;-------------------------------------------------------------------------------
;  Mod: TrickSR
; Base: "S.T.A.L.K.E.R`s sound remake" by Монгол & MulleR
;-------------------------------------------------------------------------------
;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))

[base_sounds]
snd_close					= weapons\generic_close
snd_bore					= $no_sound
snd_bore1					= $no_sound

[wpn_abakan_sounds]:base_sounds
snd_draw					= weapons\abakan\abakan_draw
snd_holster				= weapons\rifle_holster
snd_shoot					= weapons\abakan\abakan_shoot
snd_shoot1				= weapons\abakan\abakan_shoot1
snd_empty					= weapons\abakan\abakan_empty,	0.7	
snd_reload					= weapons\abakan\abakan_reload
snd_shoot_grenade				= weapons\gp30\GP30_grenshoot
snd_reload_grenade				= weapons\gp30\gp30_grenload,	1.0, 0.8
snd_switch				= $no_sound
snd_silncer_shot				= weapons\abakan\abakan_shot_sil
snd_bore					= $no_sound

[wpn_aek971_sounds]:base_sounds
snd_draw                				= weapons\ak\ak_draw
snd_holster             				= weapons\rifle_holster
snd_shoot               				= weapons\aek971\aek971_shoot
snd_shoot1               				= weapons\aek971\aek971_shoot1
snd_shoot2               				= weapons\aek971\aek971_shoot2
snd_shoot3               				= weapons\aek971\aek971_shoot3
snd_shoot4               				= weapons\aek971\aek971_shoot4
snd_shoot5               				= weapons\aek971\aek971_shoot5
snd_silncer_shot       			 	= weapons\ak74\ak74_shot_sil 
snd_reload             			 	= weapons\aek971\aek971_reload
snd_shoot_grenade				= weapons\gp30\GP30_grenshoot
snd_reload_grenade				= weapons\gp30\gp30_grenload,	1.0, 0.8
snd_switch				= $no_sound
snd_bore					= $no_sound
snd_empty              			= weapons\ak_empty,	0.7

[wpn_ak_sounds]:base_sounds
snd_draw				= weapons\ak\ak_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\ak\ak_shoot
snd_empty				= weapons\ak_empty,		0.7
snd_reload				= weapons\ak\ak_reload
snd_shoot_grenade			= weapons\gp30\GP30_grenshoot
snd_reload_grenade			= weapons\gp30\gp30_grenload,	1.0, 0.8	
snd_switch				= $no_sound
snd_silncer_shot				= weapons\ak\ak_shot_sil
snd_bore					= $no_sound

[wpn_ak12_sounds]:base_sounds
snd_draw				= weapons\ak\ak_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\ak12\ak12_shoot
snd_empty				= weapons\ak_empty,		0.7
snd_reload				= weapons\aek971\aek971_reload
snd_shoot_grenade			= weapons\gp30\GP30_grenshoot
snd_reload_grenade			= weapons\gp30\gp30_grenload,	1.0, 0.8	
snd_switch				= $no_sound
snd_silncer_shot				= weapons\ak\ak_shot_sil
snd_bore					= $no_sound

[wpn_akm_sounds]:wpn_ak_sounds
snd_shoot				= weapons\akm\akm_shoot

[wpn_ak74_sounds]:wpn_ak_sounds
snd_draw				= weapons\ak74\ak74_draw
snd_holster				= weapons\ak74\ak74_holster
snd_shoot				= weapons\ak74\ak74_shoot
snd_reload				= weapons\ak74\ak74_reload
snd_reload_grenade			= weapons\ak74\ak74_grenload,	1.0, 0.8	
snd_switch				= weapons\ak74\ak74_switch
snd_silncer_shot				= weapons\ak74\ak74_shot_sil 

[wpn_aks74_sounds]:wpn_ak_sounds
snd_shoot				= weapons\ak74\ak74_shoot
snd_reload				= weapons\aks74\aks74_reload
snd_switch				= $no_sound
snd_silncer_shot				= weapons\ak74\ak74_shot_sil 

[wpn_aks74u_sounds]:wpn_ak74_sounds
snd_draw					= weapons\ak\ak_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\aks74u\aks74u_shoot
snd_reload				= weapons\aks74u\aks74u_reload

[wpn_aks74u_snag_sounds]:wpn_aks74u_sounds
snd_reload				= weapons\ak\ak_reload

[wpn_ak101_sounds]:wpn_aks74_sounds
snd_shoot				= weapons\ak101\ak101_shoot
snd_shoot1				= weapons\ak101\ak101_shoot1	
snd_reload				= weapons\ak101\ak101_reload
snd_silncer_shot				= weapons\ak101\ak101_shot_sil 

[wpn_ak102_sounds]:wpn_ak101_sounds
snd_reload				= weapons\ak102\ak102_reload

[wpn_ak103_sounds]:wpn_ak_sounds
snd_shoot				= weapons\ak103\ak103_shoot
snd_shoot1				= weapons\ak103\ak103_shoot1
snd_shoot2				= weapons\ak103\ak103_shoot2
snd_shoot3				= weapons\ak103\ak103_shoot3	
snd_shoot4				= weapons\ak103\ak103_shoot4
snd_shoot5				= weapons\ak103\ak103_shoot5

[wpn_ak104_sounds]:wpn_ak103_sounds
snd_reload					= weapons\ak104\ak104_reload

[wpn_ak105_sounds]:wpn_ak_sounds
snd_reload					= weapons\ak105\ak105_reload
snd_shoot               				= weapons\ak105\ak105_shoot
snd_shoot1              				= weapons\ak105\ak105_shoot1
snd_shoot2              				= weapons\ak105\ak105_shoot2
snd_shoot3             				= weapons\ak105\ak105_shoot3
snd_silncer_shot				= weapons\ak74\ak74_shot_sil 

[wpn_galil_sounds]:wpn_ak_sounds
snd_reload					= weapons\galil\galil_reload
snd_shoot             				= weapons\galil\galil_shoot
snd_silncer_shot				= weapons\galil\galil_shot_sil 

[wpn_aug_sounds]:base_sounds
snd_draw					= weapons\generic_draw
snd_holster					= weapons\rifle_holster
snd_shoot					= weapons\aug\aug_shoot
snd_shoot1					= weapons\aug\aug_shoot1
snd_shoot2					= weapons\aug\aug_shoot2
snd_shoot3					= weapons\aug\aug_shoot3
snd_shoot4					= weapons\aug\aug_shoot4
snd_shoot5					= weapons\aug\aug_shoot5
snd_empty					= weapons\aug\aug_empty,	0.7
snd_reload					= weapons\aug\aug_reload
snd_silncer_shot					= weapons\aug\aug_shot_sil 
snd_bore						= $no_sound

[wpn_l96a1_sounds]:base_sounds
snd_draw						= weapons\generic_draw
snd_holster					= weapons\sniper_holster
snd_shoot					= weapons\l96a1\l96a1_shoot
snd_empty					= weapons\generic_empty,	0.7
snd_reload					= weapons\l96a1\l96a1_reload
snd_silncer_shot					= weapons\l96a1\l96a1_shoot
snd_bore						= $no_sound

[wpn_rpd_sounds]:base_sounds
snd_draw						= weapons\generic_draw
snd_holster					= weapons\rifle_holster
snd_shoot					= weapons\rpd\rpd_shoot
snd_empty					= weapons\ak_empty, 0.5
snd_reload					= weapons\rpd\rpd_reload, 0.7
snd_silncer_shot					= weapons\$no_sound
snd_bore						= $no_sound

[wpn_rpk74_sounds]:wpn_ak_sounds
snd_shoot					= weapons\rpk74\rpk74_shoot
snd_reload					= weapons\rpk74\rpk74_reload
snd_silncer_shot					= weapons\ak74\ak74_shot_sil 

[wpn_rpk_sounds]:wpn_rpk74_sounds
snd_shoot					= weapons\rpk\rpk_shoot
snd_shoot1				= weapons\rpk\rpk_shoot1
snd_shoot2				= weapons\rpk\rpk_shoot2
snd_shoot3				= weapons\rpk\rpk_shoot3
snd_shoot4				= weapons\rpk\rpk_shoot4

[wpn_beretta_sounds]:base_sounds
snd_draw					= weapons\beretta\beretta_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\beretta\beretta_shoot
snd_empty					= weapons\beretta\beretta_empty
snd_reload					= weapons\beretta\beretta_reload
snd_close					= weapons\beretta\beretta_close
snd_silncer_shot				= weapons\beretta\beretta_shot_sil

[wpn_cz75_sounds]:wpn_beretta_sounds
snd_shoot					= weapons\cz75\cz75_shoot
snd_shoot1					= weapons\cz75\cz75_shoot1   
snd_shoot2					= weapons\cz75\cz75_shoot2   
snd_shoot3					= weapons\cz75\cz75_shoot3      
snd_reload					= weapons\cz75\cz75_reload

[wpn_binoc_sounds]:base_sounds
snd_draw					= weapons\bino_draw
snd_holster					= weapons\bino_holster
snd_gyro					= weapons\binoculars_gyro
snd_zoomin				= weapons\binoculars_zoomin
snd_zoomout				= weapons\binoculars_zoomout
snd_shoot				= weapons\pistol_empty
snd_empty				= weapons\pistol_empty
snd_reload				= weapons\pm_reload, 0.8
found_snd				= detectors\DA-2_beep1
catch_snd				= detectors\DA-2_beep1

[wpn_bm16_sounds]:base_sounds
snd_draw				= weapons\bm16\bm16_draw
snd_holster			            	= weapons\shotgun_holster
snd_shoot			            	= weapons\bm16\bm16_shoot
snd_empty			            	= weapons\bm16\bm16_empty
snd_reload			            	= weapons\bm16\bm16_reload_lr
snd_shoot_duplet				= weapons\bm16\bm16_shoot
snd_shoot_1			            	= weapons\bm16\bm16_shoot
snd_reload_1		            		= weapons\bm16\bm16_reload_l

[wpn_colt1911_sounds]:base_sounds
snd_draw				= weapons\colt\colt_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\colt\colt_shoot
snd_empty				= weapons\colt\colt_empty
snd_reload				= weapons\colt\colt_reload
snd_close				= weapons\colt\colt_close
snd_silncer_shot				= weapons\colt\colt_shot_sil

[wpn_kimber_sounds]:wpn_colt1911_sounds
snd_reload					= weapons\colt\kimber_reload

[wpn_desert_eagle_sounds]:base_sounds
snd_draw				= weapons\de\de_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\de\de_shoot
snd_empty				= weapons\de\de_empty
snd_reload				= weapons\de\de_reload
snd_close				= weapons\de\de_close
snd_silncer_shot				= weapons\de\de_shot_sil

[grenade_f1_sounds]:base_sounds
snd_explode				= weapons\explo\grenade_f1_explosion  
snd_checkout				= weapons\generic_checkout, 1.0, 0.4

[wpn_fn2000_sounds]:base_sounds
snd_draw				= weapons\fn2000\fn2000_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\fn2000\fn2000_shoot
snd_empty				= weapons\fn2000\fn2000_empty,	0.8
snd_reload				= weapons\fn2000\fn2000_reload
snd_silncer_shot				= weapons\fn2000\fn2000_shot_sil 

[wpn_fn57_sounds]:base_sounds
snd_draw				= weapons\fn57\fn57_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\fn57\fn57_shoot
snd_shoot1				= weapons\fn57\fn57_shoot1
snd_empty				= weapons\hpsa\hpsa_empty
snd_reload				= weapons\glock\glock_reload
snd_close				= weapons\hpsa\hpsa_close
snd_silncer_shot				= weapons\fn57\fn57_shot_sil

[wpn_fort_sounds]:base_sounds
snd_draw					= weapons\fort\fort_draw
snd_holster					= weapons\pistol_holster
snd_shoot					= weapons\fort\fort_shoot
snd_shoot1					= weapons\fort\fort_shoot1      
snd_empty					= weapons\fort\fort_empty
snd_reload					= weapons\fort\fort_reload
snd_close					= weapons\fort\fort_close
snd_silncer_shot				= weapons\fort\fort_shot_sil

[wpn_glock_sounds]:base_sounds
snd_draw				= weapons\walther\walther_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\glock\glock_shoot
snd_shoot1				= weapons\glock\glock_shoot1
snd_shoot2				= weapons\glock\glock_shoot2
snd_empty				= weapons\walther\walther_empty
snd_reload				= weapons\glock\glock_reload
snd_close				= weapons\walther\walther_close
snd_silncer_shot				= weapons\glock\glock_shot_sil

[wpn_gsh18_sounds]:base_sounds
snd_draw				= weapons\walther\walther_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\gsh18\gsh18_shoot
snd_shoot1				= weapons\gsh18\gsh18_shoot
snd_shoot2				= weapons\gsh18\gsh18_shoot
snd_empty				= weapons\walther\walther_empty,	0.8
snd_reload				= weapons\walther\walther_reload
snd_silncer_shot				= weapons\walther\walther_shot_sil 

[wpn_g3_sounds]:base_sounds
snd_draw					= weapons\mp5\mp5_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\g3\g3_shoot 
snd_shoot1				= weapons\g3\g3_shoot1
snd_shoot2				= weapons\g3\g3_shoot2
snd_shoot3				= weapons\g3\g3_shoot3
snd_shoot4				= weapons\g3\g3_shoot4
snd_shoot5				= weapons\g3\g3_shoot5
snd_empty				= weapons\mp5\mp5_empty
snd_reload				= weapons\g3\g3_reload
snd_silncer_shot				= weapons\g3\g3_shot_sil
snd_bore 					= $no_sound

[wpn_g3sg1_sounds]:wpn_g3_sounds
snd_reload				= weapons\g3\g3sg1_reload

[wpn_g36_sounds]:base_sounds
snd_draw					= weapons\g36\g36_draw
snd_holster				= weapons\g36\g36_holster
snd_shoot				= weapons\g36\g36_shoot
snd_empty				= weapons\g36\g36_empty,	0.8
snd_reload				= weapons\g36\g36_reload
snd_silncer_shot				= weapons\g36\g36_shot_sil
snd_shoot_grenade			= weapons\ag36\ag36_grenshoot
snd_reload_grenade			= weapons\ag36\ag36_grenload,
snd_switch				= weapons\ag36\ag36_switch,	
snd_bore 				= $no_sound

[wpn_g36c_sounds]:base_sounds
snd_draw				= weapons\g36c\g36c_draw
snd_holster				= weapons\g36c\g36c_holster
snd_shoot				= weapons\g36c\g36c_shoot
snd_empty				= weapons\g36c\g36c_empty,	0.8
snd_reload				= weapons\g36c\g36c_reload
snd_silncer_shot				= weapons\g36c\g36c_shot_sil 
snd_bore					= $no_sound

[wpn_g36k_sounds]:base_sounds
snd_draw				= weapons\ak\ak_draw
snd_holster				= weapons\rifle_holster
snd_shoot               			= weapons\g36k\g36k_shoot
snd_shoot1              			= weapons\g36k\g36k_shoot1
snd_shoot2             			= weapons\g36k\g36k_shoot2
snd_shoot3              			= weapons\g36k\g36k_shoot3
snd_shoot4              			= weapons\g36k\g36k_shoot4
snd_reload				= weapons\g36k\g36k_reload
snd_silncer_shot				= weapons\g36k\g36k_shot_sil
snd_empty				= weapons\g36c\g36c_empty
snd_bore					= $no_sound

[wpn_gauss_sounds]:base_sounds
snd_draw					= weapons\gauss\gauss_draw
snd_holster				= weapons\gauss\gauss_holster
snd_shoot				= weapons\gauss\gauss_shot
snd_empty				= weapons\gauss\gauss_empty
snd_reload				= weapons\gauss\gauss_reload
snd_bore 					= weapons\mp5_bore

[grenade_gd-05_sounds]:base_sounds
snd_explode				= weapons\explo\grenade_gd05
snd_checkout				= weapons\generic_checkout,	1.0, 0.4

[wpn_groza_sounds]:base_sounds
snd_draw                				= weapons\groza\groza_draw
snd_holster             				= weapons\rifle_holster
snd_shoot				= weapons\groza\groza_shoot
snd_shoot1				= weapons\groza\groza_shoot1
snd_shoot2				= weapons\groza\groza_shoot2
snd_shoot3				= weapons\groza\groza_shoot3
snd_shoot4				= weapons\groza\groza_shoot4
snd_empty               				= weapons\ak_empty
snd_reload              				= weapons\groza\groza_reload
snd_shoot_grenade       			= weapons\GP30\GP30_grenshoot
snd_reload_grenade      			= weapons\groza\groza_grenload
snd_switch              				= weapons\groza\groza_switch
snd_bore					= weapons\draw_silent
snd_silncer_shot        			= weapons\groza\groza_shot_sil

[wpn_hpsa_sounds]:base_sounds
snd_draw					= weapons\hpsa\hpsa_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\hpsa\hpsa_shoot
snd_empty				= weapons\hpsa\hpsa_empty
snd_reload				= weapons\hpsa\hpsa_reload
snd_close					= weapons\hpsa\hpsa_close
snd_silncer_shot				= weapons\hpsa\hpsa_shot_sil

[wpn_knife_sounds]:base_sounds
snd_draw					= weapons\walther_draw
snd_holster				= weapons\generic_holster
snd_shoot				= weapons\knife_1
snd_shoot1				= weapons\knife_2
snd_shoot2				= weapons\knife_3
snd_empty				= weapons\pistol_empty
snd_reload				= weapons\pm_reload, 0.8
snd_bore					= $no_sound

[wpn_l85_sounds]:base_sounds
snd_draw					= weapons\l85\l85_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\l85\l85_shoot 
snd_shoot1				= weapons\l85\l85_shoot1 
snd_shoot2				= weapons\l85\l85_shoot2
snd_shoot3				= weapons\l85\l85_shoot3 
snd_empty				= weapons\l85\l85_empty,	0.7
snd_reload				= weapons\l85\l85_reload
snd_shoot_grenade				= weapons\m203\M203_grenshoot
snd_reload_grenade				= weapons\m203\M203_reload
snd_switch				= weapons\m203\M203_switch
snd_silncer_shot				= weapons\l85\l85_shot_sil

[wpn_lr300_sounds]:base_sounds
snd_draw					= weapons\lr300\lr300_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\lr300\lr300_shoot 
snd_empty				= weapons\lr300\lr300_empty,	0.8
snd_reload				= weapons\lr300\lr300_reload
snd_shoot_grenade				= weapons\m203\M203_grenshoot
snd_reload_grenade				= weapons\m203\M203_reload
snd_switch				= weapons\groza_switch, 1.0, 0.5
snd_silncer_shot				= weapons\lr300\lr300_shot_sil
snd_bore					= $no_sound

[wpn_m4_sounds]:base_sounds
snd_draw					= weapons\lr300\lr300_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\m16\m16_shoot
snd_empty				= weapons\lr300\lr300_empty,	0.8
snd_reload				= weapons\m4\m4_reload
snd_shoot_grenade				= weapons\m203\M203_grenshoot
snd_reload_grenade				= weapons\m203\M203_reload
snd_switch				= weapons\groza_switch, 1.0, 0.5
snd_silncer_shot				= weapons\m4a1\m4a1_shot_sil
snd_bore					= $no_sound
snd_empty				= weapons\lr300\lr300_empty,	0.7

[wpn_m4a1_sounds]:base_sounds
snd_draw					= weapons\lr300\lr300_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\m4a1\m4a1_shoot 
snd_shoot1				= weapons\m4a1\m4a1_shoot1 
snd_shoot2				= weapons\m4a1\m4a1_shoot2 
snd_shoot3				= weapons\m4a1\m4a1_shoot3 
snd_shoot4				= weapons\m4a1\m4a1_shoot4 
snd_shoot5				= weapons\m4a1\m4a1_shoot5
snd_empty				= weapons\lr300\lr300_empty,	0.8
snd_reload				= weapons\m4a1\m4a1_reload
snd_shoot_grenade				= weapons\m203\M203_grenshoot
snd_reload_grenade				= weapons\m203\M203_reload
snd_switch				= weapons\groza_switch, 1.0, 0.5
snd_silncer_shot				= weapons\m4a1\m4a1_shot_sil
snd_bore					= $no_sound

[wpn_m16_sounds]:base_sounds
snd_draw					= weapons\lr300\lr300_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\m16\m16_shoot
snd_shoot1				= weapons\m16\m16_shoot1
snd_shoot2				= weapons\m16\m16_shoot2
snd_shoot3				= weapons\m16\m16_shoot3
snd_shoot4				= weapons\m16\m16_shoot4
snd_shoot5				= weapons\m16\m16_shoot5
snd_reload				= weapons\m16\m16_reload
snd_shoot_grenade				= weapons\m203\M203_grenshoot
snd_reload_grenade				= weapons\m203\M203_reload
snd_switch				= weapons\groza_switch, 1.0, 0.5
snd_silncer_shot				= weapons\m4a1\m4a1_shot_sil
snd_bore					= $no_sound
snd_empty				= weapons\lr300\lr300_empty,	0.7

[wpn_m79_sounds]:base_sounds
snd_draw					= weapons\generic_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\m79\m79_shoot
snd_empty				= weapons\generic_empty
snd_reload				= weapons\m79\m79_reload
snd_reload_1				= weapons\m79\m79_reload
snd_bore					= $no_sound
snd_open_weapon				= $no_sound
snd_add_cartridge				= weapons\m79\m79_reload
snd_close_weapon				= $no_sound

[wpn_m249_sounds]:base_sounds
snd_draw					= weapons\generic_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\m249\m249_shoot
snd_empty				= weapons\lr300\lr300_empty,	0.7
snd_reload				= weapons\m249\m249_reload
snd_silncer_shot				= weapons\m249\m249_shot_sil
snd_bore					= $no_sound

[wpn_famas_sounds]:wpn_lr300_sounds
snd_shoot				= weapons\famas\famas_shoot
snd_reload				= weapons\famas\famas_reload
snd_silncer_shot				= weapons\famas\famas_shot_sil 

[mounted_weapon_sounds]:base_sounds
snd_shoot				= weapons\weapon_btr

[stationary_mgun_sounds]:base_sounds
snd_shoot				= weapons\weapon_btr

[wpn_mp443_sounds]:base_sounds
snd_draw					= weapons\mp443\mp443_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\mp443\mp443_shoot
snd_empty				= weapons\mp443\mp443_empty
snd_reload				= weapons\pm\pm_reload
snd_close					= weapons\generic_close
snd_silncer_shot				= $no_sound

[wpn_mp5_sounds]:base_sounds
snd_draw					= weapons\mp5\mp5_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\mp5\mp5_shoot 
snd_empty				= weapons\mp5\mp5_empty
snd_reload				= weapons\mp5\mp5_reload
snd_silncer_shot				= weapons\mp5\mp5_shot_sil
snd_bore 					= $no_sound

[wpn_mp5sd_sounds]:wpn_mp5_sounds
snd_reload				= weapons\mp5\mp5sd_reload
snd_shoot				= weapons\mp5\mp5_shot_sil
snd_silncer_shot				= weapons\mp5\mp5_shot_sil

[wpn_ump45_sounds]:wpn_mp5_sounds
snd_shoot               			= weapons\ump45\ump45_shoot
snd_shoot1              			= weapons\ump45\ump45_shoot1
snd_shoot2              			= weapons\ump45\ump45_shoot2
snd_shoot3              			= weapons\ump45\ump45_shoot3
snd_shoot4              			= weapons\ump45\ump45_shoot4
snd_silncer_shot        			= weapons\ump45\ump45_shot_sil
snd_reload              			= weapons\ump45\ump45_reload

[wpn_bizon_sounds]:wpn_mp5_sounds
snd_shoot				= weapons\bizon\bizon_shoot 
snd_reload				= weapons\bizon\bizon_reload
snd_silncer_shot				= weapons\bizon\bizon_shot_sil

[wpn_p90_sounds]:wpn_mp5_sounds
snd_shoot				= weapons\p90\p90_shoot
snd_reload				= weapons\p90\p90_reload
snd_silncer_shot				= weapons\p90\p90_shot_sil

[wpn_pp2000_sounds]:wpn_mp5_sounds
snd_shoot				= weapons\pp2000\pp2000_shoot 
snd_reload				= weapons\pp2000\pp2000_reload
snd_silncer_shot				= weapons\pp2000\pp2000_shot_sil

[wpn_pkm_sounds]:base_sounds
snd_draw					= weapons\pkm\pkm_draw
snd_holster				= weapons\pkm\pkm_holster
snd_shoot				= weapons\pkm\pkm_shoot
snd_shoot1				= weapons\pkm\pkm_shoot1
snd_shoot2				= weapons\pkm\pkm_shoot2
snd_shoot3				= weapons\pkm\pkm_shoot3
snd_empty				= weapons\pkm\pkm_empty,	0.5
snd_reload				= weapons\pkm\pkm_reload

[wpn_pm_sounds]:base_sounds
snd_draw					= weapons\pm\pm_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\pm\pm_shoot   
snd_empty				= weapons\pm\pm_empty
snd_reload				= weapons\pm\pm_reload
snd_close					= weapons\pm\pm_close
snd_silncer_shot				= weapons\pm\pm_shot_sil

[wpn_oc33_sounds]:wpn_pm_sounds
snd_reload				= weapons\oc33\oc33_reload

[wpn_aps_sounds]:wpn_oc33_sounds
snd_shoot				= weapons\aps\aps_shoot   
snd_reload				= weapons\aps\aps_reload
snd_silncer_shot				= weapons\aps\aps_shot_sil

[wpn_protecta_sounds]:base_sounds
snd_draw				= weapons\protecta\protecta_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\protecta\protecta_shoot
snd_shoot1				= weapons\protecta\protecta_shoot1
snd_shoot2				= weapons\protecta\protecta_shoot2
snd_shoot3				= weapons\protecta\protecta_shoot3
snd_empty				= weapons\protecta\protecta_empty
snd_reload				= weapons\toz34_reload
snd_shoot_duplet				= weapons\toz34_shoot_both
snd_open_weapon			= $no_sound	
snd_add_cartridge				= weapons\protecta\protecta_load        
snd_close_weapon				= $no_sound

[wpn_rg-6_sounds]:base_sounds
snd_draw				= weapons\rg6\rg6_draw
snd_holster				= weapons\generic_holster
snd_shoot				= weapons\rg6\rg6_shoot
snd_empty				= weapons\rg6\rg6_empty
snd_reload				= weapons\rg6\rg6_reload
snd_shoot_duplet				= weapons\n_toz34_shot
snd_open_weapon			= weapons\rg6\rg6_reload_start
snd_add_cartridge				= weapons\rg6\rg6_reload
snd_close_weapon				= weapons\rg6\rg6_reload_end

[grenade_rgd5_sounds]:base_sounds
snd_explode				= weapons\explo\grenade_rgd5_explosion     
snd_checkout				= weapons\generic_checkout,	1.0, 0.4

[wpn_rpg7_sounds]:base_sounds
snd_draw				= weapons\rpg7\rpg7_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\rpg7\rpg7_shoot
snd_empty				= weapons\rpg7\rpg7_empty
snd_reload				= weapons\rpg7\rpg7_reload
snd_explode				= weapons\rpg7\rpg7_explode

[wpn_sig220_sounds]:base_sounds
snd_draw				= weapons\sig220\sig220_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\sig220\sig220_shoot
snd_empty				= weapons\sig220\sig220_empty
snd_reload				= weapons\sig220\sig220_reload
snd_close				= weapons\sig220\sig220_close
snd_silncer_shot				= weapons\sig220\sig220_shot_sil

[wpn_sig550_sounds]:base_sounds
snd_draw				= weapons\sig550\sig550_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\sig550\sig550_shoot
snd_empty				= weapons\sig550\sig550_empty
snd_reload				= weapons\sig550\sig550_reload
snd_silncer_shot				= weapons\sig550\sig550_shot_sil
snd_shoot_grenade			= weapons\m203\M203_grenshoot
snd_reload_grenade			= weapons\sig550\sig550_grenload
snd_switch				= $no_sound
snd_bore					= $no_sound

[wpn_scar_sounds]:wpn_sig550_sounds
snd_shoot				= weapons\scar\scar_shoot
snd_shoot1				= weapons\scar\scar_shoot1
snd_shoot2				= weapons\scar\scar_shoot2
snd_shoot3				= weapons\scar\scar_shoot3
snd_shoot4				= weapons\scar\scar_shoot4
snd_shoot5				= weapons\scar\scar_shoot5
snd_reload				= weapons\scar\scar_reload
snd_silncer_shot				= weapons\scar\scar_shot_sil

[wpn_saiga_sounds]:wpn_ak_sounds
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\saiga\saiga_shoot
snd_shoot1				= weapons\saiga\saiga_shoot1
snd_reload				= weapons\saiga\saiga_reload

[wpn_spas12_sounds]:base_sounds
snd_draw				= weapons\spas12\spas12_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\spas12\spas12_shoot
snd_shoot1				= weapons\spas12\spas12_shoot1
snd_shoot2				= weapons\spas12\spas12_shoot2
snd_empty				= weapons\spas12\spas12_empty
snd_reload				= weapons\spas12\spas12_insertshell
snd_bore				= $no_sound
snd_open_weapon				= $no_sound
snd_add_cartridge			= weapons\spas12\spas12_insertshell
snd_close_weapon			= weapons\spas12\spas12_pump

[wpn_usas12_sounds]:base_sounds
snd_draw					= weapons\spas12\spas12_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\usas12\usas12_shoot
snd_shoot1				= weapons\usas12\usas12_shoot1
snd_shoot2				= weapons\usas12\usas12_shoot2
snd_shoot3				= weapons\usas12\usas12_shoot3
snd_shoot4				= weapons\usas12\usas12_shoot4
snd_empty				= weapons\spas12\spas12_empty
snd_reload				= weapons\usas12\usas12_reload
snd_bore					= $no_sound

[wpn_m95_sounds]:base_sounds
snd_draw					= weapons\m95\m95_draw
snd_holster				= weapons\m95\m95_holster
snd_shoot				= weapons\m95\m95_shoot
snd_empty				= weapons\m95\m95_empty
snd_reload				= weapons\m95\m95_reload

[wpn_m98b_sounds]:base_sounds
snd_draw					= weapons\m98b\m98b_draw
snd_holster				= weapons\m98b\m98b_holster
snd_shoot				= weapons\m98b\m98b_shoot
snd_empty				= weapons\m98b\m98b_empty, 0.7
snd_reload				= weapons\m98b\m98b_reload

[wpn_sv98_sounds]:base_sounds
snd_draw					= weapons\sv98\sv98_draw
snd_holster					= weapons\sniper_holster
snd_shoot					= weapons\sv98\sv98_shoot
snd_empty					= weapons\sv98\sv98_empty
snd_reload					= weapons\sv98\sv98_reload
snd_silncer_shot					= weapons\svd\svd_shot_sil

[wpn_svd_sounds]:base_sounds
snd_draw				= weapons\svd\svd_draw
snd_holster				= weapons\sniper_holster
snd_shoot				= weapons\svd\svd_shoot
snd_shoot1				= weapons\svd\svd_shoot
snd_empty				= weapons\ak_empty, 0.7
snd_reload				= weapons\svd\svd_reload
snd_silncer_shot				= weapons\svd\svd_shot_sil

[wpn_svt40_sounds]:base_sounds
snd_draw				= weapons\svd\svd_draw
snd_holster				= weapons\sniper_holster
snd_shoot				= weapons\svt40\svt40_shoot
snd_shoot1				= weapons\svt40\svt40_shoot1
snd_shoot2				= weapons\svt40\svt40_shoot2
snd_shoot3				= weapons\svt40\svt40_shoot3
snd_empty				= weapons\ak_empty, 0.7
snd_reload				= weapons\svt40\svt40_reload

[wpn_svu_sounds]:base_sounds
snd_draw				= weapons\svu\svu_draw
snd_holster				= weapons\sniper_holster
snd_shoot				= weapons\svu\svu_shoot
snd_empty				= weapons\ak_empty,	0.5
snd_reload				= weapons\svu\svu_reload
snd_silncer_shot				= weapons\svu\svu_shot

[wpn_tt33_sounds]:wpn_colt1911_sounds
snd_shoot				= weapons\tt33\tt33_shoot
snd_shoot1				= weapons\tt33\tt33_shoot1
snd_reload				= weapons\tt33\tt33_reload

[wpn_toz34_sounds]:base_sounds
snd_draw				= weapons\toz34\toz34_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\toz34\toz34_shoot  
snd_empty				= weapons\toz34\toz34_empty
snd_reload				= weapons\toz34\toz34_reload
snd_shoot_duplet				= weapons\toz34\toz34_shoot_both
snd_shoot_1				= weapons\toz34\toz34_shoot
snd_reload_1				= weapons\toz34\toz34_reload_one

[wpn_usp_sounds]:base_sounds
snd_draw				= weapons\usp\usp_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\usp\usp_shoot
snd_empty				= weapons\usp\usp_empty
snd_reload				= weapons\usp\usp_reload
snd_close				= weapons\usp\usp_close
snd_silncer_shot				= weapons\usp\usp_shot_sil

[wpn_fnp45_sounds]:wpn_usp_sounds
snd_draw				= weapons\fnp45\fnp45_draw
snd_shoot				= weapons\fnp45\fnp45_shoot
snd_shoot1				= weapons\fnp45\fnp45_shoot
snd_reload				= weapons\fnp45\fnp45_reload
snd_silncer_shot				= weapons\fnp45\fnp45_shot_sil

[wpn_val_sounds]:base_sounds
snd_draw				= weapons\val\val_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\val\val_shoot
snd_empty				= weapons\val\val_empty, 	0.8
snd_reload				= weapons\vintorez\vintorez_reload
snd_silncer_shot				= weapons\val\val_shoot
snd_silncer_shot1				= weapons\val\val_shoot1

[wpn_vihr_sounds]:wpn_val_sounds
snd_shoot				= weapons\vihr\vihr_shoot
snd_reload				= weapons\vihr\vihr_reload

[wpn_vintorez_sounds]:base_sounds
snd_draw				= weapons\vintorez\vintorez_draw
snd_holster				= weapons\rifle_holster
snd_shoot				= weapons\vintorez\vintorez_shoot
snd_shoot1				= weapons\vintorez\vintorez_shoot1
snd_empty				= weapons\vintorez\vintorez_empty, 0.8
snd_reload				= weapons\vintorez\vintorez_reload
snd_silncer_shot			= weapons\vintorez\vintorez_shoot
snd_silncer_shot1			= weapons\vintorez\vintorez_shoot1
snd_silncer_shot2			= weapons\vintorez\vintorez_shoot2
snd_silncer_shot3			= weapons\vintorez\vintorez_shoot3

[wpn_vssk_sounds]:wpn_svd_sounds
snd_draw				= weapons\vintorez\vintorez_draw
snd_shoot				= weapons\vssk\vssk_shot_sil
snd_empty				= weapons\vintorez\vintorez_empty, 0.8
snd_reload				= weapons\vssk\vssk_reload, 0.7
snd_silncer_shot			= weapons\vssk\vssk_shot_sil

[wpn_9a91_sounds]:wpn_val_sounds
snd_shoot				= weapons\9a91\9a91_shoot
snd_shoot1				= weapons\9a91\9a91_shoot1
snd_shoot2				= weapons\9a91\9a91_shoot2
snd_shoot3				= weapons\9a91\9a91_shoot3
snd_shoot4				= weapons\9a91\9a91_shoot4
snd_shoot5				= weapons\9a91\9a91_shoot5
snd_shoot6				= weapons\9a91\9a91_shoot6
snd_shoot7				= weapons\9a91\9a91_shoot7
snd_shoot8				= weapons\9a91\9a91_shoot8
snd_reload				= weapons\9a91\9a91_reload

[wpn_vsk94_sounds]:wpn_val_sounds
snd_shoot				= weapons\vsk94\vsk94_shoot
snd_reload				= weapons\9a91\9a91_reload

[wpn_wa2000_sounds]:base_sounds
snd_draw					= weapons\generic_draw
snd_holster				= weapons\sniper_holster
snd_shoot				= weapons\wa2000\wa2000_shoot
snd_empty				= weapons\gen_empty, 0.5
snd_reload				= weapons\wa2000\wa2000_reload

[wpn_walther_sounds]:base_sounds
snd_draw					= weapons\walther\walther_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\walther\walther_shoot
snd_shoot1				= weapons\walther\walther_shoot1 
snd_empty				= weapons\walther\walther_empty
snd_reload				= weapons\walther\walther_reload
snd_close					= weapons\walther\walther_close
snd_silncer_shot				= weapons\walther\walther_shot_sil

[wpn_winchester1300_sounds]:base_sounds
snd_draw					= weapons\w1300\w1300_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\w1300\w1300_shot
snd_empty				= weapons\w1300\w1300_empty
snd_reload				= weapons\toz34_reload
snd_shoot_duplet				= weapons\toz34_shoot_both
snd_open_weapon				= $no_sound	
snd_add_cartridge				= weapons\w1300\w1300_load		
snd_close_weapon				= weapons\w1300\w1300_close	

[wpn_mossberg_sounds]:wpn_winchester1300_sounds
snd_draw					= weapons\mossberg\mossberg_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\mossberg\mossberg_shoot
snd_empty				= weapons\mossberg\mossberg_empty
snd_reload				= weapons\mossberg\mossberg_reload
snd_bore					= $no_sound
snd_open_weapon				= $no_sound
snd_add_cartridge				= weapons\mossberg\mossberg_reload
snd_close_weapon				= weapons\mossberg\mossberg_reload_end

[wpn_toz194_sounds]:wpn_mossberg_sounds
snd_draw				= weapons\toz194\toz194_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\toz194\toz194_shoot
snd_empty				= weapons\mossberg\mossberg_empty
snd_reload				= weapons\toz194\toz194_shell
snd_bore					= $no_sound
snd_open_weapon			= $no_sound
snd_add_cartridge				= weapons\toz194\toz194_shell
snd_close_weapon				= weapons\toz194\toz194_pump

[wpn_remington870_sounds]:wpn_winchester1300_sounds
snd_shoot				= weapons\remington870\remington870_shot
snd_shoot1				= weapons\remington870\remington870_shot1     
snd_shoot2				= weapons\remington870\remington870_shot2	
snd_close_weapon				= weapons\remington870\remington870_close

[wpn_mp133_sounds]:wpn_winchester1300_sounds
snd_draw				= weapons\mp133\mp133_draw
snd_shoot				= weapons\mp133\mp133_shoot
snd_empty				= weapons\mp133\mp133_empty
snd_reload				= weapons\mp133\mp133_reload_end
snd_shoot_duplet				= weapons\mp133\mp133_shoot
snd_add_cartridge				= weapons\mp133\mp133_reload
snd_close_weapon        			= weapons\mp133\mp133_reload_end

[wpn_mp153_sounds]:wpn_spas12_sounds
snd_draw				= weapons\mp153\mp153_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\mp153\mp153_shoot
snd_shoot1				= weapons\mp153\mp153_shoot1
snd_shoot2				= weapons\mp153\mp153_shoot2
snd_empty				= weapons\gen_empty
snd_reload				= weapons\mp153\mp153_insertshell
snd_bore					= $no_sound
snd_open_weapon			= $no_sound
snd_add_cartridge				= weapons\mp153\mp153_insertshell
snd_close_weapon				= $no_sound

[wpn_fake_og-7b_sounds]
snd_explode 				= weapons\rpg7_explode
snd_fly_sound				= weapons\rocket_fly

[wpn_fake_vog-25_sounds]
snd_explode 				= weapons\explo\grenade_vog25_boom

[wpn_fake_vog-25p_sounds]
snd_explode				= weapons\explo\grenade_vog25p_boom

[wpn_fake_m209_sounds]
snd_explode				= weapons\explo\grenade_m406_boom

[explosive_fuelcan_sounds]
snd_explode				= weapons\explo\fuelcan_boom

[explosive_tank_sounds]
snd_explode				= weapons\f1_explode

[explosive_barrel_low_sounds]
snd_explode				= weapons\f1_explode

[explosive_grenade_sounds]
snd_explode				= weapons\t_rgd5_explosion

[explosive_hide_sounds]
snd_explode				= weapons\rpg7_explode

[explosive_particle_sounds]
snd_explode				= weapons\f1_explode_

[explosive_barrel_sounds]
snd_explode				= weapons\explo\barrel_boom

[explosive_mobiltank_sounds]
snd_explode				= weapons\explo\mobiltank_boom

[explosive_dinamit_sounds]
snd_explode				= weapons\explo\dynamite_boom