; Стрелоково-гранатометный комплекс ОЦ-14 "Гроза-4"
;-(TrickSR)-----------------------------------------
; калибр 					9x39 мм
; длина ствола 				240 мм
; магазин					20
; вес					2.7 кг
; максимальная дальность стрельбы		910 м
; эффективная дальность стрельбы		400 м 
; прицельная дальность			200 м
; дульная скорость пули			300 м/с
; темп стрельбы				700 в/м
;---------------------------------------------------
[wpn_groza]:weapon_probability,default_weapon_params,wpn_groza_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\groza"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_groza_descr

ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= st_wpn_groza
inv_name_short				= st_wpn_groza

inv_grid_width				= 4
inv_grid_height				= 2
inv_grid_x					= 0
inv_grid_y					= 14

upgr_icon_x				= 900
upgr_icon_y				= 0
upgr_icon_width				= 250
upgr_icon_height 				= 100

kill_msg_x					= 67
kill_msg_y				= 123
kill_msg_width				= 64
kill_msg_height				= 30

cost					= 10000
weapon_class				= assault_rifle
inv_weight				= 2.70
hud					= wpn_groza_hud
visual					= dynamics\weapons\wpn_groza\wpn_groza.ogf

upgrades                				= up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_groza

ph_mass					= 4

ammo_class				= ammo_9x39_pab9, ammo_9x39_sp5, ammo_9x39_ap

startup_ammo				= 90
ammo_current				= 120
ammo_elapsed				= 20
ammo_limit				= 140
ammo_mag_size				= 20

fire_modes				= 1, -1

grenade_class				= ammo_vog-25, ammo_vog-25p

grenade_vel 				= 76
launch_speed				= 76
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.25
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 910
bullet_speed				= 300
rpm					= 700
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.005
misfire_end_prob	 			= 0.06
condition_shot_dec				= 0.0001
condition_queue_shot_dec			= 0.0001

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

fire_dispersion_base				= 0.27
fire_dispersion_condition_factor			= 2
control_inertion_factor			= 1.2f
crosshair_inertion				= 6.80

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 360
cam_dispersion				= 0.35
cam_dispersion_inc				= 0.2
cam_dispersion_frac				= 0.7
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 1.35

zoom_cam_relax_speed			= 5
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion			= 0.35
zoom_cam_dispersion_inc			= 0.2
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.25

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 8

position					= -0.026, -0.144, 0.0
orientation					= 0, 0, 0

fire_point					=  0.000000, 0.194,0.274
fire_point2					= 0.0, 0.156, 0.285

flame_particles				= amik\weapons\flame_particles\flame_particles_00
smoke_particles     				= amik\weapons\smoke_particles\smoke_particles_03
grenade_flame_particles			= amik\weapons\grenade_flame_particles\grenade_flame_particles_00

shell_point					= 0.0, 0.194, 0.04
shell_dir					= 0.0, 0.0, 0.4
shell_particles				= weapons\9x39

strap_position				= -0.15, -0.38, 0.35
strap_orientation				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 2
silencer_status				= 0
grenade_launcher_status			= 1

zoom_enabled				= true
zoom_rotate_time				= 0.25
scope_zoom_factor				= 63.3

scope_name 				= wpn_addon_scope
scope_x                     				= 58
scope_y                     				= -14

silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 800
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

grenade_launcher_name			= wpn_addon_grenade_launcher
grenade_launcher_x				= 109
grenade_launcher_y				= 30

[wpn_groza_hud]:hud_base
zoom_hide_crosshair			= true
attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_groza\wpn_groza_hud.ogf

hands_position				= -0.072,-0.16,0.3
hands_orientation				= 2,2,0

hands_position_16x9			= -0.072,-0.16,0.3
hands_orientation_16x9			= 2,2,0

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos 			= -0.09025,0.02175,-0.1
aim_hud_offset_rot 			= 0.022,0.0349,0

aim_hud_offset_pos_16x9 			= -0.09025,0.02175,-0.1
aim_hud_offset_rot_16x9 			= 0.022,0.0349,0

gl_hud_offset_pos_16x9 			= -0.09025,-0.2,-0.05
gl_hud_offset_rot_16x9 			= -0.255,0.0349,0

gl_hud_offset_pos 			= -0.09025,-0.2,-0.05
gl_hud_offset_rot 				= -0.255,0.0349,0

shell_point				= 0,0,0
shell_dir               				= 0,1,0
shell_bone				= gilza

fire_point				= 0,0,0
fire_bone      	      			= muzzle
fire_point2				= 0,0,0
fire_bone2				= muzzle_gl

anm_show				= groza_draw
anm_hide                			= groza_holster
anm_idle                				= groza_idle
anm_shots               			= groza_shoot, shoot
anm_reload              			= groza_reload_empty, reload_empty; groza_reload, reload
anm_reload_empty        			= groza_reload_empty, reload_empty
anm_idle_aim            			= groza_idle_aim
anm_idle_sprint         			= groza_idle_sprint
anm_idle_moving         			= groza_idle_moving
anm_idle_moving_crouch			= groza_idle_crouch
anm_bore                			= groza_idle_aim
anm_switch              			= groza_sw_off, sw_off          
anm_switch_g            			= groza_sw_on, sw_on          
anm_show_w_gl           			= groza_draw
anm_hide_w_gl           			= groza_holster
anm_idle_w_gl           			= groza_idle
anm_shots_w_gl          			= groza_shoot, shoot
anm_reload_w_gl         			= groza_reload_empty, reload_empty; groza_reload, reload
anm_reload_empty_w_gl   			= groza_reload_empty, reload_empty
anm_idle_w_gl_aim       			= groza_idle_aim
anm_idle_sprint_w_gl    			= groza_idle_sprint
anm_idle_moving_w_gl    			= groza_idle_moving
anm_idle_moving_crouch_w_gl    		= groza_idle_crouch
anm_bore_w_gl           			= groza_idle_aim
anm_show_g              			= groza_draw, idle_g		
anm_hide_g              			= groza_holster, idle_g			
anm_idle_g              			= groza_idle, idle_g
anm_shots_g             			= groza_shoot_g, shoot_g			
anm_reload_g            			= groza_reload_g, reload_g
anm_idle_g_aim          			= groza_idle_aim, idle_g		
anm_idle_sprint_g       			= groza_idle_sprint, idle_g			
anm_idle_moving_g       			= groza_idle_moving, idle_g	
anm_idle_moving_crouch_g			= groza_idle_crouch, idle_g		
anm_bore_g              			= groza_idle_aim, idle_g

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

[wpn_groza_nimble]:wpn_groza
$spawn               				= "weapons\wpn_groza_nimble"
