; Винтовка снайперская специальная ВСС "Винторез" (6П29)
;-(TrickSR)-----------------------------------------
; калибр 					9x39 мм
; длина ствола 				200 мм
; магазин					10
; вес без магазина				3.16
; максимальная дальность стрельбы		850 м
; эффективная дальность стрельбы		250 м 
; прицельная дальность			400 м
; дульная скорость пули			290 м/с
; темп стрельбы				700 в/м
;---------------------------------------------------
[wpn_vintorez]:weapon_probability,default_weapon_params,wpn_vintorez_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\vintorez"
$npc					= off
$prefetch					= 8
scheduled					= off Simulator
cform					= skeleton
class					= WP_AK74
description				= st_wpn_vintorez_descr

scopes 					= 1p29, 1p78, 1pn93, kobra, ekp
parent_section  				= wpn_vintorez

ef_main_weapon_type			= 3
ef_weapon_type				= 7

inv_name					= st_wpn_vintorez
inv_name_short				= st_wpn_vintorez

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 40
inv_grid_y					= 36

upgr_icon_x				= 600
upgr_icon_y				= 900
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 98
kill_msg_y				= 0
kill_msg_width				= 78
kill_msg_height				= 25

cost					= 15000
weapon_class				= sniper_rifle
inv_weight				= 3.16
hud					= wpn_vintorez_hud
visual					= dynamics\weapons\wpn_vintorez\wpn_vintorez.ogf

upgrades                				= up_gr_firstab_val, up_gr_seconab_val, up_gr_thirdab_val, up_gr_fourtab_val, up_gr_fifthab_val
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_val

ph_mass					= 4

ammo_class				= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap

startup_ammo				= 90
ammo_current				= 60
ammo_elapsed				= 10
ammo_limit				= 70
ammo_mag_size				= 10

fire_modes				= -1, 1

grenade_class				= ammo_m209

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.23
;hit_impulse				= 10
hit_type					= fire_wound

fire_distance				= 850
bullet_speed				= 290
rpm					= 700
rpm_empty_click				= 200

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1	
misfire_start_prob	 			= 0.005
misfire_end_prob				 = 0.063
condition_shot_dec				= 0.0011
condition_queue_shot_dec			= 0.0013

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.17
fire_dispersion_condition_factor			= 10
control_inertion_factor			= 1.2f
crosshair_inertion				= 6.10

cam_return				= 0
cam_relax_speed				= 3.5
cam_relax_speed_ai				= 360
cam_dispersion				= 0.4
cam_dispersion_inc				= 0.2
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 0.5

zoom_cam_relax_speed			= 3.5
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.2
zoom_cam_dispersion_inc			= 0.1
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 0.25

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 0.8
PDM_disp_crouch_no_acc 			= 0.6

min_radius				= 50
max_radius				= 90

holder_range_modifier			= 2.00
holder_fov_modifier				= 1.00

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

slot					= 2
animation_slot				= 2

position					= -0.026,-0.097,0
orientation					= 0,0,0

fire_point					= 0,0.137,0.649
fire_point2					= 0,0.097,0.722

smoke_particles				= amik\weapons\smoke_particles\smoke_particles_00
grenade_flame_particles 			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00
silencer_smoke_particles   			= amik\weapons\smoke_particles\silencer_smoke_particles_00

shell_point				= -0.02, 0.167, 0.082
shell_dir					= 0, 0, 0.4
shell_particles         			= weapons\9x39

strap_position				= -0.26, -0.11, 0.25
strap_orientation				= -15, -9, 110
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= true
light_color				= 0.6, 0.5, 0.3
light_range				= 0.01
light_var_color				= 0.05
light_var_range				= 0.5
light_time				= 0.2

scope_status				= 1
silencer_status				= 1
grenade_launcher_status			= 0

scope_texture				= wpn_crosshair_vss

zoom_enabled				= true
zoom_rotate_time				= 0.25
scope_zoom_factor				= 15

scope_name				= wpn_addon_scope
scope_x                     				= 55
scope_y                     				= 0

silencer_name				= wpn_addon_silencer
silencer_x					= 221
silencer_y					= 16

silencer_hit_power 				= 0.41
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 860
silencer_bullet_speed	 			= 290

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_vintorez_hud]:hud_base
zoom_hide_crosshair			= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_vintorez\wpn_vintorez_hud.ogf

hands_position				= -0.052,-0.14,0.15
hands_orientation				= 2,2,0

hands_position_16x9			= -0.052,-0.14,0.15
hands_orientation_16x9			= 2,2,0

aim_hud_offset_pos			= -0.062,0.025,-0.1
aim_hud_offset_rot			= 0.01,0.0025,-0.01

aim_hud_offset_pos_16x9			= -0.062,0.025,-0.1
aim_hud_offset_rot_16x9			= 0.01,0.0025,-0.01

item_position				= 0,0,0
item_orientation				= 0,0,0

shell_point				= 0,0,0
shell_dir               				= 0,1,0
shell_bone				= gilza

fire_point				= 0,0,0
fire_bone      	      			= muzzle
fire_point2				= 0,0,0
fire_bone2				= muzzle

anm_show             				= vintorez_draw
anm_hide             				= vintorez_holster
anm_idle             				= vintorez_idle
anm_idle_sprint        		 	= lancew_sr3m_sprint
anm_idle_moving 				= vintorez_idle_moving
anm_idle_moving_crouch			= vintorez_idle_crouch
anm_shots               			= vintorez_shoot, shoot
anm_reload              			= vintorez_reload_empty, reload_empty
anm_idle_aim           			= vintorez_idle_aim
anm_bore				= vintorez_idle_aim

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

grenade_bone            			= grenade
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_vintorez_ekp]:wpn_vintorez
$spawn             				= "weapons\wpn_vintorez_ekp"
hud					= wpn_vintorez_ekp_hud
visual					= dynamics\weapons\wpn_vintorez\wpn_vintorez_ekp.ogf

inv_grid_x				= 30
inv_weight				= 3.28
scope_status				= 0
scope_zoom_factor			= 58.3	

[wpn_vintorez_ekp_hud]:wpn_vintorez_hud
item_visual                			= dynamics\weapons\wpn_vintorez\wpn_vintorez_ekp_hud.ogf

aim_hud_offset_pos	 		= -0.1055,0.0264,-0.18
aim_hud_offset_rot	 		= 0.0195,0.0385,-0.01

aim_hud_offset_pos_16x9 			= -0.1055,0.0264,-0.18
aim_hud_offset_rot_16x9 			= 0.0195,0.0385,-0.01

[wpn_vintorez_kobra]:wpn_vintorez
$spawn             				= "weapons\wpn_vintorez_kobra"
hud					= wpn_vintorez_kobra_hud
visual					= dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra.ogf

inv_grid_x				= 35
inv_weight				= 2.98
scope_status				= 0
scope_zoom_factor			= 58.3	

[wpn_vintorez_kobra_hud]:wpn_vintorez_hud
item_visual                			= dynamics\weapons\wpn_vintorez\wpn_vintorez_kobra_hud.ogf

aim_hud_offset_pos			= -0.104,0.0233,-0.18
aim_hud_offset_rot			= 0.011,0.035,-0.01

aim_hud_offset_pos_16x9 			= -0.104,0.0233,-0.18
aim_hud_offset_rot_16x9 			= 0.011,0.035,-0.01

[wpn_vintorez_1p29]:wpn_vintorez
$spawn             				= "weapons\wpn_vintorez_1p29"
hud					= wpn_vintorez_1p29_hud
visual					= dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29.ogf

inv_grid_x				= 25
inv_weight				= 3.38

scope_texture				= wpn_crosshair_1p29
scope_zoom_factor			= 18
zoom_rotate_time				= 0.25

[wpn_vintorez_1p29_hud]:wpn_vintorez_kobra_hud
item_visual                			= dynamics\weapons\wpn_vintorez\wpn_vintorez_1p29_hud.ogf
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_vintorez_nimble]:wpn_vintorez
$spawn					= "weapons\vintorez_nimble"
hud					= wpn_vintorez_1pn93_hud
visual					= dynamics\weapons\wpn_vintorez\wpn_vintorez_1pn93.ogf

scopes 					= none
parent_section  				= wpn_vintorez_nimble

inv_grid_x				= 20
inv_weight				= 3.90

scope_texture				= wpn_crosshair_nspu
scope_zoom_factor			= 17.14
zoom_rotate_time				= 0.3
scope_nightvision				= scope_nightvision

[wpn_vintorez_1pn93_hud]:wpn_vintorez_hud
item_visual                			= dynamics\weapons\wpn_vintorez\wpn_vintorez_1pn93_hud.ogf
