[logic@ghost]
suitable = {=check_npc_name(a40_ghost_mason)} true
prior = 200
active = remark@guard

[walker@all]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = true
show_spot = false

[remark@guard]:walker@all
anim = guard
target = story | actor
meet = meet

[meet]
meet_dialog = {+a50_all_break_dialog_3}a40_ghost_black_soul, a40_ghost_dialog_mason
close_distance 		= 5
allow_break = false
trade_enable 	= false