[logic]
active = sr_idle@start

[sr_idle@start]
on_info = {+a2_hunter_break_dialog_20 +b3_krovosos_hunter_death} sr_idle@zone
on_info2 = {+a2_hunter_break_dialog_21} sr_idle@zone
on_info3 = {+a2_hunter_break_dialog_22} sr_idle@zone

[sr_idle@zone]
on_info = {=actor_in_zone(camp_zone_hunter_sr) =squad_exist(sim_1_simulation_dog_squad)} %+zveroboy_dog_hunter_qvuest%
on_info2 = {=actor_in_zone(camp_zone_hunter_sr) !squad_exist(sim_1_simulation_dog_squad)} %-zveroboy_dog_hunter_qvuest%
on_info3 = {+a2_hunter_break_dialog_25} sr_idle@quest
on_info4 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@quest]
on_info = {!squad_exist(sim_1_simulation_dog_squad)} %=spawn_object_in(ammo_12x76_zhekan:sv_a2_actor_box) =spawn_object_in(ammo_12x76_zhekan:sv_a2_actor_box)% sr_idle@time
on_info2 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@time]
on_game_timer = 7000 | sr_idle@zone_1

[sr_idle@zone_1]
on_info = {=actor_in_zone(camp_zone_hunter_sr) =squad_exist(sim_4_simulation_boar_squad)} %+zveroboy_boar_hunter_qvuest%
on_info2 = {=actor_in_zone(camp_zone_hunter_sr) !squad_exist(sim_4_simulation_boar_squad)} %-zveroboy_boar_hunter_qvuest%
on_info3 = {+a2_hunter_break_dialog_26} sr_idle@quest_1
on_info4 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@quest_1]
on_info = {!squad_exist(sim_4_simulation_boar_squad)} %=spawn_object_in(ammo_9x19_fmj:sv_a2_actor_box) =spawn_object_in(ammo_9x19_fmj:sv_a2_actor_box)% sr_idle@time_1
on_info2 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@time_1]
on_game_timer = 7000 | sr_idle@zone_2

[sr_idle@zone_2]
on_info = {=actor_in_zone(camp_zone_hunter_sr) =squad_exist(sim_5_simulation_psy_dog_squad)} %+zveroboy_psy_dog_hunter_qvuest%
on_info2 = {=actor_in_zone(camp_zone_hunter_sr) !squad_exist(sim_5_simulation_psy_dog_squad)} %-zveroboy_psy_dog_hunter_qvuest%
on_info3 = {+a2_hunter_break_dialog_27} sr_idle@quest_2
on_info4 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@quest_2]
on_info = {!squad_exist(sim_5_simulation_psy_dog_squad)} %=spawn_object_in(ammo_5.45x39_fmj:sv_a2_actor_box) =spawn_object_in(ammo_5.45x39_fmj:sv_a2_actor_box)% sr_idle@nil
on_info2 = {=is_squad_enemy_to_actor(animals_beat_stalker_hunter_squad)} sr_idle@nil

[sr_idle@nil]