; Армейский пистолет Colt M1911
;-(TrickSR)-----------------------------------------
; калибр 				11.43x23 мм (.45ACP)
; длина ствола 				127 мм
; магазин				7
; вес без магазина			1.105
; максимальная дальность стрельбы	420 м
; эффективная дальность стрельбы	62 м
; прицельная дальность			---
; дульная скорость пули			285 м/с
; темп стрельбы				30 в/м
;---------------------------------------------------
[wpn_colt1911]:weapon_probability,default_weapon_params,wpn_colt1911_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\colt1911"
$npc			 		= on
$prefetch 				= 8
scheduled				= off
cform 					= skeleton
class 					= WP_PM
description				= st_wpn_colt1911_descr

ef_main_weapon_type			= 0
ef_weapon_type				= 5

inv_name				= st_wpn_colt1911
inv_name_short				= st_wpn_colt1911

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x				= 6
inv_grid_y				= 27

upgr_icon_x				= 1150
upgr_icon_y				= 1100
upgr_icon_width				= 150
upgr_icon_height 			= 100

kill_msg_x				= 161
kill_msg_y				= 153
kill_msg_width				= 37
kill_msg_height				= 24

cost					= 900
weapon_class				= 
inv_weight				= 1.1
hud					= wpn_colt1911_hud
visual 					= dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf

upgrades                				= up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_colt1911

ph_mass			 		= 1

ammo_class		 		= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 				= 90
ammo_current				= 42
ammo_elapsed		 		= 7
ammo_limit				= 49
ammo_mag_size				= 7

hand_dependence		 		= 1
single_handed				= 1

hit_power 					= 0.5
;hit_impulse		 		= 10
hit_type 					= fire_wound
fire_distance 				= 420
bullet_speed				= 285
rpm 					= 200
rpm_empty_click				= 120

use_aim_bullet				= true
time_to_aim				= 1.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.007
misfire_end_prob	 			= 0.07
condition_shot_dec				= 0.00125
condition_queue_shot_dec			= 0.00125

zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.21
fire_dispersion_condition_factor			= 2
control_inertion_factor			= 1.0
crosshair_inertion				= 3.45

cam_return				= 0
cam_relax_speed				= 7
cam_relax_speed_ai				= 360
cam_dispersion				= 1.8
cam_dispersion_inc				= 1.8
cam_dispersion_frac				= 1.0
cam_max_angle				= 10.0
cam_max_angle_horz				= 10.0
cam_step_angle_horz				= 1.2

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.3
zoom_cam_dispersion_inc			= 0.75
zoom_cam_dispersion_frac			= 0.7
zoom_cam_max_angle			= 5.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.1
PDM_disp_accel_factor 			= 1.1
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 0
max_radius				= 40

holder_range_modifier			= 1.00					
holder_fov_modifier				= 1.00

slot 			 		= 1
animation_slot				= 1

position					= -0.021,-0.085,0
orientation 				= 0,0,0

fire_point					= 0,0.133,0.161
fire_point2					= 0,0.133,0.161

flame_particles				= weapons\generic_weapon03
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\45acp

light_color		 			= 0.6, 0.5, 0.3
light_range		 		= 3.0
light_var_color		 		= 0.05
light_var_range		 		= 0.5
light_time 		 			= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 73.3

silencer_name				= sil_45
silencer_x                  				= 80
silencer_y                  				= -16

silencer_hit_power 				= 0.48
;silencer_hit_impulse	 			= 10
silencer_fire_distance 			= 400
silencer_bullet_speed	 			= 285

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_colt1911_hud]:hud_base
zoom_hide_crosshair				= true	
item_visual				= dynamics\weapons\wpn_colt1911\wpn_colt1911_hud.ogf
attach_place_idx				= 0

hands_position				= -0.031,-0.17,0
hands_orientation				= -0.5,1.,1.15

hands_position_16x9			= -0.031,-0.17,0
hands_orientation_16x9			= -0.5,1.,1.15

item_position				= 0.000746,-0.000321,0.003479
item_orientation				= 1.239378,-0.134046,-2.052052

aim_hud_offset_pos	 		= -0.0986,0.055,-0.05
aim_hud_offset_rot			= 0.005,0.012,-0.015

aim_hud_offset_pos_16x9 			= -0.0986,0.055,-0.05
aim_hud_offset_rot_16x9 			= 0.005,0.012,-0.015

shell_point				= 0,0,0
shell_bone              			= gilza

fire_point				= 0,0,0
fire_bone               				= muzzle

anm_show				= colt1911_draw
anm_show_empty				= colt1911_draw, colt1911_opened
anm_hide            				= colt1911_holster
anm_hide_empty				= colt1911_holster, colt1911_opened
anm_idle            				= colt1911_idle
anm_idle_empty      			= colt1911_idle, colt1911_opened
anm_shots				= colt1911_shoot
anm_shot_l				= colt1911_shoot, colt1911_shoot_last
anm_idle_aim				= colt1911_idle_aim
anm_idle_aim_empty			= colt1911_idle_aim, colt1911_opened
anm_reload				= colt1911_reload
anm_reload_empty			= colt1911_reload_empty
anm_idle_moving				= colt1911_idle_moving
anm_idle_moving_empty			= colt1911_idle_moving, colt1911_opened
anm_idle_moving_crouch			= colt1911_idle_crouch
anm_idle_moving_crouch_empty		= colt1911_idle_crouch, colt1911_opened
anm_idle_sprint				= colt1911_idle_sprint
anm_idle_sprint_empty			= colt1911_idle_sprint, colt1911_opened
anm_bore				= colt1911_idle_aim
anm_bore_empty				= colt1911_idle_aim, colt1911_opened

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_colt_kimber]:wpn_colt1911,wpn_kimber_sounds
$spawn               			= "weapons\wpn_colt_kimber"
description				= st_wpn_colt1911_kimber_descr

cost					= 3800
inv_weight				= 1.077
hud 					= wpn_colt1911_kimber_hud
visual					= dynamics\weapons\wpn_colt1911\wpn_colt1911_kimber.ogf

hit_power 				= 0.58
rpm 					= 220

ammo_elapsed		 		= 8
ammo_mag_size				= 8

inv_name				= st_wpn_colt1911_kimber
inv_name_short				= st_wpn_colt1911_kimber

inv_grid_x				= 18
inv_grid_y				= 22

upgr_icon_x				= 1150
upgr_icon_y				= 1300

silencer_status				= 0

[wpn_colt1911_kimber_hud]:wpn_colt1911_hud
item_visual             		= dynamics\weapons\wpn_colt1911\wpn_colt1911_kimber_hud.ogf

aim_hud_offset_pos	 		= -0.092,0.0462,-0.1
aim_hud_offset_rot			= -0.008,0.0057,-0.015

aim_hud_offset_pos_16x9 		= -0.092,0.0462,-0.1
aim_hud_offset_rot_16x9 		= -0.008,0.0057,-0.015

shell_point				= 0.015,0.048,0.475
shell_bone              		= wpn_body

fire_point				= 0,0.043,0.187
fire_bone               		= wpn_body

anm_show				= pist_v_draw
anm_show_empty				= pist_v_draw, fort_opened
anm_hide             			= pist_v_holster
anm_hide_empty        			= pist_v_holster, fort_opened
anm_idle             			= pist_v_idle
anm_idle_empty         			= pist_v_idle, fort_opened
anm_shots				= pist_v_shoot, fort_shoot
anm_shot_l				= pist_v_shoot,  fort_open
anm_idle_aim				= pist_v_idle_aim
anm_idle_aim_empty			= pist_v_idle_aim, fort_opened
anm_reload				= pist_v_reload
anm_reload_empty                        = pist_v_reload_empty
anm_idle_moving 			= pist_v_move
anm_idle_moving_empty 			= pist_v_move, fort_opened
anm_idle_sprint				= pist_idle_sprint
anm_idle_sprint_empty			= pist_idle_sprint, fort_opened
anm_bore				= pist_v_idle
anm_bore_empty				= pist_v_idle, fort_opened
;-----------------------------------------------------------------------------
; Шкурки
;-----------------------------------------------------------------------------
[wpn_colt1911_sk1]:wpn_colt1911
hud					= wpn_colt1911_sk1_hud
visual 					= dynamics\weapons\wpn_colt1911\wpn_colt1911_sk1.ogf

inv_grid_x				= 8
inv_grid_y				= 27

upgr_icon_x				= 1300
upgr_icon_y				= 1100

[wpn_colt1911_sk1_hud]:wpn_colt1911_hud
item_visual				= dynamics\weapons\wpn_colt1911\wpn_colt1911_sk1_hud.ogf

[wpn_colt1911_sk2]:wpn_colt1911
hud					= wpn_colt1911_sk2_hud
visual 					= dynamics\weapons\wpn_colt1911\wpn_colt1911_sk2.ogf

hit_power 				= 0.53

inv_grid_x				= 0
inv_grid_y				= 28

upgr_icon_x				= 1150
upgr_icon_y				= 1200

[wpn_colt1911_sk2_hud]:wpn_colt1911_hud
item_visual				= dynamics\weapons\wpn_colt1911\wpn_colt1911_sk2_hud.ogf

[wpn_colt1911_sk3]:wpn_colt1911
hud					= wpn_colt1911_sk3_hud
visual 					= dynamics\weapons\wpn_colt1911\wpn_colt1911_sk3.ogf

hit_power 				= 0.52

inv_grid_x				= 2
inv_grid_y				= 28

upgr_icon_x				= 1300
upgr_icon_y				= 1200

[wpn_colt1911_sk3_hud]:wpn_colt1911_hud
item_visual				= dynamics\weapons\wpn_colt1911\wpn_colt1911_sk3_hud.ogf
