[up_sect_firsta_l85]
;Надежность(1)10%
;-----------------------------------------------------------------------------
cost								= 600
value								= +10

fire_dispersion_condition_factor	= -1 		;15		;увеличение дисперсии в процентах при максимальном износе

misfire_start_prob	 				= -0.0004			;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= -0.007	;0.03	;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_firstc_l85]
;Удобство(2)15%
;-----------------------------------------------------------------------------
cost								= 900
value								= +15
 
crosshair_inertion					= -0.5
 
PDM_disp_base 						= -0.1	;0.5
PDM_disp_vel_factor 				= -0.4	;1.5
PDM_disp_accel_factor 				= -0.4	;1.5

[up_sect_firste_l85]
;Надежность(3)25%
;-----------------------------------------------------------------------------
cost								= 1200
value								= +25

fire_dispersion_condition_factor 	= -1 		;15		;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.00015	;0.0013	;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.00015	;0.0011	;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= -0.0018			;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob				 	= -0.02		;0.03	;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_firstf_l85]
;Настильность(3)30%
;-----------------------------------------------------------------------------
cost								= 1200
value								= +30
bullet_speed						= +282		;940
fire_dispersion_base 				= -0.03 

[up_sect_secona_l85]
;Точность(1)10%
;-----------------------------------------------------------------------------
cost								= 600
value								= +10
fire_dispersion_base 				= -0.06		;0.07
fire_dispersion_condition_factor 	= -1		;15

[up_sect_seconc_l85]
;Удобство(2)15%
;-----------------------------------------------------------------------------
cost								= 900
value								= +15
 
crosshair_inertion					= -0.5
 
PDM_disp_base 						= -0.1		;0.5
PDM_disp_vel_factor 				= -0.4		;1.5
PDM_disp_accel_factor 				= -0.4		;1.5

[up_sect_second_l85]
;Надежность(2)15%
;-----------------------------------------------------------------------------
cost								= 900
value								= +15

fire_dispersion_condition_factor 	= -1		;15		;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.0001	;0.0013	;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.0001	;0.0011	;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= -0.001			;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob				 	= -0.013	;0.03	;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_secone_l85]
;Надежность(3)25%
;-----------------------------------------------------------------------------
cost								= 1200
value								= +25

fire_dispersion_condition_factor 	= -1		;15		;увеличение дисперсии в процентах при максимальном износе
condition_queue_shot_dec			= -0.00015	;0.0013	;увеличение изношености при выстреле очередью
condition_shot_dec					= -0.00015	;0.0011	;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= -0.0018			;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= -0.02		;0.03	;шанс осечки при изношености больше чем misfireEndCondition

[up_sect_thirda_l85]
;Настильность(1)10%
;-----------------------------------------------------------------------------
cost								= 600
value								= +10
bullet_speed						= +94		;940
fire_dispersion_base 				= -0.01
 
[up_sect_thirdc_l85]
;Отдача(2)-20%
;-----------------------------------------------------------------------------
cost		 						= 900
value								= -20

cam_dispersion 						= -0.22		;0.5
cam_dispersion_inc 					= -0.12		;0.5
cam_step_angle_horz					= -0.6		;1.5 [0.73 в остатке]

zoom_cam_dispersion					= -0.23		;0.5 [0.093 в остатке]
zoom_cam_dispersion_inc				= -0.14		;0.5
zoom_cam_step_angle_horz 			= -0.75 	;1.0 [0.505 в остатке]

cam_relax_speed						= -1 

[up_sect_thirde_l85]
;Настильность(3)30%
;-----------------------------------------------------------------------------
cost								= 1200
value								= +30

bullet_speed						= +282		;940
fire_dispersion_base 				= -0.03 

[up_sect_thirdf_l85]
;Точность(3)30%
;-----------------------------------------------------------------------------
cost								= 1200
value								= +30

fire_dispersion_base 				= -0.08		;0.07
fire_dispersion_condition_factor 	= -1		;15

[up_sect_fourta_l85]
;-----------------------------------------------------------------------------
cost								= 1000

scope_zoom_factor					= -15

[up_sect_fourtc_l85]
;-----------------------------------------------------------------------------
cost								= 1500

scope_nightvision					= scope_contrast

[up_sect_fourte_l85]
;-----------------------------------------------------------------------------
cost								= 3000

scope_dynamic_zoom					= on


[up_sect_fiftha_l85]:wpn_l85_up1_sounds
;Глушитель
;-----------------------------------------------------------------------------
cost								= 800
;value								= +30

silencer_status						= 2

silencer_name						= wpn_addon_silencer
silencer_x 							= 234
silencer_y 							= 7

[up_sect_fifthc_l85]:wpn_l85_up2_sounds
;Смена калибра
;-----------------------------------------------------------------------------
cost								= 2500
value								= "5.45x39"
ammo_class 							= ammo_5.45x39_fmj, ammo_5.45x39_ap
fire_distance						= -400
bullet_speed						= -40

condition_queue_shot_dec			= 0.0001	;0.0013	;увеличение изношености при выстреле очередью
condition_shot_dec					= 0.0001	;0.0011	;увеличение изношености при одиночном выстреле
misfire_start_prob	 				= 0.0005			;шанс осечки при изношености больше чем misfireStartCondition
misfire_end_prob	 				= 0.005		;0.03	;шанс осечки при изношености больше чем misfireEndCondition

;=============================================================================
[up_firsta_l85]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_l85
section                 = up_sect_firsta_l85
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_a2_name
description             = st_up_stk_a2_descr
icon                    = ui_inGame2_upgrade_IL86_1

;;...
[up_firstc_l85]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_l85
section                 = up_sect_firstc_l85
property                = prop_inertion


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_b2_name
description             = st_up_stk_b2_descr
icon                    = ui_inGame2_upgrade_IL86_2

[up_firste_l85]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_l85
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c1_name
description             = st_up_stk_c1_descr
icon                    = ui_inGame2_upgrade_IL86_3

[up_firstf_l85]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_l85
property                = prop_bullet_speed


precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_stk_c2_name
description             = st_up_stk_c2_descr
icon                    = ui_inGame2_upgrade_IL86_4

[up_secona_l85]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_l85
section                 = up_sect_secona_l85
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usm_a2_name
description             = st_up_usm_a2_descr
icon                    = ui_inGame2_upgrade_IL86_5

[up_seconc_l85]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_seconef_l85
section                 = up_sect_seconc_l85
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usm_b3_name
description             = st_up_usm_b3_descr
icon                    = ui_inGame2_upgrade_IL86_6

[up_second_l85]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_l85
section                 = up_sect_second_l85
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usm_b1_name
description             = st_up_usm_b1_descr
icon                    = ui_inGame2_upgrade_IL86_7

[up_secone_l85]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_secone_l85
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here_h

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_usm_c1_name
description             = st_up_usm_c1_descr
icon                    = ui_inGame2_upgrade_IL86_8

[up_thirda_l85]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_l85
section                 = up_sect_thirda_l85
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_a1_name
description             = st_up_bar_a1_descr
icon                    = ui_inGame2_upgrade_IL86_9

[up_thirdc_l85]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_l85
section                 = up_sect_thirdc_l85
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_b1_name
description             = st_up_bar_b1_descr
icon                    = ui_inGame2_upgrade_IL86_10

[up_thirde_l85]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirde_l85
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_c1_name
description             = st_up_bar_c1_descr
icon                    = ui_inGame2_upgrade_IL86_11

[up_thirdf_l85]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_thirdf_l85
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_bar_c3_name
description             = st_up_bar_c3_descr
icon                    = ui_inGame2_upgrade_IL86_12

[up_fourta_l85]
scheme_index            = 0, 3
known                   = 1
effects                 =
section                 = up_sect_fourta_l85
property                = prop_scope_4x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_a2_name
description             = st_up_opt_a2_descr
icon                    = ui_inGame2_upgrade_IL86_13

[up_fourtc_l85]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_fourtc_l85
property                = prop_contrast 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_b1_name
description             = st_up_opt_b1_descr
icon                    = ui_inGame2_upgrade_IL86_14

[up_fourte_l85]
scheme_index            = 2, 5
known                   = 1
effects                 =
section                 = up_sect_fourte_l85
property                = prop_scope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c3_name
description             = st_up_opt_c3_descr
icon                    = ui_inGame2_upgrade_IL86_15

[up_fiftha_l85]
scheme_index            = 0, 4
known                   = 1
effects                 = 
section                 = up_sect_fiftha_l85
property                = prop_silencer

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a1_name
description             = st_up_add_a1_descr
icon                    = ui_inGame2_upgrade_IL86_16


[up_fifthc_l85]
scheme_index            = 1, 5
known                   = 1
effects                 =
section                 = up_sect_fifthc_l85
property                = prop_calibre

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_b1_name
description             = st_up_add_b1_descr
icon                    = ui_inGame2_upgrade_IL86_17


[up_gr_firstab_l85]
elements                = up_firsta_l85

[up_gr_firstcd_l85]
elements                = up_firstc_l85

[up_gr_firstef_l85]
elements                = up_firste_l85, up_firstf_l85

[up_gr_seconab_l85]
elements                = up_secona_l85

[up_gr_seconcd_l85]
elements                = up_seconc_l85, up_second_l85

[up_gr_seconef_l85]
elements                = up_secone_l85

[up_gr_thirdab_l85]
elements                = up_thirda_l85

[up_gr_thirdcd_l85]
elements                = up_thirdc_l85

[up_gr_thirdef_l85]
elements                = up_thirde_l85, up_thirdf_l85

[up_gr_fourtab_l85]
elements                = up_fourta_l85

[up_gr_fourtcd_l85]
elements                = up_fourtc_l85

[up_gr_fourtef_l85]
elements                = up_fourte_l85

[up_gr_fifthab_l85]
elements                = up_fiftha_l85

[up_gr_fifthcd_l85]
elements                = up_fifthc_l85