv_grid_x					= 35
inv_weight				= 3.7
scope_zoom_factor				= 58.3

[wpn_ak102_kobra_hud]:wpn_ak102_hud
item_visual                				= dynamics\weapons\wpn_ak102\wpn_ak102_kobra_hud.ogf

aim_hud_offset_pos				= -0.0977,0.0253,-0.15
aim_hud_offset_rot	 			= 0.021,0.0065,-0.0025

aim_hud_offset_pos_16x9 			= -0.0977,0.0253,-0.15
aim_hud_offset_rot_16x9 			= 0.021,0.0065,-0.0025

[wpn_ak102_pso]:wpn_ak102
$spawn             				= "weapons\wpn_ak102_pso"

inv_grid_x					= 40
inv_weight				= 3.850

scope_status				= 1
scope_texture				= wpn_crosshair
scope_zoom_factor				= 25	
zoom_rotate_time				= 0.25

