; Винтовка Снайперская Специальная Крупнокалиберная «Выхлоп» 
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					12.7x55 мм
; длина ствола 				--
; магазин					5
; вес без магазина				6.50
; максимальная дальность стрельбы		--
; эффективная дальность стрельбы		--
; прицельная дальность			600 м
; дульная скорость пули			290-295 м/с
; темп стрельбы				--
;---------------------------------------------------
[wpn_vssk]:weapon_probability,default_weapon_params,wpn_vssk_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\vssk"
$npc					 = on
$prefetch 		 			= 8
scheduled					= off
cform					= skeleton
class					= WP_SVD
description				= st_wpn_vssk_descr

ef_main_weapon_type			= 3
ef_weapon_type				= 11

inv_name					= st_wpn_vssk
inv_name_short				= st_wpn_vssk

inv_grid_width				= 6
inv_grid_height				= 2
inv_grid_x					= 75
inv_grid_y					= 10

upgr_icon_x				= 1750
upgr_icon_y				= 800
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 0
kill_msg_y				= 0
kill_msg_width				= 98
kill_msg_height				= 23

cost					= 32000
weapon_class				= sniper_rifle
inv_weight				= 6.50
hud					= wpn_vssk_hud
visual					= dynamics\weapons\wpn_vssk\wpn_vssk.ogf

upgrades					= up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades				=
upgrade_scheme				= upgrade_scheme_svd

ph_mass			 		= 5

ammo_class				= ammo_12.7x55_fmj

startup_ammo				= 5
ammo_current				= 5
ammo_elapsed				= 0
ammo_limit				= 5
ammo_mag_size				= 5

fire_modes				= 1

hand_dependence				= 1
single_handed				= 0

hit_power 				= 1.05
;hit_impulse		 		= 10
hit_type 					= fire_wound
fire_distance				= 1000
bullet_speed				= 295
rpm					= 30
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.0055
misfire_end_prob	 			= 0.055
condition_shot_dec				= 0.0055
condition_queue_shot_dec			= 0.0055

;zoom_dof				= 0.5, 1.0, 350
reload_dof				= 0, 0.5, 5, 2.2

fire_dispersion_base				= 0.1
fire_dispersion_condition_factor		= 1
control_inertion_factor			= 2.2f
crosshair_inertion				= 9

cam_return				= 1
cam_relax_speed				= 4.5
cam_relax_speed_ai				= 360
cam_dispersion				= 2.5
cam_dispersion_inc				= 2.5
cam_dispersion_frac				= 1.0
cam_max_angle				= 15.0
cam_max_angle_horz			= 3.0
cam_step_angle_horz			= 0.25

zoom_cam_relax_speed			= 0.75
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.8
zoom_cam_dispersion_inc			= 0.8
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz			= 5.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 				= 1.3
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 50
max_radius				= 90

holder_range_modifier			= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026, -0.135, 0
orientation				= 0, 0, 0

fire_point					= 0, 0.186, 0.435
fire_point2				= 0, 0.106, 0.468

flame_particles				= weapons\generic_weapon06
smoke_particles				= amik\weapons\smoke_particles\smoke_particles_01

shell_point				= -0.02, 0.167, 0.082
shell_dir					= 0, 0, 0.4
shell_particles				= weapons\762x54

strap_position 				= -0.15, -0.36, 0.25
strap_orientation				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color		 		= 0.6, 0.5, 0.3
light_range		 		= 4.0
light_var_color		 		= 0.05
light_var_range				= 0.5
light_time 		 		= 0.2

scope_status				= 1
silencer_status				= 1
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.3
scope_zoom_factor				= 15

scope_texture				= wpn_crosshair_pks07
scope_name 				= wpn_addon_scope
scope_x                   				= 53
scope_y                     				= 7

silencer_name				= sil_kzrzp
silencer_x                  				= 273
silencer_y                  				= 15
	
silencer_hit_power				= 1.80
;silencer_hit_impulse			= 10
silencer_fire_distance			= 1000
silencer_bullet_speed			= 295

silencer_smoke_particles			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_vssk_hud]:hud_base
zoom_hide_crosshair			= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_vssk\wpn_vssk_hud.ogf

hands_position				= -0.042,-0.192,0.25
hands_orientation				= 0.55,2.39,0.15

hands_position_16x9			= -0.042,-0.192,0.25
hands_orientation_16x9			= 0.55,2.39,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos 			= -0.1099,0.065,-0.05
aim_hud_offset_rot 				= 0.0514,0.0096,-0.008

aim_hud_offset_pos_16x9 			= -0.1099,0.065,-0.05
aim_hud_offset_rot_16x9 			= 0.0514,0.0096,-0.008

shell_point				= 0.02,0.04,0.131
shell_dir             			  	= 0,1,0
shell_bone				= wpn_body

fire_point					= 0,0.047854,0.618059
fire_bone      	      			= wpn_body
fire_point2				= -0.014,0.01,-0.037
fire_bone2				= wpn_body

anm_show             				= lancew_vssk_draw
anm_hide             				= lancew_vssk_holster
anm_idle             				= lancew_vssk_idle
anm_idle_sprint         			= lancew_vssk_sprint
anm_idle_moving 				= lancew_vssk_moving
anm_shots              		 		= lancew_vssk_shoot, shoot
anm_reload              				= lancew_vssk_reload, reload
anm_idle_aim           				= lancew_vssk_idle_aim
anm_bore					= lancew_vssk_no_reload

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0

grenade_bone            			= grenade
