; Штурмовой карабин (автомат) M4A1
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					5.56x45 мм
; длина ствола 				370 мм
; магазин					30
; вес без магазина				2.52
; максимальная дальность стрельбы		4200 м
; эффективная дальность стрельбы		300 м
; прицельная дальность			600 м
; дульная скорость пули			905 м/с
; темп стрельбы				970 в/м
;---------------------------------------------------
[wpn_m4a1]:weapon_probability,default_weapon_params,wpn_m4a1_sounds
GroupControlSection			= spawn_group
$spawn					= "weapons\m4a1"
$npc 					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_AK74
description				= st_wpn_m4a1_descr

scopes 					= ac10632, ac11090, acog, eot, c-more
parent_section  				= wpn_m4a1

ef_main_weapon_type			= 2
ef_weapon_type				= 8

inv_name 					= st_wpn_m4a1
inv_name_short				= st_wpn_m4a1

inv_grid_width				= 5
inv_grid_height				= 2
inv_grid_x					= 45
inv_grid_y					= 12

upgr_icon_x				= 600
upgr_icon_y				= 300
upgr_icon_width				= 300
upgr_icon_height 				= 100

kill_msg_x					= 175
kill_msg_y				= 0
kill_msg_width				= 82
kill_msg_height				= 28

cost 					= 8000
weapon_class				= assault_rifle
inv_weight				= 2.52
hud					= wpn_m4a1_hud
visual					= dynamics\weapons\wpn_m4a1\wpn_m4a1.ogf

upgrades                				= up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_sig550

ph_mass					= 3

ammo_class		 		= ammo_5.56x45_ss190, ammo_5.56x45_ap	

startup_ammo				= 90
ammo_current				= 180
ammo_elapsed				= 30
ammo_limit				= 210
ammo_mag_size				= 30

fire_modes				= 1, -1

grenade_class				= ammo_m209

grenade_vel 				= 76
launch_speed				= 76
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.27
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 4200
bullet_speed				= 905
rpm					= 770				
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 2.0

misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.006	
misfire_end_prob	 			= 0.072	
condition_shot_dec				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof				= 0, 0.5, 5, 2

fire_dispersion_base				= 0.25
fire_dispersion_condition_factor		= 2
control_inertion_factor			= 1.2f
crosshair_inertion				= 5.25

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 360
cam_dispersion				= 0.3
cam_dispersion_inc				= 0.15
cam_dispersion_frac				= 0.7
cam_max_angle				= 50.0
cam_max_angle_horz			= 10.0
cam_step_angle_horz			= 3.0

zoom_cam_relax_speed			= 5
zoom_cam_relax_speed_ai			= 360
zoom_cam_dispersion			= 0.25
zoom_cam_dispersion_inc			= 0.12
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 10.0
zoom_cam_step_angle_horz			= 2

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 2.0
PDM_disp_accel_factor 			= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 50

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot 			 		= 2
animation_slot				= 2

position                   				= -0.026, -0.130, 0
orientation                				= 0, 0, 0

fire_point              				= 0, 0.199, 0.575
fire_point2             				= 0, 0.199, 0.575

flame_particles				= amik\weapons\nato_shoot_00
smoke_particles				= amik\weapons\nato_smoke_00
grenade_flame_particles			= weapons\generic_weapon01

shell_point             				= 0.12,0, 0.07
shell_dir               				= 0, 0, 0.4
shell_particles         				= weapons\556x45

strap_position         				= -0.15, -0.37, 0.2
strap_orientation      			= -10, -5, 10
strap_bone0             				= bip01_spine2
strap_bone1             				= bip01_spine1

light_disabled				= false
light_color				= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.1
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 2

zoom_enabled				= true
zoom_rotate_time				= 0.2
scope_zoom_factor				= 63.3

scope_name 				= wpn_addon_scope_susat
scope_x                     				= 74
scope_y                     				= -9

grenade_launcher_name			= wpn_addon_grenade_launcher_m203
grenade_launcher_x          			= 123
grenade_launcher_y          			= 32

silencer_name				= sil_nato
silencer_x					= 200
silencer_y					= 19

silencer_hit_power 				= 0.29
;silencer_hit_impulse	 		= 10
silencer_fire_distance 			= 850
silencer_bullet_speed	 		= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_00

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_m4a1_hud]:hud_base	
zoom_hide_crosshair			= true

attach_place_idx				= 0
item_visual				= dynamics\weapons\wpn_m4a1\wpn_m4a1_hud.ogf

hands_position				= -0.064,-0.19,0.15
hands_orientation				= 0.55,2.4,0.15

hands_position_16x9			= -0.064,-0.19,0.15
hands_orientation_16x9			= 0.55,2.4,0.15

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos		 		= -0.0895,0.055,-0.1
aim_hud_offset_rot		 		= 0.044,0.009,0

aim_hud_offset_pos_16x9 			= -0.0895,0.055,-0.1
aim_hud_offset_rot_16x9 			= 0.044,0.009,0

gl_hud_offset_pos				= -0.091,-0.136,0.01
gl_hud_offset_rot				= -0.181,0.0105,0

gl_hud_offset_pos_16x9 			= -0.091,-0.136,0.01
gl_hud_offset_rot_16x9 			= -0.181,0.0105,0

shell_point				= 0.028,0.078,0.113
shell_dir               				= 0,1,0
shell_bone				= wpn_body

fire_point					= 0.0011,0.070272,0.617916
fire_bone					= wpn_body
fire_point2				= 0,-0.009,0.601
fire_bone2				= wpn_body

anm_show                				= lancew_m4a1_draw
anm_hide                				= lancew_m4a1_holster
anm_idle                				= lancew_m4a1_idle
anm_idle_sprint         			= lancew_m4a1_sprint
anm_idle_moving        		 	= lancew_m4a1_moving
anm_shots              				= lancew_m4a1_shoot, shoot
anm_reload             		 		= lancew_m4a1_reload, reload
anm_idle_aim          		  		= lancew_m4a1_idle_aim, idle_aim
anm_switch              				= lancew_m4a1_switch_off, switch_off
anm_switch_g            			= lancew_m4a1_switch_on, switch_on 
anm_bore               		 		= lancew_m4a1_no_reload
anm_show_w_gl           			= lancew_m4a1_draw_w_gl
anm_hide_w_gl           			= lancew_m4a1_holster_w_gl
anm_idle_w_gl           			= lancew_m4a1_idle_w_gl
anm_shots_w_gl          			= lancew_m4a1_shoot_w_gl, shoot
anm_reload_w_gl         			= lancew_m4a1_reload_w_gl, reload
anm_idle_w_gl_aim       			= lancew_m4a1_idle_aim_w_gl, idle_aim
anm_idle_sprint_w_gl   		 	= lancew_m4a1_sprint_w_gl
anm_idle_moving_w_gl    			= lancew_m4a1_moving_w_gl
anm_bore_w_gl         			  = lancew_m4a1_no_reload_w_gl
anm_show_g              			= lancew_m4a1_draw_g, idle_g		
anm_hide_g              				= lancew_m4a1_holster_g, idle_g		
anm_idle_g              				= lancew_m4a1_idle_g, idle_g		
anm_reload_g            			= lancew_m4a1_reload_g, reload_g
anm_idle_g_aim          			= lancew_m4a1_idle_aim_g, idle_g		
anm_shots_g             			= lancew_m4a1_shoot_g, shoot_g
anm_idle_sprint_g       			= lancew_m4a1_sprint_g, idle_g		
anm_idle_moving_g       			= lancew_m4a1_moving_g, idle_g		
anm_bore_g              				= lancew_m4a1_no_reload_g, idle_g

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_m4a1_ac10632]:wpn_m4a1
$spawn             				= "weapons\m4a1_ac10632"
visual					= dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632.ogf
hud					= wpn_m4a1_ac10632_hud

inv_grid_x					= 50
inv_weight				= 2.670
scope_zoom_factor				= 58.3

[wpn_m4a1_ac10632_hud]:wpn_m4a1_hud
item_visual            	 			= dynamics\weapons\wpn_m4a1\wpn_m4a1_ac10632_hud.ogf

aim_hud_offset_pos	 			= -0.089,0.052,-0.15
aim_hud_offset_rot				= 0.044,0.0085,0

aim_hud_offset_pos_16x9 			= -0.089,0.052,-0.15
aim_hud_offset_rot_16x9 			= 0.044,0.0085,0

anm_shots               				= lancew_m4a1_shoot_scope, shoot
anm_idle_aim           				= lancew_m4a1_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_m4a1_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_m4a1_idle_aim_w_gl, idle_aim

[wpn_m4a1_ac11090]:wpn_m4a1
$spawn             				= "weapons\m4a1_ac11090"
visual					= dynamics\weapons\wpn_m4a1\wpn_m4a1_ac11090.ogf
hud					= wpn_m4a1_ac11090_hud

inv_grid_x					= 55
inv_weight				= 2.77
scope_zoom_factor				= 43.3

[wpn_m4a1_ac11090_hud]:wpn_m4a1_hud
item_visual            	 			= dynamics\weapons\wpn_m4a1\wpn_m4a1_ac11090_hud.ogf

aim_hud_offset_pos		 		= -0.0893,0.0431,-0.1
aim_hud_offset_rot		 		= 0.037,0.009,0

aim_hud_offset_pos_16x9 			= -0.0893,0.0431,-0.1
aim_hud_offset_rot_16x9 			= 0.037,0.009,0

anm_shots               				= lancew_m4a1_shoot_scope, shoot
anm_idle_aim           				= lancew_m4a1_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_m4a1_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_m4a1_idle_aim_w_gl, idle_aim

[wpn_m4a1_acog]:wpn_m4a1
$spawn					= "weapons\m4a1_acog"
visual					= dynamics\weapons\wpn_m4a1\wpn_m4a1_acog.ogf
hud					= wpn_m4a1_acog_hud

inv_grid_x					= 60
inv_weight				= 2.87

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor				= 25
zoom_rotate_time				= 0.25

[wpn_m4a1_acog_hud]:wpn_m4a1_hud
item_visual				= dynamics\weapons\wpn_m4a1\wpn_m4a1_acog_hud.ogf

[wpn_m4a1_eot]:wpn_m4a1
$spawn					= "weapons\m4a1_eot"
visual					= dynamics\weapons\wpn_m4a1\wpn_m4a1_eot.ogf
hud					= wpn_m4a1_eot_hud

inv_weight				= 2.82
inv_grid_x					= 65
scope_zoom_factor				= 53.3

[wpn_m4a1_eot_hud]:wpn_m4a1_hud
item_visual				= dynamics\weapons\wpn_m4a1\wpn_m4a1_eot_hud.ogf

aim_hud_offset_pos		 		= -0.0893,0.0465,-0.05
aim_hud_offset_rot		 		= 0.042,0.0085,0

aim_hud_offset_pos_16x9 			= -0.0893,0.0465,-0.05
aim_hud_offset_rot_16x9 			= 0.042,0.0085,0

anm_shots               				= lancew_m4a1_shoot_scope, shoot
anm_idle_aim           				= lancew_m4a1_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_m4a1_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_m4a1_idle_aim_w_gl, idle_aim

[wpn_m4a1_c-more]:wpn_m4a1
$spawn					= "weapons\m4a1_c-more"
visual					= dynamics\weapons\wpn_m4a1\wpn_m4a1_c-more.ogf
hud					= wpn_m4a1_c-more_hud

inv_weight				= 2.7
inv_grid_x					= 70
scope_zoom_factor				= 58.3

[wpn_m4a1_c-more_hud]:wpn_m4a1_hud
item_visual				= dynamics\weapons\wpn_m4a1\wpn_m4a1_c-more_hud.ogf

aim_hud_offset_pos	 			= -0.0893,0.04685,-0.15
aim_hud_offset_rot				= 0.037,0.0088,0

aim_hud_offset_pos_16x9 			= -0.0893,0.04685,-0.15
aim_hud_offset_rot_16x9 			= 0.037,0.0088,0

anm_shots               				= lancew_m4a1_shoot_scope, shoot
anm_idle_aim           				= lancew_m4a1_idle_aim, idle_aim
anm_shots_w_gl          			= lancew_m4a1_shoot_scope_w_gl, shoot
anm_idle_w_gl_aim       			= lancew_m4a1_idle_aim_w_gl, idle_aim
