; Охотничий нож
;-(TrickSR, Gaz1k)-----------------------------------------

[wpn_knife]:weapon_probability,default_weapon_params,wpn_knife_sounds
GroupControlSection				= spawn_group
discovery_dependency 				=
$spawn					= "weapons\knife"
$npc			 		= off
$prefetch 					= 8
scheduled 					= off
cform 					= skeleton
class					= WP_KNIFE
description					= st_knife

ef_main_weapon_type				= 0
ef_weapon_type				= 1

inv_name					= st_knife
inv_name_short				= st_knife

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 18
inv_grid_y					= 8

upgr_icon_x				= 1100
upgr_icon_y				= 314
upgr_icon_width				= 247
upgr_icon_height 				= 66

kill_msg_x					= 197
kill_msg_y					= 177
kill_msg_width				= 53
kill_msg_height				= 16

cost					= 1000
weapon_class				= 
inv_weight					= 0.5
hud					= wpn_knife_hud
visual					= dynamics\weapons\wpn_knife\wpn_knife.ogf

upgrades					=
installed_upgrades				=
upgrade_scheme				=

ph_mass					= 1

ammo_class		 		= ammo_9x18_fmj

startup_ammo 				= 0

ammo_current		 		= 0
ammo_elapsed		 		= 0
ammo_limit		 			= 0
ammo_mag_size		 		= 0

show_ammo				= false

hand_dependence		 		= 1
single_handed				= 1

hit_power					= 1.0, 1.0, 1.0, 1.0
hit_impulse					= 10
hit_type					= wound

hit_power_2				= 2.0, 2.0, 2.0, 2.0
hit_power_critical_2				= 0.0, 0.0, 0.0, 0.0
hit_impulse_2				= 50
hit_type_2					= wound

fire_distance				= 1.8
bullet_speed		 		= 1000
rpm					= 1000
rpm_empty_click 	 			= 1000

use_aim_bullet				= true
time_to_aim				= 1.0

wm_size					= 0.10

zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 1.7

fire_dispersion_base				= 0.5
crosshair_inertion 				= 0.01

cam_relax_speed				= 8
cam_dispersion				= 0
cam_dispersion_inc				= 0
cam_dispersion_frac				= 0
cam_max_angle				= 0
cam_max_angle_horz				= 0
cam_step_angle_horz				= 0

fire_dispersion_condition_factor			= 0
misfire_probability				= 0
misfire_start_condition				= 0
misfire_end_condition				= 0
misfire_start_prob	 			= 0
misfire_end_prob	 			= 0
condition_shot_dec				= 0
condition_queue_shot_dec			= 0

PDM_disp_base 				= 1.0
PDM_disp_vel_factor 				= 0.8
PDM_disp_accel_factor 			= 0.8
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 			= 1.0

min_radius					= 0
max_radius					= 1

holder_range_modifier				= 1.0
holder_fov_modifier				= 1.5

hit_probability_gd_novice			= 0.80
hit_probability_gd_stalker			= 0.80
hit_probability_gd_veteran			= 0.80
hit_probability_gd_master			= 0.80

slot 			 		= 0
animation_slot				= 5

position					= -0.021, -0.085, 0.024
orientation					= 0, 90, 0

fire_point					= 0.0, 0.133, 0.161

flame_particles				 =
smoke_particles				 =

shell_point		 			= 0.0, 0.133, 0.047
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

light_disabled				= true

scope_status				= 0
silencer_status				= 0
grenade_launcher_status			= 0

zoom_enabled				= false

splash1_direction				= 0.0, -0.3, 1.0
splash2_direction				= 0.0, 0.0, 1.0

spash1_dist					= 1.8
spash2_dist					= 1.6

spash1_radius				= 0.5
spash2_radius				= 0.25

splash1_hits_count				= 3
splash1_pervictim_hcount			= 1
splash2_hits_count				= 2
splash_hit_divide_factor			= 0.75

[wpn_knife_hud]:hud_base
zoom_hide_crosshair			= true

hands_position				= 0.033,-0.155,0.1
hands_orientation			= 0,0,0
hands_position_16x9			= 0.033,-0.155,0.1
hands_orientation_16x9			= 0,0,0

item_position				= 0,0,0
item_orientation			= 10,0,0

item_visual             	= dynamics\weapons\wpn_knife\wpn_knife_hud.ogf
attach_place_idx				= 0

shell_point						= 0,0,0
shell_bone              	= wpn_body

fire_point						= 0.004500,0.062500,-0.178499
fire_bone               	= knife


anm_show				= knife_draw
anm_show_empty				= knife_draw

anm_hide				= knife_holster

anm_idle				= knife_idle
anm_idle_aim				= knife_idle

anm_attack				= knife_kick
;anm_attack_e				= knife_kick_end1	;--remove me

anm_attack2				= knife_kick_2
;anm_attack2_e				= knife_kick_end2 	;--remove me

anm_idle_moving				= knife_idle_moving

anm_idle_sprint				= knife_idle_sprint

anm_bore				= knife_idle_bore

aim_hud_offset_pos			= -0.077000,0.022000,0.000000
aim_hud_offset_rot			= 0.000000,0.005000,-0.015000


gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

;srap2-----------------------------