; Пистолет-пулемет FN P90
;-(TrickSR, Gaz1k)-----------------------------------------
; калибр 					5,7x28 мм
; длина ствола 				256,5 мм
; магазин					50
; вес без магазина				2.78
; максимальная дальность стрельбы		800 м
; эффективная дальность стрельбы		200 м
; прицельная дальность			---
; дульная скорость пули			850 м/с
; темп стрельбы				900 в/м
;---------------------------------------------------
[wpn_p90]:weapon_probability,default_weapon_params,wpn_p90_sounds
GroupControlSection 			= spawn_group
$spawn					= "weapons\p90"
$npc					= on
$prefetch					= 8
scheduled					= off
cform					= skeleton
class					= WP_LR300
description 				= st_wpn_p90_descr

scopes 					= ac10632, ac11090, acog, eot, c-more
parent_section  				= wpn_p90

ef_main_weapon_type			= 2
ef_weapon_type				= 6

inv_name					= st_wpn_p90
inv_name_short				= st_wpn_p90

inv_grid_width				= 4
inv_grid_height				= 2
inv_grid_x					= 45
inv_grid_y					= 28

upgr_icon_x				= 900
upgr_icon_y				= 700
upgr_icon_width				= 250
upgr_icon_height 				= 100

kill_msg_x					= 72
kill_msg_y					= 82
kill_msg_width				= 56
kill_msg_height				= 23

cost					= 7500
weapon_class				= assault_rifle
inv_weight				= 2.78
hud					= wpn_p90_hud
visual					= dynamics\weapons\wpn_p90\wpn_p90.ogf

upgrades                				= up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades      			=
upgrade_scheme          			= upgrade_scheme_sig550

ph_mass					= 4

ammo_class				= ammo_5.7x28_fmj, ammo_5.7x28_ap

startup_ammo				= 90
ammo_current		 		= 180
ammo_elapsed		 		= 50
ammo_limit		 		= 210
ammo_mag_size		 		= 50

fire_modes				= 1, 3, -1

grenade_class				= ammo_vog-25

launch_speed				= 0
hand_dependence				= 1
single_handed				= 0

hit_power					= 0.26
;hit_impulse				= 10
hit_type					= fire_wound
fire_distance				= 800
bullet_speed				= 850
rpm					= 900
rpm_empty_click				= 200

use_aim_bullet				= false
time_to_aim				= 3.0
misfire_probability				= 0.005
misfire_start_condition			= 0.6
misfire_end_condition			= 0.1
misfire_start_prob	 			= 0.004
misfire_end_prob	 			= 0.057
condition_shot_dec 				= 0.000125
condition_queue_shot_dec			= 0.0002

zoom_dof					= 0.5, 1.0, 180
reload_dof				= 0, 0.5, 5, 2

fire_dispersion_base				= 0.32
fire_dispersion_condition_factor			= 9
control_inertion_factor			= 1.1f
crosshair_inertion 				= 4.35

cam_return				= 0
cam_relax_speed				= 5
cam_relax_speed_ai				= 120.75
cam_dispersion				= 0.5
cam_dispersion_inc				= 0.25
cam_dispersion_frac				= 1.0
cam_max_angle				= 50.0
cam_max_angle_horz				= 50.0
cam_step_angle_horz				= 1.5

zoom_cam_relax_speed			= 10
zoom_cam_relax_speed_ai			= 120.75
zoom_cam_dispersion			= 0.5
zoom_cam_dispersion_inc			= 0.25
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle			= 50.0
zoom_cam_max_angle_horz			= 50.0
zoom_cam_step_angle_horz			= 1.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 			= 1.5
PDM_disp_accel_factor 			= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius				= 30
max_radius				= 40

holder_range_modifier			= 1.00
holder_fov_modifier				= 1.00

slot					= 2
animation_slot				= 8

position                   				= -0.026,-0.13,0
orientation                				= 0,0,0

fire_point              				= 0,0.199,0.575
fire_point2             				= 0,0.199,0.575

flame_particles				= weapons\generic_weapon05
smoke_particles        			 	= amik\weapons\smoke_particles\smoke_particles_00

shell_point					= 0.0, 0.188, 0.082
shell_dir					= 0.0, 1.0, 0.0
shell_particles	 			= weapons\9x19

strap_position 				= -0.16, -0.36, 0.15
strap_orientation 				= -10, -5, 10
strap_bone0				= bip01_spine2
strap_bone1				= bip01_spine1

light_disabled				= false
light_color					= 0.6, 0.5, 0.3
light_range				= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time					= 0.2

scope_status				= 0
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
zoom_rotate_time				= 0.15
scope_zoom_factor				= 63.3

silencer_name				= sil_57
silencer_x                  				= 182
silencer_y                  				= 32

silencer_hit_power 				= 0.27
;silencer_hit_impulse				 = 10
silencer_fire_distance 			= 430
silencer_bullet_speed	 			= 290

silencer_smoke_particles 			= amik\weapons\smoke_particles\silencer_smoke_particles_02

silencer_light_color				= 0.6, 0.5, 0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_p90_hud]
zoom_hide_crosshair     			= true

attach_place_idx        				= 0
item_visual            	 			= dynamics\weapons\wpn_p90\wpn_p90_hud.ogf

hands_position				= -0.0815,-0.14,0.23
hands_orientation				= -0.55,0.74,0.6

hands_position_16x9				= -0.0815,-0.14,0.23
hands_orientation_16x9			= -0.55,0.74,0.6

item_position				= 0,0,0
item_orientation				= 0,0,0

aim_hud_offset_pos				= -0.06845,0.0085,-0.25
aim_hud_offset_rot				= 0.002,-0.01,-0.0067

aim_hud_offset_pos_16x9 			= -0.06845,0.0085,-0.25
aim_hud_offset_rot_16x9 			= 0.002,-0.01,-0.0067

shell_point             				= -0.021,0.099,0.296
shell_dir               				= 0,-1,0
shell_bone              				= wpn_body

fire_point					= 0,0.039626,0.192628
fire_bone               				= wpn_body
fire_point2				= -0.03,0.0745,-0.037
fire_bone2              				= wpn_body

anm_show				= lancew_p90_draw
anm_hide					= lancew_p90_holster
anm_idle					= lancew_p90_idle
anm_idle_sprint				= lancew_p90_sprint
anm_idle_moving				= lancew_p90_moving
anm_shots				= lancew_p90_shoot, shoot
anm_reload				= lancew_p90_reload, reload
anm_idle_aim				= lancew_p90_idle_aim, idle_aim
anm_bore					= lancew_p90_idle_aim

gl_hud_offset_pos 				= 0,0,0
gl_hud_offset_rot 				= 0,0,0

gl_hud_offset_pos_16x9			= 0,0,0
gl_hud_offset_rot_16x9			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot				= 0,0,0
;-----------------------------------------------------------------------------
; Аддоны
;-----------------------------------------------------------------------------
[wpn_p90_ac10632]:wpn_p90
$spawn             				= "weapons\wpn_p90_ac10632"
visual					= dynamics\weapons\wpn_p90\wpn_p90_ac10632.ogf
hud					= wpn_p90_ac10632_hud

inv_grid_x					= 49
inv_weight				= 2.835
scope_zoom_factor				= 58.3

[wpn_p90_ac10632_hud]:wpn_p90_hud
item_visual            	 			= dynamics\weapons\wpn_p90\wpn_p90_ac10632_hud.ogf

aim_hud_offset_pos	 			= -0.067,-0.017,-0.18
aim_hud_offset_rot	 			= -0.001,-0.012,-0.0067

aim_hud_offset_pos_16x9 			= -0.067,-0.017,-0.18
aim_hud_offset_rot_16x9 			= -0.001,-0.012,-0.0067

[wpn_p90_ac11090]:wpn_p90
$spawn             				= "weapons\wpn_p90_ac11090"
visual					= dynamics\weapons\wpn_p90\wpn_p90_ac11090.ogf
hud					= wpn_p90_ac11090_hud

inv_grid_x					= 53
inv_weight				= 3.08
scope_zoom_factor				= 48.3

[wpn_p90_ac11090_hud]:wpn_p90_hud
item_visual            	 			= dynamics\weapons\wpn_p90\wpn_p90_ac11090_hud.ogf

aim_hud_offset_pos				= -0.067,0.001,-0.18
aim_hud_offset_rot				= 0.009,-0.012,-0.0067

aim_hud_offset_pos_16x9 			= -0.067,0.001,-0.18
aim_hud_offset_rot_16x9 			= 0.009,-0.012,-0.0067

[wpn_p90_acog]:wpn_p90
visual					= dynamics\weapons\wpn_p90\wpn_p90_acog.ogf
hud					= wpn_p90_acog_hud

inv_grid_x					= 57
inv_weight				= 3.13

scope_status				= 1
scope_texture				= wpn_crosshair_acog
scope_zoom_factor				= 25
zoom_rotate_time				= 0.2

[wpn_p90_acog_hud]:wpn_p90_ac11090_hud
item_visual            	 			= dynamics\weapons\wpn_p90\wpn_p90_acog_hud.ogf

[wpn_p90_eot]:wpn_p90
visual					= dynamics\weapons\wpn_p90\wpn_p90_eot.ogf
hud					= wpn_p90_eot_hud

inv_grid_x					= 61
inv_weight				= 3.38
scope_zoom_factor				= 53.3

[wpn_p90_eot_hud]:wpn_p90_hud
item_visual            	 			= dynamics\weapons\wpn_p90\wpn_p90_eot_hud.ogf

aim_hud_offset_pos				= -0.066,-0.018,-0.1
aim_hud_offset_rot	 			= 0.012,-0.015,0.006

aim_hud_offset_pos_16x9 			= -0.066,-0.018,-0.1
aim_hud_offset_rot_16x9 			= 0.012,-0.015,0.006

[wpn_p90_c-more]:wpn_p90
visual					= dynamics\weapons\wpn_p90\wpn_p90_c-more.ogf
hud					= wpn_p90_c-more_hud

inv_grid_x					= 65
inv_weight				= 2.92
scope_zoom_factor				= 58.3

[wpn_p90_c-more_hud]:wpn_p90_hud
item_visual            	 			= dynamics\weapons\wpn_p90\wpn_p90_c-more_hud.ogf

aim_hud_offset_pos				= -0.06835,-0.0108,-0.2
aim_hud_offset_rot				= 0.01,-0.01,-0.0067

aim_hud_offset_pos_16x9 			= -0.06835,-0.0108,-0.2
aim_hud_offset_rot_16x9 			= 0.01,-0.01,-0.0067
