[logic@boar_1]
suitable = {=target_squad_name(b1_boar_hunter_squad)} true
prior = 100
active = mob_home@boar_1
monster_job = true
on_death = death@boar_1
on_hit = hit@all

[hit@all]
on_info = %+b1_boar_actor_beforehand_hit%

[death@boar_1]
on_info = %+b1_boar_ovrag_dead_1%

[mob_home@all]
aggressive = false
home_min_radius = 6
home_max_radius = 12

[mob_home@boar_1]:mob_home@all
path_home = boar_camper_1_home
on_info = {=see_actor +a2_hunter_break_dialog_5 +b1_hunter_attack_boar} mob_walker@boar_1

[mob_walker@boar_1]
path_walk = boar_camper_1_home
on_game_timer = 100 | mob_home@boar_1

[logic@boar_2]
suitable = {=target_squad_name(b1_boar_hunter_squad)} true
prior = 100
active = mob_home@boar_2
monster_job = true
on_death = death@boar_2
on_hit = hit@all

[death@boar_2]
on_info = %+b1_boar_ovrag_dead_2%

[mob_home@boar_2]:mob_home@all
path_home = boar_camper_2_home
on_info = {=see_actor +a2_hunter_break_dialog_5 +b1_hunter_attack_boar} mob_walker@boar_2

[mob_walker@boar_2]
path_walk = boar_camper_2_home
on_game_timer = 100 | mob_home@boar_2

[logic@boar_3]
suitable = {=target_squad_name(b1_boar_hunter_squad)} true
prior = 100
active = mob_home@boar_3
monster_job = true
on_hit = hit@all

[mob_home@boar_3]:mob_home@all
path_home = boar_camper_3_home
on_info = {=see_actor +a2_hunter_break_dialog_5} mob_walker@boar_3

[mob_walker@boar_3]
path_walk = boar_camper_3_home
on_game_timer = 100 | mob_home@boar_3

[logic@boar_4]
suitable = {=target_squad_name(b1_boar_hunter_squad)} true
prior = 100
active = mob_home@boar_4
monster_job = true
on_hit = hit@all

[mob_home@boar_4]:mob_home@all
path_home = boar_camper_3_home
on_info = {=see_actor +a2_hunter_break_dialog_5} mob_walker@boar_4

[mob_walker@boar_4]
path_walk = boar_camper_3_home
on_game_timer = 100 | mob_home@boar_4