[logic]
active = sr_idle@info

[sr_idle@info]
on_info = {+a7_digger_break_dialog_1} sr_light

[sr_light]
light_on = false
on_info = {=is_squad_enemy_to_actor(army_group_secret_box_squad)} %+army_group_enemy_to_actor_info% sr_idle@back
on_info2 = {!actor_in_zone(sv_a22_war_zone)} %+fail_digger_army_zasada =remove_squad(army_group_secret_box_squad)% sr_idle@nil

[sr_idle@back]
on_info = {!actor_in_zone(sv_a22_war_zone) -military_capitan_army_dead} %+fail_digger_army_zasada =remove_squad(army_group_secret_box_squad)% sr_idle@nil
on_info2 = {!actor_in_zone(sv_a22_war_zone) +military_capitan_army_dead} %=remove_squad(army_group_secret_box_squad) +fail_digger_army_zasada% sr_idle@nil
on_info3 = {=actor_has_item(sv_a22_army_secret_cais)} sr_idle@nil

[sr_idle@nil]