[logic]
active = sr_idle@zone

[sr_idle@zone]
on_info = {=actor_in_zone(sv_a101_teleport_sr)} %+sv_a101_teleport_zone_info% sr_idle@have

[sr_idle@have]
on_info = {=actor_has_item(sv_actor_train_info)} %=create_squad(controller_train_secret_squad:a101_sv_terrain) +sv_actor_train_info% sr_idle@nil

[sr_idle@nil]