<?xml version='1.0' encoding="windows-1251"?>

<xml>

	<!-------------------------- BARMAN ------------------------>
    <specific_character id="bar_visitors_barman_stalker_trader" team_default = "1">
		<name>bar_barmen_name</name>
		<icon>ui_npc_u_barman</icon>
		<map_icon x="1" y="4"></map_icon>
		<bio>bar_barmen_bio</bio>

		<class>bar_visitors_barman_stalker_trader</class>
		<community>stalker</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<money min="1000000" max="1000000" infinitive="1"></money>

		<rank>5000</rank>
		<reputation>1500</reputation>
		<visual>actors\barman\barman</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies></supplies>
		<start_dialog>bar_visitors_barman_stalker_trader_start_dialog</start_dialog>
                <actor_dialog>dm_ordered_task_dialog</actor_dialog>
		<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
		<actor_dialog>dm_broker_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>
    </specific_character>

	<!-------------------------- GARIK ------------------------>
	<specific_character id="bar_visitors_garik_stalker_guard" team_default = "1">
		<name>bar_bar_guard_name</name>
		<icon>ui_npc_u_stalker_bar_security</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_bar_guard_bio</bio>

		<class>bar_visitors_garik_stalker_guard</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>

		<rank>1500</rank>
		<reputation>500</reputation>

		<visual>actors\neytral\stalker_bar_security</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!-------------------------- ZHORIK ------------------------>
	<specific_character id="bar_visitors_zhorik_stalker_guard2" team_default = "1">
		<name>bar_bar_guard2_name</name>
		<icon>ui_npc_u_stalker_bar_security</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_bar_guard2_bio</bio>

		<class>bar_visitors_zhorik_stalker_guard2</class>
		<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>

		<rank>1500</rank>
		<reputation>500</reputation>

		<visual>actors\neytral\stalker_bar_security</visual>
		<snd_config>characters_voice\human_01\stalker\</snd_config>
		<crouch_type>-1</crouch_type>

		<supplies>
			[spawn] \n
			wpn_ak74 \n
			ammo_5.45x39_fmj \n
		</supplies>

#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

	<!-------------------------- KITSENKO ------------------------>
	<specific_character id="bar_zastava_2_commander" team_default = "1">
		<name>bar_kicenko_name</name>
		<icon>ui_npc_u_stalker_do_balon_1</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>sim_dolg_veteran_bio</bio>

		<class>bar_zastava_2_commander</class>
		<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
		<money min="600" max="2000" infinitive="0"></money>

		<rank>3000</rank>
		<reputation>1000</reputation>

		<visual>actors\dolg\stalker_do_balon_1</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			detector_advanced \n
			device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
	</specific_character>

  <specific_character id="bar_duty_security_squad_leader" team_default = "1">
    <name>st_bar_duty_security_squad_leader_name</name>
    <icon>ui_inGame2_Dolg_4</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>bar_duty_security_squad_leader</class>
    <community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>1500</rank>
    <reputation>1000</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_4</visual>
    <supplies>

      [spawn] \n
      wpn_groza = 1 \n
      ammo_9x39_pab9 = 1 \n
      wpn_usp \n
      ammo_11.43x23_hydro = 1 \n
      

#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_mil.xml"
    </supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
  </specific_character>
  
  <!-------------------------- ZONEGUARD ------------------------>
  <specific_character id="bar_dolg_general_zoneguard_stalker" team_default = "1">
		<name>GENERATE_NAME_stalker</name>
		<icon>ui_npc_u_stalker_do_mask</icon>
		<map_icon x="4" y="0"></map_icon>
		<bio>Опытный сталкер. Детальная информация отсутствует.</bio>

		<class>bar_dolg_general_zoneguard_stalker</class>
		<community>dolg</community> 
		<terrain_sect>stalker_terrain</terrain_sect>
		<money min="200" max="600" infinitive="0"></money>
		
    <rank>1500</rank>
    <reputation>500</reputation>

		<visual>actors\dolg\stalker_do_mask</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n
			wpn_abakan \n
			ammo_5.45x39_fmj \n
			device_torch \n			
#include "gameplay\character_items.xml"\n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>

#include "gameplay\character_criticals_6.xml"
#include "gameplay\character_dialogs.xml"
		<actor_dialog>dm_broker_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>	
	</specific_character>
	
		<!--------------------------- PETRENKO ---------------------->
	<specific_character id="bar_dolg_general_petrenko_stalker" team_default = "1">
		<name>bar_petrenko_name</name>
		<icon>ui_npc_u_stalker_do_balon_3</icon>
		<map_icon x="0" y="0"></map_icon>
		<bio>bar_petrenko_bio</bio>

		<class>bar_dolg_general_petrenko_stalker</class>
		<community>dolg</community>
		<terrain_sect>stalker_terrain</terrain_sect>
		<money min="1000000" max="1000000" infinitive="1"></money>
		
    <rank>5000</rank>
    <reputation>1500</reputation>
 
		<visual>actors\dolg\stalker_do_balon_3</visual>
		<snd_config>characters_voice\human_01\dolg\</snd_config>
		<crouch_type>0</crouch_type>

		<supplies>
			[spawn] \n
			wpn_walther \n
			ammo_9x19_fmj \n			
			wpn_groza \n
			ammo_9x39_ap \n	
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
		</supplies>
		
#include "gameplay\character_criticals_6.xml"
		<actor_dialog>dm_ordered_task_dialog</actor_dialog>
		<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
                <actor_dialog>dm_broker_dialog</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>	
</specific_character>	

<!------------ bar_visitors_stalker_mechanic ---------------------------->
<specific_character id="bar_visitors_stalker_mechanic" team_default = "1">
    <name>bar_visitors_stalker_mechanic_name</name>
    <icon>ui_npc_bar_visitors_stalker_mechanic</icon>
    <map_icon x="1" y="0"></map_icon>
    <bio>Опытный сталкер. Детальная информация отсутствует.</bio>

    <class>bar_visitors_stalker_mechanic</class>
    <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
	<mechanic_mode>1</mechanic_mode>
    <snd_config>characters_voice\human_01\dolg\</snd_config>

    <rank>1500</rank>
    <reputation>500</reputation>
	<money min="1500" max="3500" infinitive="0"/>
    <visual>actors\stalker_dolg\stalker_dolg_mehanik</visual>
<supplies></supplies>
#include "gameplay\character_criticals_4.xml"
		<start_dialog>bar_visitors_stalker_mechanic_start</start_dialog>
		<actor_dialog>dm_ordered_task_dialog</actor_dialog>
		<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
		<actor_dialog>dm_tech_repair</actor_dialog>
		<actor_dialog>zat_b3_stalker_tech_drink_1</actor_dialog>
		<actor_dialog>zat_b3_stalker_tech_drink_2</actor_dialog>
		<actor_dialog>zat_b3_stalker_tech_drink_3</actor_dialog>
		<actor_dialog>actor_break_dialog</actor_dialog>	
  </specific_character>
</xml>
