; Выдача заданий: =give_task(тип_задания:ид_задания:группировка)

#include "tm_zaton.ltx"
#include "tm_jupiter.ltx"
#include "tm_pripyat.ltx"

;Call of Chernobyl
#include "tm_escape.ltx"
#include "tm_marsh.ltx"
#include "tm_yantar.ltx"
#include "tm_darkvalley.ltx"
#include "tm_military.ltx"
#include "tm_bar.ltx"
#include "tm_pripyat2.ltx"
#include "tm_deadcity.ltx"
#include "tm_agroprom.ltx"
#include "tm_radar.ltx"
#include "tm_dynamic.ltx"
#include "tm_skelja.ltx"

[hide_from_surge]
icon = ui_inGame2_Vibros
prior = 200
title_functor = surge_task_title
descr_functor = surge_task_descr
target_functor = surge_task_target
;dont_send_update_news = true
condlist_0 = {=surge_complete()} complete
condlist_1 = {!actor_alive()} fail


;AtmosFear Fallout
[hide_from_fallout_rad]
icon = ui_inGame2_Fallout_rad
prior = 199
title_functor = fallout_task_title
descr_functor = fallout_task_descr
target_functor = fallout_task_target
;dont_send_update_news = true
condlist_0 = {=fallout_complete()} complete
condlist_1 = {!actor_alive()} fail

[hide_from_fallout_acid]
icon = ui_inGame2_Fallout_acid
prior = 199
title_functor = fallout_task_title
descr_functor = fallout_task_descr
target_functor = fallout_task_target
;dont_send_update_news = true
condlist_0 = {=fallout_complete()} complete
condlist_1 = {!actor_alive()} fail

;AtmosFear Psi Storm
[hide_from_psi_storm]
icon = ui_inGame2_psi_storm
prior = 199
title_functor = psi_storm_task_title
descr_functor = psi_storm_task_descr
target_functor = psi_storm_task_target
;dont_send_update_news = true
condlist_0 = {=psi_storm_complete()} complete
condlist_1 = {!actor_alive()} fail

