; Российский автоматический пистолет ОЦ-33 «Пернач» 
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 				9х18 мм
; длина ствола 				135 мм
; магазин				27
; вес без магазина			1.15
; максимальная дальность стрельбы	100 м
; эффективная дальность стрельбы	25 м
; прицельная дальность			50 м
; дульная скорость пули			330 м/с
; темп стрельбы				800 в/м
;---------------------------------------------------
[wpn_oc33]:weapon_probability,default_weapon_params,wpn_oc33_sounds
GroupControlSection			= spawn_group
$spawn 					= "weapons\oc33"
$npc			 		= on
$prefetch 				= 8
scheduled 				= off 
cform 					= skeleton
class 					= WP_LR300
description				= st_wpn_oc33_descr

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name				= st_wpn_oc33
inv_name_short				= st_wpn_oc33

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x				= 6
inv_grid_y				= 31

upgr_icon_x				= 1300
upgr_icon_y				= 500
upgr_icon_width				= 150
upgr_icon_height 			= 100

kill_msg_x				= 227
kill_msg_y				= 82
kill_msg_width				= 27
kill_msg_height				= 23

cost					= 2500
weapon_class				= 
inv_weight				= 1.15
hud 					= wpn_oc33_hud
visual 					= dynamics\weapons\wpn_oc33\wpn_oc33.ogf

upgrades                				= up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_pm

ph_mass			 		= 1

ammo_class		 		= ammo_9x18_fmj

startup_ammo				= 90
ammo_current				= 48
ammo_elapsed				= 27
ammo_limit				= 56
ammo_mag_size				= 27

fire_modes				= 1, 3, -1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence		 		= 1
single_handed				= 1

hit_power 				= 0.39
;hit_impulse	 		 	= 10
hit_type 					= fire_wound
fire_distance				= 500
bullet_speed				= 330
rpm					= 600
rpm_empty_click 	 			= 120

use_aim_bullet				= false
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.007
misfire_end_prob	 			= 0.07
condition_shot_dec 				= 0.001
condition_queue_shot_dec			= 0.001

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.25
fire_dispersion_condition_factor			= 11
control_inertion_factor			= 1.0
crosshair_inertion				= 3

cam_return				= 0
cam_relax_speed				= 8
cam_relax_speed_ai				= 360
cam_dispersion				= 0.75
cam_dispersion_inc				= 0.75
cam_dispersion_frac				= 1.0
cam_max_angle				= 5.0
cam_max_angle_horz				= 5.0
cam_step_angle_horz				= 1.0

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1
PDM_disp_crouch_no_acc 			= 1

min_radius 				= 0
max_radius 				= 30

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position 					= -0.021, -0.085, 0.0
orientation 				= 0, 0, 0

fire_point 					= 0.0, 0.133, 0.161

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00
	
shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\9x18

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name 				= sil_aps
silencer_x                 		 		= 59
silencer_y                  				= -18

silencer_hit_power 				= 0.37
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_oc33_hud]:hud_base
zoom_hide_crosshair				= true
item_visual             				= dynamics\weapons\wpn_oc33\wpn_oc33_hud.ogf
attach_place_idx				= 0

hands_position				= -0.031,-0.17,0.0025
hands_orientation				= -0.5,1.,1.15

hands_position_16x9				= -0.031,-0.17,0.0025
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos				= -0.098,0.0584,-0.05
aim_hud_offset_rot				= 0.002,0.006,-0.015

aim_hud_offset_pos_16x9 			= -0.098,0.0584,-0.05
aim_hud_offset_rot_16x9 			= 0.002,0.006,-0.015

shell_point					= -0.015,0.048,0.071
shell_bone             		 		= wpn_body

fire_point					= 0.0,0.030917,0.110026
fire_bone               				= wpn_body

anm_show					= lancew_oc33_draw
anm_hide					= lancew_oc33_holster
anm_idle					= lancew_oc33_idle
anm_shots					= lancew_oc33_shoot, shoot
anm_idle_aim				= lancew_oc33_idle_aim
anm_reload				= lancew_oc33_reload, reload
anm_idle_moving				= lancew_oc33_moving
anm_idle_sprint				= lancew_oc33_sprint
anm_bore				= lancew_oc33_no_reload

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
;-----------------------------------------------------------------------------
; Скины
;-----------------------------------------------------------------------------
[wpn_oc33_sk1]:wpn_oc33
hud					= wpn_oc33_sk1_hud
visual 					= dynamics\weapons\wpn_oc33\wpn_oc33_sk1.ogf

inv_grid_x				= 8
inv_grid_y				= 31

upgr_icon_x				= 1150
upgr_icon_y				= 600

[wpn_oc33_sk1_hud]:wpn_oc33_hud
item_visual				= dynamics\weapons\wpn_oc33\wpn_oc33_sk1_hud.ogf
